Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.29 @ 18:22:48 Player: Saya Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1275) 1275 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3735 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 299/300 Energy 265/265 System Corruption 0% Temperature Cool (12) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Treads Compact Wheel Compact Wheel Small Storage Unit Medium Storage Unit Large Storage Unit Weight Redist. System 0b10 Decoder Chip [Scout] ECM Suite Propulsion Shielding Utility Shielding Light Armor Plating Medium Armor Plating Improved Medium Armor Plating Hacking Drone Bay (1/1) Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Propulsion Shielding Hacking Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Compact Wheel Compact Wheel Small Storage Unit Medium Storage Unit Large Storage Unit Weight Redist. System Sensor Array Signal Interpreter 0b10 Decoder Chip [Scout] ECM Suite Utility Shielding Light Armor Plating Medium Armor Plating Hacking Suite Advanced System Shield Katana [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 51 | 1 16 29 . 3 2 Power 8 | . 5 3 . . . Engine 8 | . 5 3 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 4 6 . . . Treads 10 | . 4 6 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 8 . 3 2 Device 2 | . . . . 1 1 Storage 6 | 1 4 1 . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 8 | . . 6 . 2 . Artifact . | . . . . . . Weapon 15 | . 3 12 . . . Energy Gun 8 | . 3 5 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 4 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 12 | . 1 11 . . . Power 1 | . 1 . . . . Propulsion 1 | . . 1 . . . Utility 2 | . . 2 . . . Weapon 8 | . . 8 . . . Highest Loss Streak 2 | . 1 2 . . . Average Slot Usage (%) 98 | . 98 94 100 99 100 Engine 11 | . 13 11 11 11 11 Treads 23 | . 27 21 22 22 22 Storage 24 | . 28 24 22 22 22 Processor 1 | . . 2 . . 11 Protection 12 | . . 14 22 21 . Energy Gun 9 | . 22 11 . . . Ballistic Gun 12 | . 5 5 22 22 22 Naked Turns . | . . . . . . Heaviest Build 85 | 16 75 82 81 85 78 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 3 2 2 1 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 Most Carried 20 | 6 20 20 20 20 18 Average Carried 17 | 6 15 17 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 20 18 18 Class Distribution -------------------- 73% | Hauler-Mutant 13% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1167 | 216 341 501 55 28 26 Remotely . | . . . . . . Salvage Created 2154 | 74 801 1057 222 . . Parts 120 | 3 50 59 8 . . Haulers Intercepted 4 | . 2 2 . . . Recyclers Shooed 5 | . 3 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 14 16 5 . . Melee 1 | . . 1 . . . Guns 29 | . 14 10 5 . . AOE 4 | . . 4 . . . Classes Destroyed 12 | 1 7 3 1 . . Worker 4 | . 1 3 . . . Builder 1 | . 1 . . . . Tunneler 1 | . . 1 . . . Hauler 4 | . 2 2 . . . Recycler 7 | 1 3 3 . . . Operator 2 | . 1 1 . . . Watcher 6 | . 3 3 . . . Swarmer 9 | . 6 3 . . . Grunt 19 | . 8 8 3 . . Brawler 2 | . . . 2 . . Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 5 | 1 5 3 3 . . Combat Bots Only 4 | . 4 3 3 . . Max Kills in Single Turn 2 | 1 2 2 2 . . Gunslinging 1 | . 1 . 1 . . Exploded 1 | . . 1 . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2459 | . 570 1735 56 . 98 Core 494 | . 93 395 . . 6 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 62 . . . . Volleys Fired 211 | 2 80 119 10 . . Largest 2 | 2 2 2 2 . . Hottest 130 | 60 130 130 46 . . Shots Fired 339 | 4 159 156 20 . . Gun 336 | 4 159 153 20 . . Cannon . | . . . . . . Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 109 | 2 62 25 20 . . Thermal 196 | 2 97 97 . . . Explosive 3 | . . 3 . . . Electromagnetic 31 | . . 