Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.15 @ 21:46:52 Player: Demise Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (108) 540 Value Destroyed (4272) 4272 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (1549) 1549 TOTAL SCORE: 16781 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 336 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/1450 Matter 279/300 Energy 70/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Cloaking Device Advanced Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Centrium Wheel Antigrav System Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Improved Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Hacking Suite Improved Component Analysis Suite Advanced Component Analysis Suite > --- WEAPON ----------- Compact HERF Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Large Storage Unit Advanced Cloaking Device Advanced Recalibrator Disruptor Cannon Improved Remote Datajack Plasma Cutter Great Axe [Rating: 135] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Treads Medium Treads Leg Biometal Leg Wheel Centrium Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Advanced Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Powered Armor Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Slots Evolved 16 | . . . 2 . . . 2 . . 4 . . 2 . . . . . . . . 2 . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . 2 . Utility 8 | . . . 2 . . . 1 . . 2 . . 2 . . . . . . . . 1 . . . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Parts Attached 311 | 13 2 4 10 . 2 . 18 12 1 13 13 . 33 8 4 . 37 7 2 2 . 16 36 64 14 Power 36 | 1 . . . . . . 3 2 . 2 6 . 5 . . . 2 . . 2 . . 5 5 3 Engine 13 | 1 . . . . . . 3 2 . . 5 . 2 . . . . . . . . . . . . Core 15 | . . . . . . . . . . 1 1 . 3 . . . 2 . . 1 . . 3 1 3 Reactor 8 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 4 . Propulsion 81 | 7 . 2 3 . . . 2 3 . 1 2 . 7 . . . 9 . . . . 4 13 23 5 Treads 10 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 4 3 . Leg 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . 5 2 Wheel 18 | 7 . . . . . . . . . . . . . . . . . . . . . 2 3 4 2 Hover 10 | . . . . . . . . . . . 1 . 2 . . . 1 . . . . . . 5 1 Flight 35 | . . 2 3 . . . 2 2 . 1 1 . 2 . . . 8 . . . . 2 6 6 . Utility 121 | 3 1 1 5 . . . 4 5 1 8 3 . 13 5 3 . 23 5 . . . 8 8 21 4 Device 77 | 2 . 1 1 . . . 2 2 . 2 3 . 6 5 3 . 16 5 . . . 7 6 14 2 Storage 6 | . 1 . 2 . . . . . . . . . . . . . 1 . . . . . 1 1 . Processor 30 | 1 . . 2 . . . 2 3 1 5 . . 4 . . . 3 . . . . . 1 6 2 Hackware 4 | . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . Protection 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 1 1 2 . 2 . 9 2 . 2 2 . 8 3 1 . 3 2 2 . . 4 10 15 2 Energy Gun 9 | 2 . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 3 . Energy Cannon 16 | . . . 1 . 1 . 1 1 . 1 1 . 3 . . . . 1 . . . 2 . 4 . Ballistic Gun 15 | . 1 . 1 . 1 . . . . . . . 1 1 1 . 2 1 1 . . . 4 1 . Ballistic Cannon 5 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 . Launcher 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Special Weapon 5 | . . 1 . . . . . . . . . . . . . . 1 . . . . 1 2 . . Impact Weapon 5 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 Slashing Weapon 13 | . . . . . . . 4 . . 1 1 . 2 1 . . . . . . . . 2 2 . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . . . . 3 . 1 . . 2 2 . . 2 . . 1 . 1 . 5 2 Parts Lost 96 | . . . 1 . . 1 9 . 1 2 5 . . . . . . . . . . 9 13 42 13 Power 12 | . . . . . . . 2 . . . 1 . . . . . . . . . . 2 . 7 . Propulsion 33 | . . . . . . . 4 . . . 3 . . . . . . . . . . 3 2 16 5 Utility 29 | . . . . . . 1 3 . 1 2 . . . . . . . . . . . 2 6 9 5 Weapon 22 | . . . 1 . . . . . . . 1 . . . . . . . . . . 2 5 10 3 Highest Loss Streak 13 | . . . 1 . . 1 5 . 1 2 4 . . . . . . . . . . 5 7 9 13 Average Slot Usage (%) 80 | . 100 99 99 88 88 77 63 71 72 70 65 46 80 87 82 88 87 88 88 88 88 79 76 78 39 Engine 2 | . 14 14 11 11 11 11 6 8 9 3 4 . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 7 11 11 11 10 11 11 11 11 9 3 3 2 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . 8 3 . Hover 1 | . . . . . . . . . . . . . 5 11 11 11 1 . . . . . . 2 2 Flight 8 | . . 25 22 22 22 22 13 17 18 16 12 . . . . . 9 11 11 11 11 6 . 4 . Device 13 | . 10 11 21 22 22 11 12 6 6 3 1 6 13 16 17 17 15 11 11 11 11 13 16 15 9 Storage 3 | . 3 14 6 . . . . . . . . . . . . . 3 5 5 5 5 5 6 4 . Processor 21 | . 14 2 15 22 22 22 21 29 30 33 33 33 29 23 23 23 19 23 23 23 23 21 16 18 17 Hackware 6 | . . . . . . . . . . 2 6 6 7 11 11 11 11 11 11 11 11 10 5 4 4 Ballistic Gun 3 | . 8 14 11 11 11 11 . . . . . . 1 5 . 5 4 4 4 5 5 2 8 . . Slashing Weapon 3 | . . . . . . . 4 9 9 5 5 . 2 5 5 5 5 5 5 5 5 5 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 8 11 13 14 8 8 8 18 13 12 23 15 1 27 26 26 24 45 41 36 36 36 50 74 70 18 Greatest Support 155 | 32 20 20 10 10 10 10 10 12 12 18 18 3 56 56 56 56 56 40 40 40 40 40 155 76 30 Greatest Overweight (x) 12 | . . 