Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 04:45:06 Player: Six of Ten Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (150) 750 Value Destroyed (6503) 6503 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (947) 947 TOTAL SCORE: 15120 Bonus ------- Pacifist 200 High Alert Combat Kills 436 Follower Combat Kills 311 Cogmind --------- Core Integrity 0/1600 Matter 60/300 Energy 62/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Visual Processing Unit Experimental Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Light Quantum Reactor Experimental Reaction Control System Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Gravmag Array Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Trap Scanner Visual Processing Unit Experimental Terrain Scanner Experimental Terrain Scan Processor Transmission Jammer ECM Suite Experimental Reaction Control System Improved Utility Shielding Antimissile System Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Fusion Compressor Gravmag Array Enhanced Quantum Rifle Fusion Bomb Launcher [Rating: 109] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Diametric Drive Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Linear Accelerator Launcher Advanced EMP Blaster Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 . . . Propulsion 5 | . . . 1 . 1 . . . 2 . 1 Utility 9 | . . 2 . . . 1 2 1 . 2 1 Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 187 | 6 5 12 9 5 16 22 59 24 20 4 5 Power 27 | 1 . 1 1 1 2 4 9 3 4 1 . Engine 14 | 1 . . . 1 2 4 5 1 . . . Core 8 | . . 1 1 . . . 3 1 2 . . Reactor 5 | . . . . . . . 1 1 2 1 . Propulsion 51 | 2 . 3 2 2 8 5 15 9 4 . 1 Treads 9 | . . . . . 4 4 1 . . . . Leg 16 | 2 . 3 2 2 4 1 . 2 . . . Wheel . | . . . . . . . . . . . . Hover 21 | . . . . . . . 13 7 1 . . Flight 5 | . . . . . . . 1 . 3 . 1 Utility 55 | 1 1 4 2 2 2 6 16 7 11 3 . Device 35 | . 1 1 2 . 1 5 11 4 7 3 . Storage 3 | 1 . . . . . 1 . . 1 . . Processor 7 | . . 2 . 1 . . 2 1 1 . . Hackware 1 | . . . . . . . . . 1 . . Protection 9 | . . 1 . 1 1 . 3 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 54 | 2 4 4 4 . 4 7 19 5 1 . 4 Energy Gun 29 | 2 . . 4 . 4 5 12 1 . . 1 Energy Cannon 9 | . 2 1 . . . . 4 2 . . . Ballistic Gun 6 | . 2 2 . . . . . 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 5 | . . . . . . 1 2 . . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 1 1 . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . Unidentified Prototypes 11 | . . . . . 2 1 3 . 4 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . System Corruption 2 | . . . . . . 2 . . . . . Parts Lost 92 | . . 1 2 1 2 17 26 28 . . 15 Power 12 | . . . . . . 3 4 5 . . . Propulsion 26 | . . . 1 1 1 5 7 6 . . 5 Utility 26 | . . . 1 . 1 2 5 10 . . 7 Weapon 28 | . . 1 . . . 7 10 7 . . 3 Highest Loss Streak 21 | . . 1 1 1 1 6 8 21 . . 15 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 87 | . 98 100 97 99 99 92 86 72 46 61 43 Engine 5 | . 14 4 . . 7 10 5 1 . . . Core 2 | . . 6 9 9 . . 2 5 2 . . Treads 5 | . . . . . 2 20 3 . . . . Leg 9 | . 28 22 25 26 27 1 1 . . . . Hover 4 | . . . . . . . 9 15 3 4 2 Device 15 | . 13 14 10 12 7 19 16 14 14 22 16 Storage 5 | . 14 11 9 9 7 6 5 4 . . . Processor 9 | . . 16 9 9 7 6 14 5 8 8 8 Protection 2 | . . 2 7 5 6 . 1 7 3 4 2 Energy Gun 16 | . 4 . 22 27 30 22 14 6 . . . Energy Cannon 2 | . 10 4 2 . . . 3 8 . . . Ballistic Gun 1 | . 