Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.05 @ 20:00:25 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (4525) 4525 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10470 Bonus ------- None Cogmind --------- Core Integrity 590/1150 Matter 45/550 Energy 4/100 System Corruption 10% Temperature Cool (-200) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Cryofiber Web Matter Compressor Experimental Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- ECM Suite Hypervelocity Gauss Rifle Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Matter Compressor Visual Processing Unit Experimental Signal Interpreter 0b10 Decoder Chip [Looter] Cloaking Device Improved Power Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Precision Assault Rifle Flak Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Advanced Cooling System Kinecellerator ECM Suite Improved Phase Shifter Hardened Medium Armor Plating Enhanced Autogun Hypervelocity Gauss Rifle [Rating: 95] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Core Shielding Weapon Antimatter Cannon Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 2 . . 2 . . 2 Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . Utility 8 | . . 2 1 2 1 . . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 78 | 8 2 10 6 4 17 4 . 1 1 . 25 Power 16 | 1 2 . . 2 8 . . . . . 3 Engine 10 | 1 2 . . 2 5 . . . . . . Core 3 | . . . . . 3 . . . . . . Reactor 3 | . . . . . . . . . . . 3 Propulsion 16 | 2 . 2 3 . 2 1 . 1 . . 5 Treads . | . . . . . . . . . . . . Leg 16 | 2 . 2 3 . 2 1 . 1 . . 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 2 . 2 1 2 4 3 . . . . 14 Device 15 | . . 2 . 1 3 . . . . . 9 Storage 2 | 1 . . . . . . . . . . 1 Processor 3 | . . . 1 . . . . . . . 2 Hackware . | . . . . . . . . . . . . Protection 8 | 1 . . . 1 1 3 . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 18 | 3 . 6 2 . 3 . . . 1 . 3 Energy Gun 4 | 3 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | . . 3 1 . 2 . . . . . . Ballistic Cannon 7 | . . 2 1 . 1 . . . 1 . 2 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . 3 . . . . . 2 Parts Lost 35 | . . . . . 8 . . . . . 27 Power 3 | . . . . . 1 . . . . . 2 Propulsion 4 | . . . . . 1 . . . . . 3 Utility 19 | . . . . . 4 . . . . . 15 Weapon 9 | . . . . . 2 . . . . . 7 Highest Loss Streak 11 | . . . . . 3 . . . . . 11 Average Slot Usage (%) 91 | . 100 100 98 97 96 81 93 87 94 94 78 Engine 6 | . 25 20 16 14 10 . . . . . . Core 5 | . . . . . 1 12 12 11 11 11 6 Leg 14 | . 25 20 16 14 12 11 12 15 16 16 14 Device 15 | . . 20 16 19 23 12 12 11 11 11 11 Storage 7 | . 12 10 8 7 6 6 6 5 5 5 9 Processor 7 | . . . 6 7 6 6 6 5 5 5 14 Protection 13 | . 12 10 8 12 11 13 25 22 22 22 8 Energy Gun 1 | . 25 7 . . . . . . . . . Ballistic Gun 7 | . . 7 3 7 9 12 12 11 11 11 1 Ballistic Cannon 9 | . . 4 20 14 13 6 6 5 11 11 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 79 | 18 23 29 33 57 77 59 59 59 65 65 79 Greatest Support 68 | 20 20 20 27 27 36 36 36 52 52 52 68 Greatest Overweight (x) 4 | 4 1 1 1 2 4 2 1 1 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 5 5 6 7 7 8 Average Carried 6 | 1 6 6 7 8 6 4 5 5 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 4 8 8 8 8 4 5 5 6 7 7 4 Class Distribution -------------------- 82% | Hacker-Mutant 13% | Hacker-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Matter Collected 2923 | 233 57 220 142 . 1154 161 96 208 68 . 