3 1 . . . 3 1 . 1 3 . 5 . . . 1 1 . . . 12 7 10 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 4 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 16 10 4 Average Capacity 6 | 4 4 6 5 4 4 4 4 4 4 4 4 4 4 4 4 4 8 10 10 10 10 10 12 7 4 Most Carried 14 | 4 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 14 10 4 Average Carried 6 | 3 4 5 4 3 3 4 3 3 4 4 3 4 3 3 3 4 8 10 10 9 10 8 9 5 3 Final Capacity 10 | 4 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 10 10 4 4 Final Carried 10 | 4 6 6 3 4 4 4 4 4 4 4 4 4 4 4 4 4 10 10 10 10 10 5 7 3 2 Class Distribution -------------------- 24% | Hacker-Ninja 12% | Mutant 9% | Scout 8% | Hacker-Scout 8% | Sprinter 6% | Scavenger-Assassin 6% | Scavenger-Mutant 6% | Assassin 4% | Ninja 4% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scout | -9/Mines Scout | -9/Exiles Scout | -8/Mines Ninja | -8/Materials Sprinter | -8/Storage Scout | -8/Recycling Sprinter | -6/Factory Mutant | -6/Extension Scout | -6/Cetus Hacker-Ninja | -5/Factory Hacker-Mutant | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Garrison Hacker-Ninja | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Assassin | -4/Armory Scavenger-Assassin | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Matter Collected 4943 | 374 100 75 59 51 40 . 115 153 . 47 243 . 328 277 107 73 635 60 42 48 . 127 935 978 76 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6599 | 279 . 39 35 . . . 305 145 . 38 130 . 717 914 127 73 762 . 79 276 26 308 1071 1209 66 Parts 336 | 17 . 5 4 . . . 18 6 . 1 8 . 26 17 10 3 45 . 4 . 1 16 65 84 6 Haulers Intercepted 10 | . . . . . . . 1 2 . . . . 4 . . . 3 . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Combat Hostiles Destroyed 68 | . . 2 2 . . . 7 1 . . 2 . 3 3 2 1 6 . 1 . 1 3 16 17 1 Melee 26 | . . . . . . . 7 . . . 2 . 1 . 2 . 1 . . . 1 2 . 9 1 Guns 31 | . . 2 2 . . . . . . . . . 1 3 . 1 5 . 1 . . . 16 . . Cannons 9 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . 6 . AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Classes Destroyed 18 | 3 . 1 . . . . 4 . . 1 1 . 2 1 . . 1 . 1 . . . 3 . . Worker 6 | 2 . . . . . . . . . 1 . . . . 1 . 2 . . . . . . . . Builder 6 | . . . . . . . . . . . . . 1 . . . 2 . . . . . . 3 . Tunneler 7 | 5 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Hauler 10 | . . . . . . . 1 2 . . . . 4 . . . 3 . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Operator 3 | . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Swarmer 17 | . . 2 2 . . . 3 . . . . . . . . . 2 . . . 1 . 4 3 . Grunt 7 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 4 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 9 | . . . . . . . 1 1 . . 1 . 2 . . 1 . . . . . 1 1 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Programmer 22 | . . . . . . . . . . . . . 1 . 2 . 4 . . . . 2 3 9 1 Compactor 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 4 . 2 2 . . . 4 2 . 1 1 . 1 1 1 1 3 . 1 . 1 4 7 3 1 Combat Bots Only 7 | . . 2 2 . . . 4 1 . . 1 . 1 1 1 1 2 . 1 . 1 3 7 3 1 Max Kills in Single Turn 2 | 1 . 1 1 . . . 1 1 . 1 1 . 1 1 1 1 2 . 1 . 1 1 2 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . 1 . . . 1 . 1 . 1 . 1 . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Damage Taken 16781 | . . 32 286 40 . 37 822 58 . 149 426 68 492 42 181 173 668 33 33 . 163 1319 3178 6063 2518 Core 4584 | . . 14 62 7 . 17 448 30 . . 239 68 153 . 63 124 115 . . . 25 442 197 1122 1458 Absorbed by Shields 532 | . . . . . . . . . . . 51 . 151 14 . 7 . . . . . 177 132 . . Reduced by Siege Mode 432 | . . . . . . . . . . . . . . . . . . . . . . . 432 . . Core Remaining (%) 56 | 100 . 94 . . . 78 . . 13 . . 63 . . . . . . . . 52 . 36 13 . Volleys Fired 285 | 15 1 4 5 . . . 5 3 . . . . 13 50 . 9 35 8 4 . 5 12 53 62 1 Largest 3 | 2 2 2 2 . . . 1 1 . . . . 1 1 . 1 1 1 1 . 1 1 3 3 1 Hottest 224 | 80 60 60 123 . . . 120 120 . . . . 120 33 . 33 33 120 33 . 33 120 120 224 46 Shots Fired 389 | 30 2 8 9 . . . 5 3 . . . . 13 49 . 8 35 8 4 . 5 12 105 92 1 Gun 271 | 30 2 8 5 . . . . . . . . . 3 49 . 8 34 1 4 . 5 7 104 11 . Cannon 100 | . . . . . . . 5 3 . . . . 10 . . . . 7 . . . 3 . 72 . Launcher 11 | . . . . . . . . . . . . . . . . . . . . . . . 1 9 1 Special 7 | . . . 4 . . . . . . . . . . . . . 1 . . . . 2 . . . Kinetic 273 | . 1 4 5 . . . . . . . . . 3 49 . 8 34 1 4 . 5 7 104 48 . Thermal 35 | . . . 4 . . . 5 3 . . . . 7 . . . . 7 . . . 3 . 6 . Explosive 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Electromagnetic 72 | 30 1 4 . . . . . . . . . . 3 . . . . . . . . . . 33 1 Robot Hit Streak 32 | 6 8 13 7 . . . . . . . . . 18 32 . 21 8 . 3 . 3 7 32 7 . Robot Miss Streak 3 | 1 . 2 . . . . . . . . . . . 2 . 1 3 . . . 