Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 15:19:18 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2414) 2414 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5856 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 775/850 Matter 225/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Actuator Array Hardlight Generator > --- WEAPON (3) ------- Precision Assault Rifle Greatsword > --- INVENTORY (15) --- Improved Deuterium Engine Titanium Leg Improved Signal Interpreter Particle Charger Improved Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating Precision Beam Rifle Mini Grenade Launcher Greatsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Actuator Array Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Precision Assault Rifle Greatsword > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Signal Interpreter Particle Charger Improved Actuator Array Improved Medium Armor Plating Improved Medium Armor Plating Mini Grenade Launcher Greatsword [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Autogun Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 5 | . . 1 1 2 1 Weapon 1 | . . 1 . . . Parts Attached 56 | 6 9 13 8 14 6 Power 10 | 1 2 3 1 2 1 Engine 10 | 1 2 3 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 2 3 3 2 2 Treads 3 | 1 2 . . . . Leg 10 | . . 3 3 2 2 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 4 2 6 2 Device 8 | . . 2 1 3 2 Storage 4 | 1 1 1 . 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . 2 . 1 1 . Artifact . | . . . . . . Weapon 14 | 2 2 3 2 4 1 Energy Gun 9 | 1 1 3 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Parts Lost 12 | . . 2 2 4 4 Power 2 | . . . . . 2 Propulsion 3 | . . . . 1 2 Utility 4 | . . 1 1 2 . Weapon 3 | . . 1 1 1 . Highest Loss Streak 4 | . . 1 1 3 4 To Critical Strikes . | . . . . . . Average Backups 13 | 4 11 14 14 14 12 Power 2 | 1 2 2 1 2 1 Propulsion 4 | 3 3 4 5 4 3 Utility 3 | . 2 4 3 4 5 Weapon 3 | . 2 3 3 3 2 Tool/Special . | . . . . . . Unused Backups 30 | . 5 8 4 4 9 Power 7 | . 2 3 . 1 1 Propulsion 9 | . 3 3 2 1 . Utility 8 | . . 1 1 1 5 Weapon 6 | . . 1 1 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 91 Engine 10 | . 14 10 9 7 10 Treads 3 | . 13 3 . . . Leg 17 | . . 15 26 22 17 Wheel 3 | . 14 3 . . . Device 9 | . . 11 9 14 19 Storage 9 | . 14 11 9 7 6 Processor 9 | . . 9 9 14 13 Protection 6 | . 13 1 8 7 5 Energy Gun 22 | . 14 29 27 18 8 Ballistic Gun 4 | . 14 3 . 3 6 Peak Build Rating 54 | 6 11 24 31 46 54 Average Rating 26 | 3 9 20 28 41 49 On Entrance 19 | . 6 11 24 31 46 Naked Turns . | . . . . . . Heaviest Build 58 | 12 32 36 42 48 58 Greatest Support 58 | 10 20 34 44 58 51 Greatest Overweight (x) 3 | 1 3 3 1 1 1 Average Overweight (x) 1 | . 2 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 5 11 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 11 Class Distribution -------------------- 28% | Skirmisher 23% | Scavenger-Gunner 17% | Mutant 16% | Scavenger-Tank 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 902 | 166 249 202 65 220 . Remotely . | . . . . . . Salvage Created 2844 | . 135 1307 723 576 103 Parts 125 | . 7 61 28 25 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 3 27 14 10 2 Melee 2 | . . . . . 2 Guns 49 | . 3 24 12 10 . Classes Destroyed 12 | . 2 5 2 3 . Worker 3 | . . 3 . . . Builder 1 | . . 1 . . . Recycler 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 6 | . 1 3 1 1 . Swarmer 6 | . . 3 . 3 . Grunt 34 | . 3 16 9 5 1 Brawler 1 | . . . 1 . . Duelist 5 | . . 4 . . 1 Sentry 7 | . . 4 3 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 2 7 3 4 2 Combat Bots Only 6 | . 2 6 3 4 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 231 | . 17 84 41 61 28 Missed 66 | . 3 26 9 19 9 Hits 165 | . 14 58 32 42 19 Melee 14 | . . 3 1 . 10 Projectile 151 | . 14 55 31 42 9 Critical Strikes 12 | . . 3 4 3 2 Actively Blocked 2 | . . . 2 . . Damage Taken 2609 | . 158 726 490 709 526 Core 411 | . 45 190 57 44 75 Absorbed by Shields 24 | . . . . . 