Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 09:59:12 Player: Olmer Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3598) 3598 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 8210 Bonus ------- High Alert Combat Kills 112 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 500/500 System Corruption 2% Temperature Warm (175) Movement Rolling (200) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (8) ------ High-capacity Storage Unit Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Core Analyzer Matter Filter Improved Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Mini Assault Cannon > --- INVENTORY (20) --- Fission Core Flak Gun Flak Gun Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Fission Core Signal Interpreter Hardened Heavy Armor Plating Improved Medium Armor Plating EM Pulse Cannon EM Pulse Cannon Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Assault Cannon Assault Cannon Mini Assault Cannon Rocket Launcher [Rating: 59] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 6 | . . . . . 3 1 2 Weapon . | . . . . . . . . Parts Attached 106 | 7 8 4 . 6 24 30 27 Power 14 | 1 . 1 . . 2 5 5 Engine 10 | 1 . 1 . . 1 4 3 Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . . . . 3 6 3 Treads 11 | 2 . . . . 3 6 . Leg . | . . . . . . . . Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 3 . . . 6 10 9 Device 6 | . . . . . 1 1 4 Storage 3 | 1 2 . . . . . . Processor 5 | . 1 . . . 2 1 1 Hackware . | . . . . . . . . Protection 15 | . . . . . 3 8 4 Artifact . | . . . . . . . . Weapon 49 | 3 5 3 . 6 13 9 10 Energy Gun 3 | 2 1 . . . . . . Energy Cannon 5 | . . . . . 2 1 2 Ballistic Gun 16 | 1 1 2 . 2 5 3 2 Ballistic Cannon 10 | . . . . . 1 5 4 Launcher 15 | . 3 1 . 4 5 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . Parts Lost 36 | . . 3 . . 4 9 20 Power 8 | . . 1 . . 1 2 4 Propulsion 10 | . . . . . 2 3 5 Utility 9 | . . . . . 1 4 4 Weapon 9 | . . 2 . . . . 7 Highest Loss Streak 9 | . . 2 . . 2 4 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 100 99 95 83 Engine 8 | . 14 13 14 14 2 7 5 Core 3 | . . . . . 6 6 6 Treads 24 | . 28 28 28 28 26 22 15 Device 4 | . . . . . 9 4 11 Storage 10 | . 14 14 14 14 9 7 6 Processor 16 | . 12 14 14 14 18 16 20 Protection 6 | . . . . . 8 15 5 Energy Cannon 1 | . . . . . 5 1 3 Ballistic Gun 4 | . 4 7 28 7 2 1 . Ballistic Cannon 3 | . . . . . 5 8 3 Launcher 8 | . 19 20 . 20 4 . 2 Naked Turns . | . . . . . . . . Heaviest Build 88 | 11 49 51 51 52 66 81 88 Greatest Support 85 | 40 40 40 40 40 66 79 85 Greatest Overweight (x) 28 | . 1 1 1 1 1 1 28 Average Overweight (x) . | . . 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 Most Carried 20 | 6 19 19 17 19 20 20 20 Average Carried 17 | 4 12 18 16 18 19 19 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 19 16 17 19 20 20 4 Class Distribution -------------------- 66% | Mutant 33% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 2977 | 248 153 179 . 195 643 800 759 Remotely . | . . . . . . . . Salvage Created 3296 | . 211 149 . 204 692 733 1307 Parts 199 | . 13 22 . 15 50 32 67 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed 4 | . . . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | . 3 9 . 10 12 20 20 Guns 5 | . 1 . . 1 1 . 2 Cannons 29 | . . . . . 3 20 6 AOE 40 | . 2 9 . 9 8 . 12 Classes Destroyed 15 | . 4 2 . 1 4 3 1 Worker 9 | . . . . . 2 1 6 Builder 9 | . . . . . 1 1 7 Hauler 3 | . 1 . . . 2 . . Recycler 10 | . . 2 . 2 2 1 3 Mechanic 1 | . . . . . . . 1 Operator 3 | . 1 . . . . 1 1 Watcher 3 | . 1 . . . 1 . 1 Swarmer 19 | . . 9 . 7 3 . . Grunt 23 | . 3 . . 2 . 8 10 Brawler 2 | . . . . . . 1 1 Duelist 2 | . . . . 1 . 1 . Sentry 9 | . . . . . 5 4 . Specialist 4 | . . . . . 4 . . Hunter 8 | . . . . . . 1 7 Programmer 7 | . . . . . . 5 2 Best Kill Streak 8 | . 2 4 . 4 3 3 8 Combat Bots Only 4 | . 2 4 . 4 3 2 3 Max Kills in Single Turn 5 | . 2 3 . 