Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.12 @ 16:00:28 Player: Hilbert Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (805) 805 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5175 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1000 Matter 186/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- VTOL Module Faulty Cooled VTOL Module Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aerolev Unit Improved Gravmag System Gravmag Array > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Medium Storage Unit Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Improved Treads Aerolev Unit VTOL Module Improved Flight Unit Cooled VTOL Module Improved Light Armor Plating Assault Rifle Rocket Launcher Chainsword [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . Utility 7 | . . . 1 2 . 2 2 . Weapon . | . . . . . . . . . Parts Attached 52 | 2 3 2 10 12 9 2 9 3 Power 6 | . . . 1 1 1 . 3 . Engine 3 | . . . 1 . . . 2 . Core 3 | . . . . 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 2 . 7 4 5 . 4 . Treads 10 | 1 1 . 4 3 . . 1 . Leg . | . . . . . . . . . Wheel 5 | 1 1 . 3 . . . . . Hover 7 | . . . . 1 4 . 2 . Flight 2 | . . . . . 1 . 1 . Utility 13 | . 1 1 1 3 2 2 2 1 Device 4 | . . . . 1 . . 2 1 Storage 3 | . 1 1 . 1 . . . . Processor 4 | . . . 1 . 2 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 9 | . . 1 1 4 1 . . 2 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . 1 2 . . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 . Parts Lost 22 | . . . 3 2 1 2 10 4 Power 5 | . . . . 1 . 1 3 . Propulsion 9 | . . . 1 1 1 . 4 2 Utility 4 | . . . . . . . 3 1 Weapon 4 | . . . 2 . . 1 . 1 Highest Loss Streak 6 | . . . 1 1 1 2 6 4 Average Slot Usage (%) 93 | . 97 100 99 98 100 92 75 20 Engine 7 | . 14 14 11 1 . . 1 . Core 3 | . . . . 6 15 12 5 . Treads 14 | . 14 14 19 26 . . 3 . Wheel 8 | . 13 14 13 . . . . . Hover 4 | . . . . . 29 20 13 1 Device 1 | . . . . 9 . . 5 1 Storage 20 | . 25 28 22 18 15 13 11 3 Processor 8 | . . . 11 9 19 21 23 7 Protection 2 | . . . . 9 2 4 2 . Ballistic Gun 13 | . 28 19 11 12 7 5 . . Ballistic Cannon 4 | . . 8 10 . . . . . Slashing Weapon 2 | . . . . 5 6 6 5 2 Naked Turns 41 | . . . . . . . . 41 Heaviest Build 53 | 11 43 48 48 53 33 32 33 21 Greatest Support 65 | 20 16 16 60 65 44 33 53 28 Greatest Overweight (x) 17 | . 2 2 15 17 . . 1 5 Average Overweight (x) . | . 1 2 2 . . . . . Largest Inventory Capacity 16 | 6 14 16 16 16 12 12 12 12 Average Capacity 13 | 6 12 15 16 14 12 12 12 6 Most Carried 16 | 6 11 14 16 16 12 12 11 9 Average Carried 11 | 6 6 11 12 13 11 11 8 5 Final Capacity 16 | 6 14 16 16 12 12 12 12 4 Final Carried 13 | 6 11 12 13 12 11 11 9 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Matter Collected 1025 | 256 42 20 454 160 93 . . . Remotely . | . . . . . . . . . Salvage Created 834 | 83 37 . 416 185 113 . . . Parts 55 | 1 3 . 30 10 11 . . . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 23 | . 1 . 15 4 3 . . . Melee 3 | . . . . . 3 . . . Guns 8 | . 1 . 6 1 . . . . Cannons 9 | . . . 9 . . . . . AOE 3 | . . . . 3 . . . . Classes Destroyed 9 | 1 1 . 3 3 1 . . . Worker 4 | . . . 3 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 8 | . . . 7 . 1 . . . Grunt 8 | . 1 . 4 2 1 . . . Sentry 4 | . . . 4 . . . . . Hunter 2 | . . . . 2 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 6 | 1 1 . 6 5 2 . . . Combat Bots Only 4 | . 1 . 4 3 2 . . . Max Kills in Single Turn 3 | 1 1 . 2 3 1 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Damage Taken 4118 | . 20 . 759 667 324 73 1533 742 Core 1237 | . . . 112 21 72 19 423 590 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 . 100 72 96 89 97 . . Volleys Fired 77 | 6 2 . 47 20 . . . 2 Largest 2 | 2 2 . 2 2 . . . 1 Hottest 59 | 40 40 . 59 53 . . . 20 Shots Fired 149 | 12 4 . 91 40 . . . 2 Gun 98 | 12 4 . 46 36 . . . . Cannon 45 | . . . 45 . . . . . Launcher 4 | . . . . 4 . . . . Special 2 | . . . . . . . . 2 Kinetic 143 | 12 4 . 91 36 . . . . Thermal 2 | . . . . . . . . 2 Explosive 4 | . . . . 4 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 7 5 . 8 11 . . . . Robot Miss Streak 7 | 3 . . 7 7 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 101 | 8 4 . 58 23 6 1 . 1 Core Hits 50 | 2 2 . 21 21 3 . . 