31 . . . Robot Hit Streak 25 | 3 13 12 25 . . Robot Miss Streak 3 | 1 3 3 . . . Penetration Max . | . . . . . . Secondary Targets 7 | . 2 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 242 | 3 106 113 20 . . Core Hits 86 | 2 36 41 7 . . Critical Hits 2 | . . 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 6 | . . 6 . . . Impact . | . . . . . . Slashing 6 | . . 6 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3642 | 24 1227 2086 305 . . Guns 3140 | 24 1227 1584 305 . . Cannons . | . . . . . . Explosions 368 | . . 368 . . . Melee 117 | . . 117 . . . Ramming 17 | . . 17 . . . Kinetic 997 | 13 479 200 305 . . Thermal 1937 | 11 748 1178 . . . Explosive 268 | . . 268 . . . Electromagnetic 306 | . . 306 . . . Impact . | . . . . . . Slashing 117 | . . 117 . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . 33 . . . Projectiles . | . . . . . . Explosions 33 | . . 33 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 104 | . . 104 . . . Shots 3 | . . 3 . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 698 | 2 207 698 2 . . Average Temperature 138 | 2 53 176 2 . . Received Heat Transfer 723 | . 165 528 18 . 12 Effects 34 | . . 34 . . . Shutdowns 8 | . . 8 . . . Interference 3 | . . 3 . . . Matter Decay 5 | . . 5 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 3 | . . 3 . . . Damage (major) 9 | . . 9 . . . Damage (core) 4 | . . 4 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 4506 | 25 1754 2727 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 348 | 5 348 233 74 . . Initial 9 | . 3 8 9 . . Average 75 | 4 92 71 24 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 95 | 100 93 95 100 . . Level 1 4 | . 6 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 30 28 5 . 2 Peak Tracking Total 6 | . 5 6 2 . 2 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 13 | . 8 3 1 . 1 Terminals 10 | . 6 2 1 . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 19 12 3 . 1 Successful 22 | . 10 11 . . 1 Failed 13 | . 9 1 3 . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 11 | . 6 5 . . . Terminals 25 | . 15 6 3 . 1 Fabricators . | . . . . . . Repair Stations 8 | . 2 6 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 2 . . 1 Record 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Locate Traps 3 | . 3 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 6 . . . Scan Component 4 | . 1 3 . . . Repair 4 | . 1 3 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Botnet 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 6 3 1 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 3 . . . Time 110 | . 26 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6364 | 22 1774 1963 438 1861 306 Spaces Moved 2922 | 13 830 794 205 923 157 Core . | . . . . . . Treads 2901 | . 822 794 205 923 157 Legs 21 | 13 8 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 180 200 180 180 Average Speed 187 | 120 171 188 200 199 180 Slowest Speed 220 | 120 180 220 200 200 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 3 98 42 38 89 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 26 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3463 | 15 1021 1092 214 942 179 Wait 212 | . 65 121 . 6 20 Move 2917 | 12 829 793 204 922 157 Hop . | . . . . . . Pick Up 28 | . 17 8 . 3 . Fast Attach 16 | 1 2 11 . 2 . Attach 13 | . 3 10 . . . Detach 1 | . . 1 . . . Swap 23 | . 11 9 . 1 2 Drop 34 | . 14 12 . 8 . Fire 211 | 2 80 119 10 . . Melee 6 | . . 