2 2 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . 2 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 685 | . 2 54 . 11 39 314 265 Missed 188 | . . 15 . 3 12 87 71 Damage Taken 7168 | . 27 599 . 95 531 2272 3644 Core 1270 | . . 99 . 48 74 196 853 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 132 | . . . . . . 132 . Regen/Repaired (Parts) 56 | . . . . . 56 . . Core Remaining (%) 74 | 100 . . . 41 86 72 . Volleys Fired 218 | . 15 10 . 16 34 80 63 Largest 2 | . 2 2 . 2 2 2 2 Hottest 111 | . 70 60 . 63 107 111 107 Shots Fired 356 | . 26 20 . 33 67 127 83 Gun 99 | . 25 8 . 19 25 13 9 Cannon 183 | . . . . . 22 114 47 Launcher 74 | . 1 12 . 14 20 . 27 Special . | . . . . . . . . Kinetic 230 | . 15 8 . 19 35 121 32 Thermal 10 | . 10 . . . . . . Explosive 74 | . 1 12 . 14 20 . 27 Electromagnetic 42 | . . . . . 12 6 24 Robot Hit Streak 17 | . 5 3 . 6 8 17 11 Robot Miss Streak 5 | . 4 1 . 3 3 3 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 230 | . 15 9 . 16 38 91 61 Core Hits 194 | . 13 11 . 16 27 33 94 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 1 . . . 1 11 1 Burn 1 | . 1 . . . . . . Blast 13 | . . . . . 1 11 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10332 | . 193 715 . 812 1559 2952 4101 Guns 941 | . 136 87 . 204 203 167 144 Cannons 4086 | . . . . . 341 2785 960 Explosions 5305 | . 57 628 . 608 1015 . 2997 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4243 | . 60 87 . 204 301 2824 767 Thermal 314 | . 76 . . . 101 . 137 Explosive 5067 | . 57 628 . 608 914 . 2860 Electromagnetic 708 | . . . . . 243 128 337 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . 3 2 Average Corruption 1 | . 1 1 1 1 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . 10 6 1 9 . 17 22 Message Errors 19 | . 4 . 1 4 . 5 5 Matter Fused 15 | . 3 . . 2 . 5 5 Heat Flow Errors 12 | . 1 2 . . . 5 4 Energy Discharges 6 | . . 1 . 1 . . 4 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 8 | . 2 2 . 1 . . 3 Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . 1 . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 468 | . . 30 . 57 65 121 195 Projectiles 206 | . . . . . 4 121 81 Explosions 262 | . . 30 . 57 61 . 114 Melee . | . . . . . . . . Knockbacks 17 | . . . . . . 9 8 Impact . | . . . . . . . . Kinetic 16 | . . . . . . 8 8 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 282 | . . 51 . 32 130 . 69 Shots 11 | . . 3 . 1 5 . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 507 | . 189 244 . 6 93 507 431 Average Temperature 96 | . 41 92 . 3 25 108 111 Received Heat Transfer 1539 | . 15 . . . 99 396 1029 Effects 20 | . . . . . . 11 9 Shutdowns 10 | . . . . . . 7 3 Energy Bleed 3 | . . . . . . . 3 Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . Heat Transferred 446 | . 296 . . . 50 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 639 | . 174 179 . 218 215 369 639 Initial 163 | . . 1 . . . . 163 Average 102 | . 49 72 . 49 68 113 231 Maximum Alert Level 2 | . . . . 1 1 1 2 Low Security (%) 85 | 100 100 100 . 98 95 76 60 Level 1 9 | . . . . 1 4 23 11 Level 2 4 | . . . . . . . 28 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 . . . 2 9 9 Investigation 1 | . . . . . . 1 . Extermination 7 | . . . . . . 5 2 Reinforcement 8 | . 1 . . . 2 . 5 Assault . | . . . . . . . . Garrison 5 | . . . . . . 3 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 7 | . . . . . 3 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 11 14 . 6 26 27 31 Peak Tracking Total 5 | . 3 4 . 4 4 3 5 Tactical Retreats 5 | . . 1 . . 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 6 | . 1 . . . . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 24 | . 2 . . 1 3 1 17 Max in Single Turn 4 | . 2 . . 1 1 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 27 | . 7 . . 1 6 8 5 Terminals 20 | . 7 . . 1 5 4 3 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 1 2 2 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 60 | . 