Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.12 @ 16:00:28

Player: Hilbert

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (30)      150
Value Destroyed (805)      805
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 5175

 Bonus
-------
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/1000
Matter                     186/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
                    (None)
>               --- WEAPON (2) -------
                Chainsword
>               --- INVENTORY (4) ----
                VTOL Module
  Faulty Cooled VTOL Module
       Improved Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Aerolev Unit
      Improved Gravmag System
               Gravmag Array
>              --- UTILITY ----------
      Advanced Power Amplifier
      Improved Cooling System
        Medium Storage Unit
        Medium Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
  Experimental Targeting Computer
>              --- WEAPON -----------
               Chainsword
>              --- INVENTORY --------
      Improved Treads
               Aerolev Unit
               VTOL Module
      Improved Flight Unit
        Cooled VTOL Module
      Improved Light Armor Plating
               Assault Rifle
               Rocket Launcher
               Chainsword
[Rating: 57]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  7    | .   .   .   1   2   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             52   | 2   3   2   10  12  9   2   9   3   
  Power                    6    | .   .   .   1   1   1   .   3   .   
    Engine                 3    | .   .   .   1   .   .   .   2   .   
    Core                   3    | .   .   .   .   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   .   7   4   5   .   4   .   
    Treads                 10   | 1   1   .   4   3   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 1   1   .   3   .   .   .   .   .   
    Hover                  7    | .   .   .   .   1   4   .   2   .   
    Flight                 2    | .   .   .   .   .   1   .   1   .   
  Utility                  13   | .   1   1   1   3   2   2   2   1   
    Device                 4    | .   .   .   .   1   .   .   2   1   
    Storage                3    | .   1   1   .   1   .   .   .   .   
    Processor              4    | .   .   .   1   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   1   1   4   1   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   1   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   1   1   .   
Parts Lost                 22   | .   .   .   3   2   1   2   10  4   
  Power                    5    | .   .   .   .   1   .   1   3   .   
  Propulsion               9    | .   .   .   1   1   1   .   4   2   
  Utility                  4    | .   .   .   .   .   .   .   3   1   
  Weapon                   4    | .   .   .   2   .   .   1   .   1   
  Highest Loss Streak      6    | .   .   .   1   1   1   2   6   4   
Average Slot Usage (%)     93   | .   97  100 99  98  100 92  75  20  
  Engine                   7    | .   14  14  11  1   .   .   1   .   
  Core                     3    | .   .   .   .   6   15  12  5   .   
  Treads                   14   | .   14  14  19  26  .   .   3   .   
  Wheel                    8    | .   13  14  13  .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   29  20  13  1   
  Device                   1    | .   .   .   .   9   .   .   5   1   
  Storage                  20   | .   25  28  22  18  15  13  11  3   
  Processor                8    | .   .   .   11  9   19  21  23  7   
  Protection               2    | .   .   .   .   9   2   4   2   .   
  Ballistic Gun            13   | .   28  19  11  12  7   5   .   .   
  Ballistic Cannon         4    | .   .   8   10  .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   5   6   6   5   2   
Naked Turns                41   | .   .   .   .   .   .   .   .   41  
Heaviest Build             53   | 11  43  48  48  53  33  32  33  21  
  Greatest Support         65   | 20  16  16  60  65  44  33  53  28  
  Greatest Overweight (x)  17   | .   2   2   15  17  .   .   1   5   
  Average Overweight (x)   .    | .   1   2   2   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   14  16  16  16  12  12  12  12  
  Average Capacity         13   | 6   12  15  16  14  12  12  12  6   
  Most Carried             16   | 6   11  14  16  16  12  12  11  9   
  Average Carried          11   | 6   6   11  12  13  11  11  8   5   
  Final Capacity           16   | 6   14  16  16  12  12  12  12  4   
  Final Carried            13   | 6   11  12  13  12  11  11  9   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Extension

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Matter Collected           1025 | 256 42  20  454 160 93  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            834  | 83  37  .   416 185 113 .   .   .   
