Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.12 @ 15:22:59

Player: Richard Blunt

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (1366)     1366
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3996

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     48/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Huge Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (25) ---
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Reflective Plating
                Reflective Plating
                Authchip [Device]
          Heavy Assault Rifle
                Autogun
                Autogun
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Mace

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Hardened Light Armor Plating
                Reflective Plating
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Aluminum Leg
  High-capacity Matter Pod
   Experimental Sensor Array
          Light Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Reflective Plating
                Reflective Plating
                Reflective Plating
                Hacking Suite
                Authchip [Device]
                Beam Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
                Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             71   | 7   15  13  26  .   10  
  Power                    8    | 1   1   2   4   .   .   
    Engine                 8    | 1   1   2   4   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 3   5   3   5   .   3   
    Treads                 12   | 1   3   2   3   .   3   
    Leg                    5    | 2   2   .   1   .   .   
    Wheel                  2    | .   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 2   4   1   6   .   3   
    Device                 2    | 1   .   .   1   .   .   
    Storage                5    | 1   2   .   2   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   2   1   3   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 1   5   7   11  .   4   
    Energy Gun             8    | .   1   4   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 1   2   2   6   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   1   1   .   1   
    Special Weapon         2    | .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 25   | .   1   6   10  .   8   
  Power                    4    | .   1   .   2   .   1   
  Propulsion               10   | .   .   3   3   .   4   
  Utility                  4    | .   .   1   1   .   2   
  Weapon                   7    | .   .   2   4   .   1   
  Highest Loss Streak      8    | .   1   5   8   .   5   
  To Critical Strikes      4    | .   .   .   .   .   4   
Average Slot Usage (%)     98   | .   98  99  94  100 99  
  Engine                   11   | .   14  14  8   11  10  
  Treads                   29   | .   24  27  26  33  32  
  Device                   1    | .   5   .   1   .   .   
  Storage                  12   | .   14  14  12  11  11  
  Protection               17   | .   8   13  19  22  22  
  Energy Gun               1    | .   2   3   2   .   .   
  Ballistic Gun            22   | .   23  24  18  22  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             112  | 11  32  32  112 98  102 
  Greatest Support         60   | 20  40  40  60  60  60  
  Greatest Overweight (x)  11   | 2   .   1   11  1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  
  Average Capacity         19   | 7   12  15  22  25  25  
  Most Carried             25   | 8   15  15  25  25  25  
  Average Carried          18   | 6   10  14  19  24  23  
  Final Capacity           25   | 8   15  15  25  25  25  
  Final Carried            25   | 8   15  11  25  24  16  

