Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 13:48:47 // AFD2020/Player2 Player: TBExtent Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (113) 565 Value Destroyed (4083) 4083 Prototype IDs (42) 840 Alien Tech Used (1) 200 Bonus (6739) 6739 TOTAL SCORE: 19127 Bonus ------- High Alert Combat Kills 1193 Follower Combat Kills 5645 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -699 Cogmind --------- Core Integrity 0/1300 Matter 48/300 Energy 83/240 System Corruption 25% Temperature Cool (0) Movement Walking (250) Ox4 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Makeshift Leg Flexi-carbon Leg > --- UTILITY (12) ----- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Advanced Thermal Shield Advanced Force Field > --- WEAPON (3) ------- Railgun Heavy Missile Launcher Rocket Array > --- INVENTORY (36) --- Armored Heavy Treads Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Thermal Shield Advanced Shield Generator Faulty Improved Energy Mantle Improved Dynamic Insulation System Blade Trap Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Potential Leg > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Advanced Thermal Shield Improved Force Field Improved Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle Gamma Rifle KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Armored Heavy Treads Makeshift Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Propulsion Shielding Advanced Thermal Shield Advanced Shield Generator Advanced Force Field Improved Energy Mantle Improved Energy Mantle High-powered Shock Rifle High-powered Shock Rifle Gamma Rifle Nova Cannon Heavy Missile Launcher Rocket Array Ripper Makeshift Axe Blade Trap Blade Trap Blade Trap [Rating: 120] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Power Amplifier Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 . . . . 2 Power 2 | . . . . . . . . . 1 . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 2 1 2 2 . . . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 187 | . 7 6 8 2 . . 25 15 24 37 10 4 4 4 8 33 Power 22 | . 1 . . . . . 2 2 3 3 1 . 2 . . 8 Engine 5 | . 1 . . . . . 1 1 2 . . . . . . . Core 8 | . . . . . . . 1 1 1 2 1 . . . . 2 Reactor 9 | . . . . . . . . . . 1 . . 2 . . 6 Propulsion 30 | . . 5 1 2 . . 4 1 1 6 1 1 1 . . 7 Treads . | . . . . . . . . . . . . . . . . . Leg 25 | . . 3 . . . . 4 1 1 6 1 1 1 . . 7 Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . 2 1 2 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 64 | . 5 . 3 . . . 5 7 6 13 7 . . 4 6 8 Device 21 | . . . . . . . 1 . 4 5 3 . . 1 4 3 Storage 16 | . 5 . 2 . . . 2 5 . 2 . . . . . . Processor 1 | . . . . . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 26 | . . . 1 . . . 2 2 2 6 4 . . 3 2 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 71 | . 1 1 4 . . . 14 5 14 15 1 3 1 . 2 10 Energy Gun 32 | . 1 . 1 . . . 2 5 10 9 . . 1 . . 3 Energy Cannon 4 | . . . . . . . 3 . . . . . . . . 1 Ballistic Gun 17 | . . 1 3 . . . 6 . 1 3 1 . . . . 2 Ballistic Cannon 3 | . . . . . . . 2 . . 1 . . . . . . Launcher 7 | . . . . . . . 1 . 1 1 . 1 . . 1 2 Special Weapon 2 | . . . . . . . . . . . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 2 1 . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 1 1 . 