Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 19:22:46

Player: AppleSource

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (18)      90
Value Destroyed (280)      280
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 990

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (700) Ox13
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Small Storage Unit
         Medium Storage Unit
                Structural Scanner
          Light Assault Rifle
                Scrap Shield Fragment (22)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Small Storage Unit
         Medium Storage Unit
                Structural Scanner
                Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             11   | 6   2   2   1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 7    | .   .   1   6   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   1   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     81   | .   86  92  43  
  Engine                   9    | .   14  8   2   
  Treads                   25   | .   28  28  11  
  Device                   6    | .   1   12  3   
  Storage                  14   | .   14  14  14  
  Ballistic Gun            23   | .   28  28  4   
  Launcher                 1    | .   .   .   7   
Peak Build Rating          15   | 6   7   15  15  
  Average Rating           9    | 4   6   13  5   
  On Entrance              6    | .   6   6   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 13  49  49  51  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  14   | .   1   1   14  
  Average Overweight (x)   1    | .   .   1   3   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 7   14  20  20  
  Most Carried             6    | 1   5   5   6   
  Average Carried          4    | .   3   5   5   
  Final Capacity           20   | 8   20  20  20  
  Final Carried            6    | 1   5   5   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           414  | 151 85  178 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            310  | .   158 133 19  
  Parts                    34   | .   15  11  8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   8   5   4   
  Guns                     13   | .   8   5   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          3    | .   2   1   .   
  Worker                   1    | .   .   1   .   
  Swarmer                  13   | .   6   3   4   
  Grunt                    4    | .   2   2   .   
Best Kill Streak           4    | .   3   3   4   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        171  | .   53  30  88  
  Missed                   63   | .   18  8   37  
Damage Taken               902  | .   309 214 379 
  Core                     250  | .   78  18  154 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              39   | .   19  14  6   
  Largest                  2    | .   2   2   1   
  Hottest                  40   | .   40  40  30  
Shots Fired                72   | .   38  28  6   
  Gun                      66   | .   38  28  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 6    | .   .   .   6   
  Special                  .    | .   .   .   .   
  Kinetic                  66   | .   38  28  .   
  Thermal                  .    | .   .   .   .   
  Explosive                6    | .   .   .   6   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | .   4   10  6   
  Robot Miss Streak        5    | .   5   5   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   2   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           39   | .   18  16  5   
  Core Hits                26   | .   11  10  5   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           741  | .   220 179 342 
  Guns                     367  | .   219 148 .   
  Cannons                  .    | .   .   .   .   
  Explosions               342  | .   .   .   342 
  Melee                    .    | .   .   .   .   
  Ramming                  32   | .   1   31  .   
  Kinetic                  367  | .   219 148 .   
  Thermal                  .    | .   .   .   .   
  Explosive                342  | .   .   .   342 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 1    | .   .   1   .   
  Impact                   1    | .   .   1   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   5    | .   1   4   .   
Targets Rammed             6    | .   1   5   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  1    | .   .   1   .   
Highest Temperature        15   | .   12  15  .   
  Average Temperature      7    | .   6   7   .   
  Received Heat Transfer   294  | .   54  48  192 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             150  | .   150 89  .   
  Initial                  44   | .   .   44  .   
  Average                  39   | .   41  38  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   17  5   14  
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        6    | .   1   .   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   2   .   
  Successful               1    | .   .   1   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Record                   1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3264 | 59   1143 1487 575  
Spaces Moved               1297 | 34   542  575  146  
  Core                     31   | 4    .    .    27   
  Treads                   1266 | 30   542  575  119  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  
  Average Speed            232  | 147  194  240  363  
  Slowest Speed            750  | 160  240  240  750  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 3    67   100  11   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          35   | .    .    .    35   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      35   | .    .    .    35   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1471 | 40  594 650 187 
  Wait                     115  | .   28  55  32  
  Move                     1294 | 33  541 574 146 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | 1   2   .   1   
  Fast Attach              9    | 6   1   2   .   
  Attach                   1    | .   .   .   1   
  Detach                   2    | .   1   .   1   
  Swap                     1    | .   1   .   .   
  Drop                     .    | .   .   .   .   
  Fire                     39   | .   19  14  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    6    | .   1   5   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Discovered new exit (range 11)
  676 | -10/Materials | Discovered new exit (range 6)
  811 | -10/Materials | Discovered new exit (range 11)
 1203 | -10/Materials | Entered Mines
 1275 | -10/Mines     | Discovered new exit (range 6)
 1381 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1397 | -10/Mines     | Found Prototype Device
 1397 | -10/Mines     | Identified Exp. Sensor Array
 1792 | -10/Mines     | Discovered new exit (range 13)
 2221 | -10/Mines     | Learned location of 1 exit from Materials
 2659 | -10/Mines     | Discovered new exit (range 12)
 2690 | -10/Mines     | Entered Subcaves
 2799 | -10/Subcaves  | Disturbed a concealed Subdweller
 2864 | -10/Subcaves  | Lost 4 parts (1p1n1u1w)
 2994 | -10/Subcaves  | Learned Materials security intel
 3048 | -10/Subcaves  | Core integrity fell below 50%
 3060 | -10/Subcaves  | Core integrity fell below 20%
 3265 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
Ion Engine destroyed.
Assault Rifle destroyed.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.
Exp. Sensor Array destroyed.
The unstable cave ceiling collapses. <x2>
Acquired Scrap Shield Fragment.
Acquired derelict log, extracted data.
Data stored: Materials security intel.
S-10 Pest destroyed. <x3>
Lgt. Ion Engine fries itself beyond repair.
S-10 Pest destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.
Lgt. Ion Engine fries itself beyond repair.
Subatomizers dissect the Lgt. Assault Rifle.
Grenade Launcher destroyed.
Lgt. Assault Rifle fries itself beyond repair.
Lgt. Ion Engine fries itself beyond repair.
The unstable cave ceiling collapses. <x2>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperBarrageInjector
  Manual?         0
Play Time         00:11:05
  Cumulative      14.7 hours
  Start           2024.08.22 @ 19:13:33
  End             2024.08.22 @ 19:22:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           3
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4cf6380-7244-4684-be2f-1f314f9762f7