Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.17 @ 09:39:00

Player: Luigi Panache

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (81)      405
Value Destroyed (2389)     2389
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (153)                153
              TOTAL SCORE: 6387

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      142

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1150) Ox22
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
                Targeting Computer
                Core Analyzer
                Core Analyzer
                Hacking Suite
>               --- WEAPON (4) -------
          Heavy Machine Gun
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
        Compact Matter Pod (150)
      Makeshift Sensor Array
       Improved Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
                Autogun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                AWS/Thermal
                Shock Bomb Launcher
                Katana
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Compact Matter Pod
      Makeshift Sensor Array
       Improved Light Armor Plating
          Light Assault Rifle
          Light Assault Rifle
                Autogun
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
                Katana
                Chainsword
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Katana
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   2   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             62   | 7   11  3   1   .   11  3   26  
  Power                    7    | 1   1   1   .   .   .   1   3   
    Engine                 3    | 1   .   .   .   .   .   .   2   
    Core                   4    | .   1   1   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   .   .   3   .   5   
    Treads                 12   | 2   .   2   .   .   3   .   5   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 2   4   .   .   .   5   2   8   
    Device                 5    | 1   .   .   .   .   1   .   3   
    Storage                4    | 1   2   .   .   .   1   .   .   
    Processor              4    | .   .   .   .   .   .   .   4   
    Hackware               4    | .   .   .   .   .   1   2   1   
    Protection             4    | .   2   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   6   .   1   .   3   .   10  
    Energy Gun             10   | 2   5   .   1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 32   | .   3   .   .   .   1   .   28  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   .   6   
  Utility                  9    | .   1   .   .   .   1   .   7   
  Weapon                   14   | .   2   .   .   .   .   .   12  
  Highest Loss Streak      8    | .   2   .   .   .   1   .   8   
Average Slot Usage (%)     88   | .   99  100 92  85  88  89  77  
  Engine                   1    | .   3   .   .   .   .   .   2   
  Core                     7    | .   10  14  14  14  9   4   2   
  Treads                   19   | .   28  28  28  28  18  15  10  
  Device                   2    | .   .   .   .   .   1   .   4   
  Storage                  14   | .   14  14  14  14  16  15  13  
  Processor                2    | .   .   .   .   .   .   .   8   
  Hackware                 6    | .   .   .   .   .   9   23  11  
  Protection               7    | .   12  14  14  14  8   7   .   
  Energy Gun               11   | .   24  14  13  14  9   7   4   
  Ballistic Gun            2    | .   3   14  7   .   .   .   1   
  Launcher                 2    | .   .   .   .   .   5   7   3   
  Slashing Weapon          6    | .   .   .   .   .   11  7   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             93   | 12  50  50  52  52  93  93  93  
  Greatest Support         50   | 40  40  40  40  40  45  45  50  
  Greatest Overweight (x)  25   | .   1   1   1   1   2   2   25  
  Average Overweight (x)   1    | .   .   1   1   1   1   2   1   
Largest Inventory Capacity 20   | 6   12  12  12  12  20  20  20  
  Average Capacity         15   | 5   11  12  12  12  18  20  20  
  Most Carried             19   | 4   10  12  12  12  19  18  18  
  Average Carried          11   | 2   6   11  11  12  15  17  13  
  Final Capacity           20   | 6   12  12  12  12  20  20  20  
  Final Carried            19   | 4   10  12  12  12  19  18  11  

 Class Distribution 
--------------------
 42% | Mutant
 19% | Hacker-Mutant
 17% | Hauler-Mutant
 16% | Scavenger-Mutant
  3% | Hauler-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1427 | 267  192  102  30   .    168  .    668  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3043 | 56   748  136  47   213  445  72   1326 
  Parts                    172  | 8    39   8    2    7    43   5    60   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  61   | .   15  3   1   5   17  1   19  
  Melee                    11   | .   .   .   .   .   1   .   10  
  Guns                     45   | .   15  3   1   5   16  1   4   
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          15   | 1   6   1   .   .   .   .   7   
  Worker                   5    | .   .   .   .   .   .   .   5   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 4    | .   2   .   .   .   .   .   2   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   3   .   1   
  Swarmer                  19   | .   3   .   .   .   15  .   1   
  Grunt                    25   | .   12  2   1   5   .   .   5   
  Brawler                  2    | .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   1   .   .   2   1   1   
  Hunter                   6    | .   .   .   .   .   .   .   6   
  Programmer               2    | .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 2   6   1   1   5   7   1   8   
  Combat Bots Only         6    | .   5   1   1   5   6   1   4   
Max Kills in Single Turn   5    | 1   2   1   1   1   1   1   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               5193 | .    523  189  .    109  394  21   3957 
  Core                     1067 | .    40   48   .    22   101  .    856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    .    .    56   81   100  .    