2 . . . 3 . 2 Parts Lost 77 | . 1 . 3 1 . . 11 1 14 2 5 1 1 . 9 28 Power 11 | . 1 . . . . . . 1 2 . . . . . . 7 Propulsion 13 | . . . . 1 . . 1 . 1 . 1 1 . . . 8 Utility 23 | . . . 1 . . . 1 . 4 1 2 . . . 6 8 Weapon 30 | . . . 2 . . . 9 . 7 1 2 . 1 . 3 5 Highest Loss Streak 21 | . 1 . 2 1 . . 7 1 4 1 2 1 1 . 6 21 Average Slot Usage (%) 97 | . 96 99 88 100 100 100 98 95 99 99 96 100 98 99 89 94 Engine 5 | . 14 14 11 11 11 11 5 . 7 6 . . . . . . Core 3 | . . . . . . . 3 6 4 3 5 5 5 5 5 3 Reactor 2 | . . . . . . . . . . . 5 5 5 5 5 8 Leg 15 | . 28 25 . . . . 10 22 19 16 15 15 15 15 15 13 Hover 4 | . . 2 25 33 33 33 16 . . . . . . . . . Device 9 | . . . . . . . 2 7 11 13 17 15 15 15 15 18 Storage 24 | . 25 28 25 33 33 33 25 29 26 23 21 21 21 21 21 19 Protection 9 | . . . 5 . . . 7 5 6 14 16 21 21 20 20 11 Energy Gun 7 | . 1 14 5 11 11 11 6 12 19 9 . . 1 5 . 3 Ballistic Gun 8 | . 26 14 16 11 11 11 11 . . 6 13 10 7 5 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 215 | 11 56 56 58 49 49 49 81 139 154 202 211 208 208 206 204 215 Greatest Support 80 | 20 20 44 52 55 55 55 80 80 80 80 80 70 70 70 70 70 Greatest Overweight (x) 5 | . 2 2 1 . . . 1 1 1 5 3 2 2 2 2 4 Average Overweight (x) 1 | . . 1 . . . . . 1 1 1 2 2 2 2 2 2 Largest Inventory Capacity 36 | 6 18 18 24 20 20 20 24 34 34 36 36 36 36 36 36 36 Average Capacity 29 | 6 12 18 18 20 20 20 20 30 34 35 36 36 36 36 36 36 Most Carried 36 | 6 18 18 20 20 20 20 24 34 34 36 36 36 36 36 36 36 Average Carried 27 | 6 11 17 18 19 19 20 19 26 32 35 34 35 35 35 35 29 Final Capacity 36 | 6 18 18 20 20 20 20 24 34 34 36 36 36 36 36 36 36 Final Carried 36 | 6 18 18 20 20 20 20 24 34 34 36 36 34 36 36 30 15 Class Distribution -------------------- 35% | Hauler-Tank 25% | Hauler-Mutant 16% | Mutant 11% | Hauler-Skirmisher 8% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Upper Caves Hauler-Tank | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 3772 | 200 469 111 212 38 . . 558 . 386 847 242 180 65 50 110 304 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4300 | . 526 54 158 178 . . 978 61 610 697 92 190 77 . 134 545 Parts 253 | . 38 . 7 7 . . 64 2 44 25 7 5 3 . 14 37 Haulers Intercepted 7 | . 2 . 1 . . . 3 . . . . . . . . 1 Recyclers Shooed 5 | . . . 1 . . . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . . . . 10 23 2 23 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 79 | . 13 3 2 1 . . 17 1 10 11 1 6 1 . 6 7 Melee 3 | . . . . . . . . . . . . . . . . 3 Guns 52 | . 13 3 2 1 . . 11 1 5 8 1 3 1 . 1 2 Cannons 7 | . . . . . . . 4 . . 3 . . . . . . AOE 17 | . . . . . . . 2 . 5 . . 3 . . 5 2 Classes Destroyed 17 | . 4 1 1 2 . . 4 . 1 3 . . . . . 1 Worker 8 | . 1 . . . . . 2 . 2 2 . . . . . 1 Builder 8 | . . . . . . . 1 . 3 . . . . . . 4 Tunneler 3 | . . . . 1 . . . . . . 1 . . . . 1 Hauler 7 | . 2 . 1 . . . 3 . . . . . . . . 1 Recycler 2 | . . . . 2 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . Watcher 4 | . . . . . . . 3 . 1 . . . . . . . Swarmer 23 | . 6 . . . . . 5 . 3 . . 4 . . 5 . Grunt 24 | . 7 . . 1 . . 4 . 3 5 1 2 1 . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . Duelist 3 | . . . . . . . 2 . . 1 . . . . . . Sentry 11 | . . . 2 . . . 5 1 2 . . . . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . . . . . 2 . . . . . 3 Programmer 6 | . . . . . . . . . . 3 . . . . 1 2 Assembled 5 | . . 3 . . . . . . 2 . . . . . . . Best Kill Streak 8 | . 6 2 2 1 . . 8 1 4 4 2 4 1 . 5 6 Combat Bots Only 6 | . 5 2 1 1 . . 6 1 3 3 1 4 1 . 5 3 Max Kills in Single Turn 4 | . 2 1 1 1 . . 3 1 2 2 1 4 1 . 3 3 Gunslinging 1 | . 1 . . . . . 1 . . . . 1 . . . . Exploded 3 | . . . . . . . 2 . 2 . . 3 . . 3 1 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 12033 | . 299 222 523 33 . . 1698 407 1957 1131 814 409 66 80 821 3573 Core 1263 | . 64 21 77 10 . . 215 72 238 94 29 25 12 18 54 334 Absorbed by Shields 4672 | . . . . . . . . . 403 729 502 405 70 82 605 1876 Core Remaining (%) 70 | 100 . 38 . . . 75 53 89 50 75 . . . . 85 . Volleys Fired 389 | . 34 17 32 7 . . 66 8 70 45 18 12 5 1 21 53 Largest 3 | . 2 2 2 2 . . 3 3 3 3 3 3 2 1 2 3 Hottest 201 | . 40 76 76 79 . . 201 201 165 175 94 105 66 20 72 168 Shots Fired 883 | . 68 34 62 14 . . 175 18 188 128 50 27 8 1 23 87 Gun 809 | . 68 34 62 14 . . 136 14 186 116 50 24 7 . 21 77 Cannon 55 | . . . . . . . 38 4 . 12 . . . . . 1 Launcher 15 | . . . . . . . 1 . 2 . . 1 . . 2 9 Special 4 | . . . . . . . . . . . . 2 1 1 . . Kinetic 500 | . 68 17 49 7 . . 104 . 7 105 50 24 7 . 21 41 Thermal 101 | . . 17 13 7 . . 53 6 . . . 2 1 1 . 1 Explosive 15 | . . . . . . . 1 . 2 . . 1 . . 2 9 Electromagnetic 267 | . . . . . . . 17 12 179 23 . . . . . 36 Robot Hit Streak 16 | . 9 4 6 3 . . 10 5 16 11 3 5 3 4 5 8 Robot Miss Streak 8 | . 4 2 2 1 . . 4 2 7 4 8 3 1 . 4 7 Penetration Max 1 | . . . . . . . . . . 1 1 1 . . . 1 Secondary Targets 9 | . 2 . . . . . 4 . . 1 . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . 1 . 1 . . . 1 Shots Hit Robots 557 | . 44 19 37 8 . . 103 11 126 74 23 15 4 1 15 77 Core Hits 271 | . 21 9 8 4 . . 42 3 65 36 9 12 1 . 9 52 Critical Hits 11 | . . . . . . . . . 2 2 1 . 1 . 3 2 Critical Kills 3 | . . . . . . . . . . 1 1 . 1 . . . Critical Parts Destroyed 7 | . . . . . . . . . 1 1 . . . . 3 2 Melee Attacks 42 | . . . . . . . . . 5 1 . . . . 2 34 Impact . | . . . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . 5 1 . . . . 2 34 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 3 Damage Inflicted 13693 | . 540 248 496 125 . . 2068 138 2138 2195 571 604 60 18 927 3565 Guns 8714 | . 540 248 496 125 . . 1298 98 1434 1845 571 429 60 . 360 1210 Cannons 875 | . . . . . . . 618 40 . 217 . . . . . . Explosions 2845 | . . . . . . . 152 . 704 133 . 175 . . 495 1186 Melee 1241 | . . . . . . . . . . . . . . . 72 1169 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 6247 | . 540 116 379 51 . . 1052 . 134 1850 571 429 60 . 360 705 Thermal 1692 | . . 132 117 74 . . 562 68 541 . . . . 18 . 180 Explosive 1991 | . . . . . . . 152 . 163 . . 175 . . 495 1006 Electromagnetic 2522 | . . . . . . . 302 70 1300 345 . . . . . 505 Impact . | . . . . . . . . . . . . . . . . . Slashing 1241 | . . . . . . . . . . . . . . . 72 1169 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . 1 . 1 11 . . . . . 25 Average Corruption 4 | . . . . . . . 1 . 1 8 . . . . . 15 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 60 | . . . . . . . 2 . 8 28 . . . . . 22 Message Errors 10 | . . . . . . . 1 . 3 5 . . . . . 1 Matter Fused 5 | . . . . . . . . . . 4 . . . . . 