Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.22 @ 19:28:56 Player: Malakyel Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (754) 754 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 2614 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Large Matter Pod (0) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Power Shielding > --- WEAPON ----------- Grenade Launcher Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Cooled Ion Engine Large Matter Pod Large Matter Pod Power Shielding Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Enhanced Optical Array Protection Power Shielding Weapon Grenade Launcher Energy Gun EM Pulse Gun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 38 | 7 10 10 11 Power 9 | 1 1 4 3 Engine 9 | 1 1 4 3 Core . | . . . . Reactor . | . . . . Propulsion 12 | 3 4 3 2 Treads 4 | 1 . 2 1 Leg 7 | 2 4 1 . Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 7 | 1 2 1 3 Device . | . . . . Storage 3 | 1 1 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 10 | 2 3 2 3 Energy Gun 5 | 2 . . 3 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 4 | . 2 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . 1 10 10 Power 6 | . . 2 4 Propulsion 7 | . 1 3 3 Utility 2 | . . 2 . Weapon 6 | . . 3 3 Highest Loss Streak 10 | . 1 10 9 Average Slot Usage (%) 82 | . 96 82 39 Engine 16 | . 14 19 14 Treads 2 | . . 2 12 Leg 19 | . 26 17 . Storage 14 | . 14 16 9 Protection 9 | . 11 9 1 Energy Gun 2 | . 5 . . Launcher 14 | . 17 16 . Special Melee Weapon 2 | . 5 . . Naked Turns . | . . . . Heaviest Build 33 | 13 20 33 21 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 9 | . 1 9 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 8 8 8 Average Capacity 7 | 5 7 8 8 Most Carried 8 | 3 8 8 8 Average Carried 6 | 1 6 7 6 Final Capacity 8 | 6 8 8 8 Final Carried 8 | 2 8 7 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 671 | 212 165 214 80 Remotely . | . . . . Salvage Created 610 | . 268 327 15 Parts 55 | . 19 33 3 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 12 11 1 Guns 5 | . 4 . 1 AOE 19 | . 8 11 . Classes Destroyed 8 | . 4 4 . Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Watcher 4 | . 2 2 . Swarmer 10 | . 6 3 1 Grunt 13 | . 6 7 . Sentry 1 | . . 1 . Best Kill Streak 7 | . 4 7 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging . | . . . . Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3083 | . 502 1344 1237 Core 871 | . 32 284 555 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 87 29 . Volleys Fired 53 | . 28 20 5 Largest 2 | . 2 2 1 Hottest 80 | . 80 60 55 Shots Fired 84 | . 53 26 5 Gun 39 | . 34 . 5 Cannon . | . . . . Launcher 45 | . 19 26 . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive 45 | . 19 26 . Electromagnetic 39 | . 34 . 5 Robot Hit Streak 7 | . 6 4 7 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 35 | . 24 7 4 Core Hits 54 | . 25 26 3 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 7 | . 7 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 4 | . 4 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2110 | . 885 1143 82 Guns 256 | . 185 . 71 Cannons . | . . . . Explosions 1843 | . 700 1143 . Melee . | . . . . Ramming 11 | . . . 11 Kinetic . | . . . . Thermal 280 | . 62 218 . Explosive 1563 | . 638 925 . Electromagnetic 256 | . 185 . 71 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 3 . Average Corruption 2 | . 1 3 . Corruption Purged . | . . . . Effects 8 | . 1 7 . Message Errors 4 | . 1 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Targeting Errors 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 79 | . 37 42 . Projectiles . | . . . . Explosions 79 | . 37 42 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 283 | . 229 52 2 Shots 11 | . 7 4 . Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 274 | . 108 274 5 Average Temperature 49 | . 43 66 3 Received Heat Transfer 789 | . 63 438 288 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 250 | . 100 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 472 | . 419 472 108 Initial 101 | . . 101 78 Average 200 | . 