  Parts                    55   | 1   3   .   30  10  11  .   .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Combat Hostiles Destroyed  23   | .   1   .   15  4   3   .   .   .   
  Melee                    3    | .   .   .   .   .   3   .   .   .   
  Guns                     8    | .   1   .   6   1   .   .   .   .   
  Cannons                  9    | .   .   .   9   .   .   .   .   .   
  AOE                      3    | .   .   .   .   3   .   .   .   .   
Classes Destroyed          9    | 1   1   .   3   3   1   .   .   .   
  Worker                   4    | .   .   .   3   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  8    | .   .   .   7   .   1   .   .   .   
  Grunt                    8    | .   1   .   4   2   1   .   .   .   
  Sentry                   4    | .   .   .   4   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 1   1   .   6   5   2   .   .   .   
  Combat Bots Only         4    | .   1   .   4   3   2   .   .   .   
Max Kills in Single Turn   3    | 1   1   .   2   3   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Ext  
Damage Taken               4118 | .    20   .    759  667  324  73   1533 742  
  Core                     1237 | .    .    .    112  21   72   19   423  590  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    100  72   96   89   97   .    .    
Volleys Fired              77   | 6    2    .    47   20   .    .    .    2    
  Largest                  2    | 2    2    .    2    2    .    .    .    1    
  Hottest                  59   | 40   40   .    59   53   .    .    .    20   
Shots Fired                149  | 12   4    .    91   40   .    .    .    2    
  Gun                      98   | 12   4    .    46   36   .    .    .    .    
  Cannon                   45   | .    .    .    45   .    .    .    .    .    
  Launcher                 4    | .    .    .    .    4    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    2    
  Kinetic                  143  | 12   4    .    91   36   .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    2    
  Explosive                4    | .    .    .    .    4    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 7    5    .    8    11   .    .    .    .    
  Robot Miss Streak        7    | 3    .    .    7    7    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           101  | 8    4    .    58   23   6    1    .    1    
  Core Hits                50   | 2    2    .    21   21   3    .    .    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              29   | .    .    .    .    1    14   3    9    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    1    14   3    9    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2252 | 130  55   .    975  813  201  37   .    41   
  Guns                     818  | 130  55   .    408  225  .    .    .    .    
  Cannons                  559  | .    .    .    559  .    .    .    .    .    
  Explosions               588  | .    .    .    .    588  .    .    .    .    
  Melee                    279  | .    .    .    .    .    201  37   .    41   
  Ramming                  8    | .    .    .    8    .    .    .    .    .    
  Kinetic                  1377 | 130  55   .    967  225  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                588  | .    .    .    .    588  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 279  | .    .    .    .    .    201  37   .    41   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    1    .    3    3    
  Average Corruption       2    | .    .    .    .    .    1    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    .    2    8    13   .    .    .    
  Projectiles              2    | .    .    .    2    .    .    .    .    .    
  Explosions               8    | .    .    .    .    8    .    .    .    .    
  Melee                    13   | .    .    .    .    .    13   .    .    .    
Knockbacks                 3    | .    .    .    3    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    4    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        226  | .    .    .    5    .    14   .    .    226  
  Average Temperature      29   | .    .    .    2    .    5    .    .    117  
  Received Heat Transfer   720  | .    12   .    141  90   69   18   300  90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Peak Influence             360  | 5   52  35  360 314 335 195 285 189 
  Initial                  163  | .   3   19  13  152 70  163 93  139 
  Average                  119  | 2   25  24  139 228 202 175 135 156 
Maximum Alert Level        1    | .   .   .   1   1   1   .   1   .   