6 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 9) 629 | -10/Materials | Discovered new exit (range 10) 902 | -10/Materials | Discovered new exit (range 12) 984 | -10/Materials | Repaired Lgt. Treads 1077 | -10/Materials | Discovered new exit (range 9) 1141 | -10/Materials | Build established: Hauler-Mutant 1511 | -10/Materials | Discovered new exit (range 13) 1568 | -10/Materials | Identified exit to Mines 1797 | -10/Materials | Entered another Materials area 1797 | -9/Materials | Evolved 2 slots: Utility x2 1798 | -9/Materials | Discovered new exit (range 7) 2332 | -9/Materials | Discovered new exit (range 7) 2357 | -9/Materials | Core integrity fell below 50% 2530 | -9/Materials | Repaired Lgt. Treads 2557 | -9/Materials | Repaired Lgt. Treads 2591 | -9/Materials | Repaired Hrd. Light Armor Plating 2696 | -9/Materials | Discovered new exit (range 16) 2921 | -9/Materials | Core integrity fell below 20% 3386 | -9/Materials | Build established: Scavenger-Mutant 3751 | -9/Materials | Build established: Hauler-Mutant 3760 | -9/Materials | Entered Mines 3761 | -9/Mines | Learned location of Storage (-9) 4187 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4198 | -9/Mines | Entered Zion 4244 | -7/Zion | Given A8's code to call for help 4348 | -7/Zion | Discovered new exit (range 10) 4580 | -7/Zion | Learned Factory repair station intel 4885 | -7/Zion | Learned 4 Factory zone layouts 4895 | -7/Zion | Learned Factory emergency access door positions 5009 | -7/Zion | Given the Hacking Drone Bay 5014 | -7/Zion | Found Prototype Device 5014 | -7/Zion | Identified Hacking Drone Bay 5639 | -7/Zion | Imprinted 5641 | -7/Zion | Declared Zion's savior 6059 | -7/Zion | Entered Proximity Caves 6059 | -6/Proximity Caves | Accompanied by 4 allies 6364 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6365 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05940_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 4 systems, cleaned 1. 06032_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. LOCATION=UNKNOWN GOAL=ESCAPE 06153_ Searching scrap... 06153_ Found Shock Absorption System. 06153_ Found Actuator Array. 06153_ Found Flexi-carbon Leg. 06153_ Found 26 Matter. 06154_ Acquired 26 matter. 06169_ Connecting with Outpost Terminal... 06169_ Current location identified: Proximity Caves >>Query($taT^5 R3pOr+ 0000) .sisT3m C0rRvpTE_ 06337_ Slug penetrates CR-IIF(M). 06360_ VE-TTS(M) destroyed. 06361_ Penetrated by Slug. 06364_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????#??????## #??????#????????????????????? | | ???????????# ????## ????? ##???????????????????? | | ####????# ## #### ##### ##??????????????????? | | ##?? =%! @ #??? ##????????????? | | ##???# % ## #????????????? | | ???######## #????????????? | | ##### #???## #?????????????? | | ## ####### ###?????????????? | | ### #???????????????? | | #?## ### #???????????????? | | ###### #??### #??*% #???????????????? | | ##???# #????#M#??!%! #???????????????? | | #???# #????# #??Y= #???????????????? | | ## #??# #????# #??[! #???????????????? | | ### ####?## #????# ### ####???????????????? | | ##?# ###?#### #????# h #?????????????????? | | ??? ##???# #?#### #### #????????????????? | | ??# #????## ### # #???# ???????????????????? | | #####?????# ## #????????????????????????? | | #?????????# #????????????????????????? | | #?????????## ##????????????????????????? | | ##??????????# ###?????????????????????????? | | #??????????# ####???????????????????????????? | | ???????????# ##??????????????????????????????? | | ???????????# #???????????????????????????????? | | ??????????# ##???????????????????????????????? | | ?????????# ###????????????????????????????????? | | ???????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorPowerTreads Manual? 0 Play Time 00:27:38 Cumulative 163.8 hours Start 2021.10.29 @ 17:55:06 End 2021.10.29 @ 18:22:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 146 Adventurer 0 Explorer 76 Win Type - Total 33 Types 24/1/4/3/1/0/0/0/0 Lore% 87 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c3df6df-3827-4827-9a8e-72348396b502