Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 23:22:41

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (230)     1150
Value Destroyed (8953)     8953
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (2634)               2634
              TOTAL SCORE: 20737

 Bonus
-------
High Alert Combat Kills    1434
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             1105/1300
Matter                     188/300
Energy                     740/740
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (156)
Location                   -3/Garrison

 Parts 
-------
>              --- POWER (2) --------
               F-cell Engine
               Particle Reactor
>              --- PROPULSION (6) ---
        Medium Treads
        Medium Treads
         Heavy Treads
               Biometal Medium Treads
>              --- UTILITY (8) ------
      Advanced Heat Sink
      Advanced Cooling System
               Huge Storage Unit
               Transport Network Coupler
      Advanced Target Analyzer
               Core Analyzer
>              --- WEAPON (5) -------
               Gamma Rifle
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
>              --- INVENTORY (25) ---
               Fusion Compressor
               Particle Reactor
               Particle Reactor
        Medium Treads
      Improved Coolant Injector
      Advanced Signal Interpreter
               Recoil Nullifier
       Layered Heavy Armor Plating
      Advanced Force Field
  High-powered Tractor Beam
               Gauss Rifle
               Coil Gun
               Coil Gun
               Coil Gun
         Heavy Machine Gun
         Heavy Machine Gun
         Heavy Machine Gun
         Heavy Machine Gun
      Improved KE Penetrator
               Railgun
               Railgun
         Heavy Shock Bomb Launcher
               Molecular Scythe

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
               Particle Reactor
>              --- PROPULSION -------
         Heavy Treads
         Heavy Treads
         Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
  Experimental Cooling System
               Huge Storage Unit
               Transport Network Coupler
      Advanced Target Analyzer
               Core Analyzer
      Advanced Transmission Jammer
>              --- WEAPON -----------
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
      Improved KE Penetrator
               Railgun
>              --- INVENTORY --------
               Fusion Compressor
               Particle Reactor
               Particle Reactor
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
        Medium Treads
               Biometal Medium Treads
      Advanced Signal Interpreter
               Recoil Nullifier
       Layered Heavy Armor Plating
      Advanced Force Field
  High-powered Tractor Beam
               Gamma Rifle
               Gauss Rifle
               Coil Gun
               Coil Gun
         Heavy Machine Gun
      Improved KE Penetrator
               Railgun
         Heavy Shock Bomb Launcher
               Molecular Scythe
[Rating: 137]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Armored Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Transport Network Coupler
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 System Shield
  Protection               Layered Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   2   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             262  | .   5   2   1   4   32  21  2   57  .   3   20  25  7   4   16  41  9   .   13  
  Power                    13   | .   .   2   .   .   2   .   .   5   .   .   1   .   .   .   1   2   .   .   .   
    Engine                 5    | .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               66   | .   2   .   .   .   10  7   .   13  .   .   4   9   .   .   5   10  2   .   4   
    Treads                 45   | .   2   .   .   .   10  7   .   6   .   .   4   3   .   .   .   7   2   .   4   
    Leg                    15   | .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   5   3   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  73   | .   3   .   1   .   5   5   .   15  .   .   5   9   5   .   5   13  3   .   4   
    Device                 51   | .   1   .   .   .   5   2   .   7   .   .   4   7   4   .   4   11  2   .   4   
    Storage                6    | .   1   .   1   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   .   2   .   3   .   .   1   .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   .   .   .   1   .   .   .   .   .   2   1   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | .   .   .   .   4   15  9   2   24  .   3   10  7   2   4   5   16  4   .   5   
    Energy Gun             11   | .   .   .   .   .   .   .   .   4   .   2   2   2   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          75   | .   .   .   .   2   11  6   2   13  .   1   6   4   2   4   4   13  4   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   2   1   .   .   1   .   .   1   .   .   .   .   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   6   .   .   1   1   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   3   .   .   1   2   .   .   1   2   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   1   5   1   .   .   .   .   .   .   .   1   2   4   .   .   4   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  7    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   2   .   .   2   
  Weapon                   6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   2   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   1   1   2   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 100 95  99  99  50  88  100 100 100 99  99  100 93  88  86  85  84  
  Engine                   5    | .   14  14  14  14  6   7   3   .   .   .   3   5   5   5   4   4   4   4   4   
  Core                     1    | .   .   .   .   .   1   .   .   6   7   7   2   .   .   .   .   1   .   .   .   
