Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.26 @ 23:23:55 Player: +Jones Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (3090) 3090 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 6107 Bonus ------- High Alert Combat Kills 26 Friendly Fire -49 Cogmind --------- Core Integrity 473/700 Matter 127/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Coolant Injector High-capacity Matter Pod (121) Core Analyzer Medium Reactive Plating Corruption Screen High-powered Tractor Beam Heavy Riot Gun Heavy Riot Gun Gatling Laser Flak Gun Gauss Cannon Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Cargo Legs > --- UTILITY ---------- Large Storage Unit Machine Analyzer Hardened Medium Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Treads Light Treads High-capacity Matter Pod Hacking Suite High-powered Tractor Beam Heavy Riot Gun Heavy Riot Gun Heavy Ion Cannon Flak Cannon Grenade Launcher Plasma Cutter Axe [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Cargo Legs Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Flak Gun Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 59 | 7 7 11 18 16 Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 3 4 4 Treads 12 | 2 . 2 4 4 Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 3 3 2 4 Device 3 | 1 2 . . . Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware 3 | . . . 1 2 Protection 4 | . . 3 . 1 Artifact . | . . . . . Weapon 29 | 2 3 5 11 8 Energy Gun 4 | 2 1 1 . . Energy Cannon 3 | . . 1 . 2 Ballistic Gun 12 | . 1 1 7 3 Ballistic Cannon 2 | . . 1 1 . Launcher 4 | . . 1 1 2 Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 20 | . . 2 1 17 Power 2 | . . . 1 1 Propulsion 7 | . . 1 . 6 Utility 4 | . . . . 4 Weapon 7 | . . 1 . 6 Highest Loss Streak 13 | . . 1 1 13 To Critical Strikes 1 | . . . . 1 Average Backups 12 | . 8 14 14 13 Power . | . . . . . Propulsion 1 | . . 1 2 . Utility 5 | . 4 8 5 4 Weapon 5 | . 3 5 6 6 Tool/Special . | . . . . . Unused Backups 21 | . . 8 2 11 Power . | . . . . . Propulsion . | . . . . . Utility 12 | . . 3 2 7 Weapon 8 | . . 5 . 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 100 98 84 97 Engine 9 | . 14 13 1 6 Treads 24 | . 28 25 14 27 Leg 2 | . . . 7 . Device 7 | . 14 8 7 . Storage 11 | . 14 13 7 6 Processor 1 | . . . . 6 Hackware 3 | . . . 6 8 Protection 7 | . . 7 15 6 Energy Gun 8 | . 15 12 . . Energy Cannon 3 | . . 9 1 1 Ballistic Gun 11 | . 7 2 16 26 Ballistic Cannon 1 | . . 2 2 . Special Weapon 1 | . 4 . . . Peak Build Rating 60 | 7 9 34 51 60 Average Rating 23 | 5 8 12 44 39 On Entrance 20 | . 7 9 34 50 Avg Prop Armor Cover (%) 11 | . . . 11 9 Naked Turns . | . . . . . Heaviest Build 60 | 14 31 45 49 60 Greatest Support 80 | 40 40 55 55 80 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 1 13 15 15 15 Average Carried 12 | . 8 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 13 15 15 13 Class Distribution -------------------- 41% | Mutant 24% | Scavenger-Mutant 12% | Scavenger-Tank 8% | Derelict-Tank 7% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Derelict-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 3662 | 254 490 713 927 1278 Remotely . | . . . . . Salvage Created 3064 | 84 583 481 858 1058 Parts 166 | 3 30 30 58 45 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 5 | . 1 . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 71 | . 10 12 20 29 Guns 55 | . 10 7 14 24 Cannons 6 | . . 3 3 . AOE 10 | . . 2 3 5 Classes Destroyed 18 | 2 5 4 3 4 Worker 3 | . 1 . . 2 Builder 1 | . . . . 1 Tunneler 2 | 1 . . . 1 Hauler 6 | . 2 . 4 . Recycler 5 | 1 1 . 1 2 Mechanic 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 11 | . . 1 6 4 Grunt 23 | . 10 1 3 9 Brawler 5 | . . . 1 4 Duelist 5 | . . . 1 4 Protector 1 | . . . . 1 Sentry 13 | . . 1 8 4 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Subdweller 9 | . . 9 . . Scientist 1 | . . 1 . . Best Kill Streak 7 | 2 3 3 5 7 Combat Bots Only 5 | . 2 3 5 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 304 | . 56 22 53 173 Missed 86 | . 17 7 8 54 Hits 218 | . 39 15 45 119 Melee 32 | . . . 6 26 Projectile 186 | . 39 15 39 93 Critical Strikes 13 | . 2 . 2 9 Damage Taken 3764 | . 474 247 716 2327 Core 443 | . 81 23 112 227 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 58 79 . Volleys Fired 243 | 9 76 37 57 64 Largest 4 | 2 2 2 3 4 Hottest 140 | 90 100 140 83 112 Shots Fired 573 | 18 130 59 151 215 Gun 489 | 18 111 34 123 203 Cannon 50 | . . 22 26 2 Launcher 15 | . . 3 2 10 Special 19 | . 19 . . . Kinetic 410 | . 48 12 147 203 Thermal 150 | 18 82 44 4 2 Explosive 13 | . . 3 . 