214 281 77 Maximum Alert Level 2 | . 2 2 . Low Security (%) 36 | 100 19 17 100 Level 1 55 | . 79 59 . Level 2 7 | . . 23 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 17 16 7 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 5 3 . Max in Single Turn 2 | . 2 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 4 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 8 . . Successful 5 | . 5 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . 3 . . Non-combat 3 | . 3 . . Combat . | . . . . Robot Hacks Applied 4 | . 4 . . parse_system 3 | . 3 . . no_distress 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1767 | 121 796 576 274 Spaces Moved 1119 | 92 551 331 145 Core 39 | 8 . 5 26 Treads 165 | . . 47 118 Legs 914 | 84 551 279 . Wheels . | . . . . Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 120 120 150 Average Speed 136 | 113 121 154 163 Slowest Speed 500 | 120 150 500 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 72 37 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 36 | . 36 . . Terrain Destroyed 267 | . 116 151 . Melee . | . . . . Projectile . | . . . . AOE 267 | . 116 151 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1267 | 108 617 370 172 Wait . | . . . . Move 1116 | 91 550 330 145 Hop . | . . . . Pick Up 36 | 9 15 6 6 Fast Attach 2 | . . 2 . Attach 27 | 7 3 6 11 Detach . | . . . . Swap 9 | . 7 2 . Drop 13 | 1 7 4 1 Fire 53 | . 28 20 5 Melee 7 | . 7 . . Ram 2 | . . . 2 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 315 | -10/Materials | Build established: Mutant 362 | -10/Materials | Repaired Aluminum Leg 480 | -10/Materials | Discovered new exit (range 10) 567 | -10/Materials | Discovered new exit (range 7) 918 | -10/Materials | Entered another Materials area 918 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1100 | -9/Materials | Discovered new exit (range 10) 1270 | -9/Materials | Discovered new exit (range 9) 1452 | -9/Materials | Core integrity fell below 50% 1480 | -9/Materials | Discovered new exit (range 10) 1494 | -9/Materials | Entered another Materials area 1494 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1497 | -8/Materials | Lost 10 parts (2p3n2u3w) 1718 | -8/Materials | Core integrity fell below 50% 1739 | -8/Materials | Core integrity fell below 20% 1768 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01717_ Flight Unit destroyed. 01717_ R-06 Scavenger collects Flight Unit. 01717_ Slammed into S-10 Pest. 01718_ K-01 Serf cleans the Atomic Centrifuge. 01720_ Slammed into S-10 Pest. 01721_ K-01 Serf cleans the Atomic Centrifuge. 01721_ R-06 Scavenger collects Lgt. Ion Engine. 01722_ K-01 Serf collects debris. 01724_ Ion Engine destroyed. 01725_ K-01 Serf collects debris. 01738_ S-10 Pest destroyed. 01740_ Lightning Gun destroyed. 01741_ K-01 Serf collects debris. 01746_ R-06 Scavenger collects Lgt. Ion Engine. 01752_ Acquired 65 matter. 01755_ Acquired Adv. Visual Processing Unit. Note that some effects don't stack, e.g. attaching both Adv. Visual Processing Unit and Enh. Optical Array does not combine the two effects (all such effects are marked ). 01761_ K-01 Serf collects debris. 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[/#????????#?????# #???????? | | " ???? / ??????????????# #???????? | | ????? #??#######+###?# "" #???????? | | ? ????? #??#! #?# = T" #???????? | | ?##+######/#### #?# """ "" #???????? | | ?# + """"""" #?# """ #???????? | | ?# ### """"""" #?# """ #???????? | | ?# #?# """"""" #?# #???????? | | ?# #### #?# """"""" #?# #???????? | | ?# ???# #?# """"""" #?# """ """ #???????? | | ?# ????# #?# #?# """ """ #?###+### | | ?# ????# #######+####### """ """ ### # | | ?# ?????# # | | ?/ ?????# ! + | | #??????# # | | !????#####+###############+##### ###### # | | ?????# #????? ??# #????## ## | | ?????# """ """ #????# ## [[!!#?????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed GaussShadeDisintegrator Manual? 0 Play Time 00:28:37 Cumulative 4.5 hours Start 2021.12.22 @ 18:59:52 End 2021.12.22 @ 19:28:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a96147d3-dbb6-41e5-bc07-ca3530c8f3d4