Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.26 @ 06:37:24

Player: puppuppit

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (26)       5200
Robots Destroyed (784)     3920
Value Destroyed (25418)    25418
Prototype IDs (101)        2020
Alien Tech Used (2)        400
Bonus (21374)              21374
              TOTAL SCORE: 61332

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    9399
Follower Combat Kills      2390
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      5784
Friendly Fire              -599

 Cogmind 
---------
Core Integrity             0/1150
Matter                     294/300
Energy                     20/100
System Corruption          27%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -4/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
         Combat Airjet
         Combat Gravmag System
       Improved Gyrokinetic Inverter
>               --- UTILITY (8) ------
       Advanced Coolant Injector
         Medium Storage Unit
                Modified TNC
                0b10 Decoder Chip [Skirmisher]
                Armor Integrity Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Antimatter Reactor
       Advanced Cooling System
   Experimental Matter Compressor (500)
                Targeting Computer
       Advanced Transmission Jammer
                Bore Cannon
  Hypervelocity Mass Driver
       Improved Plasma Cutter
                PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Combat Gravmag System
        Combat Gravmag System
        Combat Gravmag System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
        Medium Storage Unit
               Quantum Shading Machine
               Modified TNC
  Experimental Targeting Computer
               Weapon Mount
               Core Analyzer
      Improved Remote Force Field
               Ghost Barrier
>              --- WEAPON -----------
         Heavy Autocannon
         Heavy Autocannon
>              --- INVENTORY --------
        Combat Gravmag System
        Combat Gravmag System
      Improved Antigrav System
  Experimental Matter Compressor
               0b10 Decoder Chip [Skirmisher]
     Makeshift System Shield
               Point Singularity Launcher
               PL-3XN's Ring of Power
[Rating: 148]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Aerolev Unit
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Weapon Mount
  Storage                  Medium Storage Unit
  Processor                Modified TNC
  Hackware                 Ghost Barrier
  Protection               Improved Propulsion Shielding
Weapon                     Gauss Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Vortex Catalyst Activator
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             694  | 7   8   6   44  5   3   9   75  76  10  13  14  10  91  2   15  4   7   83  12  2   48  14  25  2   68  41  
  Power                    75   | 1   1   2   5   .   .   .   9   7   2   1   3   5   9   .   2   .   3   2   1   1   5   1   .   .   10  5   
    Engine                 23   | 1   1   1   5   .   .   .   3   1   1   1   1   .   4   .   1   .   1   .   .   .   .   .   .   .   1   1   
    Core                   28   | .   .   1   .   .   .   .   6   6   1   .   .   4   4   .   .   .   1   1   .   .   .   .   .   .   3   1   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   1   .   1   1   1   1   5   1   .   .   6   3   
  Propulsion               155  | 2   1   2   13  3   .   5   19  13  .   .   5   1   16  .   4   .   .   20  .   1   10  4   6   .   21  9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  37   | 2   1   2   13  3   .   5   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  114  | .   .   .   .   .   .   .   8   13  .   .   5   1   15  .   4   .   .   19  .   1   10  4   6   .   19  9   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Utility                  155  | 2   2   .   3   .   1   1   9   16  3   10  1   1   17  .   5   .   1   24  4   .   9   3   12  2   13  16  
    Device                 87   | 1   .   .   1   .   .   1   5   6   2   3   1   1   10  .   5   .   1   15  1   .   7   3   7   2   7   8   
    Storage                14   | 1   1   .   1   .   .   .   1   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   2   .   
    Processor              27   | .   1   .   .   .   .   .   .   3   .   7   .   .   3   .   .   .   .   2   2   .   2   .   3   .   2   2   
    Hackware               10   | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   
    Protection             17   | .   .   .   .   .   1   .   3   2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   309  | 2   4   2   23  2   2   3   38  40  5   2   5   3   49  2   4   4   3   37  7   .   24  6   7   .   24  11  
    Energy Gun             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Ballistic Gun          132  | 2   4   2   16  1   1   1   30  15  .   .   .   .   1   2   3   4   2   27  4   .   6   .   1   .   5   5   
    Ballistic Cannon       85   | .   .   .   4   .   .   1   1   11  4   .   3   3   21  .   1   .   .   .   .   .   4   4   5   .   18  5   
    Launcher               49   | .   .   .   3   1   1   1   7   13  .   .   2   .   11  .   .   .   .   4   1   .   3   1   1   .   .   .   
    Special Weapon         21   | .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   .   .   1   5   .   .   9   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   .   .   2   .   .   .   1   2   .   7   2   .   9   .   .   .   1   8   .   .   7   2   1   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
    System Corruption      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   20  .   .   .   .   .   
Parts Lost                 123  | .   .   .   3   .   .   .   10  8   3   .   1   4   19  .   1   .   1   18  .   .   3   2   5   .   25  20  
  Power                    11   | .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Propulsion               38   | .   .   .   2   .   .   .   1   5   .   .   .   3   8   .   .   .   .   7   .   .   1   .   .   .   5   6   
  Utility                  20   | .   .   .   .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   4   .   .   .   1   3   .   3   4   
  Weapon                   54   | .   .   .   1   .   .   .   7   1   .   .   1   1   9   .   1   .   1   7   .   .   2   1   2   .   13  7   
  Highest Loss Streak      10   | .   .   .   1   .   .   .   2   2   2   .   1   3   7   .   1   .   1   5   .   .   2   2   4   .   8   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     92   | .   99  100 94  88  88  88  98  97  89  95  96  83  86  93  94  78  96  96  91  99  93  79  84  90  91  85  
  Engine                   2    | .   14  14  5   .   .   .   4   .   1   7   2   .   2   6   5   6   1   .   .   .   .   .   .   .   .   2   
  Core                     1    | .   .   .   1   .   .   .   4   6   4   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   4   3   4   4   4   5   5   5   5   3   
  Wheel                    4    | .   28  28  21  22  22  22  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    23   | .   .   .   .   .   .   .   24  29  30  30  30  19  21  26  29  33  33  28  23  28  29  27  30  30  29  26  
  Device                   9    | .   2   .   .   11  11  10  8   2   8   5   7   7   10  13  13  13  13  10  11  11  15  14  15  20  18  12  
  Storage                  6    | .   14  14  11  11  11  11  9   7   7   7   7   7   5   6   6   6   6   5   5   5   5   5   5   5   5   5   
  Processor                11   | .   11  14  3   .   .   .   .   14  8   15  15  15  14  13  13  13  13  12  20  17  17  16  13  10  11  11  
  Hackware                 1    | .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   8   .   .   .   .   6   5   4   .   
  Ballistic Gun            13   | .   27  28  37  10  11  10  32  20  6   .   .   .   .   14  22  5   23  18  17  23  8   .   1   .   1   3   
  Ballistic Cannon         10   | .   .   .   6   33  33  33  2   7   14  25  26  26  20  .   .   .   .   .   .   .   .   6   8   15  13  7   
Peak Build Rating          148  | 9   9   10  19  14  16  16  39  50  52  59  65  65  90  79  78  75  82  109 96  99  120 134 148 129 130 116 
  Average Rating           66   | 6   7   8   14  13  15  13  31  45  44  51  58  52  70  78  75  61  73  93  87  97  103 124 127 126 115 94  
  On Entrance              59   | .   9   8   10  14  14  16  13  36  41  52  50  61  52  78  77  75  75  76  88  92  99  117 134 127 127 73  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 11  16  17  28  26  34  26  36  40  48  48  47  47  57  43  44  42  42  60  54  54  101 134 134 83  83  80  
  Greatest Support         100  | 20  20  20  26  26  26  26  52  37  33  33  51  51  58  49  49  46  46  63  43  54  88  88  100 84  86  75  
  Greatest Overweight (x)  3    | .   .   .   1   .   1   .   3   1   1   1   .   2   2   .   .   .   .   1   1   .   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  10  10  10  15  10  10  10  10  10  10  10  10  10  15  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | .   7   9   9   9   9   9   9   9   9   9   8   9   9   9   9   10  9   9   9   9   9   9   9   10  9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   

 Class Distribution 
--------------------
 38% | Gunner
 12% | Scavenger-Gunner
  8% | Mutant
  7% | Skirmisher
  6% | Scavenger-Skirmisher
  4% | Derelict-Gunner
  3% | Commander-Gunner
  3% | Hacker-Mutant
  3% | Hacker-Skirmisher
  3% | Hacker-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
           Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Zion
               Gunner | -7/Deep Caves
               Gunner | -6/Proximity Caves
               Gunner | -6/Factory
               Gunner | -6/Lower Caves
               Gunner | -6/Lower Caves
               Mutant | -6/Data Miner
     Scavenger-Gunner | -5/Proximity Caves
   Scavenger-Sprinter | -5/Factory
      Derelict-Gunner | -5/Upper Caves
               Gunner | -5/Upper Caves
     Commander-Gunner | -5/Warlord
     Scavenger-Gunner | -4/Proximity Caves
        Hacker-Gunner | -4/Factory
        Hacker-Gunner | -4/Waste
        Hacker-Mutant | -4/Factory
               Mutant | -4/Extension

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Ext  
Matter Collected           28999 | 424  270  148  1328 606  20   680  4032 2815 369  136  461  439  4114 346  431  .    554  2609 879  414  755  1399 1370 .    3235 1165 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            28950 | 204  460  417  2348 764  .    708  4449 3809 280  .    206  268  4152 380  542  .    755  2782 279  394  1061 379  1067 .    2452 794  
  Parts                    1425  | 19   30   31   162  38   .    42   268  184  10   .    6    20   175  4    23   .    28   127  4    18   32   18   46   .    108  32   
Haulers Intercepted        27    | .    1    .    6    .    .    .    6    5    .    .    .    .    5    .    .    .    .    3    .    .    .    .    .    .    .    1    
Recyclers Shooed           37    | .    3    2    3    2    .    2    3    3    .    .    .    .    10   .    .    .    .    3    .    .    .    .    3    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      172   | .    .    .    .    .    .    .    .    .    16   .    .    20   .    9    26   .    39   .    6    35   .    21   .    .    .    .    