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 33% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           2029 | 295  405  319  786  16   208  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2166 | 216  527  313  1089 18   3    
  Parts                    144  | 14   38   22   70   .    .    
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           6    | .    2    1    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  42   | .   12  9   18  1   2   
  Guns                     34   | .   12  6   15  1   .   
  AOE                      8    | .   .   3   3   .   2   
Classes Destroyed          11   | 2   6   1   1   1   .   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 6    | 6   .   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 3    | 1   .   1   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   
  Swarmer                  11   | .   6   5   .   .   .   
  Grunt                    21   | .   6   4   11  .   .   
  Sentry                   7    | .   .   .   7   .   .   
  Assembled                3    | .   .   .   .   1   2   
Best Kill Streak           7    | 4   7   5   7   1   2   
  Combat Bots Only         6    | .   4   3   6   1   2   
Max Kills in Single Turn   3    | 1   2   2   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   2   3   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3922 | .    631  626  1339 14   1312 
  Core                     559  | .    89   63   235  .    172  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  31   | .    .    5    26   .    .    
  Regen/Repaired (Parts)   82   | .    82   .    .    .    .    
Core Remaining (%)         69   | 100  .    39   .    .    .    
Volleys Fired              249  | 16   76   40   64   2    51   
  Largest                  2    | 1    2    2    2    2    2    
  Hottest                  100  | 20   100  85   100  46   46   
Shots Fired                435  | 16   122  75   118  4    100  
  Gun                      420  | 16   115  72   115  4    98   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    1    3    2    .    2    
  Special                  7    | .    6    .    1    .    .    
  Kinetic                  374  | 16   94   61   101  4    98   
  Thermal                  53   | .    27   11   15   .    .    
  Explosive                8    | .    1    3    2    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 7    12   15   17   1    9    
  Robot Miss Streak        4    | 1    3    3    4    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           298  | 14   77   58   85   2    62   
  Core Hits                119  | 7    30   22   44   1    15   
  Critical Kills           2    | .    1    .    1    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    
  Critical Strikes         7    | .    3    .    3    .    1    
    Burn                   2    | .    1    .    1    .    .    
    Destroy                5    | .    2    .    2    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4570 | 165  974  736  1599 32   1064 
  Guns                     3905 | 165  970  560  1286 32   892  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               651  | .    .    166  313  .    172  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    4    10   .    .    .    
  Kinetic                  3272 | 165  718  400  1065 32   892  
  Thermal                  633  | .    252  160  221  .    .    
  Explosive                651  | .    .    166  313  .    172  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    11   11   .    .    .    
  Average Corruption       8    | .    5    11   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  47   | .    18   29   .    .    .    
    Message Errors         12   | .    6    6    .    .    .    
    Matter Fused           12   | .    3    9    .    .    .    
    Heat Flow Errors       3    | .    2    1    .    .    .    
    Energy Discharges      6    | .    4    2    .    .    .    
    Data Loss (minor)      9    | .    1    8    .    .    .    
    Data Loss (major)      2    | .    1    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
    Weapon Failures        2    | .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    13   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               13   | .    .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    36   .    33   
  Shots                    2    | .    .    .    1    .    1    
  Rammed                   2    | .    1    1    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        316  | .    228  198  316  16   180  
  Average Temperature      68   | .    57   56   68   8    98   
  Received Heat Transfer   1226 | .    273  342  582  .    29   
  Effects                  1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    2    .    .    
  Heat Transferred         1628 | .    703  370  555  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             305  | 35  274 303 305 105 .   
  Initial                  105  | .   22  70  11  105 .   
  Average                  116  | 19  120 123 182 46  .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         79   | 100 91  78  46  100 .   
  Level 1                  20   | .   8   21  53  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   
  Investigation            2    | .   1   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   23  10  30  4   9   
  Peak Tracking Total      10   | .   4   3   8   1   10  
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            8    | .   8   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          14   | .   6   1   5   .   2   
  Terminals                9    | .   4   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                44   | .   19  5   18  .   2   
  Successful               20   | .   9   1   8   .   2   
  Failed                   21   | .   9   3   9   .   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        3    | .   1   1   1   .   .   
  Manual                   28   | .   12  5   10  .   1   
  Terminals                34   | .   13  5   16  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   5   .   2   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   5   1   7   .   2   
  Record                   1    | .   .   .   .   .   1   
