Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 13:02:50 Player: SunShine214 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (4254) 4254 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 9646 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 150 Friendly Fire -132 Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 100/100 System Corruption 44% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Large Matter Pod (150) Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Bore Cannon Phasing Sabre > --- INVENTORY -------- Improved Treads Large Storage Unit Large Matter Pod Improved Heavy Armor Plating Makeshift Light Armor Plating Layered Medium Armor Plating Hacking Drone Bay Improved Grenade Launcher 1B-0RG's Assimilator GAL Module [Rating: 90] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy Riot Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 4 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 2 1 . . . . . 1 Weapon 4 | . . . 1 . 2 . . . . 1 Parts Attached 88 | 7 8 . 20 8 17 7 4 2 4 11 Power 7 | 1 1 . 2 . 1 2 . . . . Engine 5 | 1 1 . 2 . . 1 . . . . Core 1 | . . . . . . 1 . . . . Reactor 1 | . . . . . 1 . . . . . Propulsion 21 | 2 1 . 5 . 6 1 1 . 2 3 Treads 13 | 2 1 . 5 . 1 . . . 2 2 Leg 7 | . . . . . 5 1 . . . 1 Wheel 1 | . . . . . . . 1 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 2 2 . 8 5 5 . 2 . 2 5 Device 9 | 1 1 . 1 1 2 . 1 . 1 1 Storage 4 | 1 1 . . 1 . . . . . 1 Processor 5 | . . . 2 1 1 . . . 1 . Hackware 4 | . . . 2 . . . 1 . . 1 Protection 9 | . . . 3 2 2 . . . . 2 Artifact . | . . . . . . . . . . . Weapon 29 | 2 4 . 5 3 5 4 1 2 . 3 Energy Gun 2 | 1 . . . . . 1 . . . . Energy Cannon 2 | . 1 . . . . . . . . 1 Ballistic Gun 2 | 1 . . . . 1 . . . . . Ballistic Cannon 11 | . 1 . 2 1 2 2 1 1 . 1 Launcher 6 | . 1 . 2 1 1 1 . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 3 | . . . 1 1 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 4 | . . . 2 . . . . . . 2 Parts Lost 54 | . 1 . 9 5 13 3 . . 1 22 Power 4 | . . . 1 1 1 . . . . 1 Propulsion 17 | . . . 2 3 5 2 . . 1 4 Utility 15 | . . . 3 . 2 1 . . . 9 Weapon 18 | . 1 . 3 1 5 . . . . 8 Highest Loss Streak 18 | . 1 . 3 2 7 3 . . 1 18 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 10 12 10 10 9 8 10 9 8 7 Power . | . . . . . . . . . . . Propulsion 1 | . 5 3 2 2 1 . . . . . Utility 4 | . 2 4 3 2 3 5 5 6 6 5 Weapon 2 | . 2 3 3 4 3 2 3 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 4 3 3 2 3 . . 1 . 3 Power . | . . . . . . . . . . . Propulsion 8 | . 4 2 . . 2 . . . . . Utility 6 | . . . 1 . 1 . . 1 . 3 Weapon 5 | . . 1 2 2 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 88 93 73 63 90 93 92 72 Engine 3 | . 14 14 5 6 . . . . . . Core 2 | . . . . . . . 6 6 6 3 Treads 13 | . 28 28 25 25 12 . . . 3 7 Leg 5 | . . . . . 8 12 13 13 8 . Wheel 1 | . . . . . . . 4 6 6 3 Device 5 | . 14 14 8 1 3 . 4 6 6 3 Storage 7 | . 14 14 9 7 6 6 6 6 6 4 Processor 8 | . . . 5 7 10 13 13 13 13 10 Hackware 5 | . . . . 15 8 6 6 6 6 7 Protection 2 | . . . 7 4 2 . . . . 1 Energy Gun 2 | . 4 . . . . 1 6 6 6 . Energy Cannon 1 | . 6 . . . . . . . . 3 Ballistic Gun 1 | . 10 . . . 1 . . . . . Ballistic Cannon 12 | . 2 14 15 5 5 8 20 20 20 13 Launcher 3 | . 