Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 17:07:07

Player: Excellent

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1087)     1087
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (335)                335
              TOTAL SCORE: 4332

 Bonus
-------
Follower Combat Kills      35
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     236/300
Energy                     82/125
System Corruption          1%
Temperature                Cool (15)
Movement                   Flying (29)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (3) ------
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Hacking Suite
>          --- WEAPON (4) -------
  Advanced EMP Blaster
>          --- INVENTORY (5) ----
     Heavy Ion Engine
           Cesium-ion Thruster
  Advanced EMP Blaster
           Rocket Launcher
           Field Lobotomy Kit (2)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Hacking Suite
>          --- WEAPON -----------
  Advanced EMP Blaster
>          --- INVENTORY --------
     Light Ion Engine
           Cesium-ion Thruster
  Advanced EMP Blaster
           Rocket Launcher
           Field Lobotomy Kit
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Launcher                 Advanced EMP Blaster
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             60   | 6   23  .   3   3   10  15  
  Power                    8    | 1   2   .   .   1   1   3   
    Engine                 8    | 1   2   .   .   1   1   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   9   .   .   2   3   5   
    Treads                 5    | 2   2   .   .   .   .   1   
    Leg                    5    | .   1   .   .   .   3   1   
    Wheel                  6    | .   4   .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 5    | .   2   .   .   .   .   3   
  Utility                  11   | 1   6   .   1   .   .   3   
    Device                 2    | .   2   .   .   .   .   .   
    Storage                5    | 1   3   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   6   .   2   .   6   4   
    Energy Gun             8    | 2   2   .   .   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   4   .   1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         2    | .   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   2   
Parts Lost                 15   | .   3   .   .   1   1   10  
  Power                    3    | .   .   .   .   1   1   1   
  Propulsion               4    | .   1   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   7    | .   2   .   .   .   .   5   
  Highest Loss Streak      7    | .   2   .   .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   88  100 99  99  87  55  
  Engine                   10   | .   13  14  14  13  9   5   
  Treads                   2    | .   15  .   .   .   .   .   
  Leg                      5    | .   1   .   .   .   25  11  
  Wheel                    14   | .   5   28  28  28  .   .   
  Flight                   1    | .   1   .   .   .   .   3   
  Storage                  11   | .   13  14  13  14  9   8   
  Processor                9    | .   7   14  14  14  9   4   
  Energy Gun               5    | .   9   .   .   .   17  9   
  Ballistic Gun            18   | .   15  28  27  28  18  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             98   | 13  93  93  93  93  98  98  
  Greatest Support         40   | 40  40  26  26  32  30  30  
  Greatest Overweight (x)  30   | .   7   3   3   3   3   30  
  Average Overweight (x)   2    | .   1   3   2   2   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         21   | 6   11  25  24  25  25  23  
  Most Carried             11   | 5   8   6   9   11  10  6   
  Average Carried          5    | 2   3   5   6   9   4   4   
  Final Capacity           25   | 8   25  25  25  25  25  5   
  Final Carried            10   | 5   5   6   7   10  4   5   

