Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 01:36:02

Player: Ruxi

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (248)     1240
Value Destroyed (8380)     8380
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (2412)               2412
              TOTAL SCORE: 16132

 Bonus
-------
High Alert Combat Kills    603
Follower Combat Kills      471
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -562

 Cogmind 
---------
Core Integrity             341/700
Matter                     116/300
Energy                     310/310
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (255) Ox2
Location                   -7/Garrison

 Parts 
-------
>           --- POWER (1) --------
      Heavy Deuterium Engine
>           --- PROPULSION (2) ---
            Aluminum Leg
            Potential Leg
>           --- UTILITY (6) ------
            Huge Storage Unit
   Improved Light Armor Plating
            Relay Coupler [Brawler] (9)
            Relay Coupler [Duelist] (12)
            Relay Coupler [Specialist] (19)
>           --- WEAPON (4) -------
            XL Autogun Subcomponent
            XL Autogun Subcomponent
            XL Autogun Subcomponent
            XL Autogun Subcomponent
>           --- INVENTORY (25) ---
            Coolant Injector
            Core Analyzer
   Improved Reaction Control System
            Graphene Brace
            Hardlight Generator
            Relay Coupler [Duelist] (25)
            Relay Coupler [Sentry] (18)
            Relay Coupler [Hunter] (17)
            Relay Coupler [Behemoth] (9)
            Dynamic Insulation System
            Missile Launcher
      Heavy Missile Launcher
  Precision Grenade Launcher
   Improved Datajack
            Field Lobotomy Kit (4)
            Chainsword
            Chainsword

 Peak State 
------------
>           --- POWER ------------
      Heavy Deuterium Engine
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Improved Light Armor Plating
            EM Disruption Field
            Relay Coupler [Brawler]
            Relay Coupler [Duelist]
            Relay Coupler [Specialist]
>           --- WEAPON -----------
            XL Autogun Array
>           --- INVENTORY --------
            Coolant Injector
            Core Analyzer
   Improved Reaction Control System
            Graphene Brace
            Hardlight Generator
            Relay Coupler [Duelist]
            Relay Coupler [Sentry]
            Relay Coupler [Behemoth]
            Dynamic Insulation System
            Missile Launcher
      Heavy Missile Launcher
  Precision Grenade Launcher
   Improved Datajack
            Field Lobotomy Kit
            Chainsword
            Chainsword
[Rating: 88]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Dynamic Insulation System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     XL Autogun Array
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             294  | .   7   6   4   7   26  14  43  40  103 44  
  Power                    13   | .   1   1   .   1   .   .   4   1   5   .   
    Engine                 11   | .   1   1   .   1   .   .   3   1   4   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   2   .   2   .   3   .   4   .   .   1   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   2   .   2   .   4   .   .   1   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | .   3   .   2   3   10  2   12  8   37  12  
    Device                 37   | .   2   .   .   .   4   2   7   3   14  5   
    Storage                8    | .   1   .   2   2   .   .   .   3   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   
    Hackware               21   | .   .   .   .   .   2   .   1   1   12  5   
    Protection             22   | .   .   .   .   1   3   .   4   1   11  2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   180  | .   1   5   .   3   13  12  23  31  61  31  
    Energy Gun             19   | .   .   .   .   2   .   .   .   .   17  .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          54   | .   .   3   .   .   4   4   9   9   15  10  
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   .   
    Launcher               47   | .   1   2   .   .   4   5   8   10  5   12  
    Special Weapon         7    | .   .   .   .   .   .   .   1   1   5   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        40   | .   .   .   .   .   5   3   5   10  11  6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   10   | .   .   .   .   .   .   .   .   1   6   3   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   2   .   4   1   
Parts Lost                 21   | .   1   1   .   1   .   .   2   .   8   8   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   .   .   2   .   4   4   
  Weapon                   9    | .   1   1   .   1   .   .   .   .   3   3   
  Highest Loss Streak      4    | .   1   1   .   1   .   .   2   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   98  100 100 99  72  79  71  78  86  82  
  Engine                   8    | .   14  14  14  14  9   9   8   9   5   7   
  Treads                   1    | .   9   28  23  .   .   .   .   .   .   .   