  Treads                   21   | .   9   28  28  28  35  29  15  16  30  30  33  11  .   .   .   13  18  14  17  
  Leg                      6    | .   18  .   .   .   .   .   .   1   .   .   .   23  35  35  31  11  .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Device                   8    | .   8   .   .   .   8   6   3   3   7   7   13  9   7   11  10  13  18  19  15  
  Storage                  7    | .   14  14  14  14  9   7   3   6   7   7   6   5   5   5   5   4   4   4   4   
  Processor                8    | .   .   .   .   .   .   15  7   11  15  15  13  11  11  11  10  9   12  14  14  
  Protection               2    | .   4   14  14  9   .   .   .   .   .   .   .   1   2   .   5   3   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   4   .   15  4   4   .   .   .   .   .   .   1   
  Ballistic Gun            25   | .   28  28  28  27  35  25  15  21  30  15  21  23  29  29  25  20  22  23  21  
Naked Turns                42   | .   .   .   .   .   .   .   38  4   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             175  | 12  28  28  88  88  94  99  89  64  63  63  74  83  83  77  99  175 158 144 146 
  Greatest Support         210  | 20  40  40  40  40  86  83  83  82  82  82  110 138 120 120 125 182 210 210 210 
  Greatest Overweight (x)  3    | .   1   .   2   2   1   2   1   1   .   .   .   3   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  20  20  20  20  20  20  20  20  25  25  25  25  
  Average Capacity         21   | 8   14  15  21  25  25  25  13  16  20  20  20  20  20  20  20  22  25  25  25  
  Most Carried             25   | 6   15  15  17  20  25  24  24  20  20  19  20  20  20  20  20  24  25  25  25  
  Average Carried          18   | 6   12  14  15  18  22  22  13  11  19  19  19  19  19  19  19  19  24  25  23  
  Final Capacity           25   | 8   15  15  25  25  25  25  5   20  20  20  20  20  20  20  20  25  25  25  25  
  Final Carried            25   | 6   15  15  17  20  25  24  5   20  19  19  20  20  20  20  19  23  25  25  24  

 Class Distribution 
--------------------
 46% | Scavenger-Skirmisher
 17% | Mutant
  9% | Scavenger-Tank
  9% | Scavenger-Gunner
  7% | Gunner
  6% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Waste
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Gunner | -5/Upper Caves
     Scavenger-Gunner | -5/Upper Caves
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -3/Research
     Scavenger-Gunner | -3/Garrison
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -3/Garrison

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   -4   -3   -3   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Gar  Res  Gar  
Matter Collected           7794  | 200  108  24   21   146  667  368  .    1023 .    39   575  743  441  216  696  1590 524  .    413  
  Remotely                 1395  | .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    167  704  296  .    137  
Salvage Created            12236 | .    301  108  .    342  1038 353  .    1333 .    18   677  1062 704  237  845  3905 611  .    702  
  Parts                    606   | .    31   10   .    21   38   17   .    75   .    .    32   40   38   11   31   195  29   .    38   
Haulers Intercepted        18    | .    2    .    .    .    2    .    .    4    .    .    2    4    .    .    1    3    .    .    .    
Recyclers Shooed           10    | .    .    .    .    1    .    .    .    1    .    .    2    1    .    .    1    4    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47    | .    .    .    .    .    .    .    .    .    .    2    .    .    37   8    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Combat Hostiles Destroyed  157  | .   10  3   .   10  17  6   .   13  .   .   6   3   15  2   8   43  9   .   12  
  Guns                     139  | .   10  3   .   5   16  6   .   13  .   .   6   2   15  2   8   35  9   .   9   
  AOE                      12   | .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   3   .   .   3   
Classes Destroyed          17   | .   4   .   .   1   4   1   .   2   .   .   1   1   .   1   .   2   .   .   .   