4 14 3 8 3 3 . . . . Impact Weapon 4 | . . . 6 7 5 6 6 1 . . Slashing Weapon 1 | . . . . . . . . 4 6 4 Peak Build Rating 90 | 7 9 15 36 44 59 55 70 73 73 90 Average Rating 44 | 5 7 12 27 41 48 41 66 72 71 70 On Entrance 38 | . 7 9 15 36 39 46 55 70 73 72 Avg Prop Armor Cover (%) 8 | . . . . . 11 8 8 8 8 11 Naked Turns 6 | . . . . . . . . . . 6 Heaviest Build 80 | 14 31 31 48 52 54 62 64 65 65 80 Greatest Support 80 | 40 40 40 60 80 80 35 35 28 28 70 Greatest Overweight (x) 24 | . . . 1 1 2 1 2 2 2 24 Average Overweight (x) . | . . . . . . . 1 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 1 15 15 15 15 15 14 15 15 15 15 Average Carried 13 | . 10 14 14 14 13 12 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 15 13 14 15 15 14 5 Class Distribution -------------------- 42% | Mutant 26% | Derelict-Skirmisher 15% | Hacker-Mutant 8% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Zion Derelict-Assassin | -5/Proximity Caves Derelict-Assassin | -5/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Matter Collected 3319 | 283 159 16 893 442 718 398 74 . 185 151 Remotely . | . . . . . . . . . . . Salvage Created 4107 | 150 389 67 1247 482 884 322 133 . 29 404 Parts 194 | 10 37 4 61 30 27 5 . . . 20 Haulers Intercepted 4 | . 1 . 2 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 88 | . 12 4 26 17 15 5 . . 1 8 Melee 6 | . . . . 1 4 . . . . 1 Guns 7 | . 6 . . . 1 . . . . . Cannons 24 | . 2 1 17 1 2 . . . 1 . AOE 44 | . 4 3 7 14 5 5 . . . 6 Classes Destroyed 15 | 3 4 1 4 3 . . . . . . Worker 16 | 1 1 . 6 3 1 . . . . 4 Builder 9 | . . . 4 3 2 . . . . . Tunneler 7 | 3 2 . . 2 . . . . . . Hauler 4 | . 1 . 2 1 . . . . . . Recycler 9 | 1 . . 4 1 2 . . . . 1 Mechanic 2 | . . . . 1 1 . . . . . Operator 3 | . . . 1 1 . . . . . 1 Watcher 5 | . 3 . 2 . . . . . . . Swarmer 27 | . 9 . . 7 3 4 . . . 4 Grunt 36 | . 3 . 19 5 8 . . . . 1 Brawler 2 | . . . 2 . . . . . . . Sentry 7 | . . . 5 . 1 . . . 1 . Hunter 3 | . . . . 2 1 . . . . . Programmer 9 | . . . . 3 2 1 . . . 3 Subdweller 4 | . . 4 . . . . . . . . Best Kill Streak 8 | 3 3 4 6 6 4 5 . . 1 8 Combat Bots Only 6 | . 3 4 3 5 4 5 . . 1 6 Max Kills in Single Turn 3 | 1 3 1 2 2 2 3 . . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 1 2 2 2 3 . . . 3 Melee 1 | . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 832 | . 59 12 158 115 213 41 . . 14 220 Missed 264 | . 21 5 53 39 72 15 . . 2 57 Hits 568 | . 38 7 105 76 141 26 . . 12 163 Melee 3 | . . . 2 . . . . . . 1 Projectile 565 | . 38 7 103 76 141 26 . . 12 162 AOE 2 | . . . . . 1 . . . . 1 Critical Strikes 20 | . . 1 7 2 3 1 . . . 6 Part Disruptions 1 | . . . . 1 . . . . . . Damage Taken 10650 | . 405 156 1768 1367 2491 391 . . 283 3789 Core 1672 | . 70 37 147 129 222 61 . . . 1006 Absorbed by Shields 48 | . . . 48 . . . . . . . Regen/Repaired (Parts) 321 | . . . . 288 . . . . . 33 Core Remaining (%) 75 | 100 . 57 73 81 . . . . 66 . Volleys Fired 250 | 13 48 7 85 27 35 11 . . 6 18 Largest 5 | 2 2 2 3 2 2 2 . . 4 5 Hottest 278 | 60 160 63 96 76 73 80 . . 196 278 Shots Fired 471 | 26 94 14 160 49 46 18 . . 24 40 Gun 130 | 26 78 . . . 20 . . . 6 . Cannon 268 | . 13 7 144 25 18 8 . . 18 35 Launcher 72 | . 2 7 16 24 8 10 . . . 5 Special 1 | . 