Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.03 @ 19:38:50 Player: Bar0ti Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3852) 3852 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8968 Bonus ------- High Alert Combat Kills 306 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 196/300 System Corruption 8% Temperature Cool (0) Movement Core (300) Ox5 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Battery Machine Analyzer Improved Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Kinecellerator Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Transmission Jammer Improved Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Light Fission Core Improved Heat Sink Large Battery High-capacity Matter Pod Machine Analyzer Kinecellerator Medium Reactive Plating Hacking Suite Long-range Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher Rocket Array Rocket Array [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . . 2 1 2 . Weapon 1 | . . . . . . 1 . . Parts Attached 113 | 7 . 8 12 6 21 29 9 21 Power 10 | 1 . 1 1 . 3 1 1 2 Engine 7 | 1 . 1 . . 3 . . 2 Core 3 | . . . 1 . . 1 1 . Reactor . | . . . . . . . . . Propulsion 22 | 3 . 2 5 1 6 4 . 1 Treads 13 | . . 2 1 . 6 4 . . Leg 7 | 2 . . 4 1 . . . . Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 43 | 1 . 4 2 2 8 14 4 8 Device 20 | . . . . 2 4 10 3 1 Storage 5 | 1 . 2 1 . . . . 1 Processor 2 | . . . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 16 | . . 2 1 . 3 4 1 5 Artifact . | . . . . . . . . . Weapon 38 | 2 . 1 4 3 4 10 4 10 Energy Gun 7 | 2 . . 1 . 2 1 1 . Energy Cannon 5 | . . . . . . 1 . 4 Ballistic Gun 7 | . . 1 . . . 1 2 3 Ballistic Cannon 8 | . . . 2 1 2 3 . . Launcher 11 | . . . 1 2 . 4 1 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . Parts Lost 35 | . . 2 . 1 2 13 1 16 Power 2 | . . . . . . 1 . 1 Propulsion 9 | . . . . . . 6 1 2 Utility 13 | . . . . 1 2 4 . 6 Weapon 11 | . . 2 . . . 2 . 7 Highest Loss Streak 14 | . . 1 . 1 1 4 1 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 85 95 90 99 94 91 73 52 Engine 5 | . 14 14 4 . 8 5 . 1 Core 2 | . . . 6 11 . . 6 1 Treads 17 | . . 4 9 . 30 27 9 1 Leg 12 | . 28 23 27 44 2 . . . Device 10 | . . . . 9 11 15 17 12 Storage 9 | . 14 14 11 11 9 7 6 5 Processor 3 | . . . . . 4 7 6 5 Protection 6 | . . 9 11 . 8 4 6 4 Energy Gun 4 | . 28 23 8 2 1 . 3 4 Ballistic Gun 2 | . . 4 3 . . 2 8 12 Ballistic Cannon 10 | . . . 6 13 16 11 1 . Launcher 1 | . . . . 6 . 2 2 . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 86 | 12 12 19 58 56 66 85 79 86 Greatest Support 83 | 20 20 40 60 60 80 83 40 20 Greatest Overweight (x) 28 | . . . . 1 2 1 3 28 Average Overweight (x) . | . . . . . . . 1 4 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 18 | 5 8 8 16 20 20 20 20 17 Most Carried 20 | 5 7 8 20 20 20 20 20 20 Average Carried 17 | 4 5 7 15 19 19 19 19 16 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 Final Carried 20 | 4 7 8 20 20 20 19 20 4 Class Distribution -------------------- 82% | Mutant 11% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Matter Collected 4083 | 137 . 244 295 360 799 1752 70 426 Remotely 1148 | . . . . . . 884 . 264 Salvage Created 3610 | . . 229 150 411 606 1793 70 351 Parts 224 | . . 16 16 36 45 83 6 22 Haulers Intercepted 6 | . . . . . 4 2 . . Recyclers Shooed 2 | . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 100 | . . 9 9 15 14 39 3 11 Guns 31 | . . 9 3 2 . 6 3 8 Cannons 49 | . . . 3 10 14 22 . . AOE 19 | . . . 3 3 . 10 . 3 Classes Destroyed 18 | . . 3 3 3 2 5 . 2 Worker 4 | . . . 2 . . 2 . . Builder 4 | . . . . 1 . 3 . . Tunneler 2 | . . . . 1 . 1 . . Hauler 6 | . . . . . 4 2 . . Recycler 5 | . . . . . 1 4 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . 1 . . . . . Watcher 6 | . . . 