584 Remotely . | . . . . . . . . . . . . Salvage Created 2847 | . 269 469 272 . 868 8 25 292 56 . 588 Parts 171 | . 11 37 14 . 57 . 1 15 4 . 32 Haulers Intercepted 3 | . . 1 1 . 1 . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Combat Hostiles Destroyed 83 | . 7 9 4 . 26 1 3 8 4 . 21 Melee 1 | . . . . . . . . . . . 1 Guns 12 | . 5 4 1 . 2 . . . . . . Cannons 66 | . . 4 3 . 24 1 3 8 4 . 19 AOE 1 | . . 1 . . . . . . . . . Classes Destroyed 13 | . 2 5 1 . 4 . . . 1 . . Worker 3 | . . . . . 2 . . . . . 1 Builder 2 | . . 1 . . 1 . . . . . . Tunneler 4 | . . . . . 1 . . 1 . . 2 Hauler 3 | . . 1 1 . 1 . . . . . . Recycler 3 | . . . 1 . 1 . . 1 . . . Operator 3 | . . 1 . . 2 . . . . . . Watcher 4 | . . 1 . . 2 . . . . . 1 Swarmer 13 | . 2 . . . 1 . 1 3 3 . 3 Grunt 36 | . 5 8 2 . 12 . 1 2 . . 6 Sentry 11 | . . 1 2 . 3 1 1 1 . . 2 Hunter 6 | . . . . . 4 . . . . . 2 Programmer 16 | . . . . . 6 . . 2 . . 8 Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 9 | . 3 7 5 . 4 1 2 9 3 . 4 Combat Bots Only 7 | . 3 4 2 . 4 1 2 7 3 . 4 Max Kills in Single Turn 2 | . 2 2 2 . 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Damage Taken 6260 | . 106 171 56 . 1503 83 26 224 133 . 3958 Core 743 | . 14 24 9 . 86 12 14 11 13 . 560 Absorbed by Shields 806 | . . . . . 458 63 30 54 48 . 153 Core Remaining (%) 95 | 100 94 94 98 100 . . 86 . . 97 . Volleys Fired 345 | . 12 20 7 . 142 6 16 33 7 . 102 Largest 4 | . 2 2 3 . 4 1 1 1 4 . 3 Hottest 141 | . 80 78 117 . 141 40 40 40 135 . 112 Shots Fired 507 | . 24 40 21 . 220 6 16 33 13 . 134 Gun 104 | . 24 26 2 . 42 . . . 4 . 6 Cannon 403 | . . 14 19 . 178 6 16 33 9 . 128 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 475 | . . 32 21 . 220 6 16 33 13 . 134 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 32 | . 24 8 . . . . . . . . . Robot Hit Streak 39 | . 12 20 6 . 39 19 26 10 22 . 31 Robot Miss Streak 3 | . 2 1 1 . 2 . 2 1 1 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 434 | . 21 32 13 . 185 6 13 28 12 . 124 Core Hits 190 | . 7 17 9 . 72 2 5 14 9 . 55 Critical Hits 10 | . . 1 . . 5 . . 1 1 . 2 Critical Kills 7 | . . 1 . . 3 . . 1 1 . 1 Critical Parts Destroyed 3 | . . . . . 2 . . . . . 1 Melee Attacks 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13469 | . 314 634 314 . 5387 212 459 1124 425 . 4600 Guns 1221 | . 286 302 20 . 458 . . . 69 . 86 Cannons 11488 | . . 202 294 . 4818 212 459 1124 356 . 4023 Explosions 194 | . 28 130 . . 36 . . . . . . Melee 277 | . . . . . . . . . . . 277 Ramming 289 | . . . . . 75 . . . . . 214 Kinetic 12309 | . . 390 314 . 5276 212 459 1124 425 . 4109 Thermal 158 | . 28 130 . . . . . . . . . Explosive 36 | . . . . . 36 . . . . . . Electromagnetic 400 | . 286 114 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 277 | . . . . . . . . . . . 277 Highest Corruption 10 | . 1 . . . 3 . . 1 1 1 10 Average Corruption 3 | . 1 . . . 1 . . 1 1 1 6 Corruption Purged 3 | . . . . . 3 . . . . . . Effects 64 | . . . . . 13 . . 2 2 . 47 Message Errors 11 | . . . . . 1 . . 2 1 . 7 Matter Fused 9 | . . . . . 1 . . . . . 8 Heat Flow Errors 7 | . . . . . 4 . . . . . 3 Energy Discharges 8 | . . . . . 2 . . . 1 . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 3 . . . . . 7 Misfires 3 | . . . . . . . . . . . 3 Alerts 3 | . . . . . . . . . . . 3 Targeting Errors 11 | . . . . . 2 . . . . . 9 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 644 | . 3 . 20 . 251 . 79 52 11 . 228 Projectiles 641 | . . . 20 . 