  Worker                   18   | .   .   .   .   .   2   .   .   5   .   .   1   3   .   .   1   6   .   .   .   
  Builder                  6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Hauler                   18   | .   2   .   .   .   2   .   .   4   .   .   2   4   .   .   1   3   .   .   .   
  Recycler                 17   | .   1   .   .   1   2   .   .   5   .   .   1   2   .   .   2   3   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   2   .   .   .   
  Swarmer                  42   | .   9   .   .   3   .   .   .   3   .   .   3   .   7   .   .   8   2   .   7   
  Grunt                    62   | .   1   3   .   6   13  4   .   4   .   .   1   2   4   .   2   17  3   .   2   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   .   .   .   3   .   .   .   .   .   1   .   2   .   2   2   1   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   6   .   .   2   
  Programmer               21   | .   .   .   .   .   .   2   .   5   .   .   1   .   .   .   2   9   2   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           15   | .   4   2   .   3   5   4   .   5   .   .   7   5   9   2   5   15  3   .   5   
  Combat Bots Only         11   | .   3   2   .   3   3   4   .   3   .   .   5   1   9   2   3   11  3   .   5   
Max Kills in Single Turn   3    | .   2   1   .   2   2   1   .   2   .   1   2   1   3   1   2   3   1   .   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   -4   -3   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Gar  Res  Gar  
Damage Taken               11009 | .    183  53   .    253  1331 560  49   626  .    .    301  455  561  501  1325 2535 702  .    1574 
  Core                     702   | .    23   .    .    66   118  33   49   74   .    .    5    28   15   38   58   59   70   .    66   
  Absorbed by Shields      1186  | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    830  292  .    52   
  Reduced by Siege Mode    196   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   22   .    115  
  Redirected to Shielding  32    | .    9    7    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   620   | .    .    .    .    .    244  .    .    .    .    .    .    .    .    .    .    376  .    .    .    
Core Remaining (%)         86    | 100  .    .    .    64   78   .    .    .    .    77   99   .    .    91   94   .    .    .    .    
Volleys Fired              423   | 5    28   10   .    26   77   16   4    36   .    1    26   25   17   8    25   75   20   .    24   
  Largest                  5     | 2    2    2    .    2    4    4    4    4    .    4    4    5    5    5    5    5    5    .    5    
  Hottest                  216   | 40   40   40   .    40   93   88   80   161  .    156  129  216  147  142  149  164  167  .    207  
Shots Fired                1673  | 10   56   20   .    47   293  64   15   147  .    5    95   115  85   40   121  363  98   .    99   
  Gun                      1642  | 10   56   20   .    42   288  64   15   147  .    5    92   115  85   40   121  349  98   .    95   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 31    | .    .    .    .    5    5    .    .    .    .    .    3    .    .    .    .    14   .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1583  | 10   56   20   .    42   288  64   15   129  .    3    79   94   85   40   121  349  98   .    90   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                13    | .    .    .    .    5    5    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          77    | .    .    .    .    .    .    .    .    18   .    2    13   21   .    .    .    14   .    .    9    
  Robot Hit Streak         30    | 4    9    4    .    12   17   8    6    9    .    2    16   20   9    6    8    23   30   .    27   
  Robot Miss Streak        8     | 3    4    1    .    2    3    5    2    4    .    .    4    5    7    5    6    8    5    .    7    
  Penetration Max          3     | .    .    .    .    .    .    .    .    1    .    .    .    3    1    .    1    1    1    .    .    
  Secondary Targets        31    | .    3    .    .    .    3    .    .    2    .    .    2    .    5    1    2    9    2    .    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    1    .    .    1    .    1    1    1    1    1    .    1    
  Autonomous               90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    .    .    