1 . 2 3 . . Swarmer 32 | . . 6 7 4 3 4 3 5 Cutter 2 | . . . . . . . . 2 Grunt 45 | . . 1 2 10 6 25 . 1 Brawler 3 | . . . . 1 1 1 . . Duelist 1 | . . . . . . 1 . . Sentry 6 | . . 2 . . 4 . . . Specialist 4 | . . . . . . 2 . 2 Hunter 2 | . . . . . . 2 . . Programmer 4 | . . . . . . 4 . . Heavy 1 | . . . . . . . . 1 Best Kill Streak 12 | . . 3 5 4 6 12 3 4 Combat Bots Only 9 | . . 3 4 4 3 9 3 4 Max Kills in Single Turn 5 | . . 1 3 3 1 5 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 3 . 3 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Damage Taken 9239 | . . 642 201 356 728 3055 154 4103 Core 1399 | . . 107 . 69 13 353 . 857 Absorbed by Shields 788 | . . . . . . 560 16 212 Regen/Repaired (Parts) 285 | . . . . . 145 140 . . Core Remaining (%) 77 | 100 . 57 . 82 97 49 . . Volleys Fired 297 | . . 20 23 31 58 120 3 42 Largest 3 | . . 2 2 2 2 3 3 3 Hottest 148 | . . 100 107 107 88 148 117 117 Shots Fired 648 | . . 39 43 58 116 287 9 96 Gun 231 | . . 39 23 14 . 58 9 88 Cannon 400 | . . . 18 42 116 220 . 4 Launcher 17 | . . . 2 2 . 9 . 4 Special . | . . . . . . . . . Kinetic 487 | . . 2 21 42 116 219 6 81 Thermal 144 | . . 37 20 14 . 59 3 11 Explosive 17 | . . . 2 2 . 9 . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . . 10 5 7 12 11 3 7 Robot Miss Streak 7 | . . 3 2 4 2 7 4 7 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 5 | . . 1 . . . . . 4 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 376 | . . 25 19 32 72 173 3 52 Core Hits 205 | . . 12 12 20 29 100 3 29 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 25 | . . 4 1 4 2 12 . 2 Burn 8 | . . 4 1 1 . 1 . 1 Meltdown 1 | . . . . . . 1 . . Destroy 3 | . . . . . . 2 . 1 Blast 13 | . . . . 3 2 8 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11345 | . . 316 706 862 1833 5841 80 1707 Guns 2453 | . . 316 183 167 . 881 80 826 Cannons 6299 | . . . 257 566 1832 3563 . 81 Explosions 2592 | . . . 266 129 . 1397 . 800 Melee . | . . . . . . . . . Ramming 1 | . . . . . 1 . . . Kinetic 6914 | . . 7 267 566 1832 3456 40 746 Thermal 1927 | . . 309 173 167 . 1077 40 161 Explosive 2503 | . . . 266 129 . 1308 . 800 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 5 8 . 8 Average Corruption 3 | . . . . 1 5 5 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . 2 29 9 . 3 Message Errors 9 | . . . . . 7 2 . . Matter Fused 11 | . . . . . 7 3 . 1 Heat Flow Errors 3 | . . . . 1 2 . . . Energy Discharges 6 | . . . . . 4 1 . 1 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 6 | . . . . . 5 1 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 3 | . . . . 1 1 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 180 | . . . 40 2 21 100 . 17 Projectiles 97 | . . . . 2 21 72 . 2 Explosions 83 | . . . 40 . . 28 . 15 Melee . | . . . . . . . . . Knockbacks 50 | . . . 3 5 11 31 . . Impact . | . . . . . . . . . Kinetic 46 | . . . 3 4 10 29 . . Secondary 4 | . . . . 1 1 2 . . Self-Inflicted Damage 355 | . . . . 44 . 194 . 117 Shots 11 | . . . . 1 . 6 . 4 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 512 | . . 308 343 390 235 512 12 9 Average Temperature 134 | . . 128 121 177 40 146 6 6 Received Heat Transfer 1642 | . . 57 36 93 342 848 . 266 Effects 14 | . . . 2 5 . 7 . . Shutdowns 2 | . . . . 1 . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 8 | . . . 2 3 . 3 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 3 | . . 2 . . . 1 . . Heat Transferred 4170 | . . 1221 444 444 . 1654 74 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Peak Influence 786 | . . 203 381 353 273 786 394 448 Initial 343 | . . . 8 148 121 63 343 275 Average 207 | . . 74 82 257 165 277 367 330 Maximum Alert Level 3 | . . 1 1 1 1 3 1 2 Low Security (%) 59 | 100 100 98 86 25 83 48 . . Level 1 31 | . . 