10 Electromagnetic . | . . . . . Robot Hit Streak 11 | 6 6 7 11 11 Robot Miss Streak 14 | 1 3 2 6 14 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 . 4 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 379 | 12 70 31 95 171 Core Hits 323 | 3 29 22 67 202 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | 1 3 2 1 . Burn 5 | 1 3 1 . . Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Melee Attacks 8 | . . . 5 3 Impact 3 | . . . 3 . Slashing 5 | . . . 2 3 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8262 | 142 954 736 1996 4434 Guns 5651 | 142 954 363 1428 2764 Cannons 586 | . . 254 332 . Explosions 1939 | . . 119 236 1584 Melee 86 | . . . . 86 Ramming . | . . . . . Kinetic 5066 | . 342 76 1884 2764 Thermal 1407 | 142 612 541 112 . Explosive 1703 | . . 119 . 1584 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 86 | . . . . 86 Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 189 | . . . 23 166 Projectiles 17 | . . . 17 . Explosions 172 | . . . 6 166 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 406 | . . . . 406 Shots 8 | . . . . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 436 | 210 318 147 238 436 Average Temperature 86 | 89 66 41 54 132 Received Heat Transfer 876 | . 312 69 144 351 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 4 1 . . Heat Transferred 3339 | 446 1802 904 187 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 60 | 100 100 . 53 15 Level 1 35 | . . . 46 68 Level 2 4 | . . . . 15 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 468 | 5 105 . 294 468 Initial 123 | . . . . 123 Average 155 | 1 29 . 163 315 Influence Increases 2055 | 10 430 60 695 860 Destroy 0b10 Robot/C 1220 | . 200 60 400 560 Destroy 0b10 Robot/NC 110 | 10 30 . 30 40 Destroy Leader 346 | . 66 . 140 140 Successful Hack 40 | . 26 . 14 . Select Force Hacks 60 | . 60 . . . Disable Machine 75 | . . . 30 45 Destroy Structure 129 | . 18 . 51 60 Lose Combat Pursuer 75 | . 30 . 30 15 Influence Decreases 1732 | 10 430 60 423 809 Entered New Map 149 | . . . . 149 Time Decay 1403 | 10 430 60 413 490 Lost Part 170 | . . . . 170 Lost Ally 10 | . . . 10 . Squads Dispatched 19 | . 4 . 3 12 Investigation 6 | . 3 . 1 2 Extermination 3 | . . . . 3 Reinforcement 3 | . 1 . 1 1 Assault 2 | . . . . 2 Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 21 16 30 35 Peak Tracking Total 5 | . 2 3 5 5 Tactical Retreats 10 | . 2 5 2 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 6 | . . 1 2 3 Max in Single Turn 2 | . . 1 2 2 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 21 | . 8 1 7 5 Terminals 15 | . 6 . 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Total Hacks 51 | . 17 1 19 14 Successful 24 | . 12 1 10 1 Failed 26 | . 5 . 8 13 Catastrophic 3 | . . . 1 2 Database Lockouts 1 | . . . 1 . Manual 41 | . 16 . 15 10 Terminals 41 | . 15 . 15 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access 6 | . . . 3 3 Terminal Hacks 3 | . 2 1 . . Robot Analysis 2 | . 2 . . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 18 | . 10 . 8 . Terminals 16 | . 8 . 8 . Assimilate 2 | . . . 2 . Botnet 2 | . 2 . . . Operators 2 | . 1 . 1 . Skim 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 . 5 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 6015 | 15 1631 1561 1539 1269 Seismic 4843 | 15 1631 1561 1539 97 Machine Analysis 1172 | . . . . 1172 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 7174 | 92 1632 2621 1539 1290 Spaces Moved 3349 | 37 678 1274 803 557 Core 7 | 7 . . . . Treads 2382 | 30 678 1134 1 539 Legs 960 | . . 140 802 18 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 130 130 Average Speed 151 | 139 160 156 130 163 Slowest Speed 250 | 160 160 160 160 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 96 80 60 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 6 | . 3 2 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 3 | . . 3 . . Spaces Dug 29 | . 12 1 9 7 Terrain Destroyed 166 | . 19 10 63 74 Melee 7 | . . . 5 2 Projectile 27 | . 19 2 5 1 AOE 132 | . . 8 53 71 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 4926 | 56 1053 1845 1186 786 Wait 1122 | 3 270 474 266 109 Move 3345 | 36 677 1273 802 557 Hop . | . . . . . Pick Up 67 | 1 13 23 13 17 Fast Attach 19 | 7 1 2 6 3 Attach 18 | . . 5 3 10 Detach . | . . . . . Swap 47 | . 12 10 15 10 Drop 57 | . 4 21 19 13 Fire 243 | 9 76 37 57 64 Melee 8 | . . . 