Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.16 @ 01:40:20 Player: Lillith Result: Destroyed by MI-FNH(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (752) 752 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 4037 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 182/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Medium Storage Unit Experimental Sensor Array Seismic Detector Improved Reaction Control System Heavy Particle Cannon CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Flail > --- INVENTORY -------- Armored Treads Hover Unit Hover Unit Improved Hover Unit Medium Storage Unit Seismic Detector Seismic Detector Light Armor Plating Heavy Armor Plating Particle Cannon Particle Cannon Rocket Launcher CR-A16's Pointy Stick GAL Module [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Flail Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Launcher Rocket Array Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 10 7 4 3 2 3 8 Power 4 | 1 1 . . 1 . 1 Engine 3 | 1 1 . . 1 . . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 10 | 3 1 1 1 . . 4 Treads 3 | 1 . 1 . . . 1 Leg 1 | . 1 . . . . . Wheel 3 | 2 . . 1 . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 11 | 3 2 1 1 1 . 3 Device 4 | 2 . . 1 1 . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . . . 3 Artifact . | . . . . . . . Weapon 12 | 3 3 2 1 . 3 . Energy Gun 5 | 3 2 . . . . . Energy Cannon 3 | . 1 1 . . 1 . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 2 Parts Lost 19 | . . 1 2 . . 16 Power 3 | . . . 1 . . 2 Propulsion 8 | . . . 1 . . 7 Utility 4 | . . . . . . 4 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 7 | . . 1 2 . . 7 To Critical Strikes . | . . . . . . . Average Backups 9 | 5 8 11 12 13 12 6 Power . | . 1 1 1 . . . Propulsion 2 | 4 3 3 4 4 4 . Utility 3 | . 1 4 4 5 5 4 Weapon 2 | . 1 2 3 4 3 2 Tool/Special . | . . . . . . . Unused Backups 11 | 1 3 1 . 1 3 2 Power 1 | . 1 . . . . . Propulsion 3 | 1 1 . . 1 . . Utility 3 | . . 1 . . 1 1 Weapon 4 | . 1 . . . 2 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 98 99 91 97 99 60 Engine 7 | . 13 14 3 8 11 2 Reactor 3 | . . . . . . 8 Treads 7 | . 13 14 11 11 11 1 Wheel 11 | . 13 14 22 22 22 2 Hover 2 | . . . . . . 5 Device 7 | . 14 11 10 11 11 2 Storage 11 | . 14 14 11 11 11 11 Protection 6 | . . 2 11 11 11 5 Energy Gun 3 | . 17 11 . . . . Energy Cannon 8 | . 10 14 11 11 10 4 Launcher 2 | . . . . . . 6 Impact Weapon 8 | . . . 7 11 10 10 Peak Build Rating 28 | 9 11 18 20 27 28 27 Average Rating 17 | 6 10 14 17 19 21 20 On Entrance 13 | . 8 11 18 17 20 22 Naked Turns . | . . . . . . . Heaviest Build 54 | 15 35 44 45 44 45 54 Greatest Support 26 | 20 20 20 26 26 26 26 Greatest Overweight (x) 17 | 1 6 4 2 1 1 17 Average Overweight (x) 2 | . 1 2 1 1 1 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 Most Carried 15 | 8 9 15 15 15 15 14 Average Carried 10 | 6 8 12 13 14 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 9 14 15 15 14 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 729 | 300 150 3 71 63 30 112 Remotely . | . . . . . . . Salvage Created 1016 | 265 249 104 84 101 . 213 Parts 69 | 17 29 3 9 3 . 8 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 26 | . 10 3 3 2 . 8 Melee 1 | . . . . . . 1 Guns 5 | . 4 1 . . . . Cannons 13 | . 6 2 3 1 . 1 AOE 4 | . . . . . . 4 Classes Destroyed 12 | 3 4 1 2 . . 2 Worker 2 | 2 . . . . . . Tunneler 8 | 8 . . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 11 | . 9 . 2 . . . Grunt 5 | . 1 2 . 2 . . Sentry 1 | . . . 1 . . . Demolisher 1 | . . 1 . . . . Z-Light 5 | . . . . . . 5 Assembled 3 | . . . . . . 3 Best Kill Streak 4 | 4 3 2 2 1 . 2 Combat Bots Only 3 | . 3 2 2 1 . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 195 | . 46 11 10 13 . 115 Missed 51 | . 13 2 2 5 . 29 Hits 144 | . 33 9 8 8 . 86 Melee 5 | . . . . . . 5 Projectile 139 | . 33 9 8 8 . 81 AOE 6 | . . 6 . . . . Critical Strikes 1 | . 1 . . . . . Damage Taken 3377 | . 270 289 127 124 . 2567 Core 491 | . 42 30 . 30 . 389 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 499 | . . . . . 499 . Core Remaining (%) 85 | 100 . 71 . . . . Volleys Fired 116 | 38 25 5 10 13 . 25 Largest 2 | 2 2 2 2 1 . 1 Hottest 124 | 80 124 124 100 75 . 80 Shots Fired 141 | 40 39 10 14 13 . 25 Gun 73 | 40 24 5 4 . . . Cannon 65 | . 15 5 10 13 . 22 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 8 | . . 4 4 . . . Thermal 126 | 36 39 6 10 13 . 22 Explosive 3 | . . . . . . 