  Leg                      16   | .   18  .   4   28  18  18  17  18  15  14  
  Device                   5    | .   13  14  14  3   4   8   5   2   5   12  
  Storage                  8    | .   14  14  14  14  9   9   9   9   7   7   
  Processor                3    | .   .   .   .   .   .   9   9   9   .   .   
  Hackware                 9    | .   .   .   .   .   16  .   1   .   20  20  
  Protection               8    | .   .   .   .   10  5   9   8   14  9   3   
  Energy Gun               1    | .   2   .   .   9   .   .   .   .   5   3   
  Ballistic Gun            5    | .   14  21  14  4   8   1   7   1   2   3   
  Launcher                 3    | .   10  6   14  12  .   8   2   5   2   3   
  Slashing Weapon          2    | .   .   .   .   .   .   6   1   7   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 14  31  31  31  43  48  51  58  108 127 133 
  Greatest Support         60   | 20  40  40  60  60  60  60  60  60  60  60  
  Greatest Overweight (x)  10   | .   .   .   .   .   .   .   10  1   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | .   15  15  25  25  15  15  15  25  25  25  
  Average Capacity         18   | .   9   15  15  15  15  15  15  18  25  25  
  Most Carried             25   | .   9   13  15  15  15  15  15  25  25  24  
  Average Carried          15   | .   7   8   14  14  14  12  13  15  22  17  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  25  25  25  
  Final Carried            25   | 6   7   13  15  15  14  11  15  25  25  17  

 Class Distribution 
--------------------
 30% | Mutant
 18% | Hacker-Skirmisher
 16% | Bothacker-Mutant
 15% | Skirmisher
  9% | Bothacker-Tank
  7% | Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hacker-Skirmisher | -8/Materials
            Mutant | -8/Garrison
        Skirmisher | -8/Materials
            Mutant | -8/Garrison
  Bothacker-Mutant | -7/Factory
    Bothacker-Tank | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Matter Collected           7576 | 200  174  169  50   302  981  193  1489 974  2260 784  
  Remotely                 84   | .    84   .    .    .    .    .    .    .    .    .    
Salvage Created            8659 | .    340  190  .    54   1161 78   2047 864  2992 933  
  Parts                    513  | .    42   19   .    3    66   11   107  63   166  36   
Haulers Intercepted        5    | .    .    .    .    .    .    .    3    .    2    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    1    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Combat Hostiles Destroyed  162  | .   10  11  .   3   24  10  22  23  33  26  
  Melee                    6    | .   .   .   .   .   .   .   2   1   1   2   
  Guns                     95   | .   3   4   .   1   24  1   17  12  20  13  
  AOE                      57   | .   7   7   .   2   .   9   2   10  9   11  
Classes Destroyed          17   | .   6   1   .   1   3   .   3   1   2   .   
  Worker                   24   | .   1   .   .   .   .   .   12  .   11  .   
  Builder                  17   | .   3   1   .   .   .   .   3   .   10  .   
  Tunneler                 4    | .   .   .   .   .   .   .   1   .   3   .   
  Hauler                   6    | .   .   .   .   .   .   .   3   .   3   .   
  Recycler                 13   | .   .   .   .   .   1   .   5   .   7   .   
  Operator                 8    | .   1   .   .   .   3   .   2   .   2   .   
  Watcher                  14   | .   3   .   .   .   2   .   4   .   5   .   
  Swarmer                  54   | .   6   6   .   2   7   9   4   7   .   13  
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   
  Grunt                    69   | .   4   4   .   .   10  .   12  7   21  11  
  Brawler                  4    | .   .   .   .   1   .   .   .   1   2   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   1   
  Sentry                   21   | .   .   .   .   .   6   1   4   5   4   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   6   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   6   9   .   2   4   9   9   5   13  4   
  Combat Bots Only         9    | .   5   8   .   2   4   9   4   5   4   4   
Max Kills in Single Turn   4    | .   2   2   .   1   1   4   3   4   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   1   .   4   1   4   1   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Damage Taken               5688  | .    414  347  .    67   154  60   799  309  2233 1305 
  Core                     806   | .    46   78   .    7    35   9    255  17   231  128  
  Absorbed by Shields      336   | .    .    .    .    .    .    .    .    24   136  176  
  Redirected to Shielding  284   | .    .    .    .    .    .    .    .    51   233  .    
