Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 20:40:46 Player: Ladmageddon Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1262) 1262 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 3757 Bonus ------- High Alert Combat Kills 35 Entered Garrisons 200 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 96/300 Energy 118/160 System Corruption 10% Temperature Critical (598) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink Large Storage Unit > --- WEAPON (3) ------- Particle Cannon Advanced Beam Cannon Assault Cannon > --- INVENTORY (15) --- Small Storage Unit Medium Storage Unit Light Armor Plating EM Pulse Gun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Decoy Drone Bay > --- WEAPON ----------- Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Small Storage Unit Improved Targeting Computer EM Pulse Gun Assault Rifle Rocket Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 1 | . . . . 1 . Parts Attached 34 | 6 2 3 10 13 . Power 5 | 1 . 1 1 2 . Engine 3 | 1 . . 1 1 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 5 | 2 1 . . 2 . Treads 2 | . . . . 2 . Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 . 2 6 3 . Device 4 | . . 1 2 1 . Storage 4 | 1 . 1 1 1 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 12 | 2 1 . 3 6 . Energy Gun 2 | 1 . . 1 . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 4 | 1 . . 1 2 . Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 12 | . . . 1 11 . Power 2 | . . . . 2 . Propulsion 2 | . . . . 2 . Utility 3 | . . . . 3 . Weapon 5 | . . . 1 4 . Highest Loss Streak 11 | . . . 1 11 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 85 92 96 70 78 Engine 5 | . 14 12 1 9 . Core 5 | . . 1 9 2 9 Treads 2 | . . . . 4 18 Leg 18 | . 28 28 22 7 . Device 9 | . . 7 12 6 9 Storage 10 | . 14 14 11 9 9 Processor 5 | . . . 9 3 . Protection 6 | . . . 8 5 6 Energy Gun 5 | . 2 . 7 3 . Energy Cannon 1 | . . . . 4 18 Ballistic Gun 5 | . 14 14 2 5 . Ballistic Cannon 1 | . . . . 3 9 Launcher 8 | . 11 14 11 4 . Naked Turns . | . . . . . . Heaviest Build 52 | 13 14 20 42 52 44 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 17 | 3 . . 2 17 1 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 12 | 7 8 9 13 15 15 Most Carried 15 | 4 8 10 15 14 6 Average Carried 9 | 2 5 8 9 11 6 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 15 | 4 6 10 15 6 6 Class Distribution -------------------- 63% | Mutant 15% | Scavenger-Mutant 12% | Bomber 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Bomber | -8/Materials Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 864 | 176 84 72 271 261 . Remotely . | . . . . . . Salvage Created 1211 | . 170 72 411 460 98 Parts 83 | . 11 8 38 20 6 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 29 | . 4 2 14 7 2 Guns 3 | . 1 1 1 . . Cannons 4 | . . . . 2 2 AOE 22 | . 3 1 13 5 . Classes Destroyed 9 | . 2 . 6 1 . Builder 4 | . . . 1 3 . Hauler 2 | . 1 . 1 . . Recycler 2 | . . . . 2 . Operator 2 | . . . 2 . . Watcher 3 | . . . 2 1 . Swarmer 4 | . . . 4 . . Grunt 20 | . 4 2 6 6 2 Duelist 1 | . . . 1 . . Sentry 4 | . . . 3 1 . Best Kill Streak 11 | . 3 2 8 11 2 Combat Bots Only 6 | . 3 2 6 5 2 Max Kills in Single Turn 3 | . 3 1 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 194 | . 13 11 31 109 30 Missed 57 | . 3 1 11 35 7 Damage Taken 2484 | . 148 132 423 1253 528 Core 682 | . 32 59 34 317 240 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . 63 91 . . Volleys Fired 89 | . 21 4 29 27 8 Largest 3 | . 2 2 2 3 3 Hottest 180 | . 50 50 73 93 180 Shots Fired 154 | . 25 6 50 50 23 Gun 81 | . 21 4 28 28 . Cannon 36 | . . . . 13 23 Launcher 37 | . 4 2 22 9 . Special . | . . . . . . Kinetic 81 | . 21 4 23 25 8 Thermal 18 | . . . . 3 15 Explosive 37 | . 4 2 22 9 . Electromagnetic 18 | . . . 5 13 . Robot Hit Streak 8 | . 6 2 5 8 5 Robot Miss Streak 7 | . 3 2 7 3 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 86 | . 15 2 27 31 11 Core Hits 80 | . 12 5 34 25 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 2 . Destroy 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3132 | . 349 124 1232 1162 265 Guns 541 | . 127 38 168 208 . Cannons 419 | . . . . 154 265 Explosions 2133 | . 213 86 1037 797 . Melee . | . . . . . . Ramming 39 | . 9 . 27 3 . Kinetic 588 | . 127 38 143 160 120 Thermal 405 | . . . 48 212 145 Explosive 1934 | . 213 86 989 646 . Electromagnetic 166 | . . . 25 141 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 1 10 10 Average Corruption 8 | . . . 1 9 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 8 3 Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 77 | . . . . 65 12 Projectiles 13 | . . . . 1 12 Explosions 64 | . . . . 64 . Melee . | . . . . . . Knockbacks 4 | . . . . 