3 Electromagnetic 4 | 4 . . . . . . Robot Hit Streak 9 | 9 5 3 3 3 . 5 Robot Miss Streak 8 | 2 8 2 2 7 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 78 | 29 16 5 8 8 . 12 Core Hits 64 | 12 11 4 5 2 . 30 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 6 | 2 1 . . 1 . 2 Burn 3 | 2 1 . . . . . Smash 3 | . . . . 1 . 2 Melee Attacks 8 | . . . . 2 . 6 Impact 8 | . . . . 2 . 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2393 | 393 332 96 204 248 . 1120 Guns 626 | 393 129 50 54 . . . Cannons 749 | . 203 46 150 175 . 175 Explosions 787 | . . . . . . 787 Melee 231 | . . . . 73 . 158 Ramming . | . . . . . . . Kinetic 104 | . . 50 54 . . . Thermal 1232 | 354 332 46 150 175 . 175 Explosive 787 | . . . . . . 787 Electromagnetic 39 | 39 . . . . . . Impact 231 | . . . . 73 . 158 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 160 | . 24 . . 47 . 89 Projectiles 41 | . 24 . . . . 17 Explosions . | . . . . . . . Melee 119 | . . . . 47 . 72 Knockbacks 2 | . . . . 1 . 1 Impact 2 | . . . . 1 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 468 | 80 390 287 187 396 . 468 Average Temperature 126 | 26 108 127 55 213 . 177 Received Heat Transfer 763 | . . 33 45 72 . 613 Effects 3 | . 1 . . . . 2 Shutdowns 2 | . 1 . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 Combat Hostiles 3 | . . . . 1 . 2 Parts Fried 1 | 1 . . . . . . Impact Corruptions 5 | . . . . 2 . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 2 1 . . . . . Heat Transferred 2750 | 1184 777 74 222 259 . 234 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 116 | 15 116 53 40 35 . . Initial 39 | . . 39 16 . . . Average 21 | 2 45 20 14 3 . . Influence Increases 567 | 55 268 83 106 55 . . Destroy 0b10 Robot/C 360 | . 200 60 60 40 . . Destroy 0b10 Robot/NC 70 | 55 10 . 5 . . . Destroy Leader 84 | . 34 20 20 10 . . Successful Hack 27 | . 8 . 19 . . . Destroy Structure 11 | . 1 3 2 5 . . Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 567 | 55 168 140 149 55 . . Entered New Map 88 | . . 61 27 . . . Time Decay 478 | 55 168 79 121 55 . . Lost Part 1 | . . . 1 . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 6 | . 4 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 47 | . 18 4 12 2 . 11 Peak Tracking Total 5 | . 4 2 5 2 . 5 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 2 | . . . . . . 2 Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 13 | . 5 1 6 . 1 . Terminals 11 | . 5 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 20 1 13 . 3 . Successful 13 | . 6 1 3 . 3 . Failed 24 | . 14 . 10 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 24 | . 12 . 6 . 6 . Terminals 33 | . 20 . 13 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 1 3 . 3 . Part Schematic 3 | . . . . . 3 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Botnet 1 | . 1 . . . . . Skim 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 11 | . 5 . 6 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 7 Highest-Rated Group 142 | . . . . 40 142 142 Highest-Rated Ally 31 | . . . . 16 31 31 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . . 38 Total Damage 1672 | . . . . . . 1672 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 3044 | 60 712 190 266 532 919 365 Sensors 12 | . . . . 1 11 . Terrain 47 | 47 . . . . . . Seismic 2985 | 13 712 190 266 531 908 365 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 4929 | 286 712 225 267 532 919 1988 Spaces Moved 2728 | 168 448 121 199 442 836 514 Core 167 | 3 2 . . . . 162 Treads 84 | 40 1 38 . . . 5 Legs 5 | . 5 . . . . . Wheels 2296 | 125 440 83 199 442 836 171 Hover 176 | . . . . . . 176 Flight . | . . . . . . . Fastest Speed 50 | 50 95 125 105 105 105 105 Average Speed 157 | 109 103 166 106 105 105 366 Slowest Speed 900 | 160 350 250 110 105 105 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 9 59 22 25 92 86 71 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . . . 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . . 3 2 5 . 22 Melee . | . . . . . . . Projectile 15 | . . 3 2 5 . 5 AOE 17 | . . . . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 3211 | 225 660 136 240 494 879 577 Wait 241 | . 156 . 24 30 18 13 Move 2722 | 167 447 120 198 441 835 514 Hop . | . . . . . . . Pick Up 30 | 7 6 5 3 3 4 2 Fast Attach 24 | 8 10 . . . 5 1 Attach 13 | . . 1 3 1 1 7 Detach 3 | 1 . . . . 2 . Swap 25 | 3 4 3 2 2 3 8 Drop 29 | 1 12 2 . 2 11 1 Fire 116 | 38 25 5 10 13 . 25 Melee 8 | . . . . 2 . 