1 1 3 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Secondary Targets 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 413 | 20 2 5 7 . . . 17 8 . 5 7 . 30 43 9 7 41 . 2 4 4 21 85 94 2 Core Hits 195 | 9 1 2 3 . . . 8 3 . 1 4 . 12 14 4 4 21 2 1 2 1 8 40 49 6 Critical Hits 55 | . . . . . . . . 1 . . . . . 1 1 1 2 . 1 . . 1 36 11 . Critical Kills 20 | . . . . . . . . . . . . . . . 1 . . . 1 . . . 15 3 . Critical Parts Destroyed 30 | . . . . . . . . 1 . . . . . . . . 2 . . . . 1 20 6 . Melee Attacks 491 | . . . . . . . 60 23 14 66 31 . 76 2 18 . 66 8 7 4 12 30 6 62 6 Impact 27 | . . . . . . . 22 . . . . . . . . . . . . . . . . . 5 Slashing 440 | . . . . . . . 38 23 14 66 31 . 52 2 18 . 66 8 7 4 12 30 6 62 1 Piercing 24 | . . . . . . . . . . . . . 24 . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . 1 2 . 2 . . 5 . 1 . 6 . . . . 2 . 5 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14333 | 286 28 59 104 . . . 775 566 . 419 261 . 1424 1152 449 185 1900 261 54 525 64 782 770 4035 234 Guns 3641 | 286 28 59 76 . . . . . . . . . 60 1152 . 185 720 . 54 . 25 80 699 217 . Cannons 2232 | . . . . . . . 144 68 . . . . 300 . . . . 261 . . . 116 . 1343 . Explosions 871 | . . . . . . . . . . . . . . . . . . . . . . . 71 649 151 Melee 7509 | . . . . . . . 631 498 . 419 261 . 1064 . 449 . 1180 . . 525 39 586 . 1774 83 Ramming 52 | . . . . . . . . . . . . . . . . . . . . . . . . 52 . Kinetic 4181 | . 12 24 76 . . . . . . . . . 60 1152 . 185 720 . 54 . 25 80 699 1094 . Thermal 1092 | . . . 28 . . . 144 68 . . . . 210 . . . . 261 . . . 116 . 265 . Explosive 565 | . . . . . . . . . . . . . . . . . . . . . . . 71 494 . Electromagnetic 934 | 286 16 35 . . . . . . . . . . 90 . . . . . . . . . . 356 151 Impact 194 | . . . . . . . 111 . . . . . . . . . . . . . . . . . 83 Slashing 7058 | . . . . . . . 520 498 . 419 261 . 807 . 449 . 1180 . . 525 39 586 . 1774 . Piercing 257 | . . . . . . . . . . . . . 257 . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 10 10 10 8 8 8 1 18 16 4 2 1 . . . 2 2 19 6 Average Corruption 7 | . . . . . . . 5 10 10 2 8 8 1 10 9 2 1 1 . . . 1 1 14 4 Corruption Purged 34 | . . . . . . . . . . . . . . 7 13 3 3 1 . . . . 2 5 . Effects 233 | . . . . . . . 10 18 11 3 19 1 3 17 18 2 4 1 . . . 1 9 115 1 Message Errors 45 | . . . . . . . 1 1 2 1 8 . . 1 4 1 . 1 . . . . 4 21 . Matter Fused 38 | . . . . . . . 1 3 1 2 2 . . 4 4 . . . . . . . . 21 . Heat Flow Errors 25 | . . . . . . . . 3 . . 2 1 . 2 1 . 1 . . . . 1 3 11 . Energy Discharges 24 | . . . . . . . 4 1 2 . 2 . 1 1 1 . 2 . . . . . 1 8 1 Parts Rejected 4 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . 2 . Data Loss (minor) 20 | . . . . . . . 2 2 1 . 2 . 1 1 4 . . . . . . . 1 6 . Data Loss (major) 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . 5 . Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alerts 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . Misdirections 23 | . . . . . . . 2 3 5 . . . . . . . . . . . . . . 13 . Targeting Errors 36 | . . . . . . . . 5 . . 1 . 1 6 3 . 1 . . . . . . 19 . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1169 | . . . . . . . 99 24 . 246 . . 116 . 126 . 24 . . 178 . 100 . 256 . Projectiles 112 | . . . . . . . . . . . . . 29 . . . . . . . . . . 83 . Explosions 90 | . . . . . . . . . . . . . . . . . . . . . . . . 90 . Melee 967 | . . . . . . . 99 24 . 246 . . 87 . 126 . 24 . . 178 . 100 . 83 . Knockbacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 221 | . . . . . . . . . . . . . . . . . . . . . . . . 221 . Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Rammed 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . Targets Rammed 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 484 | 54 . 12 449 . . . 337 255 . . 185 88 180 283 194 5 172 394 . . . 236 255 484 . Average Temperature 100 | 17 . 7 134 . . . 172 113 . . 86 51 73 122 104 2 29 203 . . . 107 57 127 . Received Heat Transfer 1518 | . . . 90 15 . 18 234 18 . 12 72 9 18 . . 33 12 12 9 . 33 141 165 600 27 Effects 9 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . 6 . Shutdowns 4 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Total Turns 85 | . . . . . . . . . . . . . . . . . . . . . . . 85 . . Longest Duration 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | 5 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 2075 | . . . 160 . . . 320 160 . . . . 400 . . . . 560 . . . 240 . 235 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Peak Influence 1135 | 40 33 62 120 57 . . 249 305 186 1135 730 268 246 45 149 23 183 . . . . 171 279 202 37 Average Influence 143 | 21 28 34 51 56 . . 75 189 164 1001 531 264 132 40 63 7 70 . . . . 67 90 79 9 Maximum Alert Level 4 | . . . . . . . 1 1 . 4 3 1 1 . . . . . . . . . 1 1 . Low Security (%) 83 | 100 100 100 100 100 . 100 96 49 100 . . . 78 100 100 100 100 . . . . 100 73 99 100 Level 1 6 | . . . . . . . 3 50 . . . 100 21 . . . . . . . . . 