2 2 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage 178 | . 15 . 163 . . Shots 4 | . 1 . 3 . . Rammed . | . . . . . . Targets Rammed 7 | . 3 . 3 1 . Kicked 7 | . 3 . 3 1 . Crushed . | . . . . . . Highest Temperature 602 | . 27 19 . 249 602 Average Temperature 129 | . 11 11 . 65 276 Received Heat Transfer 1170 | . 102 96 99 630 243 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 570 | . . . 50 261 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 2 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 669 | . 131 146 669 380 267 Initial 247 | . . 51 56 199 247 Average 323 | . 49 137 454 311 253 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 31 | 100 100 100 10 18 . Level 1 29 | . . . 8 81 100 Level 2 38 | . . . 80 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 3 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 6 2 26 14 3 Peak Tracking Total 5 | . 3 2 4 5 3 Tactical Retreats 4 | . . . . 4 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 6 | . . 1 5 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 3 | . . 1 1 1 . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 6 | . . 1 4 1 . Successful 5 | . . 1 3 1 . Failed 1 | . . . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . 1 3 . . Record 1 | . . . 1 . . Open Door 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 16 | . . . 16 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 1476 | 78 145 101 706 384 62 Spaces Moved 616 | 53 77 69 294 107 16 Core 26 | 10 . . . 16 . Treads 60 | . . . . 44 16 Legs 530 | 43 77 69 294 47 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 160 240 Average Speed 189 | 124 120 120 199 279 240 Slowest Speed 900 | 200 120 120 260 900 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 21 24 33 15 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 230 | . 19 15 157 39 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 226 | . 19 15 157 35 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 789 | 62 108 82 361 152 24 Wait 12 | . . . 12 . . Move 611 | 52 76 68 293 106 16 Hop . | . . . . . . Pick Up 26 | 4 4 4 11 3 . Fast Attach 8 | 6 . 1 1 . . Attach 18 | . . . 6 12 . Detach 2 | . . 1 . 1 . Swap 8 | . 2 2 3 1 . Drop 8 | . 2 2 3 1 . Fire 89 | . 21 4 29 27 8 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . 3 . 3 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 224 | -10/Materials | Entered Mines 271 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 284 | -10/Mines | Discovered new exit (range 11) 304 | -10/Mines | Found the Drone Emporium 312 | -10/Mines | Found Prototype Device 325 | -10/Mines | Entered Materials 325 | -9/Materials | Evolved 2 slots: Utility x2 325 | -9/Materials | Identified Decoy Drone Bay 412 | -9/Materials | Lost 13 allies 826 | -9/Materials | Build established: Mutant 979 | -9/Materials | Discovered new exit (range 16) 1031 | -9/Materials | Entered another Materials area 1031 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1099 | -8/Materials | Garrison activated, responded to threat 1214 | -8/Materials | System corruption reached 10% 1309 | -8/Materials | Core integrity fell below 50% 1319 | -8/Materials | Lost 11 parts (2p2n3u4w) 1413 | -8/Materials | Identified exit to Garrison 1415 | -8/Materials | Entered Garrison 1447 | -8/Garrison | Triggered checkpoint 1472 | -8/Garrison | Core integrity fell below 20% 1478 | -8/Garrison | Core destroyed Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE System corrupted: Heat flow error (+265). Beams of light sweep through the air. An alarm sounds. System corrupted: Hrd. Light Armor Plating rejected. System corrupted: Adv. Beam Cannon failed to cycle. G-47 Trooper destroyed. Critical hit (Burn: +37). G-47 Trooper knocked back. Critical hit (Burn: +37). Overheating: Lgt. Treads damaged (-32). Destroyed Lgt. Nuclear Core. Overheating: Core damaged (-77). Power failure, Lgt. Nuclear Core shutdown. G-47 Trooper knocked back. G-47 Trooper destroyed. Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ###???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ###???????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????# ????# #?????????????????????? | | ?????????????#### =### #?????????????????????? | | ????????# =g%[ @ #?????????????????????? | | ????????# =%*= #?????????????????????? | | ????????# ####### #######?????????????????????? | | ?????????????????#?????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 460 Matter Stores 275 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsCommWeb Manual? 0 Play Time 00:16:39 Cumulative 6.1 hours Start 2024.05.16 @ 20:23:40 End 2024.05.16 @ 20:40:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 10 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 988c1e43-e1a6-4c6e-a1b9-67a77b4ae29c