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 287 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 5) 783 | -10/Materials | Discovered new exit (range 16) 827 | -10/Materials | Discovered new exit (range 8) 999 | -10/Materials | Entered Mines 1054 | -10/Mines | Discovered new exit (range 9) 1081 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1175 | -10/Mines | Assembled infested the area 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Identified exit to Mines 1352 | -9/Materials | Identified exit to Materials 1491 | -9/Materials | Entered Mines 1537 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1677 | -9/Mines | Learned Materials security intel 1722 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1724 | -9/Mines | Found Prototype Device 1725 | -9/Mines | Identified Exp. Sensor Array 1815 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1849 | -9/Mines | Discovered exit to Materials (range 14) 1859 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1860 | -9/Mines | Discovered new exit (range 5) 1909 | -9/Mines | Learned location of 1 exit from Materials 2023 | -9/Mines | Entered Zion 2023 | -7/Zion | Accompanied by 3 allies 2047 | -7/Zion | Found GAL Module 2085 | -7/Zion | Found CR-A16's Pointy Stick 2142 | -7/Zion | Learned location of Data Miner (-6) 2200 | -7/Zion | Visited the Megawrench Repair Shop 2201 | -7/Zion | Megawrench repaired 7 parts 2252 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2318 | -7/Zion | Learned location of 1 exit from Factory 2430 | -7/Zion | Gained Derelict followers 2467 | -7/Zion | Found Prototype Launcher 2467 | -7/Zion | Identified Gui. Missile Launcher 2472 | -7/Zion | Found Prototype Launcher 2472 | -7/Zion | Identified Rocket Array 2540 | -7/Zion | Received a hallucinogenic algorithm 2542 | -7/Zion | Ran a hallucination algorithm 2542 | -7/Zion | Ran a hallucination algorithm 2733 | -7/Zion | Met Imprinter 2902 | -7/Zion | Opened final containment barrier to the Deep Caves 2918 | -7/Zion | Discovered new exit (range 5) 2921 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2942 | -7/Zion | Entered Deep Caves 2942 | -7/Deep Caves | Accompanied by 7 allies 3095 | -7/Deep Caves | Z-Facility disabled 3122 | -7/Deep Caves | Attacked by Z-Imprinter 3139 | -7/Deep Caves | Allies destroyed Z-Imprinter 3181 | -7/Deep Caves | Lost 4 parts (2n1u1w) 3194 | -7/Deep Caves | Found Prototype Protection 3200 | -7/Deep Caves | Identified Zio. Weapon Casing 3360 | -7/Deep Caves | Lost 7 parts (1p4n2u) 3678 | -7/Deep Caves | Discovered new exit (range 11) 4923 | -7/Deep Caves | Core integrity fell below 50% 4928 | -7/Deep Caves | Core integrity fell below 20% 4930 | -7/Deep Caves | Destroyed by MI-FNH(z) with Zionite Laser-S Last Messages --------------- 03850_ Knocked back. 03860_ as-06269 suffers critical hit (Smash). 03860_ Destroyed Asb. Maul. 03860_ Destroyed Asb. Hover Unit. 03860_ as-06269 system corrupted by crushing effect. 03861_ as-06269 system terminally corrupted. 03867_ Destroyed Asb. Hover Unit. 03867_ as-55131 system corrupted by crushing effect. 03867_ as-55131 knocked back. 03868_ as-55131 system terminally corrupted. 03873_ Imp. Hover Unit destroyed. 03875_ Acquired 18 matter. 03896_ Hvy. Armor Plating destroyed. 03902_ as-92811 suffers critical hit (Smash). 03902_ as-92811 destroyed. 04920_ Rocket Array destroyed. 04921_ Flail destroyed. 04925_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????# ????###???????????? #????? | | ??????????????????????# ???# ??????????? ????? | | ??????????????######??# ??# ??????? ##### | | ??????????????#z z# #?# ## ????? ## | | ????????????? ## ????? | | ????????????? z ???? | | ???????????? ?????? | | ???????????? ?????? | | ???????????? ??????? | | ??????????? """"???????""" | | ??????????? """""????""""" | | ?????????? """""????""""" | | ?????????? """""""""""""" | | ?????????? @ """"""""""" | | ?????????? """""""""" | | ???????? """""" | | ?????? """" | | ?????# """ | | ???### """ | | ??# # " | | ?# " | | ?# | | ?? | | ??? | | ????# | | ????# | | ?????# | | ?????# | | ??##### | | ?## ## | | ?# ## | | ?# # | | ## | | # | | | | | | | | # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 41 Recoil Reduction 1 Item Schematics ----------------- Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed PhasingLayeredMicroactuators Manual? 0 Play Time 00:44:33 Cumulative 56.1 hours Start 2025.09.15 @ 22:55:38 End 2025.09.16 @ 01:40:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5c21c71-66a3-4cdf-bf10-147bb7fae9b0