251 . 79 52 11 . 228 Explosions 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 102 | . . 2 2 . 31 . 4 10 3 . 50 Impact 5 | . . . . . 1 . . . . . 4 Kinetic 91 | . . 2 2 . 29 . 4 10 2 . 42 Secondary 6 | . . . . . 1 . . . 1 . 4 Self-Inflicted Damage 92 | . 20 . . . 15 . . . . . 57 Shots 2 | . 1 . . . . . . . . . 1 Rammed 27 | . . . . . 7 . . . . . 20 Targets Rammed 53 | . . . . . 10 . . . . . 43 Kicked 26 | . . . . . 3 . . . . . 23 Crushed . | . . . . . . . . . . . . Highest Temperature 552 | . 201 108 159 . 552 . . . 16 . 101 Average Temperature 122 | . 76 46 52 . 197 . . . 16 . 55 Received Heat Transfer 1532 | . 66 126 36 . 547 40 9 56 20 . 632 Effects 15 | . . . . . 15 . . . . . . Shutdowns 4 | . . . . . 4 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 5 | . . . . . 5 . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 200 | . 50 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Peak Influence 398 | . 255 398 248 81 227 . . 246 . . 242 Initial 119 | . . 77 119 81 28 . . . . . 9 Average 92 | . 82 185 179 81 87 . . 85 . . 75 Maximum Alert Level 1 | . 1 1 1 . 1 . . 1 . . 1 Low Security (%) 86 | 100 91 55 50 100 94 . . 69 . . 90 Level 1 13 | . 8 44 49 . 5 . . 30 . . 9 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 2 2 . . 19 . . 2 . . 6 Investigation 9 | . 2 . . . 6 . . . . . 1 Extermination 8 | . . . . . 5 . . 1 . . 2 Reinforcement 7 | . . 2 . . 2 . . . . . 3 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . 6 . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Distress Signals 7 | . . 3 . . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 10 14 3 . 43 4 4 14 4 . 33 Peak Tracking Total 6 | . 3 5 2 . 4 2 2 5 3 . 6 Tactical Retreats 13 | . 2 1 . . 5 . 2 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Traps Triggered 2 | . 1 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Disabled 7 | . . 1 . . 2 . . . . . 4 Max in Single Turn 2 | . . 1 . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Machines Accessed 12 | . 2 2 . . 6 1 . . . . 1 Terminals 10 | . 2 2 . . 4 1 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 44 | . 6 9 . . 24 2 . . . . 3 Successful 22 | . 2 7 . . 9 2 . . . . 2 Failed 22 | . 4 2 . . 15 . . . . . 1 Catastrophic 2 | . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 33 | . 6 9 . . 13 2 . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 15 | . 2 7 . . 2 2 . . . . 2 Record 4 | . . 1 . . 1 2 . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 2 | . . 1 . . . . . . . . 1 Security Status 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . . . 7 . . . . . . Recycle Component 4 | . . . . . 4 . . . . . . Process 3 | . . . . . 3 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 2 . . 6 1 . . . . 1 Full Trace Events 9 | . 2 . . . 6 . . . . . 1 Feedback Events 2 | . 1 . . . 1 . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 4 | . . . . . 4 . . . . . . Recycled Matter 234 | . . . . . 234 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 . 3 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . 33 Items 33 | . . . . . . . . . . . 33 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Turns Passed 7578 | 114 338 380 275 147 2352 578 563 439 764 30 1598 Spaces Moved 3872 | 77 170 152 150 80 1127 291 352 248 497 21 707 Core 36 | 33 . . . . . . . . . . 