Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 01:43:18

Player: mlys

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (669)      669
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2094

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     415/415
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Mines

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Signal Interpreter
  Improved Targeting Computer
           Core Shielding
>          --- WEAPON (2) -------
  Improved Light Cannon
>          --- INVENTORY (5) ----
           Aluminum Leg
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
           Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Terrain Scanner
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 7   7   3   26  1   
  Power                    10   | 2   .   2   6   .   
    Engine                 10   | 2   .   2   6   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   .   8   .   
    Treads                 3    | 2   .   .   1   .   
    Leg                    5    | .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   
  Utility                  11   | 1   5   .   5   .   
    Device                 5    | .   3   .   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   2   1   7   1   
    Energy Gun             5    | 2   1   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   4   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   1   14  3   
  Power                    4    | .   .   .   4   .   
  Propulsion               6    | .   .   .   4   2   
  Utility                  3    | .   .   .   3   .   
  Weapon                   5    | .   .   1   3   1   
  Highest Loss Streak      6    | .   .   1   6   3   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     94   | .   99  97  84  98  
  Engine                   14   | .   14  14  15  22  
  Treads                   18   | .   28  28  2   .   
  Leg                      4    | .   .   .   11  10  
  Flight                   2    | .   .   .   5   10  
  Device                   13   | .   16  14  11  .   
  Processor                7    | .   3   .   16  22  
  Protection               8    | .   4   14  3   11  
  Energy Gun               15   | .   28  16  6   .   
  Ballistic Gun            2    | .   .   .   5   11  
  Launcher                 5    | .   .   9   4   .   
Peak Build Rating          13   | 6   7   7   13  13  
  Average Rating           7    | 5   6   6   9   12  
  On Entrance              6    | .   6   7   7   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  14  11  18  20  
  Greatest Support         40   | 40  40  40  40  10  
  Greatest Overweight (x)  6    | .   .   .   3   6   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   
  Most Carried             5    | 1   5   5   5   2   
  Average Carried          3    | .   2   4   2   1   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   5   5   1   2   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           808  | 270 50  85  369 34  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            690  | 25  126 98  431 10  
  Parts                    50   | 2   5   8   35  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  22   | .   2   5   13  2   
  Guns                     15   | .   2   4   8   1   
  Cannons                  2    | .   .   .   1   1   
  AOE                      5    | .   .   1   4   .   
Classes Destroyed          9    | 1   2   1   4   1   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  6    | .   .   3   3   .   
  Grunt                    9    | .   2   2   5   .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           3    | 1   2   3   3   2   
  Combat Bots Only         3    | .   2   3   3   2   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        205  | .    20   30   131  24   
  Missed                   59   | .    6    7    39   7    
Damage Taken               2005 | .    205  219  1203 378  
  Core                     486  | .    32   53   372  29   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  54   | .    .    25   27   2    
Core Remaining (%)         83   | 100  .    66   .    .    
Volleys Fired              84   | 1    12   16   52   3    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  130  | 80   80   70   130  62   
Shots Fired                129  | 2    24   20   77   6    
  Gun                      106  | 2    24   16   61   3    
  Cannon                   6    | .    .    .    3    3    
  Launcher                 17   | .    .    4    13   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  25   | .    .    .    19   6    
  Thermal                  74   | 1    12   16   45   .    
  Explosive                17   | .    .    4    13   .    
  Electromagnetic          13   | 1    12   .    .    .    
  Robot Hit Streak         8    | 2    4    6    8    2    
  Robot Miss Streak        5    | .    2    5    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           76   | 2    12   12   47   3    
  Core Hits                49   | 1    5    9    32   2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Burn                   2    | .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1497 | 26   216  271  920  64   
  Guns                     855  | 26   172  113  528  16   
  Cannons                  114  | .    .    .    66   48   
  Explosions               526  | .    44   158  324  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    2    .    
  Kinetic                  213  | .    .    .    149  64   
  Thermal                  680  | 11   111  113  445  .    
  Explosive                482  | .    .    158  324  .    
  Electromagnetic          120  | 15   105  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            14   | .    14   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               14   | .    14   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    23   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   1    | .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        320  | 18   218  42   320  18   