  Prevented                18    | .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    4    .    .    .    2    7    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Combat Hostiles Destroyed  473  | .   4   7   36  9   .   8   53  69  4   .   9   9   73  .   12  .   12  45  3   5   48  11  11  .   35  10  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     182  | .   4   7   25  1   .   .   45  24  .   .   .   .   .   .   9   .   12  34  2   5   1   .   .   .   8   5   
  Cannons                  133  | .   .   .   4   5   .   2   1   9   4   .   5   9   29  .   .   .   .   .   .   .   17  8   10  .   25  5   
  AOE                      149  | .   .   .   7   3   .   6   7   36  .   .   4   .   41  .   .   .   .   11  1   .   30  .   1   .   2   .   
Classes Destroyed          28   | 3   5   .   3   .   .   2   4   4   1   .   2   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Worker                   93   | 2   1   5   8   3   .   3   27  7   .   .   .   .   14  .   .   .   .   5   .   .   .   .   9   .   7   2   
  Builder                  59   | .   1   .   5   6   .   .   11  8   .   .   .   .   10  .   .   .   .   9   .   .   .   .   3   .   5   1   
  Tunneler                 20   | 5   .   2   2   1   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Hauler                   27   | .   1   .   6   .   .   .   6   5   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Recycler                 92   | 1   4   2   8   6   .   8   15  14  .   .   .   .   16  .   .   .   .   3   .   .   .   .   6   .   8   1   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   
  Mechanic                 10   | .   .   .   1   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   .   
  Watcher                  22   | .   1   .   3   .   .   .   5   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   3   .   
  Swarmer                  94   | .   3   5   10  3   .   6   7   6   .   .   .   5   24  .   4   .   1   10  .   .   4   .   1   .   4   1   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   2   .   
  Grunt                    173  | .   1   2   17  6   .   1   28  35  1   .   .   .   25  .   3   .   5   18  1   .   11  3   3   .   9   4   
  Brawler                  20   | .   .   .   .   .   .   .   .   3   2   .   .   .   5   .   2   .   2   .   1   .   4   .   .   .   1   .   
  Duelist                  17   | .   .   .   .   .   .   1   .   5   .   .   .   .   2   .   1   .   2   1   .   1   2   1   .   .   1   .   
  Protector                15   | .   .   .   .   .   .   .   2   4   .   .   .   .   1   .   .   .   .   1   .   1   4   2   .   .   .   .   
  Sentry                   46   | .   .   .   9   .   .   .   9   6   .   .   .   .   5   .   .   .   2   3   1   1   .   1   3   .   5   1   
  Demolisher               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   1   
  Specialist               7    | .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   3   3   .   .   .   2   3   .   1   .   .   5   .   .   3   .   .   .   6   .   
  Programmer               38   | .   .   .   .   .   .   .   .   5   .   .   .   1   4   .   1   .   .   7   .   2   6   .   3   .   7   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Best Kill Streak           21   | 8   6   4   12  6   .   6   21  14  2   .   4   3   21  .   4   .   8   12  1   2   13  2   9   .   8   4   
  Combat Bots Only         13   | .   3   3   5   4   .   5   5   12  2   .   4   3   8   .   4   .   8   8   1   2   13  2   3   .   3   3   
Max Kills in Single Turn   7    | 1   1   1   3   3   .   4   2   4   1   .   2   2   7   .   2   .   2   6   1   1   6   1   7   .   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   3   3   .   3   2   4   .   .   2   .   6   .   .   .   .   4   1   .   6   .   1   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Ext   
Hostile Shots Fired        2361  | .     25    20    109   7     .     25    184   249   28    .     38    33    315   .     27    .     35    281   18    13    63    27    131   .     471   262   
  Missed                   925   | .     6     7     27    2     .     8     53    106   13    .     20    7     124   .     12    .     15    119   12    4     23    6     59    .     204   98    
Damage Taken               26992 | .     197   114   958   117   .     302   2332  2115  234   .     650   459   3306  .     292   .     377   3186  135   217   1025  865   1385  .     5406  3320  
  Core                     3195  | .     49    37    94    .     .     63    259   280   23    .     175   56    337   .     33    .     19    450   .     52    29    81    171   .     653   334   
  Absorbed by Shields      483   | .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     .     .     .     .     .     .     .     29    265   .     .     130   
  Redirected to Shielding  25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     .     .     .     .     .     
  Ignored by Resistances   25    | .     .     .     .     .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1831  | .     61    .     .     .     .     .     191   72    .     .     .     .     370   .     .     .     .     155   .     .     269   .     179   .     112   422   
Core Remaining (%)         56    | 100   .     65    .     .     .     60    52    .     .     .     .     23    .     .     .     .     54    .     .     .     .     38    .     .     .     .     
Volleys Fired              1467  | 27    45    49    115   36    .     27    234   157   19    1     20    19    151   1     19    .     28    116   16    23    47    56    57    .     145   59    
  Largest                  4     | 2     2     2     4     4     .     4     4     4     3     1     3     4     4     1     4     .     4     4     3     4     3     2     3     .     4     4     
  Hottest                  252   | 40    40    40    140   140   .     150   161   149   99    48    144   192   192   28    99    .     99    160   96    131   120   180   171   .     252   226   
Shots Fired                4023  | 54    90    98    426   132   .     88    891   423   47    1     45    44    362   3     51    .     99    361   46    76    63    65    99    .     313   146   
  Gun                      2669  | 54    90    98    391   29    .     13    863   327   18    .     .     .     .     3     51    .     97    349   45    76    3     .     5     .     75    82    
  Cannon                   1231  | .     .     .     29    102   .     72    11    78    29    1     41    44    341   .     .     .     .     .     .     .     31    56    94    .     238   64    
  Launcher                 81    | .     .     .     6     1     .     3     17    18    .     .     4     .     16    .     .     .     .     6     1     .     8     1     .     .     .     .     
  Special                  42    | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     2     6     .     .     21    8     .     .     .     .     
  Kinetic                  3842  | 54    90    98    420   131   .     85    874   405   47    1     41    44    341   3     51    .     97    331   45    76    13    56    99    .     304   136   
  Thermal                  37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     .     9     10    
  Explosive                96    | .     .     .     6     1     .     3     17    18    .     .     4     .     16    .     .     .     .     6     1     .     23    1     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     
  Robot Hit Streak         29    | 7     15    12    15    5     .     5     13    26    7     .     11    4     23    .     17    .     23    29    11    14    23    16    11    .     23    13    
  Robot Miss Streak        10    | 4     3     5     5     4     .     5     10    7     2     .     3     4     6     .     3     .     4     5     1     3     1     4     3     .     3     6     
  Penetration Max          2     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     2     1     .     .     .     .     .     1     1     
  Secondary Targets        24    | .     .     .     1     .     .     .     4     1     .     .     .     .     .     .     2     .     7     6     .     2     .     .     .     .     .     1     
    Max Gunslinging Chain  2     | .     .     .     1     .     .     .     1     1     .     .     .     .     .     .     2     .     2     1     .     1     .     .     .     .     .     1     
Shots Hit Robots           2412  | 32    63    60    244   49    .     39    441   290   31    .     23    22    270   8     44    .     77    209   30    44    48    46    68    .     197   77    
  Core Hits                1658  | 15    26    28    117   26    .     28    190   384   9     .     28    10    267   2     17    .     31    167   11    19    86    15    43    .     103   36    
  Critical Kills           16    | .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     1     .     .     9     .     .     .     .     .     .     1     2     
  Critical Parts Destroyed 25    | .     .     1     3     .     .     .     4     1     1     .     .     .     .     .     .     .     2     8     .     2     .     .     .     .     .     3     
  Critical Strikes         135   | .     .     2     5     2     .     2     5     4     7     .     1     8     31    .     2     .     2     19    .     2     9     6     6     .     14    8     
    Burn                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Destroy                43    | .     .     2     4     .     .     .     5     1     1     .     .     .     .     .     1     .     2     18    .     2     .     .     .     .     2     5     
    Blast                  79    | .     .     .     1     2     .     2     .     3     6     .     1     8     30    .     .     .     .     .     .     .     .     6     6     .     12    2     
    Sever                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     4     .     .     .     .     .     