  Regen/Repaired (Parts)   7     | .    .    .    .    .    .    .    7    .    .    .    
Core Remaining (%)         63    | 100  .    .    .    47   .    .    .    42   .    .    
Volleys Fired              387   | .    39   20   .    10   49   4    66   35   112  52   
  Largest                  4     | .    2    2    .    1    1    2    3    2    3    4    
  Hottest                  153   | .    60   50   .    40   60   78   108  75   153  146  
Shots Fired                510   | .    53   37   .    10   49   6    71   40   173  71   
  Gun                      358   | .    34   30   .    6    49   1    52   12   122  52   
  Cannon                   10    | .    .    .    .    .    .    .    .    .    10   .    
  Launcher                 135   | .    19   7    .    4    .    5    18   28   35   19   
  Special                  7     | .    .    .    .    .    .    .    1    .    6    .    
  Kinetic                  293   | .    32   30   .    5    49   1    52   12   73   39   
  Thermal                  30    | .    .    .    .    1    .    .    .    .    29   .    
  Explosive                62    | .    19   7    .    4    .    5    6    5    3    13   
  Electromagnetic          118   | .    2    .    .    .    .    .    12   23   62   19   
  Robot Hit Streak         18    | .    12   9    .    1    17   2    18   16   18   7    
  Robot Miss Streak        7     | .    2    2    .    2    7    1    4    4    5    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           390   | .    29   26   .    2    44   1    66   28   142  52   
  Core Hits                367   | .    29   16   .    6    42   13   61   33   119  48   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    .    2    .    .    .    .    .    1    3    1    
    Burn                   2     | .    .    .    .    .    .    .    .    .    2    .    
    Destroy                2     | .    .    2    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    1    
    Sever                  2     | .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              163   | .    .    .    .    .    3    11   28   46   42   33   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 128   | .    .    .    .    .    3    11   28   43   18   25   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            30    | .    .    .    .    .    .    .    8    .    22   .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    2    .    3    
Damage Inflicted           19632 | .    891  757  .    225  2075 878  3213 1544 7281 2768 
  Guns                     10358 | .    313  231  .    35   2075 23   2160 606  3710 1205 
  Cannons                  142   | .    .    .    .    .    .    .    .    .    142  .    
  Explosions               7328  | .    578  526  .    190  .    855  224  704  2848 1403 
  Melee                    1804  | .    .    .    .    .    .    .    829  234  581  160  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9702  | .    300  231  .    35   2075 23   2160 606  3230 1042 
  Thermal                  1007  | .    64   .    .    74   .    .    .    26   819  24   
  Explosive                4186  | .    514  526  .    116  .    855  .    134  791  1250 
  Electromagnetic          2933  | .    13   .    .    .    .    .    224  544  1860 292  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1804  | .    .    .    .    .    .    .    829  234  581  160  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    10   6    2    2    
  Average Corruption       3     | .    .    .    .    .    .    .    5    5    1    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  193   | .    .    .    .    .    .    .    69   97   14   13   
    Message Errors         42    | .    .    .    .    .    .    .    12   23   4    3    
    Matter Fused           54    | .    .    .    .    .    .    .    21   27   3    3    
    Heat Flow Errors       23    | .    .    .    .    .    .    .    12   9    2    .    
    Energy Discharges      20    | .    .    .    .    .    .    .    8    7    2    3    
    Data Loss (minor)      33    | .    .    .    .    .    .    .    8    22   1    2    
    Data Loss (major)      4     | .    .    .    .    .    .    .    2    2    .    .    
    Misfires               9     | .    .    .    .    .    .    .    2    4    2    1    
    Alerts                 5     | .    .    .    .    .    .    .    1    3    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            618   | .    9    29   .    .    .    155  223  10   154  38   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               338   | .    9    29   .    .    .    155  1    10   96   38   
  Melee                    280   | .    .    .    .    .    .    .    222  .    58   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      586   | .    122  90   .    22   .    .    1    65   157  129  
  Shots                    25    | .    4    3    .    2    .    .    1    3    7    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        337   | .    36   20   .    6    198  38   336  247  337  192  
  Average Temperature      84    | .    17   6    .    6    58   16   82   64   115  45   
  Received Heat Transfer   1710  | .    57   94   .    18   63   .    99   123  805  451  
  Effects                  2     | .    .    .    .    .    .    .    1    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    3    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    3    .    