26 . . Level 2 4 | . . . . . . . . . . . 94 . . . . . . . . . . . . . . Level 3 4 | . . . . . . . . . . 92 5 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . 7 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 1 . . . . . . 2 . 8 3 . 6 . 1 . 4 . . . . 6 3 7 2 Investigation 17 | . . . . . . . . 1 . 5 1 . 3 . . . 1 . . . . 2 2 1 1 Extermination 10 | . . . . . . . . . . . . . 1 . 1 . 2 . . . . 2 1 3 . Reinforcement 11 | . 1 . . . . . . 1 . 1 . . 2 . . . 1 . . . . 2 . 2 1 Assault 5 | . . . . . . . . . . 2 2 . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Distress Signals 14 | . . . 1 . . . 5 1 . . 2 1 1 . . . . . . . . . 1 1 1 Communications Jammed 35 | . . . . . . . 2 . . . . . 21 . 9 . 3 . . . . . . . . Distress Signals 30 | . . . . . . . 2 . . . . . 16 . 9 . 3 . . . . . . . . Times Spotted 300 | . 2 4 12 8 . 6 33 11 5 7 34 5 21 6 7 1 20 3 1 . 5 20 28 43 18 Peak Tracking Total 12 | . 2 3 9 4 . 3 9 5 7 5 10 5 5 3 2 1 4 2 1 . 4 8 9 6 12 Tactical Retreats 52 | . 1 1 2 1 . 1 10 2 . 2 5 . 8 . . . 2 2 . . 1 1 2 9 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Traps Triggered 14 | . . . . . . . 3 . . 1 1 . 3 . . 2 . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Machines Disabled 9 | . . . . . . . . 2 . . . . 1 . . . . . 1 . . 1 2 2 . Max in Single Turn 1 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 1 1 . Garrison Access 7 | . . . . . . . . . . 1 . . 1 . . . 3 . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Machines Accessed 89 | . 2 . 1 . 1 . 3 4 6 8 3 . 12 . 1 . 18 . 1 9 . 7 4 8 1 Terminals 50 | . 2 . 1 . . . 2 4 6 7 3 . 8 . . . 8 . . . . 4 2 3 . Fabricators 7 | . . . . . . . . . . . . . 2 . . . 2 . . . . . 1 1 1 Repair Stations 5 | . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . 1 . Recycling Units 5 | . . . . . . . . . . . . . . . . . 2 . . . . 1 1 1 . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Garrison Access 8 | . . . . . . . . . . 1 . . 1 . 1 . 3 . . . . . . 2 . Total Hacks 277 | . 4 . 2 . 1 . 7 13 14 27 6 . 35 . 1 . 63 . 1 48 . 29 11 11 4 Successful 182 | . 3 . 1 . 1 . 5 8 9 11 3 . 18 . 1 . 43 . 1 48 . 20 1 6 3 Failed 95 | . 1 . 1 . . . 2 5 5 16 3 . 17 . . . 20 . . . . 9 10 5 1 Catastrophic 17 | . 1 . . . . . . . . 3 . . 4 . . . 5 . . . . . 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 4 . 2 . 1 . 4 10 9 18 . . 20 . . . 29 . . . . 8 2 3 . Terminals 148 | . 4 . 2 . . . 5 13 14 25 6 . 25 . . . 32 . . . . 14 5 3 . Fabricators 19 | . . . . . . . . . . . . . 5 . . . 4 . . . . . 4 2 4 Repair Stations 13 | . . . . . . . . . . . . . 3 . . . 6 . . . . 2 . 2 . Recycling Units 11 | . . . . . . . . . . . . . . . . . 4 . . . . 3 2 2 . Scanalyzers 26 | . . . . . . . 2 . . . . . . . . . 14 . . . . 10 . . . Garrison Access 10 | . . . . . . . . . . 2 . . 2 . 1 . 3 . . . . . . 2 . Terminal Hacks 78 | . 1 . . . 1 . 1 5 4 3 3 . 4 . . . 4 . 1 48 . 3 . . . Record 38 | . . . . . . . . . . . . . 1 . . . . . . 36 . 1 . . . Part Schematic 12 | . . . . . . . . . 2 . . . 3 . . . 3 . . 4 . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 5 | . . . . . . . . . . 1 3 . . . . . . . 1 . . . . . . Branch Access Points 4 | . 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . . . . . . 4 . . . 4 . . . . . 1 2 3 Load Schematic 7 | . . . . . . . . . . . . . 2 . . . 2 . . . . . 1 1 1 Build 7 | . . . . . . . . . . . . . 2 . . . 2 . . . . . . 1 2 Repair Station Hacks 10 | . . . . . . . . . . . . . 2 . . . 6 . . . . 2 . . . Scan Component 5 | . . . . . . . . . . . . . 1 . . . 3 . . . . 1 . . . Repair 5 | . . . . . . . . . . . . . 1 . . . 3 . . . . 1 . . . Recycling Unit Hacks 9 | . . . . . . . . . . . . . . . . . 4 . . . . 3 . 2 . Process 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Report Inventory 4 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . Retrieve Matter 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 24 | . . . . . . . 2 . . . . . . . . . 14 . . . . 8 . . . Insert Component 12 | . . . . . . . 1 . . . . . . . . . 7 . . . . 4 . . . Analyze 12 | . . . . . . . 1 . . . . . . . . . 7 . . . . 4 . . . Garrison Access Hacks 8 | . . . . . . . . . . 1 . . 1 . 1 . 3 . . . . . . 2 . Unlock Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Seal Access 6 | . . . . . . . . . . 1 . . 1 . . . 3 . . . . . . 1 . Unauthorized Hacks 107 | . 4 . 3 . . . 5 7 13 18 . . 17 . . . 25 . . . . 12 . 3 . Terminals 38 | . 2 . 1 . . . 2 3 5 6 . . 7 . . . 8 . . . . 4 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Botnet 35 | . 2 . 1 . . . 2 3 5 6 . . 7 . . . 6 . . . . 3 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Used 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Hacking Detections 60 | . 2 . 1 . . . 3 3 5 7 1 . 9 . . . 13 . . . . 4 5 6 1 Full Trace Events 17 | . . . . . . . . 1 1 5 1 . 2 . . . 1 . . . . 2 2 1 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 1 . 2 . . . 3 . . . 10 . . 4 . 