    Sunder                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     
Melee Attacks              38    | .     .     .     .     .     .     .     .     .     1     .     .     .     22    9     6     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 25    | .     .     .     .     .     .     .     .     .     .     .     .     .     10    9     6     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           87956 | 260   508   480   3460  1152  .     1280  8308  12151 807   .     1295  582   14279 610   1128  .     1658  10169 894   1139  9572  2969  4252  .     8104  2899  
  Guns                     28854 | 260   508   480   2587  176   .     105   7224  4301  183   .     .     .     .     .     795   .     1658  6191  758   1139  53    .     81    .     904   1451  
  Cannons                  28060 | .     .     .     305   857   .     720   102   1528  508   .     564   582   7367  .     .     .     .     .     .     .     1762  2969  3045  .     6303  1448  
  Explosions               28409 | .     .     .     568   119   .     455   982   6322  .     .     731   .     6269  .     .     .     .     3978  136   .     6899  .     1062  .     888   .     
  Melee                    1702  | .     .     .     .     .     .     .     .     .     116   .     .     .     643   610   333   .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  73    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     9     .     
  Kinetic                  55246 | 260   508   480   2892  1033  .     825   7326  5829  691   .     564   582   7367  .     795   .     1658  5891  758   1139  768   2969  3126  .     7059  2726  
  Thermal                  3484  | .     .     .     .     .     .     .     166   904   .     .     .     .     474   .     .     .     .     1060  .     .     .     .     .     .     707   173   
  Explosive                22840 | .     .     .     568   119   .     455   777   5418  .     .     731   .     5759  .     .     .     .     2175  136   .     5311  .     1062  .     329   .     
  Electromagnetic          1118  | .     .     .     .     .     .     .     39    .     .     .     .     .     36    .     .     .     .     1043  .     .     .     .     .     .     .     .     
  Impact                   116   | .     .     .     .     .     .     .     .     .     116   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2248  | .     .     .     .     .     .     .     .     .     .     .     .     .     447   610   333   .     .     .     .     .     858   .     .     .     .     .     
  Piercing                 196   | .     .     .     .     .     .     .     .     .     .     .     .     .     196   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 2635  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2635  .     .     .     .     .     
Highest Corruption         27    | .     .     .     .     .     .     .     .     5     .     3     .     .     6     6     9     9     9     10    10    10    21    21    9     18    22    27    
  Average Corruption       10    | .     .     .     .     .     .     .     .     3     .     3     .     .     3     6     8     9     9     7     10    10    1     21    7     14    21    23    
  Corruption Purged        5     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  487   | .     .     .     .     .     .     .     .     23    .     .     .     .     42    9     29    .     24    24    45    37    4     47    21    2     120   60    
    Message Errors         103   | .     .     .     .     .     .     .     .     4     .     .     .     .     10    .     6     .     7     3     10    7     1     12    6     .     27    10    
    Matter Fused           105   | .     .     .     .     .     .     .     .     7     .     .     .     .     6     2     11    .     8     5     11    11    2     3     3     .     24    12    
    Heat Flow Errors       49    | .     .     .     .     .     .     .     .     2     .     .     .     .     9     1     1     .     1     2     6     1     1     9     3     1     8     4     
    Energy Discharges      48    | .     .     .     .     .     .     .     .     2     .     .     .     .     5     1     4     .     1     4     5     4     .     6     3     .     9     4     
    Parts Rejected         12    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     6     2     
    Parts Fused            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     2     .     1     .     .     .     .     
    Data Loss (minor)      48    | .     .     .     .     .     .     .     .     3     .     .     .     .     5     2     4     .     3     4     4     3     .     3     3     .     10    4     
    Data Loss (major)      27    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     1     3     4     .     4     1     .     8     2     
    Misfires               29    | .     .     .     .     .     .     .     .     1     .     .     .     .     2     2     1     .     .     1     3     3     .     2     .     .     11    3     
    Alerts                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     .     1     .     2     1     .     2     .     1     1     2     
    Misdirections          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     7     6     
    Weapon Failures        31    | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     1     1     .     .     .     3     2     .     9     11    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2355  | .     .     .     6     17    .     21    7     338   .     .     11    9     473   365   .     .     .     288   .     .     151   88    178   .     400   3     
  Projectiles              825   | .     .     .     6     17    .     21    7     24    .     .     10    9     249   .     .     .     .     .     .     .     100   88    84    .     207   3     
  Explosions               1085  | .     .     .     .     .     .     .     .     314   .     .     1     .     173   .     .     .     .     288   .     .     51    .     65    .     193   .     
  Melee                    445   | .     .     .     .     .     .     .     .     .     .     .     .     .     51    365   .     .     .     .     .     .     .     .     29    .     .     .     
Knockbacks                 166   | .     .     .     3     8     .     5     .     14    .     .     2     5     47    .     .     .     .     .     .     .     2     14    16    .     44    6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  161   | .     .     .     3     8     .     5     .     13    .     .     2     5     45    .     .     .     .     .     .     .     2     14    16    .     42    6     
  Secondary                5     | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     2     .     
Self-Inflicted Damage      424   | .     .     .     .     .     .     .     50    50    .     .     .     .     105   .     .     .     .     .     .     .     .     .     32    .     187   .     
  Shots                    11    | .     .     .     .     .     .     .     2     3     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        419   | .     6     12    247   72    .     216   256   207   21    .     198   198   325   238   77    .     16    260   259   111   242   419   325   187   199   175   
  Average Temperature      70    | .     6     9     48    19    .     37    48    54    12    .     96    73    74    139   40    .     9     41    94    53    70    128   76    161   83    60    
  Received Heat Transfer   4599  | .     12    12    354   33    .     54    792   522   42    .     162   18    486   .     72    .     144   477   45    36    9     42    170   .     679   438   
  Effects                  6     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              13    | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     6     .     .     .     .     3     .     2     .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     1     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             8     | .     .     .     1     .     .     .     .     .     .     .     1     .     1     .     .     .     .     3     .     .     2     .     .     .     .     .     
  Heat Transferred         3331  | .     .     .     .     .     .     .     100   575   .     .     .     .     300   .     .     .     .     1234  .     .     .     .     .     .     646   476   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Ext  
Peak Influence             2919 | 40   245  147  993  756  .    327  1735 2919 .    .    .    .    2469 .    .    .    .    2135 .    .    .    .    1384 499  1988 1500 
  Initial                  1100 | .    26   27   33   378  .    .    65   788  .    .    .    .    .    .    .    .    .    126  .    .    .    .    82   484  349  1100 
  Average                  873  | 16   118  74   532  553  .    198  832  1503 .    .    .    .    867  .    .    .    .    792  .    .    .    .    868  494  931  1307 
Maximum Alert Level        5    | .    1    .    3    3    .    1    5    5    .    .    .    .    5    .    .    .    .    5    .    .    .    .    4    2    5    4    
  Low Security (%)         17   | 100  61   100  8    .    .    57   16   .    .    .    .    .    23   .    .    .    .    32   .    .    .    .    3    .    .    .    
  Level 1                  13   | .    38   .    34   15   .    42   5    .    .    .    .    .    10   .    .    .    .    12   .    .    .    .    14   .    23   .    
  Level 2                  14   | .    .    .    24   79   .    .    21   .    .    .    .    .    20   .    .    .    .    8    .    .    .    .    12   100  7    .    
  Level 3                  15   | .    .    .    32   5    .    .    18   14   .    .    .    .    10   .    .    .    .    12   .    .    .    .    34   .    30   .    