1 Heat Flow Errors 4 | . . . . . . . . . . 1 . . . . . 3 Energy Discharges 3 | . . . . . . . . . . 2 . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 2 2 . . . . . 1 Misfires 4 | . . . . . . . . . . 3 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 25 | . . . . . . . 1 . 3 9 . . . . . 12 Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 239 | . . . . . . . 30 . 14 . . 1 . . 30 164 Projectiles 30 | . . . . . . . 30 . . . . . . . . . Explosions 57 | . . . . . . . . . 14 . . 1 . . 30 12 Melee 152 | . . . . . . . . . . . . . . . . 152 Knockbacks 6 | . . . . . . . 5 . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . 5 . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . . . . . . 96 54 . . . . . 144 Shots 12 | . . . . . . . . . 3 2 . . . . . 7 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 479 | . 8 99 75 24 . . 408 178 447 326 321 202 32 . 42 479 Average Temperature 98 | . 4 35 26 10 . . 108 96 116 98 103 69 18 . 18 139 Received Heat Transfer 2010 | . 48 54 189 12 . . 513 138 557 108 42 77 . 7 35 230 Effects 16 | . . . . . . . . . 5 3 2 . . . . 6 Shutdowns 2 | . . . . . . . . . 1 . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 1 . . . . 1 Interference 8 | . . . . . . . . . 2 3 . . . . . 3 Matter Decay 2 | . . . . . . . . . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 2 . . . . . . . . 1 Heat Transferred 2766 | . . 305 296 185 . . 1221 148 424 . . . . 37 . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 5 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 1962 | . 512 99 295 203 . . 1194 583 1066 1962 1218 . . . . 1476 Average Influence 535 | . 289 55 126 154 . . 636 525 559 934 1053 . . . . 586 Maximum Alert Level 5 | . 2 . 1 1 . . 4 2 3 5 4 . . . . 4 Low Security (%) 25 | 100 26 100 71 52 . 100 16 . 1 . . . . . . 16 Level 1 17 | . 33 . 28 47 . . 7 16 48 . . . . . . 10 Level 2 27 | . 39 . . . . . 29 83 14 50 . . . . . 47 Level 3 20 | . . . . . . . 30 . 35 16 78 . . . . 18 Level 4 6 | . . . . . . . 16 . . 14 21 . . . . 6 Level 5 2 | . . . . . . . . . . 18 . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 4 . 1 . . . 12 . 11 11 6 . . . . 11 Investigation 5 | . 2 . . . . . 1 . . . 2 . . . . . Extermination 10 | . . . . . . . . . 2 3 2 . . . . 3 Reinforcement 23 | . 2 . 1 . . . 6 . 5 5 . . . . . 4 Assault 12 | . . . . . . . 3 . 3 3 2 . . . . 1 Garrison 6 | . . . . . . . 2 . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . . . 2 . 3 2 . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 9 | . 2 1 2 . . . 1 . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 275 | . 22 12 12 4 . . 48 4 55 40 14 13 3 . 10 38 Peak Tracking Total 8 | . 5 4 4 3 . . 8 3 6 6 6 5 2 . 5 7 Tactical Retreats 2 | . . . . . . . . . 1 . . 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 12 | . 1 . . . . . . 1 3 6 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 3 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 40 | . 1 . . . . . 7 . 3 19 . . 1 2 . 7 Max in Single Turn 3 | . 1 . . . . . 1 . 1 3 . . 1 . . 1 Garrison Access 2 | . . . . . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 34 | . 2 . 2 1 1 . 3 1 5 5 3 . 2 7 . 2 Terminals 22 | . 2 . 2 . . . 3 1 4 4 3 . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Total Hacks 104 | . 