24 Redirected to Shielding 52 | . 12 . 40 . . Regen/Repaired (Parts) 112 | . . . 112 . . Core Remaining (%) 83 | 100 82 52 89 93 . Volleys Fired 144 | . 17 72 30 25 . Largest 3 | . 2 3 3 3 . Hottest 185 | . 73 161 172 185 . Shots Fired 402 | . 34 207 90 71 . Gun 402 | . 34 207 90 71 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 49 | . 17 17 . 15 . Thermal 353 | . 17 190 90 56 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 7 17 17 18 . Robot Miss Streak 4 | . 3 4 2 4 . Penetration Max . | . . . . . . Secondary Targets 7 | . . 2 1 4 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 294 | . 22 141 68 56 7 Core Hits 117 | . 6 54 28 26 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | . 2 9 10 2 3 Burn 23 | . 2 9 10 2 . Sever 3 | . . . . . 3 Melee Attacks 12 | . . . . . 12 Impact . | . . . . . . Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4818 | . 263 2099 1127 1054 275 Guns 4543 | . 263 2099 1127 1054 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 275 | . . . . . 275 Ramming . | . . . . . . Kinetic 559 | . 165 187 . 207 . Thermal 3984 | . 98 1912 1127 847 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 275 | . . . . . 275 Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 2 | . . . . 2 . Corruption Purged 2 | . . . . 2 . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 405 | . 156 405 248 203 . Average Temperature 105 | . 60 133 88 67 . Received Heat Transfer 747 | . 84 270 243 81 69 Effects 6 | . . 6 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 4 | . . 4 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . 3 2 . . Combat Hostiles 5 | . . 3 2 . . Parts Melted 33 | . 2 12 14 5 . Heat Transferred 11211 | . 444 5587 3330 1850 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 2 . . . Low Security (%) 85 | 100 100 54 100 100 100 Level 1 13 | . . 41 . . . Level 2 1 | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 412 | . 41 412 177 75 50 Initial 170 | . . . 170 20 . Average 86 | . 4 193 79 21 5 Influence Increases 1684 | . 115 782 453 254 80 Destroy 0b10 Robot/C 1120 | . 60 540 280 200 40 Destroy 0b10 Robot/NC 60 | . 5 35 5 15 . Destroy Leader 272 | . 12 146 72 32 10 Successful Hack 75 | . 38 14 18 5 . Disable Machine 15 | . . . 15 . . Destroy Structure 7 | . . 2 3 2 . Lose Combat Pursuer 135 | . . 45 60 . 30 Influence Decreases 1644 | . 115 378 811 300 40 Entered New Map 260 | . . . 234 26 . Time Decay 1134 | . 115 358 407 234 20 Lost Part 100 | . . 20 20 40 20 Purge Threat 150 | . . . 150 . . Squads Dispatched 12 | . 1 4 4 3 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 9 | . 1 4 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 6 39 20 17 5 Peak Tracking Total 8 | . 2 5 8 4 3 Tactical Retreats 5 | . . 2 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 5 4 6 2 . Terminals 16 | . 5 4 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 13 9 16 4 . Successful 16 | . 6 2 7 1 . Failed 26 | . 7 7 9 3 . Catastrophic 7 | . 3 2 2 . . Database Lockouts . | . . . . . . Manual 28 | . 12 5 11 . . Terminals 38 | . 13 9 12 4 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 6 2 5 1 . Robot Analysis 3 | . 2 . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 5 | . 2 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 17 | . 5 4 6 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3486 | . . 1271 1001 1041 173 Optics 3486 | . . 1271 1001 1041 173 Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4404 | 49 718 1422 1001 1041 173 Spaces Moved 2411 | 38 522 645 579 569 58 Core 8 | 8 . . . . . Treads 1 | . 1 . . . . Legs 1601 | . . 395 579 569 58 Wheels 801 | 30 521 250 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 110 123 123 130 Average Speed 143 | 81 113 171 129 152 186 Slowest Speed 270 | 95 160 270 193 193 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 73 68 43 24 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3050 | 55 620 815 768 691 101 Wait 267 | . 