  Level 4                  26   | .    .    .    .    .    .    .    30   50   .    .    .    .    12   .    .    .    .    14   .    .    .    .    34   .    32   100  
  Level 5                  10   | .    .    .    .    .    .    .    6    25   .    .    .    .    22   .    .    .    .    12   .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    6    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          147  | .    1    .    8    1    .    1    11   26   .    .    .    .    27   .    .    .    .    26   .    1    .    .    16   .    23   6    
  Investigation            42   | .    1    .    5    .    .    1    4    5    .    .    .    .    10   .    .    .    .    7    .    .    .    .    7    .    2    .    
  Extermination            12   | .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    3    .    
  Reinforcement            37   | .    .    .    2    1    .    .    5    2    .    .    .    .    5    .    .    .    .    10   .    .    .    .    3    .    5    4    
  Assault                  40   | .    .    .    1    .    .    .    2    13   .    .    .    .    5    .    .    .    .    6    .    1    .    .    2    .    8    2    
  Garrison                 16   | .    .    .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    2    .    .    1    
Construction Impeded       12   | .    .    .    .    1    .    .    2    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    1    3    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Distress Signals           41   | .   1   .   7   .   .   .   1   2   .   .   .   .   2   .   .   .   .   4   .   .   2   7   4   .   8   3   
Communications Jammed      169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   53  .   
  Distress Signals         124  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  .   53  .   
Times Spotted              880  | .   9   8   55  10  .   14  67  118 7   .   12  14  119 .   14  .   19  92  17  26  66  16  53  4   101 39  
  Peak Tracking Total      17   | .   5   3   7   5   .   7   5   14  5   .   4   4   9   .   6   .   9   15  4   7   11  4   7   4   17  11  
  Tactical Retreats        87   | .   2   .   2   1   .   .   5   6   2   .   .   1   9   .   .   .   1   12  9   8   .   2   10  .   16  1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Traps Triggered            27   | .   2   .   1   .   .   .   1   1   .   .   .   .   6   .   .   .   .   4   .   .   .   1   3   .   3   5   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   
  Reused                   17   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   6   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                21   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   9   .   .   .   .   .   .   
  Triggered                34   | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   1   7   8   11  .   2   .   .   .   
Most Traps Carried         3    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Machines Disabled          138  | .   .   .   2   .   .   1   14  29  .   3   .   1   26  .   .   .   .   30  .   1   1   5   10  .   15  .   
  Max in Single Turn       7    | .   .   .   1   .   .   1   3   7   .   1   .   1   4   .   .   .   .   4   .   1   1   2   3   .   6   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Machines Accessed          157  | .   5   .   10  .   5   1   9   28  1   .   .   .   31  1   1   4   1   20  1   2   4   .   19  .   12  2   
  Terminals                84   | .   4   .   9   .   .   1   6   16  .   .   .   .   16  1   .   .   .   11  1   .   .   .   11  .   7   1   
  Fabricators              13   | .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   2   .   
  Repair Stations          17   | .   1   .   .   .   .   .   2   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   1   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              14   | .   .   .   1   .   .   .   1   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   
Total Hacks                596  | .   19  .   33  .   50  5   36  110 1   .   .   .   85  1   1   27  1   72  1   6   12  .   82  .   42  12  
  Successful               361  | .   10  .   22  .   50  3   19  57  1   .   .   .   42  1   1   27  1   47  1   6   12  .   37  .   17  7   
  Failed                   232  | .   8   .   10  .   .   2   17  52  .   .   .   .   43  .   .   .   .   25  .   .   .   .   45  .   25  5   
    Catastrophic           40   | .   1   .   .   .   .   .   1   8   .   .   .   .   9   .   .   .   .   3   .   .   .   .   8   .   8   2   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   215  | .   13  .   25  .   2   5   21  44  .   .   .   1   28  .   .   .   .   30  .   .   1   .   23  .   20  2   
  Terminals                290  | .   15  .   27  .   .   5   23  66  .   .   .   .   39  1   .   .   .   43  1   .   .   .   39  .   27  4   
  Fabricators              42   | .   .   .   .   .   .   .   .   12  .   .   .   .   18  .   .   .   .   6   .   .   .   .   4   .   2   .   
  Repair Stations          72   | .   4   .   .   .   .   .   11  8   .   .   .   .   11  .   .   .   .   9   .   .   .   .   16  .   5   8   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Scanalyzers              68   | .   .   .   6   .   .   .   2   21  .   .   .   .   9   .   .   .   .   9   .   .   .   .   13  .   8   .   
  Garrison Access          18   | .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   .   8   .   .   .   
Terminal Hacks             162  | .   2   .   6   .   50  2   5   12  1   .   .   .   8   1   1   27  1   17  1   6   12  .   7   .   3   .   
  Record                   77   | .   .   .   1   .   49  .   .   1   .   .   .   .   .   1   .   11  1   .   1   5   5   .   1   .   1   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           15   | .   2   .   3   .   .   2   2   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        21   | .   .   .   1   .   .   .   2   1   .   .   .   .   2   .   .   3   .   4   .   .   6   .   1   .   1   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           6    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           26   | .   .   .   .   .   .   .   .   6   .   .   .   .   9   .   .   .   .   6   .   .   .   .   3   .   2   .   
  Network Status           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   
  Load Schematic           12   | .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Build                    8    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   
Repair Station Hacks       41   | .   4   .   .   .   .   .   7   4   .   .   .   .   6   .   .   .   .   4   .   .   .   .   8   .   2   6   
  Scan Component           23   | .   2   .   .   .   .   .   4   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   1   3   
  Repair                   18   | .   2   .   .   .   .   .   3   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   4   .   1   3   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 48   | .   .   .   6   .   .   .   2   20  .   .   .   .   3   .   .   .   .   6   .   .   .   .   6   .   5   .   
  Insert Component         23   | .   .   .   3   .   .   .   1   10  .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   2   .   
  Analyze                  25   | .   .   .   3   .   .   .   1   10  .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   3   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         72   | .   4   .   9   .   .   1   5   13  .   .   .   .   12  .   .   .   .   12  .   .   .   .   10  .   5   1   
  Terminals                70   | .   4   .   9   .   .   1   5   13  .   .   .   .   12  .   .   .   .   12  .   .   .   .   8   .   5   1   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Botnet                 66   | .   4   .   9   .   .   1   5   13  .   .   .   .   11  .   .   .   .   9   .   .   .   .   8   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Hacking Detections         121  | .   4   .   10  .   .   1   9   25  .   .   .   .   26  .   .   .   .   20  1   .   .   .   14  .   9   2   
  Full Trace Events        41   | .   2   .   6   .   .   1   4   5   .   .   .   .   10  .   .   .   .   6   .   .   .   .   5   .   2   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  Robots Built             16   | .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   822  | .   .   .   .   .   .   .   .   241 .   .   .   .   201 .   .   .   .   228 .   .   .   .   152 .   .   .   
  Total Robot Build Rating 64   | .   .   .   .   .   .   .   .   18  .   .   .   .   16  .   .   .   .   20  .   .   .   .   10  .   .   .   
Part Schematics Acquired   41   | .   .   .   3   .   .   .   1   10  .   13  .   .   .   .   .   10  .   2   .   .   .   .   1   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             16   | .   2   .   .   .   .   .   3   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   1   3   
  Time                     795  | .   52  .   .   .   .   .   96  22  .   .   .   .   128 .   .   .   .   28  .   .   .   .   189 .   136 144 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          120  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   120 .   .   .   
  Retrieved Matter         120  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   120 .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           18   | .   .   .   3   .   .   .   1   9   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 16   | .   .   .   3   .   .   .   1   9   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Parts Damaged            6    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             30   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   2   .   .   3   5   2   .   .   .   14  
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Ext  
Total Allies               75    | .    .    .    .    3    .    .    .    9    1    8    .    .    9    .    2    .    2    7    .    3    5    2    8    .    .    16   
  Largest Group            13    | .    .    .    .    3    3    .    .    6    1    9    9    5    3    2    2    2    2    4    .    3    8    2    3    .    .    13   
  Highest-Rated Group      576   | .    .    .    .    76   76   .    .    149  32   232  232  141  198  74   74   58   78   94   .    109  378  98   141  .    .    576  
  Highest-Rated Ally       90    | .    .    .    .    31   31   .    .    37   32   32   32   31   90   37   37   29   49   49   .    49   68   49   49   .    .    51   
Total Orders               62    | .    .    .    .    .    .    .    .    4    .    .    .    .    27   3    4    .    .    7    .    4    7    .    4    .    .    2    
  STAY                     26    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   2    .    .    .    3    .    2    3    .    2    .    .    1    
  FOLLOW                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   1    .    .    .    2    .    2    1    .    2    .    .    1    
  GUARD                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  COLLECT                  3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    2    .    .    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    
Ally Attacks               486   | .    .    .    .    .    .    .    .    47   .    .    86   18   34   .    14   .    27   35   .    2    56   14   44   .    .    109  
  Total Damage             13444 | .    .    .    .    .    .    .    .    975  .    .    982  210  1110 .    294  .    482  825  .    46   2081 1186 2363 .    .    2890 
  Kills                    82    | .    .    .    .    .    .    .    .    5    .    .    6    3    4    .    3    .    6    5    .    1    7    6    16   .    .    20   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Ext 
Robot Analysis Total       15   | .   2   .   3   .   .   2   2   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   1   .   .   .   .   .   2   .   .   .   1   3   .   2   .   3   3   .   1   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   2   .   .   3   .   .   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   3   .   .   .   .   .   
