Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 21:04:54 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1702) 1702 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 4476 Bonus ------- High Alert Combat Kills 39 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 160/160 System Corruption 7% Temperature Cool (9) Movement Rolling (90) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Treads Armored Wheel Compact Battery (300) Relay Coupler [Grunt] (23) Relay Coupler [Sentry] (17) Relay Coupler [Sentry] (17) Relay Coupler [Behemoth] (11) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Targeting Computer Light Armor Plating Reactive Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Compact Battery Relay Coupler [Sentry] Relay Coupler [Behemoth] [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 53 | 7 1 13 10 22 Power 7 | 1 . 1 2 3 Engine 4 | 1 . 1 1 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 1 4 2 9 Treads 2 | . . . . 2 Leg 7 | 2 1 . 2 2 Wheel 5 | . . . . 5 Hover . | . . . . . Flight 4 | . . 4 . . Utility 12 | 2 . 3 2 5 Device 2 | 1 . 1 . . Storage 2 | 1 . . . 1 Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 16 | 2 . 5 4 5 Energy Gun 4 | 1 . . . 3 Energy Cannon 2 | . . 1 1 . Ballistic Gun 7 | 1 . 3 1 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 2 | . . 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 27 | . 2 5 10 10 Power 5 | . 1 . 2 2 Propulsion 6 | . . 2 3 1 Utility 5 | . . . 1 4 Weapon 11 | . 1 3 4 3 Highest Loss Streak 7 | . 2 3 7 4 Average Slot Usage (%) 81 | . 96 79 74 84 Engine 4 | . 12 7 7 . Core 3 | . . . . 7 Treads 2 | . . . . 4 Leg 5 | . 27 8 1 3 Wheel 11 | . . . . 23 Flight 6 | . . 11 16 . Device 5 | . 14 10 8 . Storage 7 | . 14 11 8 5 Processor 11 | . . 11 17 8 Protection 7 | . . 2 . 14 Energy Gun 3 | . 13 . . 4 Energy Cannon 2 | . . 1 7 . Ballistic Gun 8 | . 14 10 1 11 Ballistic Cannon 1 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 40 | 12 12 13 23 40 Greatest Support 48 | 20 20 20 25 48 Greatest Overweight (x) 5 | . 1 4 5 4 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 6 6 6 6 10 Average Capacity 6 | 5 6 6 5 7 Most Carried 10 | 6 6 6 6 10 Average Carried 5 | 3 6 5 5 6 Final Capacity 10 | 6 6 6 4 10 Final Carried 10 | 6 6 6 4 10 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1425 | 233 40 156 269 727 Remotely . | . . . . . Salvage Created 1817 | 137 40 198 304 1138 Parts 112 | 14 3 18 20 57 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 35 | . 1 8 5 21 Guns 29 | . 1 7 . 21 Cannons 5 | . . 1 4 . AOE 1 | . . . 1 . Classes Destroyed 9 | 2 1 2 2 2 Worker 1 | . . . 1 . Tunneler 4 | 4 . . . . Recycler 2 | 1 . . 1 . Watcher 1 | . . . 1 . Swarmer 16 | . . 6 . 10 Grunt 10 | . 1 . 4 5 Brawler 1 | . . . . 1 Sentry 7 | . . 2 1 4 Hunter 1 | . . . . 1 Best Kill Streak 4 | 2 1 4 2 3 Combat Bots Only 4 | . 1 4 2 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3234 | . 345 543 930 1416 Core 715 | . 20 141 262 292 Absorbed by Shields 85 | . . . . 85 Core Remaining (%) 85 | 100 92 64 . . Volleys Fired 225 | 18 8 33 31 135 Largest 2 | 2 2 2 2 2 Hottest 104 | 70 70 100 104 88 Shots Fired 372 | 24 15 39 52 242 Gun 322 | 24 15 30 11 242 Cannon 41 | . . 2 39 . Launcher . | . . . . . Special 9 | . . 7 2 . Kinetic 234 | 6 8 30 36 154 Thermal 128 | 18 7 9 16 78 Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 42 | 6 5 15 11 42 Robot Miss Streak 5 | 2 2 4 4 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 273 | 15 11 24 33 190 Core Hits 124 | 6 2 11 33 72 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3966 | 201 156 310 817 2482 Guns 3187 | 201 156 269 79 2482 Cannons 625 | . . 41 584 . Explosions 130 | . . . 130 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2099 | 37 82 269 504 1207 Thermal 1625 | 164 74 41 232 1114 Explosive . | . . . . . Electromagnetic 242 | . . . 81 161 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Effects 49 | . . . . 49 Message Errors 7 | . . . . 7 Matter Fused 11 | . . . . 11 Heat Flow Errors 7 | . . . . 7 Energy Discharges 6 | . . . . 6 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Targeting Errors 11 | . . . . 11 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 24 | . . . 24 . Projectiles 21 | . . . 21 . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks 9 | . . . 9 . Impact . | . . . . . Kinetic 9 | . . . 9 . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . 36 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 533 | 64 169 53 205 533 Average Temperature 125 | 20 79 13 58 157 Received Heat Transfer 1182 | . 