1 . . . . . . . . . Kinetic 324 | 13 46 7 144 25 38 8 . . 18 25 Thermal 23 | . 13 . . . . . . . . 10 Explosive 72 | . 2 7 16 24 8 10 . . . 5 Electromagnetic 52 | 13 33 . . . . . . . 6 . Robot Hit Streak 16 | 8 7 10 16 5 6 3 . . 3 4 Robot Miss Streak 13 | 3 4 1 3 5 8 13 . . 7 9 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 371 | 17 53 11 132 42 55 10 3 . 15 33 Core Hits 235 | 6 24 6 63 45 33 8 . . 6 44 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 11 | . . . 2 3 4 1 . . . 1 Critical Strikes 26 | . . . 11 3 5 2 . . 1 4 Destroy 1 | . . . . . . . . . . 1 Blast 9 | . . . 8 . . . . . 1 . Smash 13 | . . . 3 3 5 2 . . . . Sever 3 | . . . . . . . . . . 3 Melee Attacks 101 | . . . 28 14 39 5 3 . . 12 Impact 89 | . . . 28 14 39 5 3 . . . Slashing 12 | . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . Sneak Attacks 28 | . . . 13 8 6 . . . . 1 Combat Hostiles 2 | . . . 1 . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15006 | 192 921 431 4373 3115 2677 841 189 . 286 1981 Guns 1152 | 181 520 . . . 386 . . . 65 . Cannons 3942 | . 89 123 2144 320 251 58 . . 221 736 Explosions 5144 | . 286 308 753 1944 547 445 . . . 861 Melee 4643 | . . . 1474 841 1493 338 189 . . 308 Ramming 125 | 11 26 . 2 10 . . . . . 76 Kinetic 4243 | 81 155 123 2144 320 637 58 . . 221 504 Thermal 987 | . 216 . . 132 86 . . . . 553 Explosive 4333 | . 159 308 753 1812 461 445 . . . 395 Electromagnetic 675 | 100 365 . . . . . . . 65 145 Impact 4335 | . . . 1474 841 1493 338 189 . . . Slashing 308 | . . . . . . . . . . 308 Piercing . | . . . . . . . . . . . Highest Corruption 43 | . . . 6 5 2 3 3 . . 43 Average Corruption 3 | . . . 6 2 1 2 2 . . 10 Corruption Purged 3 | . . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . Effects 70 | . . . 8 7 9 27 6 . . 13 Message Errors 20 | . . . 1 1 6 8 1 . . 3 Matter Fused 15 | . . . 1 2 1 5 3 . . 3 Heat Flow Errors 7 | . . . 2 1 . 2 . . . 2 Energy Discharges 8 | . . . 1 2 . 3 1 . . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . 1 . 4 1 . . 2 Data Loss (major) 6 | . . . 3 . 1 1 . . . 1 Misfires 4 | . . . . . 1 3 . . . . Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 2325 | . . . 635 687 539 208 39 . . 217 Projectiles 46 | . . . 7 . . . . . . 39 Explosions 406 | . . . . 184 84 3 . . . 135 Melee 1873 | . . . 628 503 455 205 39 . . 43 Knockbacks 57 | . 1 . 24 11 10 2 2 . . 7 Impact 21 | . 1 . 5 5 6 2 2 . . . Kinetic 35 | . . . 18 6 4 . . . . 7 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 647 | . 42 10 54 188 . . . . . 353 Shots 16 | . 3 1 2 6 . . . . . 4 Rammed 10 | 1 6 . 1 2 . . . . . . Targets Rammed 13 | 2 7 . 1 3 . . . . . . Kicked . | . . . . . . . . . . . Crushed 3 | 1 1 . . 1 . . . . . . Highest Temperature 652 | 60 140 . 198 150 78 235 . . 410 652 Average Temperature 82 | 26 40 . 23 41 29 117 . . 182 228 Received Heat Transfer 2344 | . 96 30 796 297 879 . . . 54 192 Effects 13 | . . . . . . . . . . 13 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 27 | . . . 9 6 7 3 2 . . . Combat Hostiles 10 | . . . 2 1 3 2 2 . . . Parts Fried 25 | . 2 . 4 8 9 2 . . . . Impact Corruptions 65 | . . . 20 14 19 9 3 . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 1 | . . . . 1 . . . . . . Heat Transferred 885 | . 285 . . 