12 16 2 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 13 19 25 31 27 44 68 83 96 30 31 31 Greatest Support 80 | 20 20 20 30 30 60 80 42 44 31 31 31 Greatest Overweight (x) 5 | . . 1 1 1 2 3 5 3 4 . 3 Average Overweight (x) . | . . . . . . . 2 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 5 5 5 Average Capacity 11 | 6 8 8 8 8 8 13 15 13 5 5 5 Most Carried 15 | 5 8 8 8 8 8 15 15 15 5 5 5 Average Carried 9 | 3 7 7 7 7 7 10 11 8 4 4 4 Final Capacity 15 | 8 8 8 8 8 8 15 15 5 5 5 5 Final Carried 10 | 4 8 8 7 7 7 7 10 5 5 4 3 Class Distribution -------------------- 30% | Gunner 24% | Scavenger-Gunner 20% | Mutant 8% | Commander-Gunner 6% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Infiltrator-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 2087 | 209 . 493 139 25 180 193 652 120 . . 76 Remotely . | . . . . . . . . . . . . Salvage Created 6621 | . . 608 344 402 1021 1827 2128 210 . . 81 Parts 318 | . . 37 21 25 28 89 97 13 . . 8 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 124 | . . 15 8 9 17 33 29 9 . . 4 Melee 4 | . . . . . . . 4 . . . . Guns 84 | . . 12 8 9 11 29 10 3 . . 2 Cannons 11 | . . 3 . . . . 7 1 . . . AOE 12 | . . . . . 1 . 4 5 . . 2 Classes Destroyed 14 | . . 3 2 1 3 3 1 1 . . . Worker 10 | . . . . . 1 3 5 1 . . . Builder 6 | . . . 1 . 1 1 3 . . . . Hauler 1 | . . . . . . . . 1 . . . Recycler 1 | . . . . . . . 1 . . . . Watcher 8 | . . . 2 . 3 . 3 . . . . Swarmer 32 | . . 3 4 2 2 8 . 9 . . 4 Grunt 46 | . . 9 3 1 7 14 12 . . . . Brawler 3 | . . . . . 1 1 1 . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 21 | . . 3 1 5 6 2 4 . . . . Specialist 2 | . . . . . . 2 . . . . . Hunter 4 | . . . . 1 . 1 2 . . . . Programmer 14 | . . . . . 1 3 10 . . . . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 12 | . . 4 6 2 6 7 12 7 . . 4 Combat Bots Only 7 | . . 4 3 2 5 6 7 5 . . 4 Max Kills in Single Turn 7 | . . 1 1 1 2 2 5 7 . . 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 4 | . . . . . 1 . 3 4 . . 2 Melee 1 | . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 13741 | . . 691 407 327 1121 2342 2948 2947 112 80 2766 Core 3536 | . . 171 76 107 100 331 387 686 19 . 1659 Absorbed by Shields 623 | . . . . . . 474 149 . . . . Redirected to Shielding 102 | . . . . . . . . . 16 18 68 Regen/Repaired (Parts) 56 | . . . . . . 56 . . . . . Core Remaining (%) 76 | 100 100 57 . 66 85 61 61 40 98 100 . Volleys Fired 297 | . 3 43 19 16 47 80 61 18 . . 10 Largest 4 | . 2 2 3 3 4 4 4 4 . . 1 Hottest 301 | . 46 91 207 207 276 169 293 301 . . 65 Shots Fired 869 | . 6 83 56 48 188 242 197 39 . . 10 Gun 775 | . 6 76 55 48 188 240 133 21 . . 8 Cannon 84 | . . 7 1 . . . 58 18 . . . Launcher 10 | . . . . . . 2 6 . . . 2 Special . | . . . . . . . . . . . . Kinetic 95 | . 6 76 2 . . . . 7 . . 4 Thermal 587 | . . 7 54 48 188 187 85 14 . . 4 Explosive 6 | . . . . . . . 4 . . . 2 Electromagnetic 181 | . . . . . . 55 108 18 . . . Robot Hit Streak 48 | . 2 15 15 18 28 48 26 9 . . 6 Robot Miss Streak 3 | . 1 2 3 2 2 3 3 3 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . . . 1 2 1 7 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . . . . Shots Hit Robots 625 | . 4 50 33 38 122 189 159 24 . . 6 Core Hits 267 | . . 23 17 14 41 73 76 15 . . 8 Critical Kills 3 | . . 2 . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 25 | . . 2 2 2 7 9 2 1 . . . Burn 17 | . . . 2 2 7 6 . . . . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 2 | . . 2 . . . . . . . . . Corrupt 3 | . . . . . . 3 . . . . . Impale 2 | . . . . . . . 