195 126 468 393 Effects 17 | . . . . 17 Shutdowns 2 | . . . . 2 Energy Bleed 4 | . . . . 4 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3763 | 481 222 74 359 2627 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 597 | 25 46 179 152 597 Initial 16 | . 16 10 16 12 Average 142 | 9 19 75 26 264 Maximum Alert Level 2 | . . . . 2 Low Security (%) 78 | 100 100 100 100 51 Level 1 11 | . . . . 25 Level 2 10 | . . . . 22 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 6 9 23 28 Peak Tracking Total 11 | . 6 4 11 5 Tactical Retreats 8 | . . 2 3 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 1 . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . . 1 3 Max in Single Turn 1 | . . . 1 1 Garrison Relay 3 | . . . . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . . 5 1 . Terminals 4 | . . 4 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 23 | . . 21 2 . Successful 12 | . . 11 1 . Failed 11 | . . 10 1 . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 6 | . . 6 . . Terminals 17 | . . 17 . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 7 | . . 7 . . Record 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . 1 . . Locate Traps 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 4 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 58 | . . 58 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 12 | . . . . 12 Machine Destruction 12 | . . . . 12 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3115 | 149 171 566 811 1418 Spaces Moved 1342 | 80 100 186 176 800 Core 95 | 7 . 8 27 53 Treads 32 | . . . . 32 Legs 300 | 73 100 40 25 62 Wheels 653 | . . . . 653 Hover . | . . . . . Flight 262 | . . 138 124 . Fastest Speed 50 | 50 120 117 50 50 Average Speed 110 | 113 121 127 130 100 Slowest Speed 440 | 120 150 250 440 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 23 19 22 62 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 7 1 . Terrain Destroyed 13 | . . 7 6 . Melee . | . . . . . Projectile 10 | . . 7 3 . AOE 3 | . . . 3 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2574 | 110 134 463 702 1165 Wait 868 | . 23 218 473 154 Move 1339 | 79 99 185 176 800 Hop . | . . . . . Pick Up 38 | 6 1 10 3 18 Fast Attach 31 | 7 1 4 8 11 Attach 19 | . . 8 2 9 Detach 4 | . . . 2 2 Swap 3 | . . 1 . 2 Drop 20 | . 2 4 7 7 Fire 225 | 18 8 33 31 135 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 27 | . . . . 27 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Utility x2 559 | -9/Materials | Identified exit to Mines 643 | -9/Materials | Repaired Imp. Terrain Scanner 671 | -9/Materials | Repaired Assault Rifle 791 | -9/Materials | Discovered new exit (range 15) 792 | -9/Materials | Build established: Scavenger-Mutant 851 | -9/Materials | Lost 3 parts (1n2w) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Propulsion x2 1541 | -8/Materials | Garrison activated, responded to threat 1698 | -8/Materials | Identified exit to Garrison 1698 | -8/Materials | Entered Garrison 1701 | -8/Garrison | Installed Relay Interface Framework 1711 | -8/Garrison | Lost 7 parts (1p2n1u3w) 1768 | -8/Garrison | Triggered checkpoint 1778 | -8/Garrison | Core integrity fell below 50% 1840 | -8/Garrison | Lost 4 parts (1p2u1w) 2073 | -8/Garrison | Core integrity fell below 20% 2388 | -8/Garrison | Triggered checkpoint 2431 | -8/Garrison | Garrison Relay disabled 2493 | -8/Garrison | Discovered new exit (range 15) 2630 | -8/Garrison | Triggered checkpoint 2666 | -8/Garrison | Discovered new exit (range 12) 2764 | -8/Garrison | Discovered new exit (range 12) 2850 | -8/Garrison | Triggered checkpoint 2857 | -8/Garrison | Garrison Relay disabled 3026 | -8/Garrison | Garrison Relay disabled 3030 | -8/Garrison | Lost 3 parts (1p1n1w) 3116 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03023_ Field strength at 52. 03024_ Field strength at 28. 03025_ Field strength at 4. 03026_ Garrison Relay disabled. 03026_ Relay Coupler [ARC] tumbles out of relay unit. 03026_ Relay Coupler [NC] tumbles out of relay unit. 03026_ Relay Coupler [Sentry] tumbles out of relay unit. 03026_ Relay Coupler [Hunter] tumbles out of relay unit. 03028_ Stasis field depleted. 03036_ Acquired 3 matter. 03064_ Acquired Relay Coupler [Sentry]. 03065_ System corrupted: Heat flow error (+248). 03066_ Triggered Stasis Trap. 03066_ A bubble of rippling energy engulfs the area. 03066_ Field strength at 76. 03067_ Field strength at 52. 03068_ Field strength at 28. 03069_ Field strength at 4. 03070_ Stasis field depleted. 03114_ System corrupted: Matter fused (-6). 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