Shots Hit Robots           1093  | 5    33   13   .    28   201  43   10   89   .    1    51   79   51   29   79   251  65   .    65   
  Core Hits                583   | 1    18   8    .    18   78   17   .    51   .    1    29   44   37   18   68   144  21   .    30   
  Critical Kills           24    | .    1    .    .    .    .    .    .    .    .    .    2    3    4    1    3    5    2    .    3    
  Critical Parts Destroyed 37    | .    1    1    .    .    1    1    .    4    .    .    .    4    2    1    1    12   6    .    3    
  Critical Strikes         68    | .    2    1    .    .    1    1    .    6    .    .    2    7    6    2    4    17   9    .    10   
    Destroy                65    | .    2    1    .    .    1    1    .    4    .    .    2    7    6    2    4    17   9    .    9    
    Corrupt                3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              40    | .    .    .    .    .    5    18   .    12   .    .    1    3    .    .    1    .    .    .    .    
  Impact                   23    | .    .    .    .    .    5    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    12   .    .    1    3    .    .    1    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22328 | 48   287  111  .    571  2299 585  105  1964 .    18   922  1369 815  327  1412 8011 1680 .    1804 
  Guns                     19328 | 48   272  108  .    234  1799 522  105  1559 .    18   905  1320 796  314  1318 6785 1680 .    1545 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2308  | .    .    .    .    293  442  .    .    142  .    .    2    37   .    .    .    1133 .    .    259  
  Melee                    396   | .    .    .    .    .    .    63   .    252  .    .    .    .    .    .    81   .    .    .    .    
  Ramming                  296   | .    15   3    .    44   58   .    .    11   .    .    15   12   19   13   13   93   .    .    .    
  Kinetic                  18570 | 48   272  108  .    234  1799 522  105  1352 .    18   724  1031 796  314  1318 6785 1680 .    1464 
  Thermal                  355   | .    .    .    .    .    .    .    .    142  .    .    .    .    .    .    .    97   .    .    116  
  Explosive                737   | .    .    .    .    293  442  .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Electromagnetic          1974  | .    .    .    .    .    .    .    .    207  .    .    181  326  .    .    .    1036 .    .    224  
  Impact                   63    | .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 333   | .    .    .    .    .    .    .    .    252  .    .    .    .    .    .    81   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    2    2    2    .    2    8    11   11   12   1    .    .    .    4    8    8    8    8    
  Average Corruption       6     | .    2    2    2    2    .    1    6    10   11   11   1    .    .    .    2    5    8    8    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  152   | .    .    .    6    3    .    6    3    71   8    1    .    .    .    .    3    26   11   2    12   
    Message Errors         36    | .    .    .    1    1    .    1    1    20   2    1    .    .    .    .    .    6    .    1    2    
    Matter Fused           34    | .    .    .    .    .    .    2    .    14   5    .    .    .    .    .    1    7    3    .    2    
    Heat Flow Errors       15    | .    .    .    3    .    .    .    .    4    1    .    .    .    .    .    1    3    1    .    2    
    Energy Discharges      13    | .    .    .    .    1    .    .    .    8    .    .    .    .    .    .    .    1    1    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      23    | .    .    .    .    .    .    2    .    14   .    .    .    .    .    .    1    2    2    .    2    
    Data Loss (major)      7     | .    .    .    2    .    .    1    1    1    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               10    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    2    1    .    .    
    Alerts                 4     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
    Weapon Failures        9     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    3    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            44    | .    .    .    .    .    4    28   .    .    .    .    .    .    .    .    .    12   .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    44    | .    .    .    .    .    4    28   .    .    .    .    .    .    .    .    .    12   .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      74    | .    .    .    .    .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   16    | .    2    1    .    3    5    .    .    2    .    .    2    .    .    .    .    1    .    .    .    
Targets Rammed             31    | .    5    1    .    4    9    .    .    2    .    .    3    1    2    1    1    2    .    .    .    
  Kicked                   8     | .    2    .    .    .    .    .    .    .    .    .    .    1    2    1    1    1    .    .    .    
