Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 01:48:20 Player: Marienkos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (1015) 1015 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (710) 710 TOTAL SCORE: 3590 Bonus ------- Follower Combat Kills 110 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Warm (181) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Aluminum Leg Storm Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser CR-A16's Pointy Stick > --- INVENTORY -------- Aluminum Leg Storm Laser [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 28 | 5 2 3 11 1 1 5 Power 4 | 1 . 1 1 . . 1 Engine 3 | 1 . 1 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 1 1 2 Treads . | . . . . . . . Leg 8 | 2 . . 2 1 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 2 . 3 . . 1 Device 1 | . . . 1 . . . Storage . | . . . . . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 10 | 2 . 2 5 . . 1 Energy Gun 2 | . . 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . Ballistic Cannon 2 | . . . 2 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 21 | . . 6 6 . . 9 Power 4 | . . 1 1 . . 2 Propulsion 6 | . . 2 2 . . 2 Utility 3 | . . 1 . . . 2 Weapon 8 | . . 2 3 . . 3 Highest Loss Streak 6 | . . 6 3 . . 5 To Critical Strikes . | . . . . . . . Average Backups 2 | 1 2 3 . 2 2 1 Power . | . 1 1 . . . . Propulsion . | . . . . . . . Utility . | . . . . 1 . . Weapon 1 | . 1 2 . 1 1 1 Tool/Special . | . . . . . . . Unused Backups 1 | . . . . . . 1 Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 81 98 65 84 97 93 Engine 10 | . 14 14 5 11 11 6 Leg 18 | . 28 27 7 7 19 22 Processor 25 | . 3 14 20 33 33 28 Protection 2 | . 7 13 . . . 3 Energy Gun 8 | . . . 5 11 11 11 Ballistic Gun 7 | . 28 27 15 . . . Ballistic Cannon 13 | . . . 4 22 22 13 Piercing Weapon 1 | . . . . . . 4 Peak Build Rating 26 | 5 7 8 10 11 18 26 Average Rating 13 | 4 5 6 6 10 15 20 On Entrance 7 | . 5 7 4 10 11 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 14 | 9 12 12 14 14 14 14 Greatest Support 35 | 20 20 20 20 10 30 35 Greatest Overweight (x) 4 | 2 . 2 4 4 1 . Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 3 4 2 2 5 5 Average Carried 2 | 1 2 3 . 2 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 3 1 2 2 5 5 Class Distribution -------------------- 61% | Gunner 34% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 736 | 233 122 11 241 26 . 103 Remotely . | . . . . . . . Salvage Created 1120 | . 131 . 638 31 . 320 Parts 66 | . 9 . 40 1 . 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 5 . 17 1 . 6 Melee 2 | . . . . . . 2 Guns 19 | . 5 . 14 . . . Cannons 7 | . . . 3 1 . 3 Classes Destroyed 4 | . 2 . 1 . . 1 Swarmer 7 | . 3 . 3 . . 1 Grunt 17 | . 2 . 12 1 . 2 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 2 . . 2 Best Kill Streak 5 | . 3 . 5 1 . 4 Combat Bots Only 5 | . 3 . 5 1 . 4 Max Kills in Single Turn 2 | . 2 . 2 1 . 1 Gunslinging 1 | . 1 . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 197 | . 43 8 86 4 . 56 Missed 50 | . 9 1 22 1 . 17 Hits 147 | . 34 7 64 3 . 39 Melee 7 | . . . . . . 7 Projectile 140 | . 34 7 64 3 . 32 AOE 8 | . . 8 . . . . Critical Strikes 2 | . . . 1 . . 1 Damage Taken 2468 | . 370 383 769 44 . 902 Core 575 | . 9 147 231 . . 188 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 40 | . . . . . 40 . Core Remaining (%) 68 | 100 . 37 . . . . Volleys Fired 98 | . 16 2 53 2 . 25 Largest 3 | . 2 2 3 3 . 3 Hottest 116 | . 40 53 116 116 . 116 Shots Fired 183 | . 32 4 102 6 . 39 Gun 154 | . 32 2 92 2 . 26 Cannon 27 | . . . 10 4 . 13 Launcher 2 | . . 2 . . . . Special . | . . . . . . . Kinetic 140 | . 32 2 89 4 . 13 Thermal 33 | . . . 5 2 . 26 Explosive 2 | . . 2 . . . . Electromagnetic 8 | . . . 8 . . . Robot Hit Streak 57 | . 16 9 57 2 . 10 Robot Miss Streak 5 | . 3 1 5 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 141 | . 25 3 77 3 . 33 Core Hits 61 | . 8 5 33 1 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 8 | . 1 . 2 1 . 4 Burn 5 | . . . 1 . . 4 Destroy 2 | . 1 . 1 . . . Blast 1 | . . . . 1 . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1826 | . 323 69 725 49 . 660 Guns 1281 | . 323 13 609 . . 336 Cannons 359 | . . . 116 49 . 194 Explosions 44 | . . 44 . . . . Melee 130 | . . . . . . 130 Ramming 12 | . . 12 . . . . Kinetic 1215 | . 323 13 636 49 . 194 Thermal 387 | . . . 51 . . 336 Explosive 44 | . . 44 . . . . Electromagnetic 38 | . . . 38 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 130 | . . . . . . 130 Highest Corruption 8 | . . . . . . 8 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 19 | . . 19 . . . . Projectiles . | . . . . . . . Explosions 19 | . . 19 . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . 1 . 2 Impact . | . . . . . . . Kinetic 3 | . . . . 1 . 2 Secondary . | . . . . . . . Self-Inflicted Damage 72 | . . 72 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 287 | . 2 . 145 76 . 