  Robot Analysis           3    | .   1   1   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Zone Layout              3    | .   2   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   3   .   1   .   .   
  Scan Component           3    | .   2   .   1   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   5   1   5   .   .   
  Full Trace Events        3    | .   1   .   2   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               1    | .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   1   
Ally Attacks               26   | .   .   .   .   15  11  
  Total Damage             200  | .   .   .   .   115 85  
  Kills                    6    | .   .   .   .   3   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   1   1   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               5858 | 204  1169 896  1074 902  1613 
Spaces Moved               2522 | 129  582  477  376  370  588  
  Core                     7    | 5    .    .    2    .    .    
  Treads                   2231 | 6    507  469  291  370  588  
  Legs                     193  | 118  75   .    .    .    .    
  Wheels                   91   | .    .    8    83   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  115  105  240  240  
  Average Speed            194  | 119  154  159  212  240  240  
  Slowest Speed            600  | 160  160  160  600  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       59   | 5    86   93   43   61   70   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    1    .    .    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 14   | .    13   .    1    .    .    
Terrain Destroyed          68   | .    13   25   23   .    7    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    6    .    1    .    .    
  AOE                      61   | .    7    25   22   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Total                      3064 | 159 718 546 548 384 709 
  Wait                     122  | .   31  6   36  3   46  
  Move                     2517 | 128 581 476 375 369 588 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  63   | 8   9   5   32  3   6   
  Fast Attach              15   | 6   2   .   7   .   .   
  Attach                   23   | .   2   6   9   .   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     33   | 1   11  7   10  .   4   
  Drop                     37   | .   5   5   15  4   8   
  Fire                     249  | 16  76  40  64  2   51  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     3    | .   .   .   .   3   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 13)
  205 | -11/Scrapyard | Entered Materials
  575 | -10/Materials | Discovered new exit (range 5)
  664 | -10/Materials | Build established: Mutant
  670 | -10/Materials | Discovered new exit (range 11)
  924 | -10/Materials | Discovered new exit (range 9)
 1040 | -10/Materials | Discovered new exit (range 11)
 1071 | -10/Materials | System corruption reached 10%
 1141 | -10/Materials | Central database locked down
 1193 | -10/Materials | Repaired Lgt. Treads
 1374 | -10/Materials | Entered Mines
 1389 | -10/Mines     | Learned location of Zion (-7)
 1419 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1423 | -10/Mines     | Found Prototype Device
 1582 | -10/Mines     | Core integrity fell below 50%
 1752 | -10/Mines     | Central database locked down
 1753 | -10/Mines     | Build established: Scavenger-Mutant
 2183 | -10/Mines     | Discovered new exit (range 13)
 2270 | -10/Mines     | Entered Materials
 2270 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2286 | -9/Materials  | Lost 5 parts (3n1u1w)
 2318 | -9/Materials  | Central database locked down
 2512 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 2677 | -9/Materials  | Discovered new exit (range 17)
 2781 | -9/Materials  | Core integrity fell below 50%
 3013 | -9/Materials  | Identified exit to Mines
 3344 | -9/Materials  | Entered Mines
 3479 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3485 | -9/Mines      | Assembled infested the area
 3490 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3550 | -9/Mines      | Found a hidden stash of uninstalled traps
 3983 | -9/Mines      | Discovered new exit (range 12)
 4092 | -9/Mines      | Discovered new exit (range 11)
 4192 | -9/Mines      | Learned Materials terminal intel
 4228 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4231 | -9/Mines      | Discovered new exit (range 5)
 4246 | -9/Mines      | Entered Exiles
 4246 | -9/Exiles     | Accompanied by 3 allies
 4285 | -9/Exiles     | Discovered new exit (range 14)
 4314 | -9/Exiles     | Met 8R-AWN
 4354 | -9/Exiles     | Met EX-HEX
 4477 | -9/Exiles     | Met EX-DEC
 4743 | -9/Exiles     | Discovered new exit (range 14)
 4962 | -9/Exiles     | Met EX-BIN
 5001 | -9/Exiles     | Aligned with FarCom system
 5003 | -9/Exiles     | Given EX-Vault access code
 5063 | -9/Exiles     | Opened EX-Vault
 5121 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5629 | -9/Exiles     | Attacked by the Exiles
 5805 | -9/Exiles     | Core integrity fell below 20%
 5816 | -9/Exiles     | Lost 5 parts (1p3n1u)
 5859 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
05816_ Penetrated by HV Slug.
05816_ HV Slug penetrates Earth.
05821_ Penetrated by HV Slug.
05821_ HV Slug penetrates Earth.
05821_ Penetrated by HV Slug.
05821_ Critical hit (Destroy).
05821_ Lgt. Treads destroyed.
05821_ HV Slug penetrates Earth.
05825_ Penetrated by HV Slug. <x2>
05825_ Critical hit (Destroy).
05825_ Autogun destroyed.
05829_ Penetrated by HV Slug. <x*>
05846_ Critical hit (Destroy).
05850_ Penetrated by HV Slug.
05850_ Hrd. Medium Armor Plating destroyed.
05850_ Penetrated by HV Slug. <x2>
05855_ Critical hit (Destroy).
05855_ Penetrated by HV Slug. <x3>
[Achievement: Back For More]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Power Shielding            33
Evasion (%)                55
Recoil Reduction           3
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Overachiever

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelGlidesysCapacitor
  Manual?         0
Play Time         00:55:10
  Cumulative      145.9 hours
  Start           2023.01.11 @ 21:54:36
  End             2023.01.12 @ 15:22:59
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 016f027c-ac93-4798-80d0-f890bfdf2efd