 Class Distribution 
--------------------
 84% | Mutant
 12% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Jun Mat Min Exi Min Mat Sto 
Matter Collected           1505 | 260 447 96  .   367 50  285 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1674 | 91  506 157 .   538 50  332 
  Parts                    86   | 5   24  5   .   34  2   16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  26   | .   9   2   .   9   1   5   
  Guns                     26   | .   9   2   .   9   1   5   
Classes Destroyed          9    | 2   3   .   .   1   1   2   
  Worker                   4    | .   2   .   .   1   .   1   
  Builder                  4    | .   1   .   .   3   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 5    | 1   1   1   .   2   .   .   
  Operator                 2    | .   .   .   .   .   .   2   
  Swarmer                  3    | .   .   .   .   3   .   .   
  Grunt                    21   | .   9   2   .   6   .   4   
  Sentry                   1    | .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           4    | 2   4   1   .   3   1   4   
  Combat Bots Only         4    | .   4   1   .   3   1   3   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               2594 | .    820  104  .    270  165  1235 
  Core                     744  | .    125  32   .    35   42   510  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  5    | .    .    .    .    .    .    5    
Core Remaining (%)         61   | 100  .    .    .    23   .    .    
Volleys Fired              141  | 3    57   12   .    39   3    27   
  Largest                  4    | 2    2    2    .    2    4    4    
  Hottest                  161  | 90   90   46   .    46   161  161  
Shots Fired                285  | 6    102  24   .    78   12   63   
  Gun                      278  | 6    102  24   .    78   12   56   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  3    | .    .    .    .    .    .    3    
  Kinetic                  190  | .    58   24   .    78   6    24   
  Thermal                  88   | 6    44   .    .    .    6    32   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    4    
  Robot Hit Streak         13   | 4    10   11   .    9    2    13   
  Robot Miss Streak        3    | .    2    1    .    3    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           190  | 4    72   19   .    49   6    40   
  Core Hits                75   | 3    21   5    .    23   3    20   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         5    | .    1    1    .    .    .    3    
    Burn                   4    | .    1    .    .    .    .    3    
    Destroy                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2889 | 47   1012 309  .    706  79   736  
  Guns                     2740 | 47   1012 309  .    706  79   587  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               148  | .    .    .    .    .    .    148  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    .    1    
  Kinetic                  1907 | .    628  309  .    706  21   243  
  Thermal                  833  | 47   384  .    .    .    58   344  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          148  | .    .    .    .    .    .    148  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    .    .    .    .    38   
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        730  | 60   138  44   .    38   209  730  
  Average Temperature      88   | 26   42   22   .    10   100  253  
  Received Heat Transfer   1185 | .    465  57   .    114  .    549  
  Effects                  19   | .    .    .    .    .    .    19   
    Shutdowns              2    | .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         10   | .    .    .    .    .    .    10   
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    .    .    .    .    4    
  Heat Transferred         2509 | 136  1078 .    .    .    148  1147 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             190  | 10  142 110 .   190 51  121 
  Initial                  55   | .   6   55  .   .   1   21  
  Average                  48   | 2   80  85  .   70  17  19  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   .   .   1   3   
  Investigation            3    | .   1   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           3    | .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   19  2   .   9   3   21  
  Peak Tracking Total      7    | .   5   2   .   3   1   7   
  Tactical Retreats        4    | .   2   .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          2    | .   1   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          14   | .   1   .   5   .   1   7   
  Terminals                9    | .   1   .   .   .   1   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                70   | .   2   .   50  .   3   15  
  Successful               64   | .   1   .   50  .   2   11  
  Failed                   6    | .   1   .   .   .   1   4   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   1   
  Terminals                20   | .   2   .   .   .   3   15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             64   | .   1   .   50  .   2   11  
  Record                   54   | .   1   .   49  .   2   2   
  Open Door                1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   .   2   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   .   1   4   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      48   | .   .   .   .   .   .   48  
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   8   
  Total Damage             98   | .   .   .   .   .   .   98  
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4379 | 121  743  198  891  904  201  1321 
Spaces Moved               2182 | 64   336  120  648  580  44   390  
  Core                     53   | 6    18   .    .    .    .    29   
  Treads                   204  | 58   146  .    .    .    .    .    
  Legs                     160  | .    28   .    .    .    44   88   
  Wheels                   1469 | .    121  120  648  580  .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   296  | .    23   .    .    .    .    273  
  Fastest Speed            29   | 50   37   135  90   130  330  29   
  Average Speed            157  | 149  152  135  134  130  330  225  
  Slowest Speed            1550 | 160  400  135  135  135  330  1550 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 6    38   29   91   83   7    57   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Total                      2901 | 83  487 138 670 663 98  762 
  Wait                     409  | .   19  .   .   32  36  322 
  Move                     2164 | 63  335 119 647 579 43  378 
  Hop                      5    | .   .   .   .   .   .   5   
  Pick Up                  65   | 11  27  4   9   7   .   7   
  Fast Attach              6    | .   .   .   .   .   .   6   
  Attach                   43   | 6   17  .   1   3   10  6   
  Detach                   10   | .   3   .   .   .   4   3   
  Swap                     11   | .   6   .   2   .   .   3   
  Drop                     43   | .   23  3   8   3   2   4   
  Fire                     141  | 3   57  12  .   39  3   27  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   3   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 1 exit: [Fac])