  Parts Fried              13    | .    .    .    .    .    .    .    1    1    11   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    1    1    .    
  Heat Transferred         1403  | .    100  .    .    100  .    .    .    50   1103 50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    1    .    .    .    .    .    1    2    4    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Peak Influence             868  | .   345 367 .   268 445 684 610 658 868 772 
  Initial                  345  | .   .   16  .   .   26  289 333 81  345 222 
  Average                  294  | .   95  185 .   190 86  575 347 389 369 419 
Maximum Alert Level        3    | .   1   1   .   1   2   2   2   2   3   3   
  Low Security (%)         35   | .   82  63  .   20  77  .   18  11  33  5   
  Level 1                  36   | .   17  36  .   79  21  25  38  49  35  44  
  Level 2                  24   | .   .   .   .   .   1   74  42  38  16  45  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   14  4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   2   .   .   1   7   .   7   .   21  .   
  Investigation            14   | .   2   .   .   1   3   .   3   .   5   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   6   .   
  Reinforcement            10   | .   .   .   .   .   2   .   4   .   4   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 7    | .   .   .   .   .   2   .   .   .   5   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   3   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Distress Signals           15   | .   .   .   .   .   2   1   7   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   18  12  .   5   31  9   37  19  56  34  
  Peak Tracking Total      8    | .   4   3   .   2   4   8   5   6   7   5   
  Tactical Retreats        11   | .   1   1   .   .   .   .   5   .   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Traps Triggered            22   | .   2   .   .   .   2   1   1   4   5   7   
  Indirectly               6    | .   .   .   .   .   .   .   .   3   2   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Disabled          46   | .   2   .   .   2   1   .   4   6   26  5   
  Max in Single Turn       4    | .   1   .   .   2   1   .   2   1   4   1   
  Garrison Relay           8    | .   .   .   .   .   .   .   .   4   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Accessed          52   | .   7   .   1   1   10  .   14  .   19  .   
  Terminals                32   | .   7   .   .   .   6   .   9   .   10  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   1   .   1   .   2   .   
  Recycling Units          2    | .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   1   .   2   .   2   .   
  Garrison Access          5    | .   .   .   .   .   1   .   1   .   3   .   
Total Hacks                182  | .   23  .   1   1   24  .   61  .   72  .   
  Successful               114  | .   12  .   1   1   18  .   40  .   42  .   
  Failed                   68   | .   11  .   .   .   6   .   21  .   30  .   
    Catastrophic           10   | .   2   .   .   .   .   .   3   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   128  | .   21  .   1   .   21  .   34  .   51  .   
  Terminals                109  | .   23  .   .   .   16  .   34  .   36  .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   .   
  Repair Stations          7    | .   .   .   .   .   1   .   2   .   4   .   
  Recycling Units          4    | .   .   .   .   .   2   .   2   .   .   .   
  Scanalyzers              34   | .   .   .   .   .   2   .   19  .   13  .   
  Garrison Access          20   | .   .   .   .   .   3   .   4   .   13  .   
Terminal Hacks             30   | .   6   .   1   1   2   .   9   .   11  .   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           6    | .   1   .   .   .   2   .   1   .   2   .   
  Unreport Threat          14   | .   4   .   .   .   .   .   5   .   5   .   
  Zone Layout              3    | .   .   .   .   .   .   .   1   .   2   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 31   | .   .   .   .   .   2   .   18  .   11  .   
  Insert Component         16   | .   .   .   .   .   1   .   9   .   6   .   
  Analyze                  15   | .   .   .   .   .   1   .   9   .   5   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   2   .   4   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   3   .   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         44   | .   6   .   .   .   13  .   9   .   16  .   
  Terminals                28   | .   6   .   .   .   9   .   6   .   7   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   2   .   