Volleys Fired              101  | 4    48   23   .    .    .    .    26   
  Largest                  3    | 2    2    1    .    .    .    .    3    
  Hottest                  112  | 100  112  23   .    .    .    .    105  
Shots Fired                259  | 8    80   23   4    19   45   3    77   
  Gun                      223  | 8    80   23   4    19   45   3    41   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 36   | .    .    .    .    .    .    .    36   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    7    23   .    .    .    .    4    
  Thermal                  169  | 8    53   .    4    19   45   3    37   
  Explosive                29   | .    .    .    .    .    .    .    29   
  Electromagnetic          27   | .    20   .    .    .    .    .    7    
  Robot Hit Streak         17   | 4    16   11   4    15   16   12   17   
  Robot Miss Streak        3    | 3    3    1    1    1    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
  Autonomous               104  | .    .    .    4    19   45   3    33   
Shots Hit Robots           262  | 4    59   20   3    17   36   3    120  
  Core Hits                126  | 3    27   5    1    5    20   2    63   
  Critical Hits            1    | .    .    1    .    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              69   | .    .    .    .    .    1    .    68   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 69   | .    .    .    .    .    1    .    68   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    4    
Damage Inflicted           7934 | 51   888  327  85   502  1108 86   4887 
  Guns                     4004 | 51   865  327  85   502  1075 86   1013 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1925 | .    .    .    .    .    .    .    1925 
  Melee                    1982 | .    .    .    .    .    33   .    1949 
  Ramming                  23   | .    23   .    .    .    .    .    .    
  Kinetic                  471  | .    81   327  .    .    .    .    63   
  Thermal                  3515 | 51   568  .    85   502  1075 86   1148 
  Explosive                1510 | .    .    .    .    .    .    .    1510 
  Electromagnetic          433  | .    216  .    .    .    .    .    217  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1982 | .    .    .    .    .    33   .    1949 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    13   
    Message Errors         5    | .    .    .    .    .    .    .    5    
    Energy Discharges      4    | .    .    .    .    .    .    .    4    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            109  | .    .    .    .    .    .    .    109  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    109  | .    .    .    .    .    .    .    109  
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    .    .    .    .    56   
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   1    | .    1    .    .    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  2    | .    2    .    .    .    .    .    .    
Highest Temperature        506  | 78   506  24   .    2    .    .    53   
  Average Temperature      134  | 29   165  9    .    2    .    .    15   
  Received Heat Transfer   912  | .    234  81   .    63   18   12   504  
  Effects                  11   | .    11   .    .    .    .    .    .    
    Shutdowns              4    | .    4    .    .    .    .    .    .    
    Energy Bleed           4    | .    4    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    3    .    .    2    2    .    .    
  Heat Transferred         5134 | 148  1443 .    111  629  1369 111  1323 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             449  | 15  249 147 .   187 449 51  213 
  Initial                  72   | .   9   47  .   .   72  6   24  
  Average                  129  | 4   114 122 .   121 274 11  67  
Maximum Alert Level        2    | .   1   .   .   .   2   .   1   
  Low Security (%)         74   | 100 79  100 .   100 19  100 99  
  Level 1                  21   | .   20  .   .   .   64  .   .   