100 50 . . . . 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 2 2 1 . . . . 1 Low Security (%) 70 | 100 100 . 82 21 62 . . . . 89 Level 1 25 | . . . 11 71 37 . . . . 10 Level 2 3 | . . . 6 7 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 446 | 5 157 . 436 446 251 . . . . 268 Initial 218 | . 3 . . 189 218 . . . . . Average 121 | 1 37 . 96 269 133 . . . . 66 Influence Increases 3486 | 25 413 . 896 825 543 130 5 . 35 614 Destroy 0b10 Robot/C 1740 | . 240 . 520 340 300 100 . . 20 220 Destroy 0b10 Robot/NC 290 | 25 35 . 95 60 30 10 5 . . 30 Destroy Leader 408 | . 48 . 128 92 80 20 . . . 40 Allied During Kill 13 | . . . . . . . . . . 13 Successful Hack 91 | . 10 . 20 24 30 . . . . 7 Disable Machine 375 | . 30 . 15 165 75 . . . . 90 Destroy Structure 374 | . 20 . 88 144 28 . . . . 94 Lose Combat Pursuer 195 | . 30 . 30 . . . . . 15 120 Influence Decreases 3339 | 20 293 125 478 797 787 332 5 . 35 467 Entered New Map 596 | . 2 61 . 229 228 76 . . . . Time Decay 2178 | 20 281 64 398 518 446 226 5 . 35 185 Lost Part 503 | . 10 . 80 50 113 30 . . . 220 Lost Ally 62 | . . . . . . . . . . 62 Squads Dispatched 24 | . 1 . 4 7 8 . . . . 4 Investigation 5 | . 1 . 2 . 1 . . . . 1 Extermination 7 | . . . . 3 2 . . . . 2 Reinforcement 9 | . . . 2 4 2 . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . 2 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Distress Signals 9 | . 2 . 2 1 3 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 21 4 35 23 23 5 . . 2 26 Peak Tracking Total 7 | . 3 2 5 4 5 4 . . 1 7 Tactical Retreats 9 | . 1 . 2 . . . . . 1 5 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . 1 1 2 . . . . 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . 9 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 26 | . 2 . 1 11 5 1 . . . 6 Max in Single Turn 3 | . 1 . 1 3 3 1 . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 23 | . 8 . 3 6 3 . . . . 3 Terminals 13 | . 6 . 2 2 2 . . . . 1 Fabricators 3 | . . . . 1 . . . . . 2 Repair Stations 2 | . . . 1 1 . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 52 | . 20 . 7 12 7 . . . . 6 Successful 22 | . 8 . 3 3 3 . . . . 5 Failed 30 | . 12 . 4 9 4 . . . . 1 Catastrophic 6 | . 3 . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 5 | . 2 . 1 . . . . . . 2 Terminals 33 | . 17 . 4 4 5 . . . . 3 Fabricators 5 | . . . . 2 . . . . . 3 Repair Stations 5 | . . . 3 2 . . . . . . Recycling Units 5 | . 3 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . Terminal Hacks 14 | . 7 . 2 . 3 . . . . 2 Record 2 | . . . 1 . 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . 1 . . . . . Disarm Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . 3 Load Schematic 1 | . . . . . . . . . . 1 Build 3 | . . . . 1 . . . . . 2 Repair Station Hacks 3 | . . . 1 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 7 . 2 6 1 . . . . 3 Full Trace Events 4 | . 1 . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built 3 | . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . Time 67 | . . . . . . . . . . 67 Total Robot Build Rating 12 | . . . . . . . . . . 12 Part Schematics Acquired 15 | . . . . . 1 . . 14 . . Parts Built 2 | . . . . 1 . . . . . 1 Authchips . | . . . . . . . . . . . Time 95 | . . . . 