  Low Security (%)         75   | 100 100 100 62  39  52  100 74  100 
  Level 1                  24   | .   .   .   37  60  47  .   25  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   4   1   2   .   1   1   
  Investigation            5    | .   .   .   2   .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Distress Signals           5    | .   1   .   2   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              78   | .   3   1   20  12  8   2   21  11  
  Peak Tracking Total      13   | .   1   2   4   4   3   2   13  7   
  Tactical Retreats        9    | .   .   .   .   .   2   .   5   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Traps Triggered            7    | .   .   .   2   .   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   2   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Machines Accessed          20   | .   3   .   5   1   5   1   2   3   
  Terminals                17   | .   3   .   4   1   3   1   2   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   9   .   11  2   11  1   4   7   
  Successful               25   | .   4   .   7   2   8   .   1   3   
  Failed                   20   | .   5   .   4   .   3   1   3   4   
    Catastrophic           2    | .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   10  .   9   1   9   1   1   4   
  Terminals                42   | .   9   .   10  2   9   1   4   7   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   3   1   3   .   1   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   4   1   5   .   .   2   
  Terminals                11   | .   2   .   3   1   3   .   .   2   
    Botnet                 11   | .   2   .   3   1   3   .   .   2   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   
    Tunnel                 2    | .   .   .   1   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   2   1   4   1   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Total Allies               4    | .   .   3   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   1   .   .   .   .   1   
  Highest-Rated Group      40   | .   .   40  16  .   .   .   .   20  
  Highest-Rated Ally       20   | .   .   16  16  .   .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   14  6   .   .   .   .   2   
  Total Damage             276  | .   .   163 76  .   .   .   .   37  
  Kills                    3    | .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------------              Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Turns Passed               3058 | 57  241 776 771 478 264 95  222 154 
Spaces Moved               2648 | 23  186 627 385 225 504 194 287 217 
  Core                     148  | .   .   .   1   3   .   .   .   144 
  Treads                   326  | 22  .   .   82  222 .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   1116 | 1   186 627 302 .   .   .   .   .   
  Hover                    1058 | .   .   .   .   .   504 194 287 73  
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            38   | 100 100 120 100 152 38  42  45  50  
  Average Speed            92   | 157 116 120 127 166 38  42  64  55  
  Slowest Speed            900  | 160 120 120 800 900 42  42  126 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 2   42  96  43  24  24  6   12  33  
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   .   1   .   1   .   .   .   
  Known Exits Taken        5    | .   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   
Spaces Dug                 18   | .   .   .   .   1   6   2   9   .   
Terrain Destroyed          47   | .   .   .   2   28  6   2   9   .   
  Melee                    18   | .   .   .   .   1   6   2   9   .   
  Projectile               2    | .   .   .   2   .   .   .   .   .   
  AOE                      27   | .   .   .   .   27  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Ext 
Total                      3049 | 30  206 651 567 293 551 201 308 242 
  Wait                     192  | .   7   17  116 13  20  2   .   17  
  Move                     2640 | 22  185 626 384 224 503 193 286 217 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  36   | .   7   3   6   14  4   1   1   .   
  Fast Attach              11   | .   1   .   3   .   .   1   4   2   
  Attach                   18   | .   .   .   4   4   4   1   4   1   
  Detach                   2    | .   .   .   .   .   .   .   2   .   
  Swap                     23   | 2   2   2   3   8   5   .   1   .   