Decoded 0b10 Intel         124  | .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   21  .   58  9   
  Traps                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Patrols                  32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   21  5   
  Investigations           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   
  Reinforcements           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   8   3   
  Guards                   34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   27  1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Ext  
Turns Passed               28295 | 146  468  537  1295 727  343  578  2264 2725 933  761  826  925  3489 508  898  46   609  1653 1393 941  1289 878  902  39   2199 923  
Spaces Moved               33281 | 78   352  493  975  639  370  519  2457 3844 1570 1009 1201 875  3917 986  1308 84   1039 2315 1424 1448 1578 614  1182 69   2205 730  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3973  | 76   352  493  975  639  370  519  549  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    29306 | .    .    .    .    .    .    .    1908 3844 1570 1009 1201 875  3917 986  1308 84   1039 2315 1424 1448 1578 614  1182 69   2205 730  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   80   80   80   90   90   90   38   36   40   40   40   48   43   48   42   42   42   30   48   44   44   54   36   51   42   50   
  Average Speed            57    | 79   80   80   83   90   90   90   48   45   47   54   45   96   63   48   44   42   42   36   87   44   54   99   52   51   62   59   
  Slowest Speed            245   | 80   80   80   105  90   105  90   245  108  105  100  48   181  181  48   48   42   42   100  98   48   116  116  125  51   147  144  
  Overloaded Moves         434   | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    247  69   109  .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       74    | 5    51   80   78   89   71   87   96   77   99   85   80   82   75   82   98   69   94   54   92   96   95   79   37   70   39   63   
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     9     | .    .    1    .    1    1    .    .    .    .    4    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      18    | 1    1    .    1    1    1    1    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    .    .    
Scrap Searched             35    | .    .    1    .    1    .    2    .    .    3    4    .    3    .    2    8    .    2    .    4    2    .    3    .    .    .    .    
Spaces Dug                 173   | .    .    .    .    .    .    .    22   1    .    .    1    1    16   1    .    .    .    38   .    .    1    27   8    .    57   .    
Terrain Destroyed          2045  | .    .    .    57   13   .    38   161  325  10   .    49   12   435  1    .    .    2    307  18   11   264  33   84   .    195  30   
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               412   | .    .    .    4    6    .    9    2    13   10   .    12   12   71   .    .    .    2    110  6    11   4    6    27   .    77   30   
  AOE                      1624  | .    .    .    53   7    .    29   159  312  .    .    37   .    357  .    .    .    .    196  12   .    260  27   57   .    118  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Ext  
Total                      39423 | 115  468  562  1230 708  382  576  3051 4505 1709 1168 1440 924  4566 1003 1574 94   1150 2870 1549 1705 1952 810  1371 71   2775 1095 
  Wait                     2780  | .    47   3    52   7    .    1    218  346  86   102  181  8    264  2    187  3    67   269  55   192  188  53   86   .    285  78   
  Move                     33256 | 77   351  492  974  638  369  518  2456 3843 1569 1008 1200 874  3916 985  1307 83   1038 2313 1423 1447 1577 613  1182 68   2205 730  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  296   | 4    9    3    15   9    5    9    22   30   3    2    7    5    33   1    3    .    .    32   16   9    19   10   11   .    23   16   
  Fast Attach              212   | 7    2    .    3    .    .    .    11   9    5    9    4    2    36   2    7    4    4    24   5    2    12   6    7    1    27   23   
  Attach                   144   | .    1    .    5    .    2    .    8    17   3    2    4    3    21   .    1    .    1    26   2    .    13   5    8    .    12   10   
  Detach                   96    | .    1    .    2    .    .    .    1    11   .    10   6    1    22   1    1    .    1    13   4    .    9    2    4    .    4    3    
  Swap                     340   | .    5    6    36   5    1    9    56   50   2    2    6    5    34   .    7    .    3    33   5    .    23   4    10   1    29   8    
  Drop                     390   | .    7    9    28   10   5    12   39   35   4    5    12   7    41   2    8    4    3    43   14   10   26   12   5    1    31   17   
  Fire                     1467  | 27   45   49   115  36   .    27   234  157  19   1    20   19   151  1    19   .    28   116  16   23   47   56   57   .    145  59   
  Melee                    37    | .    .    .    .    .    .    .    .    .    1    .    .    .    21   9    6    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    1    .    .    .    1    .    .    13   13   
  Rewire                   300   | .    .    .    .    .    .    .    6    7    17   .    .    .    .    .    28   .    5    .    .    13   38   48   .    .    .    138  
  Trap                     21    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    9    .    .    .    .    .    .    
  Miscellaneous            27    | .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp / Gar)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 8 exits: [*Res x2] / *Upp x2 / Ext x2 / Arm / Gar)
-4/Waste
-4/Factory (discovered 5 exits: [*Res x2] / *Upp x2 / *Ext)
-4/Extension

 History 
---------
  Turn | Location           | Event
    40 | -11/Scrapyard      | Discovered new exit (range 15)
   147 | -11/Scrapyard      | Entered Materials
   208 | -10/Materials      | Discovered new exit (range 11)
   301 | -10/Materials      | Build established: Mutant
   477 | -10/Materials      | Repaired Lgt. Assault Rifle
   505 | -10/Materials      | Repaired Lgt. Assault Rifle
   544 | -10/Materials      | Central database locked down
   603 | -10/Materials      | Discovered new exit (range 16)
   615 | -10/Materials      | Entered Mines
   622 | -10/Mines          | Learned location of Storage (-7)
   697 | -10/Mines          | Identified exit to Materials
   961 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   963 | -10/Mines          | Found Prototype Device
   983 | -10/Mines          | Build established: Scavenger-Mutant
  1152 | -10/Mines          | Entered Materials
  1152 | -9/Materials       | Evolved 2 slots: Weapon x2
  1154 | -9/Materials       | Discovered new exit (range 15)
  1428 | -9/Materials       | Discovered new exit (range 14)
  1442 | -9/Materials       | Build established: Scavenger-Gunner
  1613 | -9/Materials       | Identified Exp. Sensor Array
  1836 | -9/Materials       | Discovered new exit (range 15)
  2310 | -9/Materials       | Discovered new exit (range 15)
  2352 | -9/Materials       | First assault squad dispatched
  2437 | -9/Materials       | Central database locked down
  2447 | -9/Materials       | Entered Mines
  2455 | -9/Mines           | Met a Derelict bent on vengeance
  2552 | -9/Mines           | Discovered new exit (range 16)
  2563 | -9/Mines           | Found a hidden stash of uninstalled traps
  2654 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2688 | -9/Mines           | Build established: Gunner
  2821 | -9/Mines           | Escorted by a lone wolf Derelict
  3164 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3164 | -9/Mines           | Discovered new exit (range 5)
  3174 | -9/Mines           | Entered Exiles
  3174 | -9/Exiles          | Accompanied by 3 allies
  3200 | -9/Exiles          | Met 8R-AWN
  3204 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  3218 | -9/Exiles          | Met EX-HEX
  3269 | -9/Exiles          | Met EX-DEC
  3289 | -9/Exiles          | Learned location of Zion (-7)
  3304 | -9/Exiles          | Met EX-BIN
  3322 | -9/Exiles          | Aligned with FarCom system
  3323 | -9/Exiles          | Given EX-Vault access code
  3359 | -9/Exiles          | Opened EX-Vault
  3364 | -9/Exiles          | Found Modified TNC
  3370 | -9/Exiles          | Found Chronowheel
  3392 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3400 | -9/Exiles          | Exiles lab attacked by MAIN.C
  3502 | -9/Exiles          | Discovered new exit (range 14)
  3511 | -9/Exiles          | Activated Chronowheel
  3511 | -9/Exiles          | Spacetime reconverged on an earlier point
  3517 | -9/Exiles          | Left Exiles lab with Modified TNC
  3517 | -9/Exiles          | Entered Mines
  3785 | -8/Mines           | Discovered new exit (range 16)
  3819 | -8/Mines           | Build established: Scavenger-Skirmisher
  4095 | -8/Mines           | Entered Materials
  4095 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5162 | -8/Materials       | Discovered new exit (range 15)
  5295 | -8/Materials       | First assault squad dispatched
  5323 | -8/Materials       | Repaired Hvy. Assault Rifle
  5358 | -8/Materials       | Repaired Hvy. Assault Rifle
  5443 | -8/Materials       | Repaired Hvy. Assault Rifle?