2 . 7 1 1 . 9 1 9 13 10 . 2 46 . 3 Successful 70 | . . . 2 1 1 . 5 . 1 6 6 . 2 46 . . Failed 34 | . 2 . 5 . . . 4 1 8 7 4 . . . . 3 Catastrophic 8 | . 1 . 1 . . . . 1 3 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 31 | . 2 . 6 . 1 . 7 1 3 4 7 . . . . . Terminals 51 | . 2 . 7 . . . 9 1 6 12 10 . 1 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . Terminal Hacks 64 | . . . 2 1 1 . 3 . 1 4 4 . 2 46 . . Record 35 | . . . . . . . . . . . . . 1 34 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 4 | . . . 1 . . . 1 . . 1 1 . . . . . Locate Traps 4 | . . . 1 . . . 1 . . 1 1 . . . . . Zone Layout 5 | . . . . . . . 1 . 1 2 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 3 . . . 6 . 1 2 5 . . . . . Terminals 5 | . . . . . . . 2 . . 1 2 . . . . . Botnet 3 | . . . . . . . 1 . . 1 1 . . . . . Operators 2 | . . . . . . . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . Hacking Detections 22 | . 2 . 2 . . . 3 1 5 5 2 . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 2 . . . . . . 3 Machine Destruction 5 | . . . . . . . . . 2 . . . . . . 3 Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 2 | . 1 . . . . . . . 1 . . . . . . . Largest Group 2 | . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 Highest-Rated Group 178 | . 59 63 67 68 68 68 82 90 160 133 152 152 153 149 149 178 Highest-Rated Ally 178 | . 59 63 67 68 68 68 82 90 116 133 152 152 153 149 149 178 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 361 | . 21 18 13 3 . . 31 3 64 59 19 15 9 . 20 86 Total Damage 26772 | . 299 255 380 215 . . 2391 271 3943 5154 1777 1189 551 331 2435 7581 Kills 212 | . 7 9 8 3 . . 29 1 41 39 12 7 8 . 5 43 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 11847 | 4 938 977 330 519 327 162 880 495 1400 1304 818 509 595 262 1165 1162 Spaces Moved 6068 | 4 501 459 150 417 295 211 471 268 605 575 395 262 323 141 612 379 Core . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4675 | 4 501 416 . . . . 194 268 605 575 395 262 323 141 612 379 Wheels . | . . . . . . . . . . . . . . . . . Hover 1393 | . . 43 150 417 295 211 277 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 65 | 120 120 146 65 65 65 65 65 136 136 136 172 176 176 176 176 176 Average Speed 144 | 120 144 175 116 65 65 65 94 136 136 169 179 176 176 176 176 203 Slowest Speed 290 | 120 180 230 146 65 65 65 146 140 136 290 209 176 176 176 176 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . 1 Exploration Rate (%) 44 | 2 76 95 25 92 70 42 60 9 17 16 13 49 43 61 75 14 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 1 3 . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . . . . . 1 . . 3 . Spaces Dug 27 | . . . . . . . . . 5 1 . . . . 17 4 Terrain Destroyed 173 | . . . . . . . 17 . 52 14 4 17 2 . 32 35 Melee 9 | . . . . . . . . . 5 1 . . . . . 3 Projectile 37 | . . . . . . . 2 . . 13 4 3 2 . 6 7 AOE 127 | . . . . . . . 15 . 47 . . 14 . . 26 25 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 8364 | 3 651 600 243 652 431 235 770 391 1025 803 466 283 341 153 675 642 Wait 1378 | . 72 104 44 219 131 25 166 59 271 103 29 4 3 . 29 119 Move 6052 | 3 500 458 149 416 294 210 470 267 604 574 394 261 322 140 611 379 Hop . | . . . . . . . . . . . . . . . . . Pick Up 173 | . 25 5 8 4 3 . 