  Crushed                  7     | .    1    .    .    1    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        450   | .    .    15   276  12   123  102  .    450  243  36   9    227  313  .    226  212  69   .    234  
  Average Temperature      68    | .    .    9    107  5    35   41   .    70   131  24   9    83   141  .    38   70   39   .    125  
  Received Heat Transfer   2300  | .    6    48   .    75   765  261  .    90   .    .    63   96   135  .    185  419  55   .    102  
Siege Activations          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    2    
  Total Turns              187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  31   .    56   
  Longest Duration         45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   15   .    32   
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    
  Parts Fried              15    | .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    9    .    .    2    
  Impact Corruptions       4     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         350   | .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    100  .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   -4   -3   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Gar  Res  Gar  
Peak Influence             1214 | .    162  135  .    244  266  114  2    251  .    .    215  157  .    .    359  1082 1214 682  813  
  Initial                  829  | .    .    50   .    .    44   30   2    1    .    .    46   .    .    .    130  188  829  682  511  
  Average                  187  | .    57   105  .    88   123  36   2    89   .    .    55   48   .    .    228  474  1065 682  611  
Maximum Alert Level        4    | .    .    .    .    1    1    .    .    1    .    .    1    .    .    .    1    3    4    2    3    
  Low Security (%)         73   | 100  100  100  .    81   84   100  100  82   .    .    96   100  .    .    54   15   .    .    .    
  Level 1                  14   | .    .    .    .    18   15   .    .    17   .    .    3    .    .    .    45   43   .    .    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    100  70   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   50   .    29   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    .    .    1    2    3    .    7    .    .    2    1    .    .    .    8    .    .    .    
  Investigation            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            11   | .    .    .    .    .    .    2    .    4    .    .    2    .    .    .    .    3    .    .    .    
  Reinforcement            9    | .    .    .    .    1    2    1    .    2    .    .    .    1    .    .    .    2    .    .    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Distress Signals           6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Communications Jammed      47   | .   .   .   .   .   .   .   .   2   .   .   1   6   .   .   5   33  .   .   .   
  Distress Signals         39   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   32  .   .   .   
Times Spotted              228  | .   11  4   .   10  33  7   5   24  .   .   9   8   15  2   8   65  10  .   17  
  Peak Tracking Total      9    | .   4   3   .   3   7   4   5   7   .   .   4   2   9   2   4   6   4   .   7   
  Tactical Retreats        7    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   2   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Traps Triggered            12   | .   1   .   .   .   .   6   .   2   .   .   .   1   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Machines Disabled          15   | .   .   .   .   .   2   .   .   3   .   .   1   4   .   .   .   2   1   .   2   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   3   .   .   1   4   .   .   .   1   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Machines Accessed          30   | .   3   .   2   .   6   3   .   7   1   .   3   .   1   .   .   3   .   1   .   
  Terminals                15   | .   3   .   .   .   4   1   .   5   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                68   | .   9   .   2   .   18  6   .   20  1   .   4   .   1   .   .   6   .   1   .   
  Successful               31   | .   5   .   2   .   11  1   .   4   1   .   1   .   1   .   .   4   .   1   .   
  Failed                   36   | .   3   .   .   .   7   5   .   16  .   .   3   .   .   .   .   2   .   .   .   
    Catastrophic           7    | .   .   .   .   .   1   .   .   5   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   5   .   1   .   9   2   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   9   .   .   .   12  2   .   16  .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          11   | .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             16   | .   4   .   2   .   3   1   .   3   1   .   1   .   1   .   .   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         4    | .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   .   .   .   5   3   .   7   .   .   3   .   .   .   .   2   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     134  | .   .   .   .   .   78  .   .   .   .   .   .   .   .   .   .   56  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -5  -5  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Upp Upp Fac Res Gar Res Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   -4   -3   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Gar  Res  Gar  
Turns Passed               11616 | 13   690  173  584  481  1510 1350 67   1720 223  86   1045 607  449  162  364  1447 325  37   283  
Spaces Moved               5560  | 1    343  88   242  100  471  424  76   1175 142  51   547  341  312  98   194  709  134  23   89   
  Core                     283   | .    .    .    .    .    .    .    70   213  .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3369  | .    118  88   242  100  471  424  6    491  142  51   547  93   .    .    .    350  134  23   89   
  Legs                     1437  | 1    225  .    .    .    .    .    .    .    .    .    .    248  312  98   194  359  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   471   | .    .    .    .    .    .    .    .    471  .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            31    | 120  120  160  160  320  240  240  50   31   156  156  157  120  120  120  120  120  160  160  157  
  Average Speed            158   | 120  169  160  240  320  240  240  65   107  156  156  157  131  120  120  120  140  160  160  159  
  Slowest Speed            330   | 120  190  160  320  320  240  320  240  240  156  156  157  330  120  120  120  190  160  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27    | 2    56   26   62   20   42   7    70   28   31   12   12   14   57   13   6    25   36   1    30   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Spaces Dug                 49    | .    .    .    .    7    10   15   .    8    .    .    6    3    .    .    .    .    .    .    .    
