Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 12:41:21 Player: rCartos Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1153) 1153 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3368 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 144/300 Energy 196/220 System Corruption 1% Temperature Warm (132) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Shield Generator Improved Shield Generator > --- WEAPON (3) ------- Improved EM Shotgun Improved EM Shotgun Heavy Rocket Launcher > --- INVENTORY (5) ---- Ion Engine Medium Storage Unit Large Storage Unit Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Medium Storage Unit Large Storage Unit Light Armor Plating Light Armor Plating [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 55 | 6 4 5 4 15 21 Power 9 | 1 . . 1 3 4 Engine 6 | 1 . . 1 3 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 11 | 1 1 3 1 2 3 Treads . | . . . . . . Leg 11 | 1 1 3 1 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 1 1 5 Device 4 | 1 1 . . . 2 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . . 1 1 3 Artifact . | . . . . . . Weapon 24 | 2 1 2 1 9 9 Energy Gun 13 | 1 1 1 1 7 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 . 2 2 Ballistic Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 2 | . . . . 1 1 System Corruption 2 | . . . . 1 1 Parts Lost 23 | . 1 2 . 5 15 Power 4 | . . . . 1 3 Propulsion 7 | . . 1 . 2 4 Utility 3 | . 1 . . . 2 Weapon 9 | . . 1 . 2 6 Highest Loss Streak 15 | . 1 2 . 3 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 95 97 100 97 70 Engine 10 | . 14 14 11 10 3 Core 2 | . . . . . 10 Leg 26 | . 24 25 33 31 14 Device 7 | . 13 14 9 . 8 Storage 10 | . 14 14 11 11 3 Protection 4 | . . . 1 11 6 Energy Gun 17 | . 14 13 22 25 9 Ballistic Gun 8 | . 14 14 11 6 1 Launcher 2 | . . . . . 13 Naked Turns . | . . . . . . Heaviest Build 48 | 14 30 30 33 38 48 Greatest Support 43 | 10 20 20 30 33 43 Greatest Overweight (x) 12 | 1 2 2 1 1 12 Average Overweight (x) 1 | . 1 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 14 15 15 15 8 Most Carried 15 | 5 9 10 15 15 11 Average Carried 9 | 2 5 9 9 14 5 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 2 9 9 14 12 5 Class Distribution -------------------- 28% | Mutant 23% | Scavenger-Tank 22% | Tank 14% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 870 | 268 49 64 45 223 221 Remotely . | . . . . . . Salvage Created 1385 | 131 249 138 235 239 393 Parts 61 | 3 11 7 13 11 16 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . 4 5 3 6 9 Guns 19 | . 4 5 2 6 2 AOE 8 | . . . 1 . 7 Classes Destroyed 12 | 2 2 1 1 1 5 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 3 | 2 . . . . 1 Hauler 1 | . . . . . 1 Recycler 3 | 1 1 . 1 . . Watcher 2 | . 1 . . . 1 Swarmer 3 | . . 3 . . . Grunt 19 | . 4 2 1 5 7 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 2 | . . . 2 . . Hunter 1 | . . . . . 1 Best Kill Streak 7 | 2 3 3 3 3 7 Combat Bots Only 4 | . 2 3 2 3 4 Max Kills in Single Turn 4 | 1 1 2 1 2 4 Gunslinging 1 | . . 1 . 1 . Exploded 3 | . . . 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 241 | . 26 35 7 59 114 Missed 45 | . 4 6 2 12 21 Damage Taken 2968 | . 304 374 98 602 1590 Core 831 | . 54 152 22 51 552 Absorbed by Shields 39 | . . . . . 39 Core Remaining (%) 66 | 100 . 17 . 81 . Volleys Fired 95 | 8 22 18 7 23 17 Largest 3 | 2 2 2 3 3 3 Hottest 162 | 70 85 85 100 162 162 Shots Fired 202 | 16 44 29 21 52 40 Gun 192 | 16 44 29 21 52 30 Cannon . | . . . . . . Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 78 | 8 22 18 7 18 5 Thermal 85 | 8 22 9 . 27 19 Explosive 10 | . . . . . 10 Electromagnetic 29 | . . 2 14 7 6 Robot Hit Streak 14 | 7 14 4 6 6 11 Robot Miss Streak 6 | 2 2 5 2 3 6 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 3 . 4 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 128 | 11 29 13 13 36 26 Core Hits 77 | 4 14 8 8 13 30 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | 1 . . . 1 1 Burn 2 | 1 . . . . 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2904 | 119 360 169 215 510 1531 Guns 1553 | 119 336 159 127 510 302 Cannons . | . . . . . . Explosions 1314 | . . . 88 . 1226 Melee . | . . . . . . Ramming 37 | . 24 10 . . 3 Kinetic 475 | 29 126 70 31 201 18 Thermal 1065 | 90 210 77 88 265 335 Explosive 1087 | . . . . . 1087 Electromagnetic 240 | . . 12 96 44 88 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 2 3 Message Errors 4 | . . . . 2 2 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles . | . . . . . . Explosions 39 | . . . . . 39 Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 145 | . . . 37 . 108 Shots 6 | . . . 2 . 4 Rammed . | . . . . . . Targets Rammed 9 | . 5 2 1 . 1 Kicked 9 | . 5 2 1 . 