4 . . . Parts Built 11 | . . . . . . . . . . . . . 1 . . . 4 . . . . . . 2 4 Matter 1418 | . . . . . . . . . . . . . 380 . . . 380 . . . . . . 234 424 Time 449 | . . . . . . . . . . . . . 190 . . . 95 . . . . . . 58 106 Total Part Build Rating 63 | . . . . . . . . . . . . . 5 . . . 20 . . . . . . 14 24 Parts Repaired 4 | . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . . . Time 178 | . . . . . . . . . . . . . 25 . . . 97 . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 68 | . . . . . . . . . . . . . . . . . 25 . . . . 43 . . . Retrieved Matter 68 | . . . . . . . . . . . . . . . . . 25 . . . . 43 . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 12 | . . . . . . . 1 . . . . . . . . . 7 . . . . 4 . . . Part Schematics Acquired 12 | . . . . . . . 1 . . . . . . . . . 7 . . . . 4 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Used RIF Installer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Robots Rewired 5 | . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Total Allies 13 | . . . . . . . . . . . 6 . . . . . 5 . . . . 1 1 . . Largest Group 6 | . . . . . . . . . . . 6 . . . . . 3 . . . . 1 1 . . Highest-Rated Group 288 | . . . . . . . . . . . 288 . . . . . 93 . . . . 10 59 . . Highest-Rated Ally 156 | . . . . . . . . . . . 156 . . . . . 31 . . . . 10 59 . . Total Orders 17 | . . . . . . . . . . . . . . . . . 17 . . . . . . . . STAY 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . GOTO 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Ally Attacks 80 | . . . . . . . . . . . 47 . . . . . 33 . . . . . . . . Total Damage 1918 | . . . . . . . . . . . 1509 . . . . . 409 . . . . . . . . Kills 13 | . . . . . . . . . . . 10 . . . . . 3 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . . . . . . . 2 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Turns Passed 13946 | 159 116 662 304 88 98 193 719 302 160 565 642 27 1523 245 433 126 2287 576 306 102 219 535 1065 2171 323 Spaces Moved 12881 | 94 123 474 247 167 252 361 663 271 386 865 753 54 1457 199 241 120 2338 602 482 187 249 350 474 1212 260 Core 634 | 10 . 1 . . . . 121 26 . . 150 54 133 . . . . . . . . 2 3 1 133 Treads 647 | . . . . . . . . . . . . . 54 . . . . . . . . . 364 229 . Legs 334 | . . . . . . . . . . . . . . . . . . . . . . . . 311 23 Wheels 584 | 84 123 39 . . . . . . . . . . . . . . . . . . . 52 48 232 6 Hover 2414 | . . . . . . . . . . . . . 1270 199 241 120 266 . . . . . . 220 98 Flight 8268 | . . 434 247 167 252 361 542 245 386 865 603 . . . . . 2072 602 482 187 249 296 59 219 . Fastest Speed 30 | 50 80 80 37 37 37 37 37 32 32 30 30 50 50 56 56 56 37 37 37 37 37 37 34 34 50 Average Speed 59 | 87 80 114 96 37 37 37 56 34 32 31 47 50 66 56 56 56 39 37 37 37 37 58 137 113 69 Slowest Speed 765 | 100 80 200 117 37 37 37 200 102 32 103 200 50 300 56 56 56 120 117 37 37 37 650 400 765 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . 2 . . . . . . 15 . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . 1 . . 3 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 43 | 4 25 81 12 34 69 75 43 48 98 30 62 23 32 91 5 30 48 66 65 62 39 12 34 30 9 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . . . . . . . . . 1 3 . . . . . Known Exits Taken 18 | . 1 . 1 1 1 1 . 1 1 1 1 1 . . 1 . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Scrap Searched 10 | . . 3 . 1 . 1 . . . . . . . . . . . 2 1 . 2 . . . . Spaces Dug 306 | . . . . . . . 32 12 14 57 22 . 47 2 4 . 48 8 7 . 11 17 4 19 2 Terrain Destroyed 391 | . . . . . . . 33 13 14 57 22 . 49 6 4 . 52 8 7 . 12 17 14 81 2 Melee 301 | . . . . . . . 32 12 14 57 22 . 46 2 4 . 48 8 6 . 11 17 4 16 2 Projectile 32 | . . . . . . . 1 1 . . . . 3 4 . . 4 . 1 . 1 . . 17 . AOE 58 | . . . . . . . . . . . . . . . . . . . . . . . 10 48 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Ext Cet Fac Was Fac Gar Fac Upp Upp Zhi Pro Fac Arm Res Res Total 17908 | 142 139 585 304 190 257 419 903 441 400 1055 973 53 1885 279 512 169 3569 925 594 215 352 625 774 1758 390 Wait 3588 | 2 8 98 27 25 . 59 138 124 . 87 115 . 278 10 244 37 1044 301 98 14 87 206 175 307 104 Move 12827 | 93 122 473 246 162 251 360 662 270 385 861 728 53 1457 198 241 119 2337 601 481 186 248 349 473 1211 260 Hop 10 | . . . . 2 . . . . . . 8 . . . . . . . . . . . . . . Pick Up 76 | 10 4 2 4 1 1 . 3 2 . . . . 4 3 2 . 18 . . 4 . 2 10 6 . Fast Attach 206 | 7 . 3 5 . 1 . 16 9 1 12 12 . 22 5 1 . 19 . 2 1 . 5 21 53 11 Attach 50 | 3 . . 2 . . . 1 2 . . 1 . 2 1 1 . 1 . . 1 . 7 14 11 3 Detach 50 | . . . 1 . 1 . 3 2 . 2 1 . 6 1 1 . 3 . . 1 . 3 12 10 3 Swap 57 | 3 2 1 3 . 1 . 1 1 . 1 . . 9 2 2 . 17 7 . . . 5 1 1 . Drop 155 | 9 2 4 11 . 2 . 14 5 . 5 10 . 18 7 2 . 29 . 2 4 . 6 6 17 2 Fire 285 | 15 1 4 5 . . . 5 3 . . . . 13 50 . 9 35 8 4 . 5 12 53 62 1 Melee 491 | . . . . . . . 60 23 14 66 31 . 76 2 18 . 66 8 7 4 12 30 6 62 6 Ram 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . 21 19 . . . . 4 . . . . . . . . . Rewire 51 | . . . . . . . . . . . 48 . . . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus -5/Factory (discovered 3 exits: *Fac x3) -5/Waste -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Upp] / *Arm) -4/Armory -3/Research -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 160 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 12) 239 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Entered Mines 282 | -10/Mines | Met a Derelict bent on vengeance 538 | -10/Mines | Build established: Mutant 654 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 868 | -10/Mines | Learned location of Zion (-7) 924 | -10/Mines | Discovered new exit (range 6) 938 | -10/Mines | Entered Materials 938 | -9/Materials | Evolved 2 slots: Utility x2 1004 | -9/Materials | Discovered new exit (range 6) 1011 | -9/Materials | Identified exit to Mines 1242 | -9/Materials | Entered Mines 1294 | -9/Mines | Assembled infested the area 1299 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1328 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1328 | -9/Mines | Discovered new exit (range 5) 1330 | -9/Mines | Identified exit to Exiles 1330 | -9/Mines | Entered Exiles 1340 | -9/Exiles | Met 8R-AWN 1346 | -9/Exiles | Met EX-HEX 1356 | -9/Exiles | Met EX-BIN 1360 | -9/Exiles | Aligned with FarCom system 1360 | -9/Exiles | Given EX-Vault access code 1369 | -9/Exiles | Opened EX-Vault 1372 | -9/Exiles | Found Gui. Plasma Cannon 1384 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1394 | -9/Exiles | Met EX-DEC 1425 | -9/Exiles | Discovered new exit (range 10) 1428 | -9/Exiles | Identified exit to Mines 1428 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1428 | -9/Exiles | Entered Mines 1538 | -8/Mines | Build established: Scout 1576 | -8/Mines | Discovered new exit (range 12) 1620 | -8/Mines | Identified exit to Materials 1621 | -8/Mines | Entered Materials 1621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -8/Materials | Discovered new exit (range 12) 1917 | -8/Materials | Discovered new exit (range 9) 1995 | -8/Materials | Crushed by falling debris 2023 | -8/Materials | Build established: Ninja 2062 | -8/Materials | Lost 5 parts (1p2n2u) 2100 | -8/Materials | Discovered new exit (range 16) 2262 | -8/Materials | System corruption reached 10% 2267 | -8/Materials | Core integrity fell below 50% 2319 | -8/Materials | Lost 3 parts (2n1u) 2338 | -8/Materials | Build established: Mutant 2340 | -8/Materials | Core integrity fell below 20% 2340 | -8/Materials | Entered Storage 2453 | -8/Storage | Identified exit to Recycling 2637 | -8/Storage | Used back door to open Recycling access 2642 | -8/Storage | Entered Recycling 2670 | -8/Recycling | Spotter reported a threat 2673 | -8/Recycling | Spotter reported a threat 2678 | -8/Recycling | Spotter reported a threat 2678 | -8/Recycling | Spotter reported a threat 2679 | -8/Recycling | Spotter reported a threat 2691 | -8/Recycling | Spotter reported a threat 2698 | -8/Recycling | Spotter reported a threat 2792 | -8/Recycling | Discovered new exit (range 16) 2802 | -8/Recycling | Identified exit to Factory 2802 | -8/Recycling | Entered Factory 2802 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3067 | -6/Factory | Build established: Sprinter 3113 | -6/Factory | Identified exit to Lower Caves 3113 | -6/Factory | Identified exit to Extension 3152 | -6/Factory | First assault squad dispatched 3217 | -6/Factory | Discovered new exit (range 22) 3273 | -6/Factory | Crushed by falling debris 3276 | -6/Factory | Crushed by falling debris 3295 | -6/Factory | Crushed by falling debris 3367 | -6/Factory | Entered Extension 3390 | -6/Extension | Spotted B-75 Beast 3472 | -6/Extension | Rescued A7 3641 | -6/Extension | Rescued a captive Derelict 3717 | -6/Extension | First assault squad dispatched 3941 | -6/Extension | Crushed by falling debris 3941 | -6/Extension | Spotted B-75 Beast 3949 | -6/Extension | Discovered new exit (range 3) 3949 | -6/Extension | Identified exit to Factory 3978 | -6/Extension | Lost 4 parts (1p2n1w) 3989 | -6/Extension | Discovered exit to Factory (range 22) 3989 | -6/Extension | Discovered new exit (range 22) 4004 | -6/Extension | Identified exit to Cetus 4009 | -6/Extension | Entered Cetus 4014 | -6/Cetus | Spotted Cetus Guard 4014 | -6/Cetus | Spotted Cetus Guard 4017 | -6/Cetus | Spotted Cetus Guard 4018 | -6/Cetus | Spotted Cetus Guard 4026 | -6/Cetus | Discovered exit to Factory (range 21) 4036 | -6/Cetus | Entered Factory 4036 | -5/Factory | Evolved 2 slots: Utility x2 4363 | -5/Factory | Discovered new exit (range 21) 4515 | -5/Factory | Build established: Scout 4617 | -5/Factory | Discovered new exit (range 5) 4620 | -5/Factory | Identified exit to Factory 4919 | -5/Factory | Repaired Imp. Transmission