    Assimilate             4    | .   1   .   .   .   2   .   1   .   .   .   
    Botnet                 18   | .   4   .   .   .   6   .   4   .   4   .   
    Operators              4    | .   1   .   .   .   1   .   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   2   .   
    Mechanics              3    | .   .   .   .   .   1   .   .   .   2   .   
  Recycling Units          3    | .   .   .   .   .   2   .   1   .   .   .   
    Monitor                1    | .   .   .   .   .   1   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   1   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   1   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   5   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              3    | .   .   .   .   .   1   .   1   .   1   .   
    Intercept              1    | .   .   .   .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   1   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         41   | .   7   .   .   .   6   .   13  .   15  .   
  Full Trace Events        4    | .   1   .   .   .   .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   1   .   9   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   .   .   1   .   8   .   5   .   
  Part Schematics Acquired 13   | .   .   .   .   .   1   .   8   .   4   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              24   | .   .   .   .   .   .   .   .   2   17  5   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   11  .   
  Combat                   13   | .   .   .   .   .   .   .   .   2   6   5   
Robot Hacks Applied        32   | .   .   .   .   .   .   .   .   2   25  5   
  no_distress              5    | .   .   .   .   .   .   .   .   .   5   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   
  ignore_repairs           5    | .   .   .   .   .   .   .   .   .   5   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   2   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   1   .   1   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   2   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   3   .   
  formatsys_high           9    | .   .   .   .   .   .   .   .   1   4   4   
Relay Couplers Released    39   | .   .   .   .   .   .   .   .   14  8   17  
  Ejected                  4    | .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      31   | .   .   .   .   .   .   .   .   14  .   17  
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   
  Attached                 14   | .   .   .   .   .   .   .   .   1   8   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   1   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Total Allies               25   | .    .    .    .    4    1    .    4    1    11   4    
  Largest Group            3    | .    .    .    .    3    3    1    3    3    3    2    
  Highest-Rated Group      90   | .    .    .    .    63   63   16   90   42   64   64   
  Highest-Rated Ally       90   | .    .    .    .    31   31   16   90   16   32   32   
Total Orders               34   | .    .    .    .    .    3    .    .    18   13   .    
  STAY                     16   | .    .    .    .    .    3    .    .    9    4    .    
  FOLLOW                   11   | .    .    .    .    .    .    .    .    9    2    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    1    .    
  PICKUP                   5    | .    .    .    .    .    .    .    .    .    5    .    
  COLLECT                  1    | .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               112  | .    .    .    .    20   4    6    23   11   39   9    
  Total Damage             2461 | .    .    .    .    225  33   94   602  155  1086 266  
  Kills                    18   | .    .    .    .    2    .    2    6    1    7    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              3    | .    .    .    .    .    1    .    .    1    .    1    
Field Lobotomies           1    | .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Robot Analysis Total       2    | .   .   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Turns Passed               19742 | .    674  548  346  424  4465 404  3299 4025 4097 1460 
Spaces Moved               10882 | 1    411  295  276  429  1958 371  1941 2736 1842 622  
  Core                     1     | .    .    .    .    .    .    .    1    .    .    .    
  Treads                   602   | .    130  295  177  .    .    .    .    .    .    .    