 History 
---------
 Turn | Location      | Event
   35 | -11/Junkyard  | Discovered new exit (range 14)
  122 | -11/Junkyard  | Entered Materials
  332 | -10/Materials | Build established: Mutant
  854 | -10/Materials | Discovered new exit (range 9)
  865 | -10/Materials | Entered Mines
  941 | -10/Mines     | Core integrity fell below 50%
 1057 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1057 | -10/Mines     | Discovered new exit (range 5)
 1063 | -10/Mines     | Entered Exiles
 1100 | -10/Exiles    | Met 8R-AWN
 1135 | -10/Exiles    | Met EX-HEX
 1207 | -10/Exiles    | Met EX-DEC
 1214 | -10/Exiles    | Learned location of Zion (-6)
 1300 | -10/Exiles    | Visited The Gauntlet
 1509 | -10/Exiles    | Met EX-BIN
 1540 | -10/Exiles    | Aligned with FarCom system
 1542 | -10/Exiles    | Given EX-Vault access code
 1613 | -10/Exiles    | Opened EX-Vault
 1620 | -10/Exiles    | Found Prototype Storage
 1648 | -10/Exiles    | Found Prototype Special Weapon
 1649 | -10/Exiles    | Identified Field Lobotomy Kit
 1656 | -10/Exiles    | Found Prototype Device
 1702 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1823 | -10/Exiles    | Discovered new exit (range 12)
 1954 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1954 | -10/Exiles    | Entered Mines
 1999 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2830 | -9/Mines      | Learned Materials garrison access intel
 2837 | -9/Mines      | Discovered new exit (range 6)
 2858 | -9/Mines      | Entered Materials
 2858 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 2859 | -8/Materials  | Loaded intel: 1 garrison access location
 2894 | -8/Materials  | Discovered new exit (range 13)
 3059 | -8/Materials  | Entered Storage
 3171 | -8/Storage    | Build established: Scavenger-Skirmisher
 3440 | -8/Storage    | Core integrity fell below 50%
 3459 | -8/Storage    | Lost 3 parts (1n2w)
 3751 | -8/Storage    | Build established: Mutant
 3765 | -8/Storage    | Assimilated G-50 Soldier with FLK Orb
 3766 | -8/Storage    | Core integrity fell below 20%
 3809 | -8/Storage    | Lost 7 parts (1p2n1u3w)
 3922 | -8/Storage    | Assimilated W-25 Informer with FLK Orb
 4343 | -8/Storage    | Discovered new exit (range 20)
 4380 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  activated squads.
04368_ Connecting with Terminal...
>>Enumerate(Maintenance)
Found 19 registered maintenance bots.
    9 Workers
    5 Builders
    2 Tunnelers
    2 Recyclers
    1 Mechanic
  Downloaded coordinate data.
>>Alert(Check)
Current Alert Level: Low Security
04368_ ALERT: Suspicious activity at Terminal S017. Dispatching
  Investigation squad.
04373_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
04373_ Dropped Spread Laser.
04374_ Acquired Prototype Engine.
04375_ Identified Hvy. Ion Engine.

 Map 
-----
+----------------------------------------------------+
|   ?????????#         #   #?#    %=]#?????????????? |
| ????######?#         #   #?# !  *  #?????????????? |
| ??? ##   #?#         #   #?#       #?????????????? |
| ??  ##   #?#         +   #?#       #?????????????? |
| ""  ##   #?#         #   #?#       #?????????????? |
| "   ##+###?# """ """ #   #?#       #?????????????? |
|     +  #???# """ """ #   #?#!      #?????????????? |
|     #  #???# """ """ #   #?#       #?????????????? |
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|               #      #   #?????# #?##" "######???? |
| #####+#########      #   #?????# #?#         #???? |
| ??##    #?????#          #?????#g#?#         #???? |
| ??#T    #?????#      #   ####### ###          #??? |
| ?###" "##?????#      #             # """""   #???? |
| ?#     !#?????#      #             + """""   ????? |
| ?#]    !#?????#      #             # """"" ??????? |
| ?#]]  ]]#?????#      #   #####+###+#        ?????? |
| ?#]] ]]]#?????#      #   #         #=        ????? |
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| ??????????????????#      # """ """ ###???????????? |
| ??????????????????#     ^@ """ """ #?????????????? |
| ???????????+#######      #         #?????????????? |
| ??????#    ggg  g gg     ##Y########?????????????? |
| ???????    ######"T"###+#####????????????????????? |
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| ????????????????????#* [  !#?????????????????????? |
| ????????????????????#** ***#?????????????????????? |
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| ????????????????????########?????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              SpikedPowerHammer
  Manual?         0
Play Time         00:58:27
  Cumulative      9.0 hours
  Start           2023.03.12 @ 13:59:02
  End             2023.03.12 @ 17:07:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 113ff0b3-c8f9-4b57-b601-bd46f46bda0e