287 Average Temperature 97 | . 2 . 41 42 . 139 Received Heat Transfer 709 | . 117 . 327 27 . 238 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 1221 | . . . 185 . . 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 89 | 100 100 100 54 100 . . Level 1 10 | . . . 45 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 295 | . 70 16 295 103 . . Initial 103 | . . 16 . 103 . . Average 45 | . 12 1 150 35 . . Influence Increases 847 | . 128 7 485 35 . 192 Destroy 0b10 Robot/C 640 | . 100 . 340 20 . 180 Destroy Leader 100 | . 20 . 70 10 . . Allied During Kill 17 | . . . . 5 . 12 Successful Hack 7 | . 7 . . . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 8 | . 1 7 . . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 45 | . . . 45 . . . Influence Decreases 847 | . 86 48 221 300 . 192 Entered New Map 189 | . . 26 1 162 . . Time Decay 492 | . 86 16 160 138 . 92 Lost Part 106 | . . 6 60 . . 40 Lost Ally 60 | . . . . . . 60 Squads Dispatched 5 | . 1 . 3 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 9 2 21 1 . 11 Peak Tracking Total 7 | . 6 2 7 1 . 7 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . 9 . 5 . . . Successful 6 | . 3 . 3 . . . Failed 8 | . 6 . 2 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 4 . . . 5 . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 4 . 5 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Record 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 . 3 . . . Process 2 | . 1 . 1 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 264 | . 94 . 170 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 3 Highest-Rated Group 198 | . . . . 40 198 40 Highest-Rated Ally 42 | . . . . 16 42 16 Total Orders . | . . . . . . . Ally Attacks 15 | . . . . 1 . 14 Total Damage 167 | . . . . 15 . 152 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3748 | 135 409 312 368 446 1246 832 Spaces Moved 2393 | 107 294 246 143 213 946 444 Core 175 | 10 . 6 101 58 . . Treads . | . . . . . . . Legs 2218 | 97 294 240 42 155 946 444 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 50 190 120 120 Average Speed 133 | 117 120 120 150 206 131 120 Slowest Speed 250 | 150 120 150 250 250 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 50 47 19 58 72 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . 12 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . 12 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2772 | 113 317 257 215 215 952 703 Wait 242 | . 5 5 7 . . 225 Move 2387 | 106 293 245 142 212 945 444 Hop . | . . . . . . . Pick Up 6 | 2 1 1 . . 2 . Fast Attach 21 | 5 2 . 10 1 1 2 Attach 5 | . . 3 1 . . 1 Detach 2 | . . . 2 . . . Swap 2 | . . . . . . 2 Drop 3 | . . . . . 2 1 Fire 98 | . 16 2 53 2 . 25 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 7) 545 | -10/Materials | Entered Mines 674 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 722 | -10/Mines | Learned location of Storage (-7) 836 | -10/Mines | Assembled infested the area 842 | -10/Mines | Discovered new exit (range 6) 847 | -10/Mines | Core integrity fell below 50% 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 876 | -9/Materials | Lost 6 parts (1p2n1u2w) 1096 | -9/Materials | Core integrity fell below 50% 1120 | -9/Materials | Lost 3 parts (2n1w) 1161 | -9/Materials | Discovered new exit (range 11) 1225 | -9/Materials | Entered Mines 1250 | -9/Mines | Met a Derelict bent on vengeance 1293 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1474 | -9/Mines | Build established: Gunner 1624 | -9/Mines | Discovered new exit (range 10) 1625 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1671 | -9/Mines | Entered Zion 1671 | -7/Zion | Accompanied by 3 allies 2068 | -7/Zion | Learned location of 1 exit from Factory 2181 | -7/Zion | Met Imprinter 2210 | -7/Zion | Imprinted 2212 | -7/Zion | Declared Zion's savior 2484 | -7/Zion | Learned location of Recycling (-7) 2580 | -7/Zion | Found Prototype Energy Gun 2897 | -7/Zion | Found CR-A16's Pointy Stick 2901 | -7/Zion | Discovered new exit (range 11) 2917 | -7/Zion | Entered Proximity Caves 2917 | -6/Proximity Caves | Accompanied by 3 allies 2922 | -6/Proximity Caves | Learned location of 1 exit from Factory 3144 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3386 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3437 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 3440 | -6/Proximity Caves | Lost 3 allies 3705 | -6/Proximity Caves | Build established: Mutant 3731 | -6/Proximity Caves | Core integrity fell below 20% 3749 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Q%TE5SNI6WVCA>BT8 # DPMKU&XK9CSS3:F9PBME System corrupted: Substantial component data lost. System corrupted: Matter fused (-9). 1FNEX4SHAWHIVO|2KUO1TK System corrupted: Substantial component data lost. System corrupted: FCS attempts to trigger Imp. Medium Laser. System corrupted: Imp. Medium Laser misfires. System corrupted: Energy discharge (-44). J9X077