  5551 | -8/Materials       | Build established: Skirmisher
  5761 | -8/Materials       | Discovered new exit (range 15)
  5916 | -8/Materials       | Discovered new exit (range 16)
  6255 | -8/Materials       | Sterilization system engaged
  6255 | -8/Materials       | Non-combat units ordered to evacuate
  6355 | -8/Materials       | Combat units ordered to evacuate
  6359 | -8/Materials       | Entered Factory
  6359 | -7/Factory         | Evolved 2 slots: Utility x2
  6642 | -7/Factory         | Identified exit to Storage
  6642 | -7/Factory         | Identified exit to Lower Caves
  7014 | -7/Factory         | Discovered new exit (range 12)
  7095 | -7/Factory         | Fabricated P-60 Hacker?
  7111 | -7/Factory         | Discovered new exit (range 16)
  7159 | -7/Factory         | First assault squad dispatched
  7165 | -7/Factory         | Fabricated R-06 Scavenger?
  7276 | -7/Factory         | Hacker 4a assimilated hostile B-48 Gladiator
  7570 | -7/Factory         | Fabricated P-60 Hacker?
  7857 | -7/Factory         | Build established: Commander-Gunner
  7961 | -7/Factory         | Hacker 4a assimilated hostile W-25 Informer
  8118 | -7/Factory         | Lost 3 allies
  8205 | -7/Factory         | Found Prototype Launcher
  8205 | -7/Factory         | Identified Rocket Array
  8216 | -7/Factory         | Discovered new exit (range 12)
  8256 | -7/Factory         | Repaired Gauss Cannon
  8309 | -7/Factory         | Build established: Gunner
  8415 | -7/Factory         | Central database locked down
  8753 | -7/Factory         | Garrison activated, responded to threat
  8823 | -7/Factory         | High security lockdown imminent
  8903 | -7/Factory         | High security lockdown engaged
  8922 | -7/Factory         | Garrison activated, responded to threat
  9038 | -7/Factory         | Destroyed 12 combat bots
  9084 | -7/Factory         | Entered Lower Caves
  9185 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9211 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9370 | -7/Lower Caves     | Discovered new exit (range 14)
  9506 | -7/Lower Caves     | Spotted B-75 Beast
  9611 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  9748 | -7/Lower Caves     | Destroyed B-75 Beast
  9776 | -7/Lower Caves     | Build established: Mutant
 10017 | -7/Lower Caves     | Entered Zion
 10017 | -7/Zion            | Accompanied by 1 ally
 10083 | -7/Zion            | Found Prototype Processor
 10083 | -7/Zion            | Identified Exp. Target Analyzer
 10086 | -7/Zion            | Found Prototype Processor
 10086 | -7/Zion            | Identified Exp. Melee Analysis Suite
 10094 | -7/Zion            | Found Prototype Processor
 10094 | -7/Zion            | Identified Exp. Signal Interpreter
 10097 | -7/Zion            | Found Prototype Processor
 10097 | -7/Zion            | Identified Exp. Targeting Computer
 10100 | -7/Zion            | Found Prototype Processor
 10100 | -7/Zion            | Identified Exp. Terrain Scan Processor
 10116 | -7/Zion            | Learned Factory security intel
 10126 | -7/Zion            | Build established: Gunner
 10137 | -7/Zion            | System corruption cleaned by Quarantine Array
 10297 | -7/Zion            | Learned location of Quarantine (-3)
 10315 | -7/Zion            | Learned location of Data Miner (-6)
 10359 | -7/Zion            | Given the Hacking Drone Bay
 10361 | -7/Zion            | Found Prototype Device
 10361 | -7/Zion            | Identified Hacking Drone Bay
 10387 | -7/Zion            | Rebuked by Imprinter
 10400 | -7/Zion            | Received a hallucinogenic algorithm
 10511 | -7/Zion            | Discovered new exit (range 3)
 10511 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 10546 | -7/Zion            | Gained Derelict followers
 10587 | -7/Zion            | Identified exit to Proximity Caves
 10611 | -7/Zion            | Gained Derelict followers
 10778 | -7/Zion            | Entered Deep Caves
 10778 | -7/Deep Caves      | Accompanied by 9 allies
 10893 | -7/Deep Caves      | Attacked by Z-Imprinter
 10903 | -7/Deep Caves      | Core integrity fell below 50%
 10939 | -7/Deep Caves      | Lost 3 allies
 11019 | -7/Deep Caves      | Z-Facility disabled
 11114 | -7/Deep Caves      | Found Prototype Protection
 11243 | -7/Deep Caves      | Discovered new exit (range 15)
 11558 | -7/Deep Caves      | Spotted AG-92461
 11558 | -7/Deep Caves      | Found Field Lobotomy Kit
 11604 | -7/Deep Caves      | Entered Proximity Caves
 11604 | -6/Proximity Caves | Accompanied by 5 allies
 11681 | -6/Proximity Caves | Ambushed by research squad
 11721 | -6/Proximity Caves | Lost 3 parts (2n1w)
 12179 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 12189 | -6/Proximity Caves | Found Prototype Special Weapon
 12292 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 12370 | -6/Proximity Caves | Discovered new exit (range 11)
 12529 | -6/Proximity Caves | Entered Factory
 12529 | -6/Factory         | Accompanied by 1 ally
 12529 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12987 | -6/Factory         | Garrison activated, responded to threat
 13079 | -6/Factory         | Assimilated H-61 Shepherd with FLK Orb
 13319 | -6/Factory         | Discovered new exit (range 15)
 13640 | -6/Factory         | Cargo convoy interrupted
 13686 | -6/Factory         | Lost 7 parts (3n4w)
 13735 | -6/Factory         | Discovered new exit (range 16)
 13817 | -6/Factory         | Assimilated P-60 Hacker with FLK Orb
 13824 | -6/Factory         | Assimilated H-61 Shepherd with FLK Orb
 13876 | -6/Factory         | Assimilated H-61 Shepherd with FLK Orb
 13900 | -6/Factory         | Found Prototype Protection
 13900 | -6/Factory         | Identified Centrium Heavy Armor Plating
 13920 | -6/Factory         | Found Centrium Heavy Armor Plating
 13934 | -6/Factory         | Found Centrium Heavy Armor Plating
 14160 | -6/Factory         | Found Prototype Launcher
 14160 | -6/Factory         | Identified Scatter Rocket Array
 14294 | -6/Factory         | Identified exit to Lower Caves
 14758 | -6/Factory         | Identified Molecular Deconstructor
 14873 | -6/Factory         | Repaired Gravmag Array
 14893 | -6/Factory         | Garrison activated, responded to threat
 14979 | -6/Factory         | First assault squad dispatched
 15116 | -6/Factory         | Destroyed 8 combat bots
 15319 | -6/Factory         | Repaired Antimatter Cannon
 15331 | -6/Factory         | Repaired Recoil Stabilizer?