  Legs                     10279 | 1    281  .    99   429  1958 371  1940 2736 1842 622  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45    | 120  120  160  45   90   90   90   45   90   170  170  
  Average Speed            119   | 120  132  160  119  90   90   90   90   110  174  190  
  Slowest Speed            550   | 120  160  160  160  90   90   90   550  170  250  330  
  Overloaded Moves         105   | .    .    .    92   .    .    .    13   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       62    | 1    81   38   70   91   75   39   74   99   35   81   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 143   | .    .    .    .    .    2    7    88   19   8    19   
Terrain Destroyed          804   | .    108  55   .    52   55   30   165  50   160  129  
  Melee                    31    | .    .    .    .    .    2    7    6    6    8    2    
  Projectile               129   | .    .    .    .    .    53   .    55   .    18   3    
  AOE                      644   | .    108  55   .    52   .    23   104  44   134  124  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Total                      17250 | .    488  334  292  458  4668 422  3441 3689 2624 834  
  Wait                     5049  | .    18   8    .    .    2576 .    1301 731  392  23   
  Move                     10869 | .    410  294  275  428  1957 369  1939 2734 1841 622  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | .    7    6    6    5    27   2    20   41   36   3    
  Fast Attach              58    | .    1    .    .    3    2    3    14   2    26   7    
  Attach                   174   | .    3    1    .    .    18   10   21   31   58   32   
  Detach                   123   | .    .    .    .    .    4    10   17   29   38   25   
  Swap                     63    | .    3    5    4    4    6    1    8    7    20   5    
  Drop                     175   | .    7    .    7    8    27   7    27   33   54   5    
  Fire                     387   | .    39   20   .    10   49   4    66   35   112  52   
  Melee                    155   | .    .    .    .    .    2    11   27   43   42   30   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    5    1    3    5    30   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: [*Fac x2] / [*Sto] / [*Low] / Gar / Gar / Gar)
-7/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
    59 | -10/Materials | Discovered new exit (range 5)
   277 | -10/Materials | Identified exit to Mines
   317 | -10/Materials | Build established: Mutant
   433 | -10/Materials | Discovered new exit (range 12)
   526 | -10/Materials | Discovered new exit (range 8)
   675 | -10/Materials | Entered Mines
   792 | -10/Mines     | Excavation squad dispatched
   792 | -10/Mines     | A large section of the Mines collapsed
   794 | -10/Mines     | Learned location of 1 exit from Materials
   894 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   894 | -10/Mines     | Discovered new exit (range 5)
   899 | -10/Mines     | Destroyed 8 combat bots
   950 | -10/Mines     | Discovered new exit (range 7)
  1223 | -10/Mines     | Entered Exiles
  1262 | -10/Exiles    | Met 8R-AWN
  1289 | -10/Exiles    | Met EX-HEX
  1384 | -10/Exiles    | Met EX-DEC
  1437 | -10/Exiles    | Met EX-BIN
  1459 | -10/Exiles    | Aligned with FarCom system
  1461 | -10/Exiles    | Given EX-Vault access code
  1499 | -10/Exiles    | Opened EX-Vault
  1509 | -10/Exiles    | Found Potential Leg
  1511 | -10/Exiles    | Found Potential Leg
  1522 | -10/Exiles    | Found XL Autogun Array
  1527 | -10/Exiles    | Found Field Lobotomy Kit
  1537 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1565 | -10/Exiles    | Discovered new exit (range 14)
  1569 | -10/Exiles    | Stole three prototypes: Potential Leg, XL Autogun Array, Field Lobotomy Kit
  1569 | -10/Exiles    | Entered Mines
  1570 | -9/Mines      | Learned Materials emergency access door positions
  1570 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1612 | -9/Mines      | Found a hidden stash of uninstalled traps
  1624 | -9/Mines      | Core integrity fell below 50%
  1686 | -9/Mines      | Learned location of Storage (-7)
  1734 | -9/Mines      | Discovered new exit (range 14)
  1747 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  1848 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1923 | -9/Mines      | Discovered new exit (range 6)
  1933 | -9/Mines      | Met a Derelict shopkeep closing up shop
  1993 | -9/Mines      | Entered Materials
  1993 | -8/Materials  | Accompanied by 3 allies
  1993 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  1994 | -8/Materials  | Identified exit to Factory
  2240 | -8/Materials  | Build established: Skirmisher
  2839 | -8/Materials  | Build established: Hacker-Skirmisher
  3213 | -8/Materials  | Discovered exit to Factory (range 10)
  5373 | -8/Materials  | Discovered exit to Factory (range 15)
  6347 | -8/Materials  | Garrison activated, responded to threat
  6426 | -8/Materials  | Identified exit to Garrison
  6458 | -8/Materials  | Entered Garrison
  6458 | -8/Garrison   | Accompanied by 1 ally
  6589 | -8/Garrison   | Triggered checkpoint
  6620 | -8/Garrison   | Destroyed 9 combat bots
  6712 | -8/Garrison   | Discovered new exit (range 10)
  6725 | -8/Garrison   | Installed Relay Interface Framework
  6796 | -8/Garrison   | Build established: Mutant
  6862 | -8/Garrison   | Entered Materials
  6862 | -8/Materials  | Accompanied by 1 ally
  7529 | -8/Materials  | Crushed by falling debris
  7530 | -8/Materials  | Core integrity fell below 50%
  7530 | -8/Materials  | System corruption reached 10%
  7534 | -8/Materials  | Assimilated H-61 Shepherd with FLK Orb
  7972 | -8/Materials  | Discovered exit to Factory (range 15)
  8172 | -8/Materials  | Build established: Skirmisher
  8944 | -8/Materials  | Discovered exit to Factory (range 11)
  9580 | -8/Materials  | Repaired Shock Absorption System?