Terrain Destroyed          155   | .    .    .    .    41   23   15   .    22   .    .    20   3    1    .    3    20   3    .    4    
  Melee                    31    | .    .    .    .    .    5    15   .    8    .    .    .    3    .    .    .    .    .    .    .    
  Projectile               26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    17   3    .    3    
  AOE                      96    | .    .    .    .    41   18   .    .    14   .    .    20   .    .    .    .    3    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -5   -5   -4   -3   -3   -3   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Upp  Upp  Fac  Res  Gar  Res  Gar  
Total                      7386 | 5    405  106  245  213  705  685  84   1518 148  54   672  441  343  122  257  1000 189  23   171  
  Wait                     775  | .    8    2    .    77   71   202  3    170  .    .    63   4    .    10   3    113  18   .    31   
  Move                     5544 | .    342  87   241  99   470  424  75   1174 141  50   546  340  311  97   193  709  133  23   89   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  149  | .    12   1    2    3    23   1    .    33   3    .    6    17   2    .    8    27   4    .    7    
  Fast Attach              69   | .    2    .    .    .    4    5    .    25   .    .    3    10   2    1    2    10   3    .    2    
  Attach                   54   | .    .    .    .    .    9    3    .    7    .    .    2    6    2    1    2    13   2    .    7    
  Detach                   7    | .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    2    1    .    1    
  Swap                     139  | .    3    2    1    4    19   13   2    25   .    3    15   9    3    2    12   18   4    .    4    
  Drop                     151  | .    5    3    1    .    18   1    .    30   4    .    7    25   4    2    10   31   4    .    6    
  Fire                     423  | 5    28   10   .    26   77   16   4    36   .    1    26   25   17   8    25   75   20   .    24   
  Melee                    40   | .    .    .    .    .    5    18   .    12   .    .    1    3    .    .    1    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    2    .    .    .    .    .    .    .    .    .    .    1    2    1    1    1    .    .    .    
  Crush                    23   | .    3    1    .    4    9    .    .    2    .    .    3    .    .    .    .    1    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Low x2)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: [*Fac] / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-3/Garrison
-3/Research
-3/Garrison

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 0)
    14 | -11/Scrapyard  | Entered Materials
   316 | -10/Materials  | Build established: Mutant
   347 | -10/Materials  | Central database locked down
   361 | -10/Materials  | Discovered new exit (range 15)
   651 | -10/Materials  | Discovered new exit (range 16)
   704 | -10/Materials  | Entered Mines
   736 | -10/Mines      | Met a Derelict bent on vengeance
   861 | -10/Mines      | Discovered new exit (range 11)
   871 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   871 | -10/Mines      | Discovered new exit (range 5)
   877 | -10/Mines      | Entered Exiles
   916 | -10/Exiles     | Met 8R-AWN
   945 | -10/Exiles     | Met EX-HEX
   996 | -10/Exiles     | Met EX-BIN
  1018 | -10/Exiles     | Aligned with FarCom system
  1020 | -10/Exiles     | Given EX-Vault access code
  1063 | -10/Exiles     | Opened EX-Vault
  1081 | -10/Exiles     | Found AWS/Gauss
  1152 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1252 | -10/Exiles     | Met EX-DEC
  1264 | -10/Exiles     | Learned location of Zion (-7)
  1435 | -10/Exiles     | Discovered new exit (range 10)
  1461 | -10/Exiles     | Left Exiles lab with AWS/Gauss