3 Treads . | . . . . . . . . . . . . Legs 3836 | 44 170 152 150 80 1127 291 352 248 497 21 704 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 155 150 150 150 150 150 150 100 Average Speed 155 | 127 150 150 150 177 166 150 150 150 150 150 151 Slowest Speed 250 | 250 150 150 155 185 240 180 150 150 150 150 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 5 31 16 19 2 30 49 45 9 64 5 19 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 7 | . . . . . . 3 2 . 2 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 80 | . 3 6 1 . 33 . 3 3 . . 31 Melee . | . . . . . . . . . . . . Projectile 34 | . . . 1 . 14 . 3 3 . . 13 AOE 46 | . 3 6 . . 19 . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Fac Total 4938 | 89 229 266 185 85 1414 423 371 282 506 20 1068 Wait 522 | . 42 70 19 . 95 122 4 . . . 170 Move 3861 | 76 169 151 149 79 1126 290 351 247 496 20 707 Hop . | . . . . . . . . . . . . Pick Up 32 | 5 4 6 1 . 6 1 . 1 2 . 6 Fast Attach 36 | 6 . 2 1 3 7 4 . 1 . . 12 Attach 20 | 1 1 2 1 . 4 . . . 1 . 10 Detach 2 | . . . . . . . . . . . 2 Swap 22 | 1 1 6 4 1 6 . . . . . 3 Drop 33 | . . 9 3 2 13 . . . . . 6 Fire 345 | . 12 20 7 . 142 6 16 33 7 . 102 Melee 7 | . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . Kick 53 | . . . . . 10 . . . . . 43 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Power x1 307 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Discovered exit to Materials (range 5) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Identified exit to Materials 824 | -9/Materials | Discovered exit to Materials (range 8) 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1096 | -8/Materials | Identified exit to Factory 1096 | -8/Materials | Discovered exit to Factory (range 3) 1108 | -8/Materials | Entered Factory 1108 | -7/Factory | Evolved 2 slots: Utility x2 1246 | -7/Factory | Identified exit to Factory 1246 | -7/Factory | Discovered exit to Factory (range 5) 1255 | -7/Factory | Entered another Factory area 1255 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1428 | -6/Factory | Build established: Hacker-Tank 2371 | -6/Factory | Build established: Hacker-Mutant 2470 | -6/Factory | Garrison activated, responded to threat 3415 | -6/Factory | Lost 3 parts (2u1w) 3601 | -6/Factory | Identified exit to Lower Caves 3601 | -6/Factory | Discovered exit to Lower Caves (range 4) 3607 | -6/Factory | Entered Lower Caves 3608 | -6/Lower Caves | Encountered a Warlord checkpoint 3893 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4159 | -6/Lower Caves | Identified exit to Lower Caves 4159 | -6/Lower Caves | Discovered exit to Lower Caves (range 17) 4185 | -6/Lower Caves | Entered another Lower Caves area 4308 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4348 | -6/Lower Caves | Spotted B-75 Beast 4704 | -6/Lower Caves | Identified exit to Factory 4704 | -6/Lower Caves | Discovered exit to Factory (range 7) 4748 | -6/Lower Caves | Entered Factory 4748 | -5/Factory | Evolved 2 slots: Propulsion x2 5028 | -5/Factory | Garrison activated, responded to threat 5045 | -5/Factory | Destroyed 7 combat bots 5155 | -5/Factory | Identified exit to Upper Caves 5155 | -5/Factory | Discovered exit to Upper Caves (range 12) 5187 | -5/Factory | Entered Upper Caves 5392 | -5/Upper Caves | Learned 4 Factory zone layouts 5590 | -5/Upper Caves | Spotted B-75 Beast 5619 | -5/Upper Caves | Destroyed B-75 Beast 5908 | -5/Upper Caves | Identified exit to Upper Caves 5908 | -5/Upper Caves | Discovered exit to Upper Caves (range 7) 5951 | -5/Upper Caves | Entered another Upper Caves area 