Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.05 @ 20:50:21

Player: Icarus

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (306)      306
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1501

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     157/500
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                Beam Rifle
          Light Cannon
>               --- INVENTORY (25) ---
                Ion Engine
                Ion Engine
       Improved Ion Engine
          Light Treads
          Small Storage Unit
          Large Storage Unit
                Sensor Array
                Salvage Targeting Computer
                Blade Trap

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
                Aluminum Leg
>               --- UTILITY ----------
                Huge Storage Unit
  High-capacity Matter Pod
>               --- WEAPON -----------
                Beam Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
          Small Storage Unit
          Large Storage Unit
                Sensor Array
                Salvage Targeting Computer
                Beam Rifle
                Beam Rifle
                Assault Rifle
          Light Cannon
                Blade Trap
                Blade Trap
[Rating: 13]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Matter Pod
  Storage                  High-capacity Matter Pod
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   7   1   8   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 2    | .   2   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   2   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   .   5   
    Energy Gun             3    | .   1   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   1   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   89  100 74  
  Engine                   13   | .   14  14  13  
  Treads                   15   | .   3   28  12  
  Leg                      7    | .   15  .   8   
  Storage                  26   | .   27  28  22  
  Energy Gun               7    | .   .   14  7   
  Ballistic Gun            18   | .   27  14  9   
Peak Build Rating          13   | 6   10  10  13  
  Average Rating           8    | 3   6   10  9   
  On Entrance              6    | .   6   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             102  | 13  36  96  102 
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  29   | 2   3   2   29  
  Average Overweight (x)   .    | .   1   .   4   
Largest Inventory Capacity 25   | 8   15  25  25  
  Average Capacity         16   | 7   13  15  25  
  Most Carried             14   | 6   14  14  13  
  Average Carried          9    | 3   5   12  11  
  Final Capacity           25   | 8   15  25  25  
  Final Carried            14   | 4   14  14  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           400  | 110 154 136 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            530  | .   245 40  245 
  Parts                    38   | .   18  5   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  16   | .   9   3   4   
  Guns                     16   | .   9   3   4   
Classes Destroyed          5    | .   3   .   2   
  Recycler                 2    | .   1   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  12   | .   9   3   .   
  Grunt                    2    | .   .   .   2   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | .   4   1   4   
  Combat Bots Only         4    | .   3   1   4   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        222  | .    60   7    155  
  Missed                   57   | .    15   2    40   
Damage Taken               1640 | .    299  24   1317 
  Core                     491  | .    88   .    403  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   474  | .    95   10   369  
  Regen/Repaired (Parts)   28   | .    28   .    .    
Core Remaining (%)         82   | 100  .    64   .    
Volleys Fired              61   | .    23   5    33   
  Largest                  2    | .    2    2    2    
  Hottest                  91   | .    40   76   91   
Shots Fired                106  | .    46   10   50   
  Gun                      99   | .    46   10   43   
  Cannon                   7    | .    .    .    7    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  88   | .    46   5    37   
  Thermal                  18   | .    .    5    13   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    11   6    16   
  Robot Miss Streak        2    | .    2    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           79   | .    30   6    43   
  Core Hits                25   | .    12   3    10   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         2    | .    .    1    1    
    Burn                   1    | .    .    .    1    
    Destroy                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           908  | .    337  80   491  
  Guns                     797  | .    315  80   402  
  Cannons                  89   | .    .    .    89   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  22   | .    22   .    .    
  Kinetic                  696  | .    315  50   331  
  Thermal                  190  | .    .    30   160  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    4    .    .    
  Kicked                   3    | .    3    .    .    
  Crushed                  1    | .    1    .    .    
Highest Temperature        313  | .    .    36   313  
  Average Temperature      98   | .    .    17   127  
  Received Heat Transfer   591  | .    36   .    555  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         555  | .    .    74   481  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             182  | .   182 139 105 
  Initial                  59   | .   .   59  .   
  Average                  52   | .   59  59  30  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   15  3   10  
  Peak Tracking Total      6    | .   6   3   5   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         2    | .   .   2   2   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               6    | .   6   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   4   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1996 | 61   797  805  333  
Spaces Moved               888  | 46   309  474  59   
  Core                     31   | 27   .    .    4    
  Treads                   563  | .    41   474  48   
  Legs                     294  | 19   268  .    7    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  160  320  
  Average Speed            200  | 98   227  165  416  
  Slowest Speed            1500 | 150  330  320  1500 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    35   90   7    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1010 | 61  357 489 103 
  Wait                     .    | .   .   .   .   
  Move                     885  | 45  308 473 59  
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 10  13  5   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   15   | 6   3   .   6   
  Detach                   1    | .   1   .   .   
  Swap                     7    | .   4   1   2   
  Drop                     7    | .   1   5   1   
  Fire                     61   | .   23  5   33  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   3   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Repaired Aluminum Leg?
  314 | -10/Materials | Build established: Mutant
  811 | -10/Materials | Discovered new exit (range 7)
  859 | -10/Materials | Entered Mines
 1080 | -10/Mines     | Learned location of Zion (-7)
 1104 | -10/Mines     | Found a hidden stash of uninstalled traps
 1213 | -10/Mines     | Discovered new exit (range 13)
 1535 | -10/Mines     | Discovered new exit (range 10)
 1664 | -10/Mines     | Entered Materials
 1664 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1942 | -9/Materials  | Core integrity fell below 50%
 1966 | -9/Materials  | Lost 8 parts (2p3n3w)
 1969 | -9/Materials  | Core integrity fell below 20%
 1997 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01906_ Aluminum Leg destroyed.
01907_ K-01 Serf collects debris.
01912_ G-34 Mercenary destroyed.
01913_ K-01 Serf collects debris. <x3>
01925_ R-06 Scavenger collects Broken Lgt.
  Treads.
01929_ Lgt. Assault Rifle destroyed.
01930_ G-34 Mercenary destroyed.
01935_ Beam Rifle destroyed.
01961_ Acquired Ion Engine.
01989_ R-06 Scavenger collects Heat Sink.
01992_ R-06 Scavenger collects Hvy. Assault
  Rifle.
01995_ Critical hit (Burn: +37).
01995_ Assault Rifle destroyed.
01996_ R-06 Scavenger collects Lgt. Treads.
01996_ C-30 ARC bursts open, deploying its
  payload.
01996_ S-10 Pest unfolds itself. <x2>
01997_ R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              260
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorMassNanosword
  Manual?         0
Play Time         00:21:31
  Cumulative      12.8 hours
  Start           2024.08.08 @ 10:41:56
  End             2024.11.05 @ 20:50:21
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          23
  Rogue           0
  Adventurer      23
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ceebbf4f-ce7e-4b65-b45a-b94fd57ed992