  Drop                     20   | .   2   3   3   9   1   .   1   1   
  Fire                     77   | 6   2   .   47  20  .   .   .   2   
  Melee                    29   | .   .   .   .   1   14  3   9   2   
  Ram                      1    | .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   58 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 8)
  299 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  320 | -10/Mines     | Learned Materials security intel
  421 | -10/Mines     | Discovered new exit (range 8)
  489 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  593 | -10/Mines     | Found a hidden stash of uninstalled traps
  619 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  711 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  859 | -10/Mines     | Discovered new exit (range 9)
 1075 | -10/Mines     | Entered Materials
 1075 | -9/Materials  | Accompanied by 1 ally
 1075 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1454 | -9/Materials  | Discovered new exit (range 16)
 1514 | -9/Materials  | Discovered new exit (range 12)
 1517 | -9/Materials  | Identified exit to Mines
 1812 | -9/Materials  | Discovered new exit (range 10)
 1843 | -9/Materials  | Identified exit to Materials
 1846 | -9/Materials  | Entered another Materials area
 1846 | -8/Materials  | Evolved 2 slots: Utility x2
 1847 | -8/Materials  | Identified exit to Storage
 2294 | -8/Materials  | Discovered new exit (range 13)
 2323 | -8/Materials  | Identified exit to Factory
 2324 | -8/Materials  | Entered Factory
 2324 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2563 | -7/Factory    | Identified exit to Lower Caves
 2584 | -7/Factory    | Discovered new exit (range 11)
 2588 | -7/Factory    | Identified exit to Factory
 2588 | -7/Factory    | Entered another Factory area
 2588 | -6/Factory    | Evolved 2 slots: Utility x2
 2655 | -6/Factory    | Found Prototype Processor
 2655 | -6/Factory    | Identified Exp. Targeting Computer
 2658 | -6/Factory    | Discovered new exit (range 12)
 2680 | -6/Factory    | Identified exit to Factory
 2683 | -6/Factory    | Entered another Factory area
 2683 | -5/Factory    | Evolved 2 slots: Utility x2
 2816 | -5/Factory    | Lost 4 parts (2p1n1u)
 2899 | -5/Factory    | Lost 6 parts (1p3n2u)
 2903 | -5/Factory    | Discovered new exit (range 6)
 2905 | -5/Factory    | Identified exit to Extension
 2905 | -5/Factory    | Entered Extension
 2954 | -5/Extension  | Core integrity fell below 50%
 2957 | -5/Extension  | Released all parts (6)
 2972 | -5/Extension  | Core integrity fell below 20%
 2984 | -5/Extension  | Lost 4 parts (2n1u1w)
 2985 | -5/Extension  | Rescued a captive Derelict
 3059 | -5/Extension  | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
  Awaiting botnet instructions.
02985_ Connecting with Door Terminal...
>>Open
Sealed Heavy Doors opened.
02991_ Triggered Alarm Trap.
02991_ An alarm sounds.
02991_ ALERT: Alarm triggered, dispatching investigation squad.
02997_ Acquired Imp. Plasma Cutter.
03005_ System corrupted: Imp. Plasma Cutter targeting data glitched.
03034_ U-05 Engineer lays Concrete. <x2>
03036_ Dropped Imp. Plasma Cutter.
03038_ Slug penetrates Wall.
03040_ U-05 Engineer lays Concrete.
03040_ Penetrated by Slug.
03041_ Slug penetrates Recycling Unit.
03043_ U-05 Engineer lays Concrete. <x2>
03043_ Slug penetrates 1H-VHY(b). <x5>
03049_ 1H-VHY(b) suffers critical hit.
03049_ 1H-VHY(b) destroyed.
03053_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????###????????#########?????????????????????????? |
| ????# #????????#       #?????????????????????????? |
| ???## #????????#       #?????????????????????????? |
| ???#T #????????#       #?????????????????????????? |
| ??### ##########       #?????????????????????????? |
| ###                  | ##????????????????????????? |
|                        "#????????????????????????? |
| ###       !!           #####?????????????????????? |
| ??#       !                #?????????????????????? |
| ??#                 u    @ #?????????????????????? |
| ??#                    ###Y#?????????????????????? |
| ??########  """        #?#w#?????????????????????? |
| ?????????#  "Y         #?# #?????????????????????? |
| ?????????#  """        #?# #?????????????????????? |
| #####????#     %       #?# #?????????????????????? |
|                        #?# #?????????????????????? |
| #####??########        #?# #?????????????????????? |
| ??????????????##########?# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
Power Amplification        30
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              BombPropulsionSabre
  Manual?         0
Play Time         00:50:28
  Cumulative      37.4 hours
  Start           2021.02.12 @ 15:07:18
  End             2021.02.12 @ 16:00:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a4c02f4-5534-4bd2-8c50-b5b3893e6ea8