33 49 121 52 12 Move 2406 | 37 521 644 578 568 58 Hop . | . . . . . . Pick Up 98 | 12 25 21 17 18 5 Fast Attach . | . . . . . . Attach 52 | 6 8 10 9 12 7 Detach . | . . . . . . Swap 12 | . 3 3 1 4 1 Drop 59 | . 13 16 12 12 6 Fire 144 | . 17 72 30 25 . Melee 12 | . . . . . 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Met a group of wandering Federalists 100 | -10/Materials | Discovered new exit (range 6) 175 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 665 | -10/Materials | Discovered new exit (range 3) 686 | -10/Materials | Identified exit to Mines 768 | -10/Materials | Entered another Materials area 768 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1217 | -9/Materials | Build established: Skirmisher 1501 | -9/Materials | Discovered new exit (range 11) 2105 | -9/Materials | Discovered new exit (range 18) 2190 | -9/Materials | Entered another Materials area 2190 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2450 | -8/Materials | Repaired Titanium Leg 2748 | -8/Materials | Build established: Scavenger-Tank 2917 | -8/Materials | Discovered new exit (range 17) 3191 | -8/Materials | Entered Factory 3191 | -7/Factory | Evolved 2 slots: Utility x2 3487 | -7/Factory | Build established: Scavenger-Gunner 3587 | -7/Factory | Allied Derelicts emerged from ambush trap array 3833 | -7/Factory | Lost 3 parts (1n1u1w) 4079 | -7/Factory | Discovered new exit (range 11) 4232 | -7/Factory | Entered another Factory area 4232 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4405 | -6/Factory | Self-destructed Last Messages --------------- 04331_ Acquired Greatsword. 04336_ Dropped Lgt. Angular Momentum Engine. 04338_ Acquired Greatsword. 04339_ ALERT: All DSF locations entering lockdown mode. 04348_ Dropped Prc. Beam Rifle. 04350_ K-01 Serf cleans the Power Conduit. 04351_ Acquired Prc. Beam Rifle. 04355_ Lgt. Deuterium Engine destroyed. 04358_ L-41 Fighter Carbon-fiber Leg severed. 04359_ Imp. Aluminum Leg destroyed. 04366_ Carbon-fiber Leg severed. 04370_ Imp. Medium Armor Plating severed. 04373_ L-41 Fighter Imp. Deuterium Engine severed. 04376_ L-41 Fighter Carbon-fiber Leg severed. 04377_ Carbon-fiber Leg destroyed. 04382_ L-41 Fighter destroyed. 04392_ G-50 Soldier destroyed. 04393_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ??????# #?????????????????? | | ??????# #?????????????????? | | ??????# #?????????????????? | | ??????# #?????????????????? | | ??????# #?????????????????? | | ?????#####+##### #?????????????????? | | ?????# # #?????????????????? | | ?????# """"""" #? ???????????????? | | ?????# """"""" # ????????????? | | ?????# """"""" # """""???????????? | | ?????# """"""" # ????????????? | | ?????# # """?????????????? | | ?????# ! ! # ?????????????? | | ?????# ! # """?????????????? | | #########+###### ?????????????? | | # # #????# """"????????????? | | # # #????# ??????????? | | #!!! # #????# """"""??????????? | | #!! # #????# ??????????? | | #!! ! # #????# """""""?????????? | | # # ###### ?????????? | | # # """"""??????????? | | # # ??????????? | | # + """"""""" ""????? | | # """ # ! ]! ???? | | # """ # g%@ [=== ???? | | # """ ##### #####+########???????????? | | # #???# # /[!*% #???????????????? | | # """ #???# #* ! #???????????????? | | # """ #???# # / #???????????????? | | # """ #???# # #???????????????? | | # #???# # #???????????????? | | ??#######???# # """ ]#???????????????? | | ????????????# # """ #???????????????? | | ????????????# # """ #???????????????? | | ????????????? # #???????????????? | | ????????????? ##+#######???????????????? | | ????????????? ? #?????????????????????? | | ????????????? ? #?????????????????????? | | ????????????? ? ??????????????????????? | | ????????????? ? ??????????????????????? | | ?????????????+?????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 22% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationRocketFrame Manual? 0 Play Time 00:53:58 Cumulative 128.5 hours Start 2025.05.07 @ 14:19:21 End 2025.05.07 @ 15:19:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c641b993-1832-4128-bfe8-dc20698218f2