 15380 | -6/Factory         | Destroyed 7 combat bots
 15605 | -6/Factory         | Garrison activated, responded to threat
 15936 | -6/Factory         | Fabricated P-60 Hacker (x2)
 15980 | -6/Factory         | Lost 4 parts (1n3w)
 15993 | -6/Factory         | Fabricated P-60 Hacker (x2)
 16018 | -6/Factory         | Entered Lower Caves
 16018 | -6/Lower Caves     | Accompanied by 2 allies
 16148 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 16235 | -6/Lower Caves     | Discovered new exit (range 10)
 16526 | -6/Lower Caves     | Entered another Lower Caves area
 16526 | -6/Lower Caves     | Accompanied by 2 allies
 16597 | -6/Lower Caves     | Discovered new exit (range 10)
 16672 | -6/Lower Caves     | Learned Factory stockpile data
 16762 | -6/Lower Caves     | Learned location of 1 exit from Factory
 17064 | -6/Lower Caves     | Learned Factory emergency access door positions
 17111 | -6/Lower Caves     | Discovered new exit (range 14)
 17147 | -6/Lower Caves     | Encountered a Warlord checkpoint
 17424 | -6/Lower Caves     | Entered Data Miner
 17424 | -6/Data Miner      | Accompanied by 2 allies
 17424 | -6/Data Miner      | Discovered new exit (range 6)
 17434 | -6/Data Miner      | Met Data Miner
 17444 | -6/Data Miner      | Learned location of Section 7 (-3)
 17444 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17450 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17470 | -6/Data Miner      | Entered Proximity Caves
 17470 | -5/Proximity Caves | Accompanied by 2 allies
 17513 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 17587 | -5/Proximity Caves | Destroyed 8 combat bots
 17612 | -5/Proximity Caves | Learned location of 2 exits from Factory
 17670 | -5/Proximity Caves | Learned Factory emergency access door positions
 17757 | -5/Proximity Caves | Found Alien Artifact
 17757 | -5/Proximity Caves | Identified Dimensional Node Initializer
 17757 | -5/Proximity Caves | Initialized slip node
 17875 | -5/Proximity Caves | Build established: Scavenger-Gunner
 17924 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18029 | -5/Proximity Caves | Discovered new exit (range 10)
 18079 | -5/Proximity Caves | Entered Factory
 18079 | -5/Factory         | Accompanied by 2 allies
 18079 | -5/Factory         | Evolved 2 slots: Utility x2
 18080 | -5/Factory         | Identified exit to Factory
 18080 | -5/Factory         | Identified exit to Upper Caves
 18083 | -5/Factory         | Loaded intel: 220 non-interactive machine locations
 18730 | -5/Factory         | Identified exit to Garrison
 18901 | -5/Factory         | Cargo convoy interrupted
 18929 | -5/Factory         | Incoming assault squad redirected
 18930 | -5/Factory         | Incoming assault squad redirected
 18960 | -5/Factory         | Lost 4 parts (4n)
 19075 | -5/Factory         | Incoming investigation squad redirected
 19097 | -5/Factory         | Build established: Gunner
 19176 | -5/Factory         | Crushed by falling debris
 19178 | -5/Factory         | Fabricated X-67 Chaingunner?
 19228 | -5/Factory         | Lost 3 parts (2u1w)
 19243 | -5/Factory         | Lost 3 allies
 19263 | -5/Factory         | Incoming investigation squad redirected
 19279 | -5/Factory         | First assault squad dispatched
 19315 | -5/Factory         | Fabricated X-67 Chaingunner?
 19352 | -5/Factory         | Found PL-3XN's Ring of Power
 19377 | -5/Factory         | Found Prototype Launcher
 19378 | -5/Factory         | Identified Point Singularity Launcher
 19452 | -5/Factory         | Destroyed 8 combat bots
 19607 | -5/Factory         | Incoming investigation squad redirected
 19610 | -5/Factory         | High security lockdown imminent
 19625 | -5/Factory         | Repaired KE Penetrator
 19638 | -5/Factory         | System corruption reached 10%
 19646 | -5/Factory         | Spotted B-75 Beast
 19677 | -5/Factory         | Lost 5 parts (2n2u1w)
 19690 | -5/Factory         | High security lockdown engaged
 19732 | -5/Factory         | Entered Upper Caves
 19873 | -5/Upper Caves     | Learned Factory stockpile data
 20044 | -5/Upper Caves     | Discovered new exit (range 5)
 20188 | -5/Upper Caves     | Build established: Derelict-Gunner
 20556 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21125 | -5/Upper Caves     | Entered another Upper Caves area
 21196 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 21284 | -5/Upper Caves     | Build established: Gunner
 21291 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 21589 | -5/Upper Caves     | Discovered new exit (range 5)
 21620 | -5/Upper Caves     | Learned Factory stockpile data
 21670 | -5/Upper Caves     | Learned location of 1 exit from Research
 21670 | -5/Upper Caves     | Learned Armory trap positions
 21670 | -5/Upper Caves     | Learned Factory security intel
 21781 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 21961 | -5/Upper Caves     | Core integrity fell below 50%
 22066 | -5/Upper Caves     | Entered Warlord
 22066 | -5/Warlord         | Accompanied by 3 allies
 22081 | -5/Warlord         | System corruption cleaned by Quarantine Array
 22103 | -5/Warlord         | Discovered new exit (range 43)
 22375 | -5/Warlord         | Warlord's base attacked by MAIN.C
 22408 | -5/Warlord         | Met Warlord
 22414 | -5/Warlord         | Found Prototype Special Weapon
 22415 | -5/Warlord         | Found Prototype Special Weapon
 22417 | -5/Warlord         | Found Prototype Special Weapon
 22418 | -5/Warlord         | Found Prototype Special Weapon
 22420 | -5/Warlord         | Found Prototype Special Weapon
 22421 | -5/Warlord         | Found Prototype Special Weapon
 22454 | -5/Warlord         | Build established: Commander-Gunner
 22454 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3 (x6)
 22544 | -5/Warlord         | Destroyed 13 combat bots
 22604 | -5/Warlord         | Warlord forces counterattacked
 22662 | -5/Warlord         | Destroyed 11 combat bots
 22704 | -5/Warlord         | Spotted Executioner
 22736 | -5/Warlord         | Lost 5 allies
 22746 | -5/Warlord         | Found Prototype Launcher
 22746 | -5/Warlord         | Identified Vortex Catalyst Activator
 22748 | -5/Warlord         | Found Prototype Energy Cannon
 22748 | -5/Warlord         | Identified Vortex Cannon
 22750 | -5/Warlord         | Found Vortex Cannon
 22818 | -5/Warlord         | Spotted Executioner
 22824 | -5/Warlord         | Destroyed Executioner
 22957 | -5/Warlord         | Spotted Executioner
 22965 | -5/Warlord         | Destroyed Executioner
 22967 | -5/Warlord         | Allies destroyed 4A-W0K(B)
 22973 | -5/Warlord         | Found Prototype Ballistic Cannon
 22973 | -5/Warlord         | Identified Hvy. Autocannon
 22998 | -5/Warlord         | Lost 4 allies
 23016 | -5/Warlord         | Spotted Striker
 23017 | -5/Warlord         | Destroyed Striker
 23041 | -5/Warlord         | Spotted Executioner
 23044 | -5/Warlord         | Destroyed Executioner
 23050 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 23069 | -5/Warlord         | Lost 3 allies
 23087 | -5/Warlord         | Found Hvy. Autocannon
 23090 | -5/Warlord         | Spotted Striker
 23119 | -5/Warlord         | Lost 8 allies
 23127 | -5/Warlord         | Opened Warlord's prototype stash
 23133 | -5/Warlord         | Found Prototype Hackware
 23136 | -5/Warlord         | Found Prototype Processor
 23136 | -5/Warlord         | Identified Spectral Analyzer
 23143 | -5/Warlord         | Found Prototype Reactor
 23289 | -5/Warlord         | Spotted Striker
 23311 | -5/Warlord         | Destroyed Striker
 23336 | -5/Warlord         | Found Corrupted Hvy. Autocannon
 23345 | -5/Warlord         | Lost 6 allies
 23353 | -5/Warlord         | Destroyed 7 combat bots
 23355 | -5/Warlord         | Entered Proximity Caves
 23387 | -4/Proximity Caves | Found Alien Artifact
 23387 | -4/Proximity Caves | Identified Core Expander
 23387 | -4/Proximity Caves | Installed Core Expander, added new Power slot
 23389 | -4/Proximity Caves | Identified Vortex Chain Reactor
 23426 | -4/Proximity Caves | Build established: Scavenger-Gunner
 23700 | -4/Proximity Caves | Learned Research interactive machine intel
 23899 | -4/Proximity Caves | Lost 4 allies
 24200 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 24233 | -4/Proximity Caves | Entered Factory
 24233 | -4/Factory         | Accompanied by 2 allies
 24233 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24234 | -4/Factory         | Identified exit to Upper Caves
 24242 | -4/Factory         | Identified Ghost Barrier
 24341 | -4/Factory         | Repaired Weapon Mount
 24370 | -4/Factory         | Repaired Cmb. Gravmag System
 24457 | -4/Factory         | Discovered new exit (range 15)
 24471 | -4/Factory         | P-70 Sage assimilated allied Destroyer 7b
 24483 | -4/Factory         | First assault squad dispatched
 24565 | -4/Factory         | Identified exit to Extension
 24565 | -4/Factory         | Identified exit to Armory
 24569 | -4/Factory         | Lost 4 parts (3u1w)
 24633 | -4/Factory         | Incoming investigation squad redirected
 24707 | -4/Factory         | Discovered new exit (range 7)
 24799 | -4/Factory         | Identified exit to Garrison
 24839 | -4/Factory         | Repaired Cld. Antigrav System?
 24908 | -4/Factory         | Garrison activated, responded to threat
 25011 | -4/Factory         | Incoming assault squad redirected
 25045 | -4/Factory         | Fabricated X-67 Chaingunner?