  9655 | -8/Materials  | Identified exit to Garrison
  9956 | -8/Materials  | Build established: Tank
 10161 | -8/Materials  | Entered Garrison
 10161 | -8/Garrison   | Accompanied by 3 allies
 10166 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 10361 | -8/Garrison   | Garrison Relay disabled
 10552 | -8/Garrison   | Triggered checkpoint
 10562 | -8/Garrison   | Triggered checkpoint
 10567 | -8/Garrison   | Build established: Mutant
 10944 | -8/Garrison   | Discovered exit to Factory (range 5)
 11282 | -8/Garrison   | Triggered checkpoint
 11390 | -8/Garrison   | Triggered checkpoint
 11404 | -8/Garrison   | Discovered exit to Factory (range 12)
 11448 | -8/Garrison   | Garrison Relay disabled
 12051 | -8/Garrison   | Triggered checkpoint
 12620 | -8/Garrison   | Triggered checkpoint
 12820 | -8/Garrison   | Triggered checkpoint
 12853 | -8/Garrison   | Garrison Relay disabled
 13289 | -8/Garrison   | Discovered exit to Factory (range 14)
 13738 | -8/Garrison   | Triggered checkpoint
 13771 | -8/Garrison   | Garrison Relay disabled
 14186 | -8/Garrison   | Entered Factory
 14186 | -7/Factory    | Accompanied by 1 ally
 14186 | -7/Factory    | Evolved 2 slots: Utility x2
 14188 | -7/Factory    | FarCom data flow suspended
 14665 | -7/Factory    | Discovered new exit (range 6)
 14855 | -7/Factory    | Discovered new exit (range 15)
 14856 | -7/Factory    | Build established: Bothacker-Mutant
 15009 | -7/Factory    | Identified exit to Garrison
 15101 | -7/Factory    | Garrison activated, responded to threat
 15798 | -7/Factory    | Identified exit to Garrison
 16186 | -7/Factory    | First assault squad dispatched
 17213 | -7/Factory    | Discovered new exit (range 9)
 18014 | -7/Factory    | Discovered new exit (range 15)
 18070 | -7/Factory    | Identified exit to Garrison
 18122 | -7/Factory    | Garrison activated, responded to threat
 18122 | -7/Factory    | P-60 Hacker assimilated allied Technician 3a
 18283 | -7/Factory    | Entered Garrison
 18283 | -7/Garrison   | Accompanied by 2 allies
 18400 | -7/Garrison   | Triggered checkpoint
 18423 | -7/Garrison   | Garrison Relay disabled
 18505 | -7/Garrison   | Build established: Bothacker-Tank
 18548 | -7/Garrison   | Triggered checkpoint
 18558 | -7/Garrison   | Triggered checkpoint
 18624 | -7/Garrison   | Lost 4 parts (3u1w)
 18750 | -7/Garrison   | Triggered checkpoint
 18872 | -7/Garrison   | Triggered checkpoint
 18956 | -7/Garrison   | Garrison Relay disabled
 19008 | -7/Garrison   | Discovered new exit (range 15)
 19235 | -7/Garrison   | Discovered new exit (range 10)
 19344 | -7/Garrison   | Triggered checkpoint
 19369 | -7/Garrison   | Garrison Relay disabled
 19469 | -7/Garrison   | Triggered checkpoint
 19602 | -7/Garrison   | Discovered new exit (range 8)
 19662 | -7/Garrison   | Triggered checkpoint
 19674 | -7/Garrison   | Core integrity fell below 50%
 19720 | -7/Garrison   | Garrison Relay disabled
 19743 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
19680_ G-47 Trooper destroyed.