Jammer 4930 | -5/Factory | Spotted B-75 Beast 4931 | -5/Factory | Found Prototype Processor 4931 | -5/Factory | Identified Exp. Targeting Computer 5149 | -5/Factory | Fabricated Gravmag Array (x1) 5313 | -5/Factory | Build established: Hacker-Ninja 5344 | -5/Factory | Discovered exit to Factory (range 8) 5559 | -5/Factory | Sucked down chute 5559 | -5/Factory | Entered Waste 5562 | -5/Waste | Found Prototype Device 5562 | -5/Waste | Identified System Purifier 5574 | -5/Waste | EMP discharged 5574 | -5/Waste | System corruption reached 10% 5593 | -5/Waste | Spotted C-40 Crusher 5601 | -5/Waste | Spotted C-40 Crusher 5601 | -5/Waste | Spotted C-40 Crusher 5607 | -5/Waste | Spotted C-40 Crusher 5628 | -5/Waste | Destroyed C-40 Crusher 5674 | -5/Waste | EMP discharged 5707 | -5/Waste | Destroyed C-40 Crusher 5732 | -5/Waste | Discovered new exit (range 13) 5735 | -5/Waste | Destroyed C-40 Crusher 5763 | -5/Waste | Spotted C-40 Crusher 5763 | -5/Waste | Spotted C-40 Crusher 5774 | -5/Waste | EMP discharged 5803 | -5/Waste | Identified exit to Factory 5804 | -5/Waste | Entered Factory 6185 | -5/Factory | Discovered exit to Factory (range 8) 6237 | -5/Factory | Identified exit to Garrison 6237 | -5/Factory | Entered Garrison 6290 | -5/Garrison | Triggered checkpoint 6354 | -5/Garrison | Discovered new exit (range 8) 6357 | -5/Garrison | Identified exit to Factory 6361 | -5/Garrison | Installed Relay Interface Framework 6363 | -5/Garrison | Entered Factory 6592 | -5/Factory | Fabricated Nuclear Pulse Array? 6979 | -5/Factory | Found Prototype Processor 6979 | -5/Factory | Identified Exp. Signal Interpreter 7086 | -5/Factory | Discovered exit to Factory (range 11) 7150 | -5/Factory | Found Powered Armor 7533 | -5/Factory | Discovered exit to Factory (range 15) 7644 | -5/Factory | Allied Derelicts emerged from ambush trap array 7727 | -5/Factory | Repaired Powered Armor 7898 | -5/Factory | Repaired Mic. Fission Core 8250 | -5/Factory | Fabricated Adv. Terrain Scan Processor? 8408 | -5/Factory | Discovered new exit (range 16) 8556 | -5/Factory | Identified exit to Upper Caves 8650 | -5/Factory | Entered Upper Caves 8873 | -5/Upper Caves | Learned Factory terminal intel 8909 | -5/Upper Caves | Learned Factory terminal intel 8943 | -5/Upper Caves | Spotted B-75 Beast 8988 | -5/Upper Caves | Build established: Hacker-Scout 9216 | -5/Upper Caves | Discovered new exit (range 8) 9218 | -5/Upper Caves | Identified exit to Upper Caves 9226 | -5/Upper Caves | Entered another Upper Caves area 9238 | -5/Upper Caves | Discovered exit to Factory (range 16) 9255 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9370 | -5/Upper Caves | Discovered new exit (range 20) 9532 | -5/Upper Caves | Identified exit to Zhirov 9532 | -5/Upper Caves | Entered Zhirov 9532 | -5/Zhirov | Discovered new exit (range 3) 9534 | -5/Zhirov | Identified exit to Proximity Caves 9540 | -5/Zhirov | Met Zhirov 9547 | -5/Zhirov | Learned location of Quarantine (-3) 9547 | -5/Zhirov | Learned location of Testing (-2) 9547 | -5/Zhirov | Learned location of Command (-1) 9555 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9565 | -5/Zhirov | Found Alien Artifact 9607 | -5/Zhirov | Found Alien Artifact 9634 | -5/Zhirov | Entered Proximity Caves 9653 | -4/Proximity Caves | Spotted B-86 Titan 9812 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9848 | -4/Proximity Caves | Discovered exit to Factory (range 6) 9853 | -4/Proximity Caves | Entered Factory 9853 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9854 | -4/Factory | Loaded intel: 20 terminal locations 10003 | -4/Factory | Discovered new exit (range 16) 10164 | -4/Factory | Repaired Nuclear Pulse Array 10200 | -4/Factory | Lost 4 parts (1n1u2w) 10231 | -4/Factory | Identified Transdimensional Reconstructor 10231 | -4/Factory | Warped through subspace 10375 | -4/Factory | Discovered new exit (range 11) 10387 | -4/Factory | Identified exit to Armory 10388 | -4/Factory | Entered Armory 10419 | -4/Armory | Lost 5 parts (2p2n1u) 10742 | -4/Armory | Build established: Assassin 10852 | -4/Armory | Found Fusion Bomb Launcher 11085 | -4/Armory | Core integrity fell below 50% 11127 | -4/Armory | Lost 3 parts (2u1w) 11137 | -4/Armory | Destroyed 7 combat bots 11252 | -4/Armory | Lost 3 parts (1u2w) 11272 | -4/Armory | Destroyed 7 combat bots 11405 | -4/Armory | Discovered new exit (range 12) 11453 | -4/Armory | Entered Research 11453 | -3/Research | Evolved 2 slots: Propulsion x2 11474 | -3/Research | Lost 7 parts (2n3u2w) 11592 | -3/Research | Lost 9 parts (1p3n2u3w) 11676 | -3/Research | Spotted B-86 Titan 11683 | -3/Research | Identified exit to Garrison 11788 | -3/Research | Identified Integrated Reactor 11788 | -3/Research | Installed Integrated Reactor, increased core energy generation (+2%) 11859 | -3/Research | System corruption reached 10% 12179 | -3/Research | Fabricated Field Propulsion Array? 