  Average Temperature      88   | 12   103  17   99   8    
  Received Heat Transfer   417  | .    132  45   240  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1672 | 25   200  250  1197 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             240  | 5   77  74  240 59  
  Initial                  58   | .   3   .   .   58  
  Average                  57   | 3   21  49  115 56  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         94   | 100 100 100 80  100 
  Level 1                  5    | .   .   .   19  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   3   6   20  16  
  Peak Tracking Total      12   | .   2   3   4   12  
  Tactical Retreats        3    | .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          2    | .   1   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          6    | .   3   .   3   .   
  Terminals                5    | .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   5   .   7   .   
  Successful               8    | .   2   .   6   .   
  Failed                   4    | .   3   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   5   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   3   .   
  Record                   1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               2282 | 194 496 850 621 121 
Spaces Moved               1407 | 99  278 505 468 57  
  Core                     13   | 5   .   .   6   2   
  Treads                   910  | 94  278 505 33  .   
  Legs                     313  | .   .   .   258 55  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   171  | .   .   .   171 .   
  Fastest Speed            37   | 50  160 160 37  190 
  Average Speed            140  | 154 160 160 96  194 
  Slowest Speed            350  | 160 160 160 200 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 5   35  66  24  16  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             2    | .   .   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          105  | .   2   33  69  1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      104  | .   2   33  69  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1578 | 135 302 527 552 62  
  Wait                     32   | 29  .   .   2   1   
  Move                     1399 | 98  277 504 463 57  
  Hop                      2    | .   .   .   2   .   
  Pick Up                  8    | .   5   2   1   .   
  Fast Attach              26   | 6   2   1   17  .   
  Attach                   5    | .   .   .   5   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | 1   5   2   4   1   
  Drop                     8    | .   1   2   5   .   
  Fire                     84   | 1   12  16  52  3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  195 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 12)
  505 | -10/Materials | Discovered new exit (range 15)
  691 | -10/Materials | Entered Mines
  780 | -10/Mines     | Discovered new exit (range 7)
  841 | -10/Mines     | Learned location of 1 exit from Materials
  863 | -10/Mines     | Learned location of Recycling (-7)
  946 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1541 | -10/Mines     | Entered Materials
 1541 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1542 | -9/Materials  | Identified exit to Materials
 1651 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1901 | -9/Materials  | Core integrity fell below 50%
 1952 | -9/Materials  | Lost 6 parts (2p2n1u1w)
 1957 | -9/Materials  | Discovered new exit (range 17)
 1998 | -9/Materials  | Core integrity fell below 20%
 2033 | -9/Materials  | Lost 3 parts (1p1n1w)
 2157 | -9/Materials  | Identified exit to Mines
 2162 | -9/Materials  | Entered Mines
 2162 | -9/Mines      | Discovered exit to Materials (range 14)
 2183 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2239 | -9/Mines      | Assembled infested the area
 2283 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
K-01 Serf destroyed.
K-01 Serf collects debris.
as-48220 destroyed.
as-98563 destroyed.
as-82636 destroyed.
K-01 Serf destroyed.
as-40771 destroyed.
as-26870 destroyed.
as-64520 destroyed.
as-36777 destroyed.
The unstable cave ceiling collapses.
as-85833 destroyed.
as-78176 destroyed.
as-65604 destroyed.
as-40348 destroyed.
Flight Unit destroyed.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
Hvy. Assault Rifle destroyed.
as-55842 destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
|    ###???????????????????????????????????????????? |
|      ##??????????????????????????????????????????? |
|       ###????????????????????????????????????????? |
|         ##???????????????????????????????????????? |
|          #############???????????????????????????? |
| ###       !          #??####?????????#???????????? |
| ??##  ]  %           ####  ##?#####? ####????????? |
| ???#   ############    %   =##  #;#     ##???????? |
| ??#   ##??????????#  ###  *%!            #???????? |
| ?#    #???????????#  #### =              #???????? |
| ?#    #???????????#  ##                   ???????? |
| ?###  #???????????#  ##          dd       #??????? |
| ???#  #???????????#  #                     ??????? |
| ???#  #???????????#      @                 ??????? |
| ???#  #???????????#                       %=?????? |
| ???#  #???????????#####                    ??????? |
| ???#   ???????????????#        #          #??????? |
| ???# < ???????????????##     ###?         ???????? |
| ???#   ????????????????#######?????    ##????????? |
| ???    ????????????????????????????? ###?????????? |
| ????   ??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                62
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravitonMakeshiftStripper
  Manual?         0
Play Time         00:18:57
  Cumulative      1.7 hours
  Start           2024.12.12 @ 01:36:40
  End             2024.12.26 @ 01:43:18
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebbb4689-2489-4e74-917a-95237be2906e