5951 | -5/Upper Caves | Identified exit to Factory 5951 | -5/Upper Caves | Discovered exit to Factory (range 10) 5981 | -5/Upper Caves | Entered Factory 5981 | -4/Factory | Evolved 2 slots: Utility x2 6040 | -4/Factory | Found Prototype Processor 6041 | -4/Factory | Identified Exp. Signal Interpreter 6246 | -4/Factory | Lost 4 parts (3u1w) 6657 | -4/Factory | Identified exit to Research 6657 | -4/Factory | Discovered exit to Research (range 18) 7163 | -4/Factory | System corruption reached 10% 7190 | -4/Factory | Lost 3 parts (2u1w) 7347 | -4/Factory | Spotted B-86 Titan 7400 | -4/Factory | Spotted B-86 Titan 7579 | -4/Factory | Self-destructed Last Messages --------------- 07557_ K-01 Serf collects debris. 07559_ G-67 Veteran destroyed. 07561_ Neutrino Reactor explodes. 07561_ Med. Storage Unit destroyed. 07561_ Door malfunctions. 07561_ K-01 Serf collects debris. 07562_ U-05 Engineer repairs door. 07564_ K-01 Serf collects debris. 07564_ U-05 Engineer lays Concrete. 07567_ K-01 Serf collects debris. 07568_ U-05 Engineer lays Concrete. 07569_ Slug penetrates Wall. 07569_ U-05 Engineer lays Concrete. 07570_ K-01 Serf collects debris. 07572_ System corrupted: Force Lance targeting data glitched. 07574_ K-01 Serf collects debris. 07574_ Visual Processing Unit destroyed. 07575_ System corrupted: Force Lance targeting data glitched. 07576_ Force Lance destroyed. 07577_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"????????[????????? | | ?????????????????????########? ?????????????????? | | ????????????????????? ##+###???????????????? | | ?????????????????????? #???????????????? | | ?????????????????????? ????????????????? | | ?????????????????????? ?????????????????? | | ??????????????????????? #???????????""????? | | ???????????????????????# #???????????""?""?? | | ???????????????????????# #???????????? ??? | | ???????????????????????# #?????????####/#### | | ????????????????######## #????????? | | ????????????????# #[ #????????? | | ????????????????# #![! #?????????# | | ????????????????# #%k* ########### "%%" | | ????????????????# [+%@ ""%% | | ????????????????# #![g """% ! | | ????????????????# #%[ ^^ | | ????????????????########= """" | | ????????????+ ^ %%%% | | ??????????????############## %%%%% | | ???????????????????????????# ###+#### % % | | ???????????????????????????# ## ## % | | ???????????????????????????# ## #" ^ % | | ???????????????????????????# ## ## %" | | ???????????????????????????# ## ## | | ???????????????????????# ??# ## ## | | ???????????????????????# #?# ## ## | | ??????????????????????## ## ## ! | | ??????????????????????# ## ## ! | | ??????????????????????# ## ## | | ??????????????????????# ############+#### | | ??????????????????????# #?????# | | ?????????????????###### !!] #?????# " " " | | ????????????????? !! #?????# " " " | | ????????????????? !] #?????#/ " " " | | ?????????????????? ??????# " " " | | ?????????????????????# ??????# " " " | | ?????????????????????# ???????# = " " " | | ?????????????????????# ######## " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 50 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularEnhancedCarapace Manual? 0 Play Time 00:56:22 Cumulative 986.8 hours Start 2022.03.05 @ 19:00:07 End 2022.03.05 @ 20:00:25 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 744 Rogue 62 Adventurer 0 Explorer 682 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc920485-f073-4f1c-90f0-ec27ac5c4a67