1 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 29 | . . . . 1 14 3 9 2 Impact . | . . . . . . . . . Slashing 29 | . . . . 1 14 3 9 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2252 | 130 55 . 975 813 201 37 . 41 Guns 818 | 130 55 . 408 225 . . . . Cannons 559 | . . . 559 . . . . . Explosions 588 | . . . . 588 . . . . Melee 279 | . . . . . 201 37 . 41 Ramming 8 | . . . 8 . . . . . Kinetic 1377 | 130 55 . 967 225 . . . . Thermal . | . . . . . . . . . Explosive 588 | . . . . 588 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 279 | . . . . . 201 37 . 41 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 1 . 3 3 Average Corruption 2 | . . . . . 1 . 2 3 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . 2 8 13 . . . Projectiles 2 | . . . 2 . . . . . Explosions 8 | . . . . 8 . . . . Melee 13 | . . . . . 13 . . . Knockbacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 226 | . . . 5 . 14 . . 226 Average Temperature 29 | . . . 2 . 5 . . 117 Received Heat Transfer 720 | . 12 . 141 90 69 18 300 90 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Peak Influence 360 | 5 52 35 360 314 335 195 285 189 Initial 163 | . 3 19 13 152 70 163 93 139 Average 119 | 2 25 24 139 228 202 175 135 156 Maximum Alert Level 1 | . . . 1 1 1 . 1 . Low Security (%) 75 | 100 100 100 62 39 52 100 74 100 Level 1 24 | . . . 37 60 47 . 25 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 4 1 2 . 1 1 Investigation 5 | . . . 2 . 2 . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . 2 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Distress Signals 5 | . 1 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 3 1 20 12 8 2 21 11 Peak Tracking Total 13 | . 1 2 4 4 3 2 13 7 Tactical Retreats 9 | . . . . . 2 . 5 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Traps Triggered 7 | . . . 2 . 1 . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 2 | . . . . . 2 . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Machines Accessed 20 | . 3 . 5 1 5 1 2 3 Terminals 17 | . 3 . 4 1 3 1 2 3 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 9 . 11 2 11 1 4 7 Successful 25 | . 4 . 7 2 8 . 1 3 Failed 20 | . 5 . 4 . 3 1 3 4 Catastrophic 2 | . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 35 | . 10 . 9 1 9 1 1 4 Terminals 42 | . 9 . 10 2 9 1 4 7 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 2 . 3 1 3 . 1 1 Robot Analysis 2 | . 2 . . . . . . . Open Door 2 | . . . . . . . 1 1 Branch Access Points 2 | . . . 1 . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 3 | . . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 2 . 4 1 5 . . 2 Terminals 11 | . 2 . 3 1 3 . . 2 Botnet 11 | . 2 . 3 1 3 . . 2 Fabricators 1 | . . . . . 1 . . . Overload 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . Tunnel 2 | . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 . 2 1 4 1 2 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Total Allies 4 | . . 3 . . . . . 1 Largest Group 3 | . . 3 1 . . . . 1 Highest-Rated Group 40 | . . 40 16 . . . . 20 Highest-Rated Ally 20 | . . 16 16 . . . . 20 Total Orders . | . . . . . . . . . Ally Attacks 22 | . . 14 6 . . . . 2 Total Damage 276 | . . 163 76 . . . . 37 Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Turns Passed 3058 | 57 241 776 771 478 264 95 222 154 Spaces Moved 2648 | 23 186 627 385 225 504 194 287 217 Core 148 | . . . 1 3 . . . 144 Treads 326 | 22 . . 82 222 . . . . Legs . | . . . . . . . . . Wheels 1116 | 1 186 627 302 . . . . . Hover 1058 | . . . . . 504 194 287 73 Flight . | . . . . . . . . . Fastest Speed 38 | 100 100 120 100 152 38 42 45 50 Average Speed 92 | 157 116 120 127 166 38 42 64 55 Slowest Speed 900 | 160 120 120 800 900 42 42 126 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 2 42 96 43 24 24 6 12 33 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . 1 . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 18 | . . . . 1 6 2 9 . Terrain Destroyed 47 | . . . 2 28 6 2 9 . Melee 18 | . . . . 1 6 2 9 . Projectile 2 | . . . 2 . . . . . AOE 27 | . . . . 27 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Ext Total 3049 | 30 206 651 567 293 551 201 308 242 Wait 192 | . 7 17 116 13 20 2 . 17 Move 2640 | 22 185 626 384 224 503 193 286 217 Hop . | . . . . . . . . . Pick Up 36 | . 7 3 6 14 4 1 1 . Fast Attach 11 | . 1 . 3 . . 