  1461 | -10/Exiles     | Entered Mines
  1913 | -9/Mines       | Discovered new exit (range 9)
  1930 | -9/Mines       | Assembled infested the area
  1935 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  1942 | -9/Mines       | Entered Materials
  1942 | -8/Materials   | Evolved 4 slots: Propulsion x2, Weapon x2
  2245 | -8/Materials   | Build established: Scavenger-Skirmisher
  2579 | -8/Materials   | Repaired Lgt. Treads
  2829 | -8/Materials   | Lost 3 parts (1n2w)
  2995 | -8/Materials   | Build established: Skirmisher
  3007 | -8/Materials   | Repaired Lgt. Treads
  3069 | -8/Materials   | Repaired Grenade Launcher
  3304 | -8/Materials   | Build established: Scavenger-Skirmisher
  3445 | -8/Materials   | Discovered new exit (range 5)
  3452 | -8/Materials   | Entered Factory
  3452 | -7/Factory     | Evolved 2 slots: Utility x2
  4550 | -7/Factory     | Identified exit to Lower Caves
  4802 | -7/Factory     | Sucked down chute
  4802 | -7/Factory     | Entered Waste
  4817 | -7/Waste       | EMP discharged
  4817 | -7/Waste       | Spotted C-40 Crusher
  4831 | -7/Waste       | Released all parts (13)
  4831 | -7/Waste       | Spotted C-40 Crusher
  4831 | -7/Waste       | Spotted C-40 Crusher
  4839 | -7/Waste       | Spotted C-40 Crusher
  4845 | -7/Waste       | Spotted C-40 Crusher
  4861 | -7/Waste       | Discovered new exit (range 16)
  4869 | -7/Waste       | Entered Factory
  5408 | -7/Factory     | System corruption reached 10%
  5668 | -7/Factory     | Build established: Gunner
  6508 | -7/Factory     | Build established: Scavenger-Skirmisher
  6520 | -7/Factory     | Discovered exit to Lower Caves (range 3)
  6589 | -7/Factory     | Entered Lower Caves
  6786 | -7/Lower Caves | Discovered new exit (range 15)
  6812 | -7/Lower Caves | Entered another Lower Caves area
  6864 | -7/Lower Caves | Learned Factory emergency access door positions
  6884 | -7/Lower Caves | Discovered new exit (range 10)
  6892 | -7/Lower Caves | Build established: Scavenger-Gunner
  6898 | -7/Lower Caves | Entered Factory
  6898 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7193 | -6/Factory     | Build established: Scavenger-Skirmisher
  7208 | -6/Factory     | Discovered new exit (range 3)
  7231 | -6/Factory     | Discovered new exit (range 15)
  7943 | -6/Factory     | Entered another Factory area
  7943 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  8053 | -5/Factory     | Spotted B-75 Beast
  8076 | -5/Factory     | Destroyed B-75 Beast
  8543 | -5/Factory     | Discovered new exit (range 4)
  8550 | -5/Factory     | Entered Upper Caves
  8683 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8719 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  8796 | -5/Upper Caves | Destroyed 9 combat bots
  8970 | -5/Upper Caves | Discovered new exit (range 15)
  8986 | -5/Upper Caves | Learned location of Armory (-4)
  8999 | -5/Upper Caves | Entered another Upper Caves area
  9154 | -5/Upper Caves | Discovered new exit (range 6)
  9161 | -5/Upper Caves | Entered Factory
  9161 | -4/Factory     | Evolved 2 slots: Utility x2
  9467 | -4/Factory     | Discovered new exit (range 13)
  9496 | -4/Factory     | Found Prototype Slashing Weapon
  9497 | -4/Factory     | Identified Molecular Scythe
  9525 | -4/Factory     | Entered Research
  9525 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
  9631 | -3/Research    | Fabricated Centrium Leg (x1)
  9754 | -3/Research    | Build established: Scavenger-Tank
 10198 | -3/Research    | Repaired Lyr. Heavy Armor Plating
 10410 | -3/Research    | Destroyed 11 combat bots
 10571 | -3/Research    | First assault squad dispatched
 10972 | -3/Research    | Identified exit to Garrison
 10972 | -3/Research    | Entered Garrison
 11116 | -3/Garrison    | Spotted B-86 Titan
 11128 | -3/Garrison    | Triggered checkpoint