1 1 . . . Melee Attacks 30 | . . 1 . . . . 23 6 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 29 | . . . . . . . 23 6 . . . Sneak Attacks 1 | . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16691 | . 53 776 648 723 2809 4497 5000 1635 . . 550 Guns 11427 | . 53 673 648 723 2508 4294 2042 299 . . 187 Cannons 1860 | . . 103 . . . . 1458 299 . . . Explosions 2704 | . . . . . 301 203 931 912 . . 357 Melee 694 | . . . . . . . 569 125 . . . Ramming 6 | . . . . . . . . . . . 6 Kinetic 908 | . 53 673 14 . . . . 104 . . 64 Thermal 11053 | . . 103 634 723 2809 3411 2090 1160 . . 123 Explosive 1196 | . . . . . . . 839 . . . 357 Electromagnetic 2834 | . . . . . . 1086 1502 246 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 694 | . . . . . . . 569 125 . . . Highest Corruption 13 | . . . . . . 4 9 13 . . 1 Average Corruption 5 | . . . . . . 3 5 9 . . 1 Corruption Purged 1 | . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . . . . . . 6 36 4 . . . Message Errors 11 | . . . . . . . 8 3 . . . Matter Fused 11 | . . . . . . 1 10 . . . . Heat Flow Errors 6 | . . . . . . 1 4 1 . . . Energy Discharges 7 | . . . . . . 1 6 . . . . Parts Rejected 2 | . . . . . . . 2 . . . . Data Loss (minor) 4 | . . . . . . 1 3 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Misfires 2 | . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 267 | . . . . . . 61 107 25 . . 74 Projectiles 102 | . . . . . . . 96 6 . . . Explosions 165 | . . . . . . 61 11 19 . . 74 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 432 | . . . . . . 150 2 96 . . 184 Shots 7 | . . . . . . 3 1 1 . . 2 Rammed 3 | . . . . . . . . 1 . . 2 Targets Rammed 3 | . . . . . . . . 1 . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 526 | . 12 29 240 135 356 153 526 464 1 . 10 Average Temperature 113 | . 6 12 75 59 95 39 157 174 1 . 10 Received Heat Transfer 2340 | . . 312 126 99 357 528 576 153 9 18 162 Effects 15 | . . . . . 1 . 10 4 . . . Shutdowns 7 | . . . . . . . 4 3 . . . Energy Bleed 2 | . . . . . 1 . 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . 1 1 . . . Damage (major) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 14 | . . . . . . 8 6 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 11 | . . . . . 5 4 2 . . . . Combat Hostiles 11 | . . . . . 5 4 2 . . . . Parts Melted 68 | . . . 3 7 29 13 16 . . . . Heat Transferred 18380 | . . 185 1406 1554 5578 5923 2764 822 . . 148 Parts Sabotaged 2 | . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 1046 | . . 433 360 550 451 669 681 1046 525 239 540 Initial 414 | . . . 110 152 190 220 294 333 414 191 143 Average 280 | . . 217 220 380 173 253 256 689 470 201 277 Maximum Alert Level 3 | . . 2 1 2 2 2 2 3 2 1 2 Low Security (%) 45 | 100 100 44 44 8 73 38 55 . . 58 9 Level 1 26 | . . 45 55 43 20 41 13 30 1 41 73 Level 2 23 | . . 10 . 48 5 20 31 12 98 . 16 Level 3 4 | . . . . . . . . 57 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . . 1 1 2 12 10 6 3 4 . 2 Investigation 4 | . . . . . . 1 . . 2 . 1 Extermination 10 | . . . . . 3 2 5 . . . . Reinforcement 9 | . . 1 1 1 1 3 . . 1 . 1 Assault 6 | . . . . . . 1 1 3 1 . . Garrison 12 | . . . . 1 8 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . 2 . . 1 1 2 . . . 1 Communications Jammed 13 | . . . . . . . . . 13 . . Distress Signals 13 | . . . . . . . . . 13 . . Times Spotted 264 | . 1 21 15 18 28 43 44 33 15 2 44 Peak Tracking Total 20 | . 1 4 5 5 3 5 8 9 6 2 20 Tactical Retreats 25 | . . . . . . 