5 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 5) 298 | -10/Materials | Discovered new exit (range 4) 332 | -10/Materials | Build established: Mutant 697 | -10/Materials | Discovered new exit (range 8) 978 | -10/Materials | Discovered new exit (range 9) 1017 | -10/Materials | Discovered new exit (range 4) 1341 | -10/Materials | Learned Storage emergency access door positions 1391 | -10/Materials | Learned Recycling recycling unit intel 1497 | -10/Materials | Identified exit to Materials 1497 | -10/Materials | Identified exit to Subcaves 1497 | -10/Materials | Identified exit to Mines 1498 | -10/Materials | Learned 4 Recycling zone layouts 1508 | -10/Materials | Learned Storage garrison access intel 1725 | -10/Materials | Entered Subcaves 1726 | -10/Subcaves | Approached by a straggling Scientist 1726 | -10/Subcaves | Identified exit to Materials 1760 | -10/Subcaves | Learned Materials terminal intel 2271 | -10/Subcaves | Learned location of Zion (-7) 2271 | -10/Subcaves | Met a Zionite searching for "candidates" 2546 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2982 | -10/Subcaves | Build established: Scavenger-Mutant 3298 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3924 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4108 | -10/Subcaves | Visited 4L-MR0's lab 4128 | -10/Subcaves | Found Cargo Legs 4129 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 4312 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 4315 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4346 | -10/Subcaves | Entered Materials 4346 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4347 | -8/Materials | Loaded intel: 12 terminal locations 5163 | -8/Materials | Build established: Derelict-Tank 5225 | -8/Materials | Central database locked down 5311 | -8/Materials | Identified exit to Factory 5388 | -8/Materials | Learned Storage garrison access intel 5468 | -8/Materials | Garrison activated, responded to threat 5510 | -8/Materials | Learned 2 Lower Caves zone layouts 5557 | -8/Materials | Learned Factory emergency access door positions 5594 | -8/Materials | Learned 2 Lower Caves zone layouts 5662 | -8/Materials | Build established: Tank 5704 | -8/Materials | Learned Factory emergency access door positions 5885 | -8/Materials | Entered Factory 5885 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5886 | -7/Factory | Identified exit to Lower Caves 5936 | -7/Factory | Garrison activated, responded to threat 6296 | -7/Factory | Garrison activated, responded to threat 6329 | -7/Factory | Build established: Scavenger-Tank 6685 | -7/Factory | First assault squad dispatched 7065 | -7/Factory | Build established: Scavenger-Skirmisher 7164 | -7/Factory | System corruption reached 10% 7175 | -7/Factory | Self-destructed Last Messages --------------- to launch. 07166_ U-05 Engineer builds a Wall. 07168_ U-05 Engineer lays Concrete. 07168_ B-48 Gladiator destroyed. 07168_ Flak Gun destroyed. 07168_ Destroyed Flak Gun. 07168_ G-50 Soldier destroyed. 07169_ U-05 Engineer lays Concrete. 07170_ C-45 Heavy ARC bursts open, deploying its payload. 07170_ G-50 Soldier unfolds itself. 07170_ G-47 Trooper unfolds itself. 07170_ M-28 Smith unfolds itself. 07170_ Arm. Treads destroyed. 07172_ System Shield destroyed. 07173_ U-05 Engineer destroyed. 07173_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07174_ Missile Launcher destroyed. 07175_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ???# ??# """""" ########### #??????????????? | | ???# ?# """""" # """"" # #??????????????? | | ???# ?# """""" # """"" # #??????????????? | | ???# + """""" # """ # #??????????????? | | ???# # # + +??????????????? | | ??## ###+########## # #??????????????? | | +## #????????# # #??????????????? | | ########## # #??????????????? | | + # #??????????????? | | ############+####### ##########?????? | | # #??# # # #?????? | | ### + """#??# """ # # ] """"#?????? | | ??# # """#??# """ # # """"#?????? | | ??# # """#??# """ # # """"#?????? | | ??# #? #??# + /[ """"#?????? | | ??# #? #??# """ # # """"#?????? | | ??# #??#####??# """ # # """"#?????? | | ??# #?????????# """ # # """"??????? | | ??# #?????????# ! # # #?????? | | #####+####+#?????????########## ##########?????? | | #????######### # # =#??????????????? | | #????# gg %#########??????? | | #????# ggu ??? | | /#????# ] m ??? | | #????# ] ??? | | #????# @ # T#############??? | | = #????# ####??????????????? | | ############????######## #?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 425 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalDecoderGravjet Manual? 0 Play Time 00:43:09 Cumulative 427.3 hours Start 2026.02.26 @ 22:39:52 End 2026.02.26 @ 23:23:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 336 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/0/0/0/0/0/2/0/0 Lore% 69 Gallery% 70 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 049737ba-7aac-4e37-871d-32caf4315ac2