42 . . . . . 53 Total Part Build Rating 10 | . . . . 4 . . . . . 6 Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 19 | . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . 4 . 4 Largest Group 4 | . . . . . . . . 4 4 3 Highest-Rated Group 90 | . . . . . . . . 90 90 90 Highest-Rated Ally 42 | . . . . . . . . 31 31 42 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . 10 30 Total Damage 961 | . . . . . . . . . 125 836 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Borg Created 1 | . . . . . . . . . . 1 Largest Collective 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 11754 | 39 1458 209 1941 1438 1145 1391 1339 1431 719 644 Optics 9378 | . . . 1271 1438 1145 1391 1339 1431 719 644 Sensors 2061 | . . . . 359 656 . . . 564 482 Seismic 3322 | 39 1458 209 1616 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 2 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Turns Passed 11901 | 135 1458 209 1941 1438 1145 1391 1339 1431 719 695 Spaces Moved 6493 | 56 630 115 865 741 547 764 956 1051 530 238 Core 16 | 4 . . . . . . . . . 12 Treads 2663 | 52 630 115 865 741 245 . . . 2 13 Legs 1202 | . . . . . 302 764 135 . . 1 Wheels 2612 | . . . . . . . 821 1051 528 212 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 120 120 130 130 130 130 Average Speed 152 | 152 160 160 164 169 162 175 138 130 130 154 Slowest Speed 1250 | 160 160 160 240 250 260 190 190 130 320 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 73 10 49 21 17 80 89 81 71 7 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 17 | . . 1 . . . 4 8 1 3 . Spaces Dug 13 | . . . . 12 1 . . . . . Terrain Destroyed 449 | . 17 38 94 154 27 38 . . 5 76 Melee 1 | . . . . . 1 . . . . . Projectile 16 | . 1 . 4 . . . . . 5 6 AOE 432 | . 16 38 90 154 26 38 . . . 70 Terrain Rammed 22 | . . . . . . . . . . 22 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Zio Pro Fac Total 7801 | 78 989 129 1176 847 687 789 965 1118 539 484 Wait 724 | . 271 2 154 39 30 . . 57 . 171 Move 6483 | 55 629 114 864 740 546 763 955 1050 529 238 Hop . | . . . . . . . . . . . Pick Up 49 | 1 18 1 10 6 8 . 1 3 . 1 Fast Attach 48 | 7 . . 9 4 12 5 2 1 1 7 Attach 21 | . 1 . 7 2 5 1 . . . 5 Detach 6 | . . . 1 1 . 1 . . . 3 Swap 35 | . 8 . 8 5 5 1 2 2 3 1 Drop 46 | . 7 5 9 6 7 . 2 5 . 5 Fire 250 | 13 48 7 85 27 35 11 . . 6 18 Melee 101 | . . . 28 14 39 5 3 . . 12 Ram 22 | . . . . . . . . . . 22 Kick . | . . . . . . . . . . . Crush 13 | 2 7 . 1 3 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / Ext) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 1242 | -10/Materials | Discovered new exit (range 13) 1358 | -10/Materials | Discovered new exit (range 3) 1568 | -10/Materials | Discovered new exit (range 9) 1594 | -10/Materials | Entered Subcaves 1595 | -10/Subcaves | Approached by a straggling Scientist 1671 | -10/Subcaves | Visited 4L-MR0's lab 1693 | -10/Subcaves | Found Prototype Special Melee Weapon 1769 | -10/Subcaves | Discovered new exit (range 11) 1803 | -10/Subcaves | Entered Materials 1803 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2031 | -8/Materials | Lost 3 parts (1p1n1w) 2344 | -8/Materials | Discovered new exit (range 3) 2395 | -8/Materials | Build established: Tank 