  Level 2                  3    | .   .   .   .   .   15  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   .   .   .   .   6   
  Investigation            4    | .   2   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            3    | .   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           3    | .   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              102  | .   28  3   .   7   22  1   41  
  Peak Tracking Total      6    | .   6   2   .   3   6   1   6   
  Tactical Retreats        5    | .   2   .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          13   | .   3   .   .   .   4   1   5   
  Terminals                7    | .   2   .   .   .   3   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   1   1   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                32   | .   5   .   .   .   9   2   16  
  Successful               15   | .   2   .   .   .   5   2   6   
  Failed                   17   | .   3   .   .   .   4   .   10  
    Catastrophic           3    | .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   13   | .   3   .   1   .   2   .   7   
  Terminals                20   | .   3   .   .   .   7   .   10  
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   .   .   .   2   3   
  Recycling Units          4    | .   2   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             6    | .   .   .   .   .   4   .   2   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   2   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   2   1   
  Scan Component           2    | .   .   .   .   .   .   1   1   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
  Retrieve Components      3    | .   2   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   3   .   4   
  Full Trace Events        3    | .   1   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     38   | .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   3   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               4    | .   .   .   3   .   .   .   1   
  Largest Group            3    | .   .   .   3   2   2   .   1   
  Highest-Rated Group      41   | .   .   .   37  29  29  .   41  
  Highest-Rated Ally       41   | .   .   .   21  21  21  .   41  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   12  3   .   12  
  Total Damage             791  | .   .   .   .   233 .   .   558 
  Kills                    5    | .   .   .   .   2   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               4244 | 130  921  170  500  94   926  135  1368 
Spaces Moved               1858 | 69   389  68   258  49   451  49   525  
  Core                     10   | 5    .    .    .    .    .    .    5    
  Treads                   1848 | 64   389  68   258  49   451  49   520  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  172  192  180  
  Average Speed            186  | 152  176  180  180  180  186  192  202  
  Slowest Speed            1300 | 160  180  180  180  180  192  192  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    68   14   68   24   45   2    21   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    .    .    2    6    .    68   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    2    6    .    1    
  AOE                      67   | .    .    .    .    .    .    .    67   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total                      2403 | 83  548 100 295 55  529 90  703 
  Wait                     249  | .   79  .   .   7   62  38  63  
  Move                     1851 | 68  388 67  257 48  450 48  525 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  22   | 4   9   3   1   .   4   1   .   
  Fast Attach              34   | 7   4   .   1   .   4   1   17  
  Attach                   15   | .   3   .   .   .   2   2   8   
  Detach                   4    | .   2   .   .   .   1   .   1   
  Swap                     13   | .   4   3   .   .   5   .   1   
  Drop                     16   | .   8   4   3   .   .   .   1   
  Fire                     101  | 4   48  23  .   .   .   .   26  
  Melee                    59   | .   .   .   .   .   1   .   58  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   36   | .   .   .   33  .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 16)
  131 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 12)
  565 | -10/Materials | Discovered new exit (range 16)
 1052 | -10/Materials | Entered Mines
 1139 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1213 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1215 | -10/Mines     | Discovered new exit (range 5)