26 24 22 19 8 1 4 2 2 20 Fast Attach 38 | . . 2 . . . . 6 4 . 19 2 . 1 4 . . Attach 95 | . 2 . 5 1 . . 15 6 16 4 5 2 . . 8 31 Detach 2 | . . . . . . . 1 . . . . . . . 1 . Swap 56 | . 5 4 3 1 . . 5 5 8 14 3 2 3 1 . 2 Drop 119 | . 13 10 2 4 3 . 15 18 6 24 7 1 3 5 1 7 Fire 389 | . 34 17 32 7 . . 66 8 70 45 18 12 5 1 21 53 Melee 39 | . . . . . . . . . 5 1 . . . . 2 31 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . . . . Rewire 18 | . . . . . . . . . 18 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 15) 481 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Discovered new exit (range 11) 943 | -10/Materials | Entered Mines 943 | -10/Mines | Accompanied by 1 ally 952 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1038 | -10/Mines | Learned location of 1 exit from Materials 1148 | -10/Mines | Found a hidden stash of uninstalled traps 1299 | -10/Mines | Discovered new exit (range 12) 1516 | -10/Mines | Assembled infested the area 1521 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1752 | -10/Mines | Core integrity fell below 50% 1826 | -10/Mines | Discovered new exit (range 16) 1920 | -10/Mines | Entered Materials 1920 | -9/Materials | Accompanied by 1 ally 1920 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1921 | -9/Materials | Identified exit to Storage 2142 | -9/Materials | Discovered new exit (range 8) 2203 | -9/Materials | Discovered new exit (range 12) 2250 | -9/Materials | Entered Mines 2250 | -9/Mines | Accompanied by 1 ally 2261 | -9/Mines | Learned Materials garrison access intel 2298 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2344 | -9/Mines | Allies destroyed YI-UF0 2446 | -9/Mines | Discovered new exit (range 15) 2447 | -9/Mines | Build established: Hauler-Mutant 2654 | -9/Mines | Discovered new exit (range 5) 2744 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2744 | -9/Mines | Discovered new exit (range 5) 2769 | -9/Mines | Entered Exiles 2769 | -9/Exiles | Accompanied by 1 ally 2788 | -9/Exiles | Met 8R-AWN 2836 | -9/Exiles | Met EX-HEX 2862 | -9/Exiles | Met EX-BIN 2891 | -9/Exiles | Aligned with FarCom system 2892 | -9/Exiles | Given EX-Vault access code 2907 | -9/Exiles | Opened EX-Vault 2913 | -9/Exiles | Found Potential Leg 2915 | -9/Exiles | Found Potential Leg 2935 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2958 | -9/Exiles | Met EX-DEC 3071 | -9/Exiles | Discovered new exit (range 11) 3096 | -9/Exiles | Left Exiles lab with Potential Leg 3096 | -9/Exiles | Entered Mines 3096 | -8/Mines | Accompanied by 1 ally 3226 | -8/Mines | Discovered new exit (range 8) 3258 | -8/Mines | Entered Materials 3258 | -8/Materials | Accompanied by 1 ally 3258 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3259 | -8/Materials | Loaded intel: 1 garrison access location 3363 | -8/Materials | Garrison activated, responded to threat 3467 | -8/Materials | Garrison activated, responded to threat 3581 | -8/Materials | Build established: Hauler-Skirmisher 3658 | -8/Materials | First assault squad dispatched 3806 | -8/Materials | Lost 7 parts (1n1u5w) 4081 | -8/Materials | Discovered new exit (range 10) 4138 | -8/Materials | Entered Factory 4138 | -7/Factory | Accompanied by 1 ally 4138 | -7/Factory | Evolved 2 slots: Utility x2 4601 | -7/Factory | Discovered new exit (range 7) 4633 | -7/Factory | Entered another Factory area 4633 | -6/Factory | Accompanied by 1 ally 4633 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4940 | -6/Factory | Build established: Hauler-Tank 4976 | -6/Factory | Assembled infested ambush trap array 5340 | -6/Factory | Garrison activated, responded to threat 5527 | -6/Factory | Lost 3 parts (1p2u) 5589 | -6/Factory | Lost 3 parts (1n1u1w) 5683 | -6/Factory | First assault squad dispatched 5743 | -6/Factory | Lost 4 parts (1p1u2w) 5860 | -6/Factory | Rewired Cogmind 5989 | -6/Factory | Discovered new exit (range 15) 6033 | -6/Factory | Entered another Factory area 6033 | -5/Factory | Accompanied by 1 ally 6033 | -5/Factory | Evolved 2 slots: Utility x2 6744 | -5/Factory | Found Prototype Launcher 6744 | -5/Factory | Identified Rocket Array 6755 | -5/Factory | Found Rocket Array 6893 | -5/Factory | Crushed by falling debris 6933 | -5/Factory | First assault squad dispatched 7137 | -5/Factory | System corruption reached 10% 7253 | -5/Factory | Discovered new exit (range 16) 7337 | -5/Factory | Entered another Factory area 7337 | -4/Factory | Accompanied by 1 ally 7337 | -4/Factory | Evolved 2 slots: Utility x2 7668 | -4/Factory | Identified exit to Upper Caves 8117 | -4/Factory | First assault squad dispatched 8155 | -4/Factory | Entered Upper Caves 8155 | -4/Upper Caves | Accompanied by 1 ally 8226 | -4/Upper Caves | Learned location of Armory (-3) 8616 | -4/Upper Caves | Discovered new exit (range 8) 8664 | -4/Upper Caves | Entered another Upper Caves area 8664 | -4/Upper Caves | Accompanied by 1 ally 8666 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8684 | -4/Upper Caves | Discovered new exit (range 11) 8724 | -4/Upper Caves | Learned location of Testing (-2) 9036 | -4/Upper Caves | Discovered new exit (range 16) 9259 | -4/Upper Caves | Entered Zhirov 9259 | -4/Zhirov | Accompanied by 1 ally 9259 | -4/Zhirov | Discovered new exit (range 3) 9291 | -4/Zhirov | Met Zhirov 9323 | -4/Zhirov | Learned location of Quarantine (-3) 9323 | -4/Zhirov | Learned location of Command (-1) 9356 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9383 | -4/Zhirov | Found Alien Artifact 9383 | -4/Zhirov | Identified Integrated Reactor 9383 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 9521 | -4/Zhirov | Entered Proximity Caves 9521 | -3/Proximity Caves | Accompanied by 1 ally 9841 | -3/Proximity Caves | Build established: Hauler-Mutant 9919 | -3/Proximity Caves | Spotted B-86 Titan 10601 | -3/Proximity Caves | Allies destroyed B-86 Titan 10632 | -3/Proximity Caves | Lost 6 parts (5u1w) 10670 | -3/Proximity Caves | Discovered new exit (range 7) 10686 | -3/Proximity Caves | Entered Research 10686 | -3/Research | Accompanied by 1 ally 10686 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10687 | -3/Research | Identified exit to Armory 10984 | -3/Research | Build established: Generator-Mutant 11554 | -3/Research | Garrison activated, responded to threat 11656 | -3/Research | Lost 5 parts (2p1n1u1w) 11658 | -3/Research | Core integrity fell below 50% 11660 | -3/Research | Crushed by falling debris 11697 | -3/Research | System corruption reached 10% 11742 | -3/Research | Core integrity fell below 20% 11826 | -3/Research | Lost 21 parts (5p6n6u4w) 11848 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11836_ System corrupted: Railgun targeting data glitched. 