2696 | -8/Materials | Build established: Mutant 3159 | -8/Materials | Discovered new exit (range 20) 3744 | -8/Materials | Entered Factory 3744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3831 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 3979 | -7/Factory | Build established: Hacker-Mutant 4240 | -7/Factory | Discovered new exit (range 13) 4261 | -7/Factory | Identified exit to Factory 4593 | -7/Factory | Repaired Arm. Treads 5182 | -7/Factory | Entered another Factory area 5182 | -6/Factory | Evolved 2 slots: Weapon x2 5466 | -6/Factory | Identified exit to Lower Caves 5869 | -6/Factory | Lost 5 parts (2n1u2w) 5920 | -6/Factory | Garrison activated, responded to threat 6055 | -6/Factory | Cargo convoy interrupted 6114 | -6/Factory | Build established: Mutant 6148 | -6/Factory | Lost 7 parts (1p3n1u2w) 6327 | -6/Factory | Entered Lower Caves 6416 | -6/Lower Caves | Lost 3 parts (2n1u) 6877 | -6/Lower Caves | Learned 4 Factory zone layouts 6976 | -6/Lower Caves | Learned location of 1 exit from Factory 7394 | -6/Lower Caves | Entered a destroyed Warlord outpost 7541 | -6/Lower Caves | Discovered new exit (range 18) 7572 | -6/Lower Caves | Identified exit to Lower Caves 7718 | -6/Lower Caves | Entered another Lower Caves area 7783 | -6/Lower Caves | Discovered new exit (range 14) 7789 | -6/Lower Caves | Build established: Derelict-Skirmisher 7808 | -6/Lower Caves | Identified exit to Factory 8079 | -6/Lower Caves | Learned Factory security intel 8902 | -6/Lower Caves | Encountered a Warlord checkpoint 8922 | -6/Lower Caves | Learned Factory emergency access door positions 8984 | -6/Lower Caves | Discovered new exit (range 12) 9012 | -6/Lower Caves | Identified exit to Zion 9057 | -6/Lower Caves | Entered Zion 9122 | -6/Zion | Found GAL Module 9133 | -6/Zion | Discovered new exit (range 13) 9149 | -6/Zion | Identified exit to Proximity Caves 9189 | -6/Zion | Gained Derelict followers 9240 | -6/Zion | Given the Hacking Drone Bay 9243 | -6/Zion | Found Prototype Device 9449 | -6/Zion | Learned Factory repair station intel 9812 | -6/Zion | Learned Factory trap positions 10488 | -6/Zion | Entered Proximity Caves 10488 | -5/Proximity Caves | Accompanied by 4 allies 10511 | -5/Proximity Caves | Learned Factory garrison access intel 10548 | -5/Proximity Caves | Learned location of Armory (-3) 10695 | -5/Proximity Caves | Learned Factory terminal intel 10695 | -5/Proximity Caves | Spotted B-75 Beast 10770 | -5/Proximity Caves | Lost 4 allies 10930 | -5/Proximity Caves | Build established: Derelict-Assassin 10930 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11198 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11207 | -5/Proximity Caves | Entered Factory 11207 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11208 | -5/Factory | Identified exit to Extension 11210 | -5/Factory | Loaded intel: 101 trap records 11213 | -5/Factory | Loaded intel: 28 terminal locations 11214 | -5/Factory | Loaded intel: 6 repair station locations 11215 | -5/Factory | Loaded intel: 4 garrison access locations 11400 | -5/Factory | Fabricated L-41 Fighter (x3) 11562 | -5/Factory | Fabricated Hvy. Treads? 