 25135 | -4/Factory         | Sucked down chute
 25135 | -4/Factory         | Entered Waste
 25140 | -4/Waste           | Spotted C-40 Crusher
 25140 | -4/Waste           | Spotted C-40 Crusher
 25140 | -4/Waste           | Spotted C-40 Crusher
 25150 | -4/Waste           | EMP discharged
 25150 | -4/Waste           | System corruption reached 10%
 25155 | -4/Waste           | Spotted C-40 Crusher
 25156 | -4/Waste           | Spotted C-40 Crusher
 25162 | -4/Waste           | Discovered new exit (range 15)
 25170 | -4/Waste           | Found Unknown Device
 25170 | -4/Waste           | Identified Adv. Force Booster
 25174 | -4/Waste           | Entered Factory
 25326 | -4/Factory         | Repaired Broken Cld. Antigrav System?
 25563 | -4/Factory         | Discovered new exit (range 4)
 25599 | -4/Factory         | Build established: Hacker-Gunner
 25708 | -4/Factory         | Discovered exit to Extension (range 8)
 25992 | -4/Factory         | Build established: Hacker-Mutant
 26166 | -4/Factory         | Core integrity fell below 50%
 26217 | -4/Factory         | Lost 8 parts (1p2n1u4w)
 26424 | -4/Factory         | First assault squad dispatched
 26485 | -4/Factory         | Build established: Scavenger-Gunner
 26492 | -4/Factory         | Garrison activated, responded to threat
 26700 | -4/Factory         | Discovered new exit (range 4)
 26768 | -4/Factory         | Discovered exit to Upper Caves (range 8)
 26900 | -4/Factory         | Spotted B-86 Titan
 26981 | -4/Factory         | Build established: Hacker-Skirmisher
 27238 | -4/Factory         | High security lockdown imminent
 27238 | -4/Factory         | Garrison activated, responded to threat
 27318 | -4/Factory         | High security lockdown engaged
 27342 | -4/Factory         | Lost 6 parts (1p1u4w)
 27373 | -4/Factory         | Entered Extension
 27581 | -4/Extension       | Repaired Cmb. Gravmag System?
 27589 | -4/Extension       | Build established: Mutant
 27623 | -4/Extension       | First assault squad dispatched
 27643 | -4/Extension       | Repaired Cmb. Airjet?
 27644 | -4/Extension       | Incoming assault squad redirected
 27723 | -4/Extension       | Repaired Hrd. Medium Armor Plating
 27749 | -4/Extension       | Rescued a captive Derelict
 27749 | -4/Extension       | Rescued a captive Derelict
 28066 | -4/Extension       | Lost 8 allies
 28068 | -4/Extension       | Lost 7 parts (1p1n2u3w)
 28173 | -4/Extension       | Disrupted transfer network
 28195 | -4/Extension       | Spotted B-86 Titan
 28210 | -4/Extension       | Destroyed B-86 Titan
 28244 | -4/Extension       | Spotted B-86 Titan
 28248 | -4/Extension       | Core integrity fell below 20%
 28285 | -4/Extension       | Lost 3 allies
 28296 | -4/Extension       | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
28275_ Slug penetrates Wall.
28278_ Penetrated by Slug.
28278_ Slug penetrates Wall.
28278_ Penetrated by Slug.
28278_ Slug penetrates Wall.
28278_ Cmb. Gravmag System destroyed.
28279_ H-77 Assassin suffers critical hit (Destroy).
28281_ Cmb. Airjet destroyed.
28282_ Slug penetrates Wall.
28284_ M-13 Machinist repairs H-77 Assassin.
28292_ >> DECODED: Patrol location.
28292_ Slug penetrates Wall.
28293_ System corrupted: Matter fused (-6).
28296_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
28296_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????################?????????????????????????? |
| ????????       !!!     +?????????????????????????? |
| ?????????#     !!!     #?????????????????????????? |
| ?????????#     !!!     #?????????????????????????? |
| ?????????#             #?????????????????????????? |
| ?????????#             #?????????????????????????? |
| #+########       ]]!   #?????????????????????????? |
|     "    h h     ]!    ####??????????????????????? |
|    "%########    ]!    #T"#??????????????????????? |
|     "#??????#  !       # "########???????Y???????? |
|      #??????#            @               ????????? |
|      #??????#+##+#################???????????????? |
|      #???????? !  !??????????????????????????????? |
|      #??????  /      ????????????????????????????? |
| #### #?????#         #???????????????????????????? |
| ???# #?????#!        #???????????????????????????? |
| ???# #?????###########???????????????????????????? |
| ???# #???????????????????????????????????????????? |
| ???# #???????????????????????????????????????????? |
| ???# #???????????????????????????????????????????? |
| ???#=#???????????????????????????????????????????? |
| ####%#???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
| ######???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
| %#???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
| =      ??????????????????????????????????????????? |
|          ????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          100
Energy Generation          55
Energy Capacity            700
Matter Stores              427
Matter Capacity            800
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Additional Mass Support    20
Armor Coverage             600
Resistance: TH             10
Propulsion Shielding       66
Evasion (%)                59
Targeting Accuracy         32
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          21
Defensive Hacking          31

 Item Schematics 
-----------------
             Exp. Sensor Array | -9/Materials  | Scanalyzed
     Hrd. Medium Armor Plating | -9/Materials  | Scanalyzed
            Targeting Computer | -9/Materials  | Scanalyzed
             Imp. Light Cannon | -8/Materials  | Scanalyzed
            Adv. System Shield | -7/Factory    | Hacked
                  Aerolev Unit | -7/Factory    | Scanalyzed
            Reflective Plating | -7/Factory    | Scanalyzed
                 Plasma Cutter | -7/Factory    | Scanalyzed
              Missile Launcher | -7/Factory    | Scanalyzed
     Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
              Coolant Injector | -7/Factory    | Scanalyzed
           Adv. Assault Cannon | -7/Factory    | Scanalyzed
                Gravmag System | -7/Factory    | Scanalyzed
                  Rocket Array | -7/Factory    | Scanalyzed
                Adv. ECM Suite | -7/Zion       | Archive
          Adv. Terrain Scanner | -7/Zion       | Archive
                Adv. Heat Sink | -7/Zion       | Archive
              Recoil Nullifier | -7/Zion       | Archive
                         Lance | -7/Zion       | Archive
                 Matter Filter | -7/Zion       | Archive
  Lgt. Angular Momentum Engine | -7/Zion       | Archive
             Lgt. Fission Core | -7/Zion       | Archive
   Adv. Terrain Scan Processor | -7/Zion       | Archive
             Corruption Screen | -7/Zion       | Archive
            Enh. Optical Array | -7/Zion       | Archive
                  Gauss Cannon | -7/Zion       | Archive
       Tiamat Missile Launcher | -7/Zion       | Archive
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
            Prc. Energy Filter | -6/Data Miner | Free
           Tesla Bomb Launcher | -6/Data Miner | Free
                Centrium Wheel | -6/Data Miner | Free
      Adv. Hardlight Generator | -6/Data Miner | Free
              Hyp. Mass Driver | -6/Data Miner | Free
       Lgt. Antimatter Reactor | -6/Data Miner | Free
 Adv. Component Analysis Suite | -6/Data Miner | Free
  Centrium Heavy Armor Plating | -5/Factory    | Scanalyzed
                  Weapon Mount | -5/Factory    | Hacked
          Cld. Antigrav System | -4/Factory    | Scanalyzed
    Point Singularity Launcher | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
      P-60 Hacker | -7/Factory    | Hacked
        K-01 Serf | -7/Zion       | Archive
    W-25 Informer | -7/Zion       | Archive
     L-41 Fighter | -7/Zion       | Archive
   R-10 Processor | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
    X-62 Marksman | -6/Data Miner | Free
 X-67 Chaingunner | -5/Factory    | Hacked
       M-28 Smith | -5/Factory    | Hacked

 Fabricated
------------
      P-60 Hacker | x2 | -7/Factory 
   R-06 Scavenger | x2 | -7/Factory | Preloaded
      P-60 Hacker | x2 | -7/Factory 
      P-60 Hacker | x2 | -6/Factory 
      P-60 Hacker | x2 | -6/Factory 
 X-67 Chaingunner | x2 | -5/Factory 
 X-67 Chaingunner | x2 | -5/Factory 
 X-67 Chaingunner | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Expander

 Achievements 
--------------
Hard Hitter
Reappropriation
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              LaserSurveybotAutopenetrator
  Manual?         0
Play Time         08:28:25
  Cumulative      160.9 hours
  Start           2025.02.25 @ 04:28:41
  End             2025.02.26 @ 06:37:24
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/1/1/0/0/0/0/0
Lore%             57
Gallery%          62
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ce1ea3fb-60c1-4a2a-a5db-612536eba841