1 4 2 Attach 18 | . . . 4 4 4 1 4 1 Detach 2 | . . . . . . . 2 . Swap 23 | 2 2 2 3 8 5 . 1 . Drop 20 | . 2 3 3 9 1 . 1 1 Fire 77 | 6 2 . 47 20 . . . 2 Melee 29 | . . . . 1 14 3 9 2 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 58 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 299 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 320 | -10/Mines | Learned Materials security intel 421 | -10/Mines | Discovered new exit (range 8) 489 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 593 | -10/Mines | Found a hidden stash of uninstalled traps 619 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 711 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 859 | -10/Mines | Discovered new exit (range 9) 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Accompanied by 1 ally 1075 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1454 | -9/Materials | Discovered new exit (range 16) 1514 | -9/Materials | Discovered new exit (range 12) 1517 | -9/Materials | Identified exit to Mines 1812 | -9/Materials | Discovered new exit (range 10) 1843 | -9/Materials | Identified exit to Materials 1846 | -9/Materials | Entered another Materials area 1846 | -8/Materials | Evolved 2 slots: Utility x2 1847 | -8/Materials | Identified exit to Storage 2294 | -8/Materials | Discovered new exit (range 13) 2323 | -8/Materials | Identified exit to Factory 2324 | -8/Materials | Entered Factory 2324 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2563 | -7/Factory | Identified exit to Lower Caves 2584 | -7/Factory | Discovered new exit (range 11) 2588 | -7/Factory | Identified exit to Factory 2588 | -7/Factory | Entered another Factory area 2588 | -6/Factory | Evolved 2 slots: Utility x2 2655 | -6/Factory | Found Prototype Processor 2655 | -6/Factory | Identified Exp. Targeting Computer 2658 | -6/Factory | Discovered new exit (range 12) 2680 | -6/Factory | Identified exit to Factory 2683 | -6/Factory | Entered another Factory area 2683 | -5/Factory | Evolved 2 slots: Utility x2 2816 | -5/Factory | Lost 4 parts (2p1n1u) 2899 | -5/Factory | Lost 6 parts (1p3n2u) 2903 | -5/Factory | Discovered new exit (range 6) 2905 | -5/Factory | Identified exit to Extension 2905 | -5/Factory | Entered Extension 2954 | -5/Extension | Core integrity fell below 50% 2957 | -5/Extension | Released all parts (6) 2972 | -5/Extension | Core integrity fell below 20% 2984 | -5/Extension | Lost 4 parts (2n1u1w) 2985 | -5/Extension | Rescued a captive Derelict 3059 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Awaiting botnet instructions. 02985_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 02991_ Triggered Alarm Trap. 02991_ An alarm sounds. 02991_ ALERT: Alarm triggered, dispatching investigation squad. 02997_ Acquired Imp. Plasma Cutter. 03005_ System corrupted: Imp. Plasma Cutter targeting data glitched. 03034_ U-05 Engineer lays Concrete. 03036_ Dropped Imp. Plasma Cutter. 03038_ Slug penetrates Wall. 03040_ U-05 Engineer lays Concrete. 03040_ Penetrated by Slug. 03041_ Slug penetrates Recycling Unit. 03043_ U-05 Engineer lays Concrete. 03043_ Slug penetrates 1H-VHY(b). 03049_ 1H-VHY(b) suffers critical hit. 03049_ 1H-VHY(b) destroyed. 03053_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###????????#########?????????????????????????? | | ????# #????????# #?????????????????????????? | | ???## #????????# #?????????????????????????? | | ???#T #????????# #?????????????????????????? | | ??### ########## #?????????????????????????? | | ### | ##????????????????????????? | | "#????????????????????????? | | ### !! #####?????????????????????? | | ??# ! #?????????????????????? | | ??# u @ #?????????????????????? | | ??# ###Y#?????????????????????? | | ??######## """ #?#w#?????????????????????? | | ?????????# "Y #?# #?????????????????????? | | ?????????# """ #?# #?????????????????????? | | #####????# % #?# #?????????????????????? | | #?# #?????????????????????? | | #####??######## #?# #?????????????????????? | | ??????????????##########?# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed BombPropulsionSabre Manual? 0 Play Time 00:50:28 Cumulative 37.4 hours Start 2021.02.12 @ 15:07:18 End 2021.02.12 @ 16:00:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4c02f4-5534-4bd2-8c50-b5b3893e6ea8