 11165 | -3/Garrison    | Destroyed B-86 Titan
 11186 | -3/Garrison    | Triggered checkpoint
 11260 | -3/Garrison    | Discovered new exit (range 13)
 11291 | -3/Garrison    | Installed Relay Interface Framework
 11297 | -3/Garrison    | Entered Research
 11334 | -3/Research    | Identified exit to Garrison
 11334 | -3/Research    | Entered Garrison
 11356 | -3/Garrison    | Triggered checkpoint
 11410 | -3/Garrison    | Build established: Scavenger-Gunner
 11484 | -3/Garrison    | Spotted B-86 Titan
 11510 | -3/Garrison    | Destroyed B-86 Titan
 11525 | -3/Garrison    | Triggered checkpoint
 11608 | -3/Garrison    | Triggered checkpoint
 11615 | -3/Garrison    | Triggered checkpoint
 11616 | -3/Garrison    | Triggered checkpoint
 11617 | -3/Garrison    | Self-destructed

 Last Messages 
---------------
11597_ =GZ>X3#ZWLSIFPWTN5TH56LYUPNJBGSZP,J
11600_ Acquired Imp. Coolant Injector.
11602_ Acquired Adv. Cooling System.
11603_ Acquired 122 matter.
11608_ Beams of light sweep through the air. An alarm sounds.
11608_ Triggered Stasis Trap.
11608_ A bubble of rippling energy engulfs the area.
11608_ Field strength at 52.
11609_ Slug penetrates G-67 Veteran.
11612_ Slug penetrates Wall. <x3>
11613_ Slug penetrates G-67 Veteran. <x2>
11613_ G-67 Veteran destroyed.
11613_ Switching to secondary target: G-67 Veteran.
11613_ Slug penetrates G-67 Veteran.
11613_ G-67 Veteran destroyed.
11615_ Beams of light sweep through the air. An alarm sounds.
11615_ Penetrated by Slug.
11615_ Stasis field depleted.
11615_ Med. Treads destroyed.
11616_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????????????# ??#[####?? #?????????????????? |
| ??????????????????#  ?#%!* #?  #?????????????????? |
| ????????????########;##=[%!##  ##????????????????? |
| ?????????????          !=[      #????????????????? |
| ??????????????               h  #????????????????? |
| ????????????????                #?????????Y??????? |
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| ???????????????#s      ! ]        #??????????????? |
| ???????????????#s      *          #??????????????? |
| ???????????????#s                g#??????????????? |
| ???????????????###   ##     ;   ###??????????????? |
| ?????????????????#   ##    ##   ############?????? |
| ?????????????#####    =                    #?????? |
| ????????????#    ; ==       =    !=        #?????? |
| ????????????# ###; ==%=   *             != #?????? |
| ??????????????#  ## =##%[=%##  ######### = #?????? |
| ??????????????##??#  ##    ##  #??# #??# = #?????? |
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| ??????????????????#  #??????#  #??#[[      #?????? |
| ??????????????????#  #??????#  #??######   #?????? |
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| ??????????????????#  ???????#   ???????#           |
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| ???????????????????????????????????????#   #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          37
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    6
Armor Coverage             1200
Resistance: TH             20
Propulsion Shielding       33
Evasion (%)                63
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Salvage Targeting          2
Defensive Hacking          20

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Centrium Leg | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaGravityCloak
  Manual?         0
Play Time         01:16:07
  Cumulative      776.1 hours
  Start           2023.02.16 @ 22:08:21
  End             2023.02.16 @ 23:22:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1201
  Rogue           1201
  Adventurer      0
  Explorer        0
Win Type          -
  Total           73
  Types           44/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 659e22c4-2e1b-45e8-8187-28bd73dd5a13