Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 16:51:27 Player: TheGreatBorealis Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1584) 1584 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 4885 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 77/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Light Nuclear Core Heat Sink Improved Heat Sink Cooling System Small Storage Unit Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Ion Cannon Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Ion Cannon [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 4 | . . . 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 57 | 6 3 6 18 11 13 Power 7 | 1 . 1 2 1 2 Engine 6 | 1 . 1 2 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 . 1 5 3 1 Treads 2 | . . . 1 . 1 Leg 10 | 2 . 1 4 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 1 2 4 4 Device 8 | . 2 . 2 2 2 Storage 2 | 1 . 1 . . . Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 24 | 2 1 3 9 3 6 Energy Gun 13 | 2 . 2 5 2 2 Energy Cannon 10 | . 1 1 3 1 4 Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . . 8 . 17 Power 3 | . . . . . 3 Propulsion 8 | . . . 3 . 5 Utility 4 | . . . 1 . 3 Weapon 10 | . . . 4 . 6 Highest Loss Streak 6 | . . . 2 . 6 Average Slot Usage (%) 84 | . 88 88 86 90 73 Engine 9 | . 14 11 9 9 6 Leg 24 | . 28 33 22 26 17 Device 13 | . 3 11 17 15 11 Storage 8 | . 14 11 9 7 6 Processor 2 | . . . . 7 8 Energy Gun 9 | . 24 11 9 7 4 Energy Cannon 12 | . 3 11 16 15 10 Naked Turns . | . . . . . . Heaviest Build 40 | 13 16 23 36 36 40 Greatest Support 50 | 20 20 30 50 50 50 Greatest Overweight (x) 3 | 2 . . 3 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 4 6 8 8 8 8 Average Carried 7 | 2 5 6 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 4 6 8 8 8 7 Class Distribution -------------------- 37% | Mutant 23% | Scavenger-Skirmisher 20% | Gunner 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 675 | 163 18 169 145 50 130 Remotely . | . . . . . . Salvage Created 1928 | . 38 387 734 185 584 Parts 121 | . 5 28 40 16 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 1 15 20 3 11 Guns 22 | . 1 9 6 2 4 Cannons 27 | . . 6 13 1 7 Classes Destroyed 11 | . 2 3 3 1 2 Worker 2 | . . 1 . . 1 Builder 1 | . . . 1 . . Recycler 1 | . . . . . 1 Watcher 3 | . 1 . . 1 1 Swarmer 22 | . 1 11 8 . 2 Grunt 11 | . . 2 5 1 3 Brawler 1 | . . . 1 . . Sentry 8 | . . 2 4 . 2 Hunter 2 | . . . 2 . . Programmer 3 | . . . . 2 1 Assembled 3 | . . . . . 3 Best Kill Streak 8 | . 2 8 4 1 4 Combat Bots Only 7 | . 1 7 4 1 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3521 | . 45 309 744 110 2313 Core 1045 | . 7 14 163 . 861 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 97 96 70 100 . Volleys Fired 123 | . 4 24 49 8 38 Largest 3 | . 2 2 3 3 3 Hottest 200 | . 90 125 197 176 200 Shots Fired 282 | . 8 48 125 24 77 Gun 99 | . 8 24 36 8 23 Cannon 183 | . . 24 89 16 54 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 271 | . 4 48 125 22 72 Explosive . | . . . . . . Electromagnetic 11 | . 4 . . 2 5 Robot Hit Streak 21 | . 1 9 16 13 21 Robot Miss Streak 4 | . 3 3 4 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 190 | . 2 31 84 15 58 Core Hits 96 | . 3 19 31 8 35 Critical Hits 4 | . . 1 3 . . Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 1 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3611 | . 66 535 1485 345 1180 Guns 1256 | . 66 304 324 87 475 Cannons 2355 | . . 231 1161 258 705 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 3533 | . 38 535 1485 342 1133 Explosive . | . . . . . . Electromagnetic 78 | . 28 . . 3 47 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . 1 Average Corruption 1 | . . . 2 . 1 Corruption Purged . | . . . . . . Effects 7 | . . . 3 . 4 Message Errors 4 | . . . 1 . 3 Heat Flow Errors 2 | . . . 2 . . Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 73 | . . 10 29 . 34 Projectiles 73 | . . 10 29 . 