19685_ Acquired XL Autogun Subcomponent. <x2>
19692_ G-47 Trooper destroyed.
19693_ Acquired 46 matter.
19696_ Acquired 50 matter.
19716_ Triggered Stasis Trap.
19716_ A bubble of rippling energy engulfs the area.
19716_ Field strength at 85.
19719_ Field strength at 70.
19720_ Garrison Relay disabled.
19720_ Relay Coupler [Hunter] tumbles out of relay unit.
19720_ Relay Coupler [Swarmer] tumbles out of relay unit.
19720_ Relay Coupler [Grunt] tumbles out of relay unit.
19721_ Field strength at 55.
19722_ Field strength at 40.
19723_ Field strength at 25.
19724_ Field strength at 10.
19725_ Stasis field depleted.
19738_ EM Disruption Field destroyed.
19742_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|   ??????????########### ############  ###????#  ## |
|   ???????????????????## ##???????# #  ###???##  ## |
|   ???????????????????#   #???????##     #####      |
|   ???????????????????#! !#???????#                 |
|   ???????????????????#! !#???????##                |
|   ???????????????????#####???????#       ####   ## |
|   ???????????????????????????????#### #   ###   ## |
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|   ??????????????????????????????????##   %#     ^  |
|   ???????????????????????????????????##   #      ^ |
|   ????????????????????????????????????#####     ^^ |
|   ????????????????????????????????????????###   ## |
|   ????????????????????????????????###########   ## |
|   ????????????????????????????????#                |
|   ????????????????????????????????#                |
|   ????????????????????????????????#  ########      |
|   ????????????????????????????????#  #??????##  ## |
|   ????????????????????????????????#  #???????#  ## |
|   ??????????????????????###########  #???????#  ## |
|   ??????????????????????#! =*!       #???????#  #? |
|   ????????????????????###*#########  #???????#  #? |
|   ????????????????????# %*#???????#  #???????#  #? |
|   ????????????????????# =[+???????#  #########  #? |
|   ????????????????????#   #???????#             #? |
|   ????????????????????### #???????#             #? |
|   ??????????????????????#@#???????#  ############? |
|   ??????????????????????# #???????#  #???????????? |
|   ??????????????????????# ######??#  #???????????? |
|   ??????????????????????#^     #??#  #???????????? |
|   ??????????????????????###!!!##??#  #???????????? |
|   ?????????????????????????" ""#??#  #???????????? |
|   ??????????????????????????####??#  #???????????? |
|   ????????????????????????????????#  #???????????? |
|   ????????????????????????????????#  #???????????? |
|   ????????????????????????????????#  #???????????? |
|   ????????????????????????#########  #???????????? |
|   ???????????????????????#           #???????????? |
|   ???????????????????????#           #???????????? |
|   ???????????????????????# < #########???????????? |
|   ???????????????????????#???????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             600
Resistance: EX             25
Resistance: EM             25
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                66
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          30
Relay Coupler Types        3
Relay Coupler Value        64

 Item Schematics 
-----------------
            Hacking Suite | -8/Materials | Scanalyzed
           Graphene Brace | -8/Materials | Scanalyzed
             Recalibrator | -8/Materials | Scanalyzed
       Hvy. Armor Plating | -8/Materials | Scanalyzed
  Shock Absorption System | -8/Materials | Scanalyzed
            Imp. Datajack | -8/Materials | Scanalyzed
        Huge Storage Unit | -8/Materials | Scanalyzed
          Cld. Ion Engine | -8/Materials | Scanalyzed
            System Shield | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Materials | Extracted
      Shock Bomb Launcher | -7/Factory   | Scanalyzed
           Microactuators | -7/Factory   | Scanalyzed
      Adv. Assault Cannon | -7/Factory   | Scanalyzed
    Rnf. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              StormThiefSuite
  Manual?         0
Play Time         06:16:00
  Cumulative      102.1 hours
  Start           2022.05.28 @ 01:55:11
  End             2022.05.29 @ 01:36:02
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           63
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f85cb88-da77-445a-a3b3-d14cb0fa1b10