11836_ Slug penetrates G-67 Veteran. 11836_ U-05 Engineer destroyed. 11836_ Destroyed Sml. Matter Pod. 11836_ System corrupted: Rocket Array targeting data glitched. 11836_ K-01 Serf destroyed. 11836_ Mak. Leg destroyed. 11836_ Destroyed Mak. Leg. 11840_ G-67 Veteran destroyed. 11841_ System corrupted: Railgun targeting data glitched. 11843_ ALERT: Garrison Access compromised, dispatching assault squad. 11843_ Garrison Access disabled. 11843_ Relay Coupler [Brawler] tumbles out of Garrison Access. 11843_ Relay Coupler [Grunt] tumbles out of Garrison Access. 11843_ U-05 Engineer builds a Wall. 11843_ Slug penetrates G-67 Veteran. 11843_ Destroyed Electrolaser. 11843_ Slug penetrates Garrison Access. 11845_ Slug penetrates G-67 Veteran. 11846_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ?????????? ???????????????????????? | | ??????????# #?#????? " " "????????????????????? | | ?????????# " ### ??" " ?????????????????? | | ????????? [[%## ##### ???????????????? | | ????????? ==%! # ???????????????? | | ????????? !=%| ???????????????? | | ????????? = ????????????????? | | ?########## ? ???????????????? | | ?# "" # # # ###?????????????? | | ?# ""S ########w #?????????????? | | ?# "" # #k """ #?????????????? | | ?# = # # """ #?????????????? | | ?# # """ ""# #?????????????? | | ## # @ " "" #?????????????? | | # ]]! # "" #?????????????? | | ?#]]! # % g%!G# #?????????????? | | ?#]] #[ ] = =%"" ??????????????? | | #######+##### # *"" #????????????? | | ! = ! "# #????????????? | | ! @! !# ##????????????? | | *k= !=!% #######?????????????? | | * = ??????????????? | | +##" ########## #########??????????????? | | ? # ^ = !%* # ????????????????? | | ?# = # ???????????????? | | =??# # ??????????????? | | ???# # # " ?????????????? | | ???# # # """ """ ?????????????? | | ???# ^ + | # """ ""????????????????? | | ???# ^ "" #"" # """ ""????????????????? | | ???# """" #"Y # "??? ""????????????????? | | ???# """" #??" # ???????????????????????? | | ???# """ #??? # ???????????????????????? | | #### #????? # ???????????????????????? | | # ##??????? ???????????????????????? | | + #??????????????????????????????? | | # """ #??????????????????????????????? | | # """" #??????????????????????????????? | | # """" #??????????????????????????????? | | # """ #??????????????????????????????? | | #^ #??????????????????????????????? | | # #??????????????????????????????? | | #### #??????????????????????????????? | | ???# """ #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 77 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 60 EM Shielding 3 Armor Coverage 750 Resistance: TH 30 Propulsion Shielding 90 Evasion (%) 52 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed DirtyBeamNanoactuators Manual? 0 Play Time 02:28:05 Cumulative 213.3 hours Start 2020.04.02 @ 08:40:05 End 2020.04.02 @ 13:48:47 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 120 Rogue 112 Adventurer 8 Explorer 0 Win Type - Total 9 Types 7/0/0/2/0/0/0 Lore% 73 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d1efa6a1-3c9b-4c95-ba1e-b9755dc4cdf0