34 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 189 | . 42 3 189 . 66 Average Temperature 24 | . 19 3 55 . 19 Received Heat Transfer 651 | . 9 66 207 9 360 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 17 | . . 4 9 3 1 Heat Transferred 6970 | . 111 1295 2949 555 2060 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 436 | . 88 436 216 177 284 Average Influence 111 | . 46 179 84 129 135 Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 86 | 100 100 71 85 100 83 Level 1 12 | . . 23 14 . 16 Level 2 . | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 1 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 10 16 30 5 26 Peak Tracking Total 5 | . 3 5 5 2 5 Tactical Retreats 8 | . 2 1 2 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . 1 . . 3 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 4 5 1 . Terminals 12 | . 2 4 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 3 8 9 1 . Successful 14 | . 3 6 4 1 . Failed 7 | . . 2 5 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 9 | . 1 2 6 . . Terminals 21 | . 3 8 9 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 3 6 4 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 3 | . . 2 . 1 . Unreport Threat 2 | . . 1 1 . . Patrol Status 2 | . 1 . 1 . . Recall Reinforcements 2 | . 1 . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 1 4 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2651 | 60 231 440 1031 368 521 Spaces Moved 1447 | 40 163 270 452 258 264 Core 34 | 7 . . . . 27 Treads 12 | . . . . . 12 Legs 1401 | 33 163 270 452 258 225 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 125 | 120 120 120 137 120 123 Slowest Speed 210 | 150 120 120 210 120 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 41 35 37 10 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . 3 . . Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2036 | 49 192 341 762 298 394 Wait 335 | . 10 30 216 14 65 Move 1442 | 39 162 269 451 257 264 Hop . | . . . . . . Pick Up 33 | 4 6 5 13 2 3 Fast Attach 26 | 6 3 . 6 6 5 Attach 13 | . . 1 6 . 6 Detach 6 | . 1 . . . 5 Swap 18 | . . 5 6 5 2 Drop 39 | . 6 7 15 6 5 Fire 123 | . 4 24 49 8 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 14) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 381 | -9/Materials | Identified exit to Mines 692 | -9/Materials | Destroyed 7 combat bots 717 | -9/Materials | Discovered new exit (range 13) 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1720 | -8/Materials | Discovered new exit (range 16) 1762 | -8/Materials | Build established: Scavenger-Gunner 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2089 | -7/Factory | Discovered new exit (range 17) 2131 | -7/Factory | Entered another Factory area 2131 | -6/Factory | Evolved 2 slots: Utility x2 2271 | -6/Factory | Lost 4 parts (1p1n2w) 2325 | -6/Factory | Spotted B-75 Beast 2393 | -6/Factory | Build established: Scavenger-Skirmisher 2595 | -6/Factory | Assembled infested ambush trap array 2602 | -6/Factory | Lost 6 parts (3n3w) 2645 | -6/Factory | Core integrity fell below 50% 2645 | -6/Factory | Core integrity fell below 20% 2652 | -6/Factory | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 02644_ Neutrino Reactor explodes. 02644_ Fusion Modulator explodes. 02644_ Door malfunctions. 02644_ Terminal disabled. 02644_ K-01 Serf destroyed. 02644_ Fusion Modulator explodes. 02644_ Target Analyzer destroyed. 02644_ Fusion Modulator explodes. 02644_ U-05 Engineer destroyed. 02644_ Fusion Modulator explodes. 02644_ K-01 Serf destroyed. 02646_ The unstable cave ceiling collapses. 02646_ K-01 Serf collects debris. 02648_ The unstable cave ceiling collapses. 02648_ Ion Cannon destroyed. 02648_ D-53 Grenadier destroyed. 02648_ K-01 Serf collects debris. 02651_ The unstable cave ceiling collapses. 02651_ R-10 Processor collects Wheel. 02652_ K-01 Serf collects debris. 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