18 . . 3 14 15 10 Successful 30 | . 10 . . 2 6 7 5 Failed 30 | . 8 . . 1 8 8 5 Catastrophic 9 | . 3 . . 1 2 1 2 Database Lockouts . | . . . . . . . . Manual 4 | . . . 1 . . . 3 Terminals 46 | . 18 . . 3 12 6 7 Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . 2 4 3 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 22 | . 10 . . 2 4 3 3 Record 3 | . . . . 2 1 . . Prototype ID Bank 5 | . 4 . . . . . 1 Open DSF 1 | . . . . . . 1 . Branch Access Points 3 | . . . . . 1 1 1 Alert Level 3 | . 1 . . . 1 . 1 Unreport Threat 1 | . . . . . 1 . . Locate Traps 3 | . 3 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Assault Status 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . 2 3 2 Scan Component 4 | . . . . . 1 2 1 Repair 3 | . . . . . 1 1 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 4 . . 1 6 6 4 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 117 | . . . . . 26 53 38 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 47 | . . 47 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . 5 . . . 9 . Total Damage 509 | . . 63 . . . 446 . Kills 4 | . . 1 . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 1 | . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 10949 | 86 1391 783 593 1746 1648 3011 1691 Spaces Moved 4431 | 45 632 308 247 686 809 1167 537 Core 24 | 1 . . . . . . 23 Treads 4403 | 44 632 308 247 686 809 1167 510 Legs . | . . . . . . . . Wheels 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 160 125 Average Speed 208 | 157 201 240 240 240 160 208 222 Slowest Speed 1450 | 160 240 240 240 240 240 240 1450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 96 60 42 94 55 29 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 11 | . . . . . . . 11 Terrain Destroyed 433 | . . 74 . 107 104 22 126 Melee . | . . . . . . . . Projectile 29 | . . . . . 3 22 4 AOE 404 | . . 74 . 107 101 . 122 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 5769 | 57 730 332 248 752 1095 1611 944 Wait 884 | . 38 11 1 43 200 297 294 Move 4422 | 44 631 307 246 685 808 1164 537 Hop 1 | . . . . . . 1 . Pick Up 84 | 6 24 . 1 2 17 22 12 Fast Attach 17 | 6 2 . . . 3 6 . Attach 56 | . 3 3 . . 9 15 26 Detach 5 | . 1 . . . 1 2 1 Swap 33 | 1 3 1 . 6 12 9 1 Drop 45 | . 13 . . . 11 15 6 Fire 218 | . 15 10 . 16 34 80 63 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / Sto x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 336 | -10/Materials | Identified exit to Materials 586 | -10/Materials | Discovered new exit (range 16) 615 | -10/Materials | Identified exit to Mines 846 | -10/Materials | Discovered exit to Materials (range 3) 1241 | -10/Materials | Discovered exit to Materials (range 12) 1478 | -10/Materials | Entered Mines 1923 | -10/Mines | Discovered exit to Materials (range 13) 1964 | -10/Mines | Learned location of Mines (-9) 1989 | -10/Mines | Assembled infested the area 1994 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2048 | -10/Mines | Discovered exit to Materials (range 9) 2049 | -10/Mines | Learned location of Storage (-8) 2083 | -10/Mines | Lost 3 allies 2201 | -10/Mines | Learned Materials security intel 2251 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2251 | -10/Mines | Discovered new exit (range 5) 2258 | -10/Mines | Identified exit to Exiles 2261 | -10/Mines | Entered Exiles 2300 | -10/Exiles | Discovered new exit (range 14) 2333 | -10/Exiles | Met 8R-AWN 2369 | -10/Exiles | Met EX-HEX 2439 | -10/Exiles | Met EX-BIN 2468 | -10/Exiles | Aligned with FarCom system 2470 | -10/Exiles | Given EX-Vault access code 2612 | -10/Exiles | Opened EX-Vault 2621 | -10/Exiles | Found Deploy-a-Sentry 2675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2851 | -10/Exiles | Identified exit to Mines 2854 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2854 | -10/Exiles | Entered Mines 2989 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2993 | -9/Mines | Found Prototype Device 3011 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3226 | -9/Mines | Discovered new exit (range 16) 3376 | -9/Mines | Core integrity fell below 50% 3755 | -9/Mines | Discovered new exit (range 10) 3943 | -9/Mines | Identified exit to Materials 4600 | -9/Mines | Entered Materials 4600 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4601 | -8/Materials | Identified exit to Factory 4603 | -8/Materials | Identified Exp. Sensor Array 4645 | -8/Materials | Repaired Grenade Launcher 4958 | -8/Materials | Build established: Skirmisher 5775 | -8/Materials | Discovered exit to Factory (range 15) 5817 | -8/Materials | Identified exit to Storage 6248 | -8/Materials | Entered Factory 6248 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6340 | -7/Factory | Discovered new exit (range 15) 6362 | -7/Factory | Discovered new exit (range 16) 6371 | -7/Factory | Identified exit to Lower Caves 6395 | -7/Factory | Identified exit to Factory 6417 | -7/Factory | Identified exit to DSF 7271 | -7/Factory | Discovered exit to Factory (range 13) 7569 | -7/Factory | Build established: Mutant 7843 | -7/Factory | Repaired Broken Hvy. Assault Cannon 8153 | -7/Factory | Garrison activated, responded to threat 8228 | -7/Factory | Lost 4 parts (1p1n2u) 8489 | -7/Factory | DAS Turret deployed 9024 | -7/Factory | Discovered exit to Factory (range 15) 9259 | -7/Factory | Entered another Factory area 9259 | -6/Factory | Evolved 2 slots: Utility x2 9837 | -6/Factory | Lost 3 parts (1p1u1w) 9906 | -6/Factory | Build established: Skirmisher 10294 | -6/Factory | Identified exit to Lower Caves 10679 | -6/Factory | Garrison activated, responded to threat 10740 | -6/Factory | Core integrity fell below 50% 10758 | -6/Factory | Core integrity fell below 20% 10762 | -6/Factory | Lost 9 parts (2p1n3u3w) 10919 | -6/Factory | Garrison activated, responded to threat 10950 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. G-50 Soldier knocked back. G-50 Soldier destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. U-05 Engineer lays Concrete. Slug penetrates Subcomponent Replicator. Wheel destroyed. Penetrated by Slug. Slug penetrates Wall. H-66 Slayer knocked back. Penetrated by Slug. Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. Slug penetrates Wall. Slug penetrates Subcomponent Replicator. 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""""" %[[!# "" " " # | | ???????????????# """"" =!*!#=u "" " " # | | ???????????????# gu u [=u/%* # | | ???????????????# g !=!#[ " " # | | ???????????? + """"""" @*[# % #* | | ???????????? ## """"""" # # | | ??????????????????"""""" # # | | ???????????????????""""" # % # | | ??????????????????? # # | | ???????????????????########## " # | | ????????????????????????### # + | | ??????????????????????????### # | | ????????????????????????????######## # | | ?????????????????????????????## # ## | | ??????????????????????????????#### # ^ | | ????????????????????? F??????????### ^ | | ???????????????????? """???????????# ^ ^^ | | ?????????????????????"" ???#####???# | | ?????????????????????? #### ##### ^ | | ???????????????????????#" # ######### | | ??????????????????????##"""" ### # # | | ??????????????????????# # # # | | ??????????????????????# # + ! # | | ??????????????????????# # # # | | ??????????????????????#* # # """ # | | ??????????????????????# # #?""" # | | ??????????????????????# # #?""" # | | ??????????????????????# # # # | | ??????????????????????# # + """ ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance I Spy Challenges ------------ None Game ------ Seed MolecularAngularWings Manual? 0 Play Time 02:05:19 Cumulative 17.3 hours Start 2024.04.09 @ 17:33:48 End 2024.04.10 @ 09:59:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Tamsyn++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c3d0356-53dc-4212-96c1-981624e7f94f