12203 | -3/Research | Build established: Scavenger-Mutant 12327 | -3/Research | Lost 4 parts (1p1u2w) 12451 | -3/Research | Lost 6 parts (3n1u2w) 12539 | -3/Research | Core integrity fell below 50% 12573 | -3/Research | Lost 6 parts (1p1n2u2w) 12931 | -3/Research | Build established: Scavenger-Assassin 13277 | -3/Research | Discovered new exit (range 12) 13607 | -3/Research | Core integrity fell below 20% 13623 | -3/Research | Identified exit to Research 13624 | -3/Research | Entered another Research area 13624 | -2/Research | Evolved 2 slots: Weapon x2 13639 | -2/Research | Lost 9 parts (2p6n1u) 13726 | -2/Research | Fabricated Mic. Fission Core (x2) 13782 | -2/Research | Fabricated Mic. Fission Core (x2) 13898 | -2/Research | Core integrity fell below 50% 13937 | -2/Research | Core integrity fell below 20% 13947 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 13933_ Slug penetrates Wall. 13934_ Penetrated by Slug. 13934_ R-10 Processor destroyed. 13934_ H-88 Terminator IFF system glitched. 13935_ Penetrated by Slug. 13935_ Slug penetrates H-88 Terminator. 13936_ Penetrated by Slug. 13936_ Dropped Faulty Hdn. Centrium Leg. 13936_ Penetrated by Slug. 13936_ Wheel destroyed. 13937_ Slug penetrates Wall. 13937_ Penetrated by Slug. 13937_ Wheel destroyed. 13938_ Penetrated by Slug. 13944_ Slug penetrates Wall. 13947_ Penetrated by Slug. 13947_ Slug penetrates Wall. 13947_ Penetrated by Slug. 13947_ Slug penetrates H-88 Terminator. 13947_ Door malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ???????????????????????????? | | ?????????w?????????# ??????########?????????????? | | ???????????????????# ?????# #?????????????? | | ?????????????????????* ????# #?????????????? | | ???????????????# #####/##### #???????????? | | ???????????????# h @ # #???????????# | | ???????????????# h # #???????????# | | ???????????????###+####+## / #???????????# | | ?????????????????????????# ########?????###?#?# | | ?????????????????????????# ######??????? ==! ?# | | ?????????????????????????# #??????? ==!??# | | ?????????????????????????# #??????? =!???+ | | ?????????????????????????###### #?????? ????# | | ??????????????????????????????# Y#?????? ?????# | | ?????????????????????????????## ##????#/#?????# | | ??????????????????????????#### ###### ####### | | ??????????????????? h = | | ?????????????????? h w | | ??????????????????? ########## ### | | ?????????????????????????????######?# !! | | ????????????????????????????????##### !! ! | | ???????????????????b?????????# !% | | ???????????????????g?????????# = | | ?????????????????g???????????# | | ???????????????????g?????????# | | ?????????????????????????????# ##### | | ?????????????????????????????# #???### | | ?????????????????????????????# #####+####?????? | | ?????????????????????????????# ???????????????? | | ???????????????????????????? ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 48 Energy Capacity 340 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 610 ECM Strength 3 Jamming Range 16 EM Shielding 4 Armor Coverage 400 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 20 Melee Accuracy 5 Launcher Accuracy 30 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hcp. Matter Pod | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Recycling | Hacked Imp. Armor Integrity Analyzer | -8/Recycling | Hacked Imp. Flight Unit | -5/Factory | Hacked Gravmag Array | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Field Propulsion Array | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Imp. Propulsion Shielding | -5/Factory | Scanalyzed System Purifier | -5/Factory | Scanalyzed Smartbomb Launcher | -5/Factory | Scanalyzed Shield Generator | -5/Factory | Scanalyzed Remote Datajack | -5/Factory | Scanalyzed Lrg. Storage Unit | -5/Factory | Scanalyzed Imp. Utility Shielding | -5/Factory | Scanalyzed Adv. Terrain Scan Processor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Transmission Jammer | -4/Factory | Scanalyzed Adv. Shield Generator | -4/Factory | Scanalyzed Powered Armor | -4/Factory | Scanalyzed Imp. Remote Datajack | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gravmag Array | x1 | -5/Factory Nuclear Pulse Array | x2 | -5/Factory Adv. Terrain Scan Processor | x2 | -5/Factory Field Propulsion Array | x2 | -3/Research Mic. Fission Core | x2 | -2/Research Mic. Fission Core | x2 | -2/Research Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Cya! Ooh, Shiny! Production Line The Science Guy Challenges ------------ None Game ------ Seed DeepScanMallet Manual? 0 Play Time 04:22:07 Cumulative 131.6 hours Start 2019.11.15 @ 16:22:15 End 2019.11.15 @ 21:46:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 157 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05d5895b-14c1-4aa0-93b9-50ad8bc4983d