1 13 74 16 17 100 81 Level 2 7 | . . . . . . 27 . 18 Level 3 1 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 17 | . . 1 2 . 1 10 . 3 Investigation 3 | . . 1 . . 1 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 11 | . . . 2 . . 6 . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . 4 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Distress Signals 11 | . . . . . 5 6 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 1 13 20 15 29 52 3 19 Peak Tracking Total 7 | . 1 3 6 4 6 6 3 7 Tactical Retreats 10 | . . . 1 . 2 5 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Traps Triggered 3 | . . . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Machines Disabled 7 | . . . . 3 2 2 . . Max in Single Turn 1 | . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Machines Accessed 15 | . . 1 1 1 9 1 2 . Terminals 11 | . . . 1 1 8 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 42 | . . 1 6 1 30 2 2 . Successful 24 | . . 1 4 1 15 2 1 . Failed 17 | . . . 2 . 14 . 1 . Catastrophic 5 | . . . . . 5 . . . Database Lockouts 1 | . . . . . 1 . . . Manual . | . . . . . . . . . Terminals 34 | . . . 6 1 26 . 1 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . . 4 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . . 1 4 1 11 . 1 . Record 4 | . . . 1 . 3 . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . Emergency Access Points 3 | . . . . . 3 . . . Locate Traps 2 | . . . 1 . 1 . . . Dispatch Records 1 | . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 2 . . Scan Component 3 | . . . . . 2 1 . . Repair 3 | . . . . . 2 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . . 1 . 9 1 1 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . Time 83 | . . . . . 64 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Turns Passed 6546 | 63 79 590 634 904 1907 1618 361 390 Spaces Moved 2979 | 45 64 375 353 636 839 486 109 72 Core 62 | 10 . . . . . . . 52 Treads 1529 | . . 42 133 . 739 486 109 20 Legs 1387 | 34 64 333 220 636 100 . . . Wheels 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 162 240 50 Average Speed 160 | 104 120 124 135 121 180 180 304 310 Slowest Speed 1450 | 120 120 160 160 190 330 243 400 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . 1 . 3 Exploration Rate (%) 37 | 3 18 78 31 99 49 16 2 40 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 204 | . . . 20 35 20 87 . 42 Melee . | . . . . . . . . . Projectile 55 | . . . 4 10 20 21 . . AOE 143 | . . . 16 25 . 66 . 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac DSF Total 4155 | 59 66 460 467 710 1120 980 136 157 Wait 622 | . . 49 53 32 167 314 1 6 Move 2971 | 44 63 374 352 635 838 485 108 72 Hop . | . . . . . . . . . Pick Up 81 | 7 3 5 20 2 14 20 7 3 Fast Attach 38 | 4 . 1 2 2 14 4 2 9 Attach 44 | 3 . 3 3 . 2 16 5 12 Detach 7 | . . . . . . 1 2 4 Swap 31 | . . 4 7 4 5 9 2 . Drop 63 | 1 . 4 7 4 21 11 6 9 Fire 297 | . . 20 23 31 58 120 3 42 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min / Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 14) 143 | -10/Materials | Entered Mines 148 | -10/Mines | Met a Derelict bent on vengeance 315 | -10/Mines | Build established: Mutant 446 | -10/Mines | Learned location of Mines (-9) 620 | -10/Mines | Discovered new exit (range 14) 667 | -10/Mines | Assembled infested the area 675 | -10/Mines | Met a Derelict shopkeep closing up shop 733 | -10/Mines | Entered Materials 733 | -9/Materials | Evolved 2 slots: Propulsion x2 1297 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Identified exit to Storage 1297 | -9/Materials | Identified exit to Materials 1367 | -9/Materials | Entered Mines 1605 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1916 | -9/Mines | Discovered exit to Materials (range 15) 1920 | -9/Mines | Learned location