 1222 | -10/Mines     | Entered Exiles
 1222 | -10/Exiles    | Found Exiles lab destroyed
 1480 | -10/Exiles    | Opened EX-Vault
 1491 | -10/Exiles    | Found Prototype Energy Gun
 1491 | -10/Exiles    | Identified AWS/Thermal
 1706 | -10/Exiles    | Discovered new exit (range 10)
 1722 | -10/Exiles    | Entered Mines
 1722 | -9/Mines      | Accompanied by 3 allies
 1726 | -9/Mines      | Learned 2 Materials zone layouts
 1788 | -9/Mines      | Discovered new exit (range 9)
 1816 | -9/Mines      | Entered Materials
 1816 | -8/Materials  | Accompanied by 2 allies
 1816 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 2519 | -8/Materials  | Discovered new exit (range 16)
 2577 | -8/Materials  | Build established: Hauler-Mutant
 2742 | -8/Materials  | Entered Factory
 2742 | -7/Factory    | Evolved 2 slots: Utility x2
 2817 | -7/Factory    | Repaired Lgt. Nuclear Core
 2857 | -7/Factory    | Discovered new exit (range 4)
 2877 | -7/Factory    | Entered another Factory area
 2877 | -6/Factory    | Evolved 2 slots: Utility x2
 3021 | -6/Factory    | Spotted B-75 Beast
 3102 | -6/Factory    | Lost 7 parts (1p2n2u2w)
 3161 | -6/Factory    | Destroyed B-75 Beast
 3186 | -6/Factory    | Lost 4 parts (1u3w)
 3263 | -6/Factory    | Found Prototype Launcher
 3263 | -6/Factory    | Identified Rocket Array
 3422 | -6/Factory    | Build established: Hacker-Mutant
 3662 | -6/Factory    | Core integrity fell below 50%
 3708 | -6/Factory    | Lost 8 parts (1p2n2u3w)
 3967 | -6/Factory    | Core integrity fell below 20%
 4015 | -6/Factory    | Build established: Scavenger-Mutant
 4041 | -6/Factory    | Lost 3 parts (2u1w)
 4245 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04093_ K-01 Serf cleans the Nuclear Reactor.
04119_ W-25 Informer destroyed.
04122_ Acquired 10 matter.
04128_ R-10 Processor collects Imp. Sensor Array.
04139_ L>P Z73309D3JY|GE%>K9 2B VZ
04156_ System corrupted: Component data lost.
04166_ Connecting with Terminal...
04166_ ALERT: Suspicious activity at Terminal F002. Dispatching
  Investigation squad.
04202_ FBJSJWTCMWV/OTIDFDBY/V>9FS&ZFL6K#B>P7 X
04212_ Acquired Core Analyzer.
04221_ K-01 Serf cleans the Subcomponent Replicator.
04232_ Lgt. Treads destroyed.
04236_ Broken Katana destroyed.
04237_ S-27 Virus destroyed.
04238_ Lgt. Treads destroyed.
04239_ System corrupted: Component data lost.
04240_ Plasma Rifle destroyed.
04240_ Katana destroyed.
04244_ Lgt. Angular Momentum Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ???????????########??????????????????????????????? |
| ???????????#      #??????????????????????????????? |
| ???????? ??#      #??????####????????????????????? |
| ???????    #  """ #?????#   ############?????????? |
| ???????    #  """ #?????+      ***   =  ?????????? |
| ???????    #  """ #?????#g^    *** * %s s????????? |
| ???????    #      #?????#      ***   *   ????????? |
| ??????     #      #######@               ????????? |
| ??????     #      /                 #????????????? |
| ??????     #  """ ########  !!      #????????????? |
| ??????     #  """ #???????  !!      +????????????? |
| ?????      #  """ #??????? ####### ##????????????? |
| ?????     ?#   "" #???????+#?????????????????????? |
| ?????   ???#   "" #??????????????????????????????? |
| #####+######      #??????????????????????????????? |
| #         ####+#####?????????????????????????????? |
| #                  #?????????????????????????????? |
|                    #?????????????????????????????? |
|                    #?????????????????????????????? |
|                    /  ???????????????????????????? |
|  """ """           #     ????????????????????????? |
|  """ """           #?     ???????????????????????? |
|  """ """           #??    "??????????????????????? |
|  """ """           #???   "??????????????????????? |
|           ######## #????   ??????????????????????? |
|  """ """  #???????+#?????#???????????????????????? |
|  """ """  #??????????????????????????????????????? |
|  """ """  #??????????????????????????????????????? |
|  """ """  #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|          #???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         10
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterRocketAccelerator
  Manual?         0
Play Time         00:32:06
  Cumulative      147.5 hours
  Start           2020.12.17 @ 08:56:54
  End             2020.12.17 @ 09:39:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           34
  Adventurer      51
  Explorer        38
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          73
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acb7802c-3ded-4ca3-be7a-073bc0cf1466