1 Crushed . | . . . . . . Highest Temperature 795 | 60 233 41 8 476 795 Average Temperature 210 | 30 71 21 4 223 375 Received Heat Transfer 1335 | . 192 207 27 294 615 Effects 37 | . . . . 5 32 Shutdowns 11 | . . . . 1 10 Energy Bleed 3 | . . . . . 3 Interference 3 | . . . . 2 1 Matter Decay 3 | . . . . 1 2 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 9 | . . . . 1 8 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2568 | 333 518 185 50 740 742 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 145 | 15 142 100 130 105 145 Initial 50 | . 9 . 39 50 19 Average 58 | 5 44 75 71 35 95 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . 1 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 6 5 6 6 15 Peak Tracking Total 5 | . 4 3 3 3 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 4 | . 1 . 1 . 2 Terminals 4 | . 1 . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 1 . 1 . 6 Successful 3 | . 1 . . . 2 Failed 5 | . . . 1 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 6 | . . . 1 . 5 Terminals 8 | . 1 . 1 . 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . . 2 Record 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 1 . 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2263 | 89 425 395 264 669 421 Spaces Moved 905 | 43 163 175 116 277 131 Core 46 | 20 . . . . 26 Treads . | . . . . . . Legs 859 | 23 163 175 116 277 105 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 190 190 190 120 Average Speed 198 | 124 207 193 190 190 244 Slowest Speed 650 | 190 260 260 190 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 29 27 9 42 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 106 | . . . 6 . 100 Melee . | . . . . . . Projectile . | . . . . . . AOE 106 | . . . 6 . 100 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1194 | 64 206 203 145 375 201 Wait 70 | . 2 . 7 50 11 Move 900 | 42 162 174 115 276 131 Hop . | . . . . . . Pick Up 52 | 8 10 3 9 7 15 Fast Attach . | . . . . . . Attach 37 | 6 2 2 3 7 17 Detach 2 | . . . . 1 1 Swap 18 | . 2 3 1 8 4 Drop 11 | . 1 1 2 3 4 Fire 95 | 8 22 18 7 23 17 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . 5 2 1 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 15) 515 | -10/Materials | Entered Mines 527 | -10/Mines | Discovered new exit (range 15) 748 | -10/Mines | Learned 8 Materials zone layouts 789 | -10/Mines | Core integrity fell below 50% 819 | -10/Mines | Core integrity fell below 20% 910 | -10/Mines | Entered Materials 910 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 911 | -9/Materials | Identified exit to Mines 911 | -9/Materials | Identified exit to Materials 1174 | -9/Materials | Entered Mines 1175 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1313 | -9/Mines | Learned location of 1 exit from Proximity Caves 1425 | -9/Mines | Build established: Tank 1577 | -9/Mines | Lost 3 parts (1p1n1w) 1732 | -9/Mines | Discovered exit to Materials (range 6) 1843 | -9/Mines | Entered Materials 1843 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1865 | -8/Materials | Build established: Scavenger-Tank 1939 | -8/Materials | Core integrity fell below 50% 1986 | -8/Materials | Core integrity fell below 20% 2033 | -8/Materials | Lost 15 parts (3p4n2u6w) 2264 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Chain reaction triggered in Lgt. Nuclear Core. Destroyed Welding Torch. G-47 Trooper destroyed. Destroyed Wheel. B-36 Bruiser destroyed. W-25 Informer destroyed. T-07 Excavator destroyed. Destroyed Wheel. U-05 Engineer destroyed. G-47 Trooper destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 8 matter. U-05 Engineer lays Concrete. Acquired 8 matter. Map ----- +----------------------------------------------------+ | ?###+##############/###??????????????????????????? | | ???????????# #! ###?????? ??????????????????? | | ???????????# ## ########## ????#????????????? | | ???????????#### ] # ?? #????????????? | | ??????????????# # #????????????? | | ??????????????#!! 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[* #### ###???????????? | | ???????????# * # ## ##??????????????????? | | ???????????# u g !? #???????????????????? | | ????????????! = # ? #???????????????????? | | ???????????? # g # ? #???????????????????? | | ???????????? % # #?T #???????????????????? | | ?????????????####?# ??" =#???????????????????? | | ??????????????????# ??? #???????????????????? | | ??????????????????# ???######???????????????????? | | ??????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorTransportNeutralizer Manual? 0 Play Time 00:23:26 Cumulative 7.8 hours Start 2024.03.10 @ 12:20:36 End 2024.03.10 @ 12:41:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 25x20 Zoom Use 83% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81e43154-65a2-45d8-aede-020a3f2bf9aa