of 1 exit from Materials 2264 | -9/Mines | Discovered exit to Materials (range 6) 2271 | -9/Mines | Entered Materials 2271 | -8/Materials | Evolved 2 slots: Utility x2 2272 | -8/Materials | Identified exit to Factory 2575 | -8/Materials | Central database locked down 3284 | -8/Materials | Repaired Lgt. Armor Plating 3323 | -8/Materials | Repaired Arm. Treads 3460 | -8/Materials | Discovered exit to Factory (range 7) 4178 | -8/Materials | Entered Factory 4178 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5020 | -7/Factory | Lost 4 parts (2u2w) 5114 | -7/Factory | Found Prototype Launcher 5115 | -7/Factory | Identified Rocket Array 5118 | -7/Factory | Found Rocket Array 5290 | -7/Factory | Discovered new exit (range 10) 5353 | -7/Factory | Repaired Assault Cannon 5567 | -7/Factory | Lost 4 parts (1p2n1u) 5573 | -7/Factory | Crushed by falling debris 5589 | -7/Factory | Destroyed 9 combat bots 5739 | -7/Factory | Core integrity fell below 50% 5796 | -7/Factory | Entered another Factory area 5796 | -6/Factory | Evolved 2 slots: Utility x2 5842 | -6/Factory | Identified exit to DSF 6157 | -6/Factory | Entered DSF 6183 | -6/DSF | Build established: Tank 6205 | -6/DSF | Additional patrols routed to DSF 6459 | -6/DSF | Crushed by falling debris 6464 | -6/DSF | Crushed by falling debris 6491 | -6/DSF | Crushed by falling debris 6497 | -6/DSF | Core integrity fell below 50% 6511 | -6/DSF | Sterilization system engaged 6514 | -6/DSF | Core integrity fell below 20% 6531 | -6/DSF | Ambient heat levels rising (+10) 6540 | -6/DSF | Lost 14 parts (1n6u7w) 6546 | -6/DSF | Ambient heat levels rising (+10) 6547 | -6/DSF | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 06512_ Critical hit (Burn: +37). 06513_ Slug penetrates H-66 Slayer. 06516_ Slug penetrates Wall. 06522_ Acquired Hvy. Ion Cannon. 06523_ Hvy. Ion Cannon severed. 06523_ Acquired Hvy. Ion Cannon. 06526_ Hvy. Ion Cannon severed. 06528_ Acquired Hvy. Ion Cannon. 06529_ System corrupted: Energy discharge (-19). 06531_ ALERT: Ambient heat levels +10. 06532_ Acquired Imp. Heavy Armor Plating. 06534_ Slug penetrates Wall. 06541_ Hvy. Ion Cannon severed. 06541_ Acquired Hvy. Ion Cannon. 06543_ Destroyed Surge Thruster. 06543_ Slug penetrates Wall. 06544_ Hvy. Ion Cannon severed. 06545_ Slug penetrates Wall. 06546_ ALERT: Ambient heat levels +10. 06547_ Wall collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????######???????????????????????? | | ??????#** #????????????? #????????? | | ??????#** #???????????? #???????? | | ??????# ??????????? ????????? | | ??????# ??????????? ????????? | | ??????# ??????????? ????????? | | ??????# #?????????? ????????? | | ??????# #??????????# "#????????? | | ???????## ###??????### %###??????? | | ???????# c]#??????# ]]#??????? | | ???????# !@!#??????# %%]]#??????? | | ???????# !!!#??????# ]]#??????? | | ???????##gg;##?????## = ##?????? | | ???????#! !!#???### //%[ #?????? | | ???????#! hh!##### //[ #?????? | | ???????## ### ##// ! #??????? | | ??????### ###!! ## ##??????? | | ???####"" ##!! # = * #??????? | | ???#""""%% [ ^ [ = ##?????? | | ???#"##""% ] ^ [ #?????? | | ??????#"""""##!!# ##?????? | | ??????#"""""######## ] #??????? | | ??????####"##?????## ###??????? | | ?????????#"#??????# # #???????? | | ?????????""#??????# [! ##??????? | | ?????????###??????# # ]! #??????? | | ??????????????????## ] #??????? | | ???????????????????# # ##??????? | | ???????????????????### ###???????? | | ?????????????????????## ##?????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed ActiveActuatorTerrabomb Manual? 0 Play Time 01:35:29 Cumulative 30.3 hours Start 2022.11.02 @ 19:47:28 End 2022.11.03 @ 19:38:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c57ea4c-ba1f-4ad2-8a13-58cadc815d6c