4 6 6 2 . 7 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . . . . 1 . . 5 . 3 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 48 | . . 1 1 . 4 4 18 19 . . 1 Max in Single Turn 16 | . . 1 1 . 3 2 8 16 . . 1 Garrison Access 2 | . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 32 | . . 1 . 6 8 5 4 1 3 1 3 Terminals 27 | . . 1 . 6 6 3 4 1 3 . 3 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 63 | . . 5 . 13 11 12 6 1 5 2 8 Successful 21 | . . 2 . 6 3 4 . 1 2 1 2 Failed 41 | . . 3 . 6 8 8 6 . 3 1 6 Catastrophic 14 | . . 1 . 3 5 1 1 . 2 1 . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 24 | . . . . 5 7 2 6 1 3 . . Terminals 52 | . . 5 . 13 9 5 6 1 5 . 8 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 5 | . . . . . . 5 . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . Terminal Hacks 16 | . . 2 . 5 3 1 . 1 2 . 2 Record 7 | . . 2 . 3 . . . . 2 . . Open Door 4 | . . . . 2 . . . . . . 2 Open DSF 3 | . . . . . 2 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . Scan Component 2 | . . . . . . 2 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . Recycle Component 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Botnet 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . . 1 . 5 7 5 4 . 3 1 2 Full Trace Events 4 | . . . . . . 1 . . 2 . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 35 | . . . . . . 35 . . . . . Parts Recycled 1 | . . . . . . . . . . 1 . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . Relay Couplers Released 5 | . . . . . . 3 . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 10 | . . . . 10 . . . . . . . Largest Group 10 | . . . . 10 9 . . . . . . Highest-Rated Group 173 | . . . . 173 157 . . . . . . Highest-Rated Ally 29 | . . . . 29 29 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 81 | . . . . 26 55 . . . . . . Total Damage 851 | . . . . 256 595 . . . . . . Kills 11 | . . . . 3 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 9084 | 69 162 513 268 435 1437 1786 3001 673 407 78 255 Spaces Moved 4919 | 50 113 253 106 249 627 759 1066 440 656 171 429 Core 289 | 9 . . . . . . . 222 21 . 37 Treads 987 | . . . . . 77 759 151 . . . . Legs 1339 | 41 113 253 106 249 550 . 25 2 . . . Wheels . | . . . . . . . . . . . . Hover 1428 | . . . . . . . 890 216 322 . . Flight 876 | . . . . . . . . . 313 171 392 Fastest Speed 30 | 50 120 120 120 120 120 160 52 50 30 32 30 Average Speed 137 | 107 120 136 146 121 184 173 218 99 48 32 36 Slowest Speed 410 | 120 120 190 190 190 320 410 400 242 250 32 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 1 2 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 17 | 3 25 20 8 44 23 18 28 11 16 6 13 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 192 | . . . . . 8 51 47 73 . . 13 Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . . 1 9 4 . . . AOE 178 | . . . . . 8 50 38 69 . . 13 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 6583 | 65 135 354 178 347 791 1049 1587 634 738 194 511 Wait 939 | . . 31 32 71 76 167 327 127 33 9 66 Move 4891 | 49 112 252 105 248 626 758 1065 440 653 166 417 Hop 9 | . . . . . . . . . 1 2 6 Pick Up 136 | 10 9 6 6 4 11 17 42 14 9 5 3 Fast Attach 35 | . 2 2 2 . 4 1 8 1 12 2 1 Attach 99 | 6 1 3 4 1 3 15 38 17 5 2 4 Detach 8 | . . . . . . . 4 . 2 2 . Swap 53 | . 2 7 3 4 9 6 13 6 3 . . Drop 71 | . 6 9 7 3 15 5 6 5 7 6 2 Fire 297 | . 3 43 19 16 47 80 61 18 . . 10 Melee 30 | . . 1 . . . . 23 6 . . . Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . 13 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 13) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 724 | -9/Materials | Discovered new exit (range 3) 745 | -9/Materials | Entered another Materials area 745 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 979 | -8/Materials | Discovered new exit (range 10) 1013 | -8/Materials | Entered Storage 1128 | -8/Storage | Garrison activated, responded to threat 1251 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1421 | -8/Storage | Discovered new exit (range 15) 1444 | -8/Storage | Central database locked down 1448 | -8/Storage | Entered Factory 1448 | -7/Factory | Accompanied by 9 allies 1448 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1459 | -7/Factory | Found Powered Armor 1546 | -7/Factory | Build established: Commander-Gunner 2318 | -7/Factory | Build established: Gunner 2608 | -7/Factory | Garrison activated, responded to threat 2748 | -7/Factory | Garrison activated, responded to threat 2872 | -7/Factory | Discovered new exit (range 5) 2885 | -7/Factory | Entered another Factory area 2885 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3009 | -6/Factory | Repaired Cld. Pulse Rifle 3564 | -6/Factory | Build established: Scavenger-Gunner 4248 | -6/Factory | Garrison activated, responded to threat 4327 | -6/Factory | Lost 6 parts (2p3n1w) 4471 | -6/Factory | Lost 4 parts (1p1n2u) 4597 | -6/Factory | Build established: Mutant 4646 | -6/Factory | Discovered new exit (range 9) 4671 | -6/Factory | Entered another Factory area 4671 | -5/Factory | Evolved 2 slots: Utility x2 4798 | -5/Factory | Found Hvy. Insulated Plating 5411 | -5/Factory | Build established: Gunner 6143 | -5/Factory | Build established: Scavenger-Gunner 6564 | -5/Factory | Build established: Gunner 6749 | -5/Factory | Lost 5 parts (1p1n1u2w) 6770 | -5/Factory | Destroyed 7 combat bots 7065 | -5/Factory | Lost 8 parts (1p1n2u4w) 7371 | -5/Factory | First assault squad dispatched 7600 | -5/Factory | Lost 5 parts (3n2w) 7662 | -5/Factory | Discovered new exit (range 5) 7672 | -5/Factory | Entered another Factory area 7672 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7839 | -4/Factory | Build established: Scavenger-Tank 7922 | -4/Factory | First assault squad dispatched 7943 | -4/Factory | Lost 6 parts (3p2u1w) 8242 | -4/Factory | Lost 21 parts (2p6n7u6w) 8278 | -4/Factory | System corruption reached 10% 8303 | -4/Factory | Core integrity fell below 50% 8332 | -4/Factory | Identified exit to Research 8345 | -4/Factory | Entered Research 8345 | -3/Research | Evolved 2 slots: Propulsion x2 8356 | -3/Research | Found Antimissile System 8368 | -3/Research | Found Prototype Processor 8368 | -3/Research | Identified Exp. Terrain Scan Processor 8457 | -3/Research | Build established: Mutant 8595 | -3/Research | First assault squad dispatched 8699 | -3/Research | Found Fusion Bomb Launcher 8735 | -3/Research | Found Prototype Device 8735 | -3/Research | Identified Exp. Terrain Scanner 8736 | -3/Research | Discovered new exit (range 22) 8752 | -3/Research | Entered another Research area 8752 | -2/Research | Evolved 2 slots: Utility x2 8813 | -2/Research | Discovered new exit (range 17) 8830 | -2/Research | Entered Access 8830 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8920 | -1/Access | Discovered new exit (range 25) 9038 | -1/Access | Core integrity fell below 50% 9068 | -1/Access | Core integrity fell below 20% 9080 | -1/Access | Search patrols dispatched 9085 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 09049_ S-43 Plague destroyed. 