11636 | -5/Factory | Identified exit to Factory 11714 | -5/Factory | System corruption reached 10% 11794 | -5/Factory | Identified 1B-0RG's Assimilator 11796 | -5/Factory | Assimilating Slayer 6a into Collective. 11811 | -5/Factory | Identified Hacking Drone Bay 11850 | -5/Factory | Lost 18 parts (1p4n5u8w) 11877 | -5/Factory | Core integrity fell below 50% 11890 | -5/Factory | System corruption reached 30% 11899 | -5/Factory | Core integrity fell below 20% 11902 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11897_ U-05 Engineer lays Concrete. 11898_ Slammed into Wall. 11898_ Destabilizing: System corrupted (+1). 11898_ Destabilizing: Core damaged (-50). 11898_ U-05 Engineer lays Concrete. 11899_ Slammed into Wall. 11899_ Destabilizing: System corrupted (+2). 11899_ U-05 Engineer lays Concrete. 11900_ Penetrated by Slug. 11900_ Slammed into Wall. 11900_ Destabilizing: Core damaged (-40). 11900_ U-05 Engineer lays Concrete. 11901_ Slammed into Wall. 11901_ Destabilizing: Core damaged (-10). 11901_ Destabilizing: Core damaged (-40). 11901_ U-05 Engineer lays Concrete. 11902_ Slammed into Wall. 11902_ Destabilizing: Core damaged (-10). 11902_ Destabilizing: System corrupted (+1). 11902_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ?????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ???????????#####????????????????? #????????????? | | ?????^?????? ???????""??????? #????????????? | | ?????^??????? ??????""??????? #????????????? | | ?????^????????? ?????T"?###### #????????????? | | ?????^?????????? ????""?#^ #????????????? | | ?????^??????????? ????""?+^ +????????????? | | ??????????????????# ??????#^ #????????????? | | ??????????????????# ?????#^ #?????????????? | | ??????????????????# ###### #?????????????? | | ??????????????????# @! #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?????????????? | | ??????????????????# #?+#??????????? | | ??????????????????# """ u % #? #??????????? | | ??????????????????# "Y Y % #? #??????????? | | ??????????????????# """ ## ##?????????? | | ??????????????????# u # # ? | | ??????????????????# " + ? | | ??????????????????# !% ## # ] ? | | ??????????????????### ##### # # ##+############ | | ????????????????????# ????#### % # "" + | | ????????????????????# ???????#^ + # # | | ????????????????????#????????# [#%[* # # | | ?????????????????????????????# [# + + | | ?????????????????????????????### = %####### | | ??????????????????????????????# * % !## #?# | | ???????????""?""??????????????# #?# | | ???????????""G""??????????????# ##?# | | ??????????????????????????????## " # #?# | | ???????????????????????????????# # ###?? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 325 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Exp. Utility Shielding | -6/Factory | Hacked Hyp. Gauss Cannon | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -5/Factory | Preloaded Hvy. Treads | x1 | -5/Factory Repaired ---------- Arm. Treads | 4% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallDispersalBoomstick Manual? 0 Play Time 01:03:41 Cumulative 163.6 hours Start 2026.05.01 @ 11:55:54 End 2026.05.01 @ 13:02:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 57 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c067321-432a-419a-aae0-56cd4abf1da2