09050_ Hvy. Machine Gun destroyed. 09054_ Destroyed Xenon Bombardment Thruster. 09058_ Acquired 22 matter. 09061_ Penetrated by Slug. 09064_ S-43 Plague destroyed. 09065_ Slug penetrates L-61 Swordsman. 09065_ Slug penetrates Reinforced Barrier. 09067_ Enh. Quantum Rifle destroyed. 09068_ Slug penetrates Reinforced Barrier. 09068_ Slug penetrates G-73 Enforcer. 09069_ Slug penetrates Wall. 09071_ Slug penetrates L-61 Swordsman. 09071_ Penetrated by Slug. 09071_ Xenon Bombardment Thruster destroyed. 09078_ Connecting with Terminal... 09080_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 09083_ Adv. Trap Scanner destroyed. 09083_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ####### ####### ?#### #?##??"???? | | ####### "" ##### ##?#??"Y? ? | | ############# ####### "" + + ?? ??? | | ############# ####### ! """" ?#####+#?#???? ??? | | ############# / """" ## ?? #??????? | | ############# ####### """" ## ? ?# ????? | | ############# ####### """" ## ??#??????? | | ######## ####### """" ## ? #?##???? | | ######## ######? "" ###?######???#?#? | | ######## ####### ###### ? ? ???#? | | ########+####### ! ###### ?? ?? | | "" # ############/########### " ??? | | """ # =####### ?# ?"" ??# | | """ # ####### + ?""" ??? | | "" # ] ####### # ?? #? | | # ####### # ? ? ?? | | # = ####### + ? #? | | # ####### #### ? ###+#######????# | | # ####### #### # ? ?##???# | | ###+######+########## ### + ? ? ####?# | | % %!%== ### ###### ##?### | | % *== % ### ###### ??#?### | | +################### ### ###### ? ##?##? | | ############### ####+###### ###### | | ###### # # # ?#??##? | | ###### # #@ % # ?##?#? | | ###### " + g/ " ########?####### | | ! ###### """ #g # """ #########????#?? | | ###### """ #H #! """##############?# | | " ###### " # # " ####?#######???# | | """ ###### # # ######?######### | | """ ###### # # * ########?####### | | " ###### # #############?########?##? | | ############### ########################## | | ############### ###############?#########? | | ###################### ####################?##?## | | ###################### #################?#######? | | #####################T ########################?# | | "##################### ############## ?#? | | ##################### ############## + | | #### ! ###### #### ###### ?? #?? | | #### ###### #### ###### ? ### | | #### ###### #### ###### ##? | | #### ###### ######### ###### ? ?### | | #### ###### ######### ###?# ?? #?# | | #### ###### ######### ###### ?### | | #### ###### ### ### ##########+#??###? | | #####+######T ### < ### #######? ?? | | ###### ## """ " ? ? | | ####### ### """ " ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 41 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 12 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 825 Resistance: EM 30 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Hunted It Was An Accident, I Swear Leap Before You Look No Signal Omniscient Cartographer Power Corrupts Respectable Loadout The More The Merrier Total Silence True Hacker Challenges ------------ None Game ------ Seed LinearParticleLaser Manual? 0 Play Time 02:26:11 Cumulative 12.0 hours Start 2024.02.08 @ 23:09:29 End 2024.02.09 @ 04:45:06 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ab34168-0bbe-4628-8dfb-c6c0af8dab2b