Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.07 @ 21:47:18 Player: Bullet Bait Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (788) 788 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2693 Bonus ------- None Cogmind --------- Core Integrity 539/550 Matter 203/300 Energy 436/445 System Corruption 0% Temperature Danger (419) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (2) ------ Improved Heat Sink Improved Signal Interpreter > --- WEAPON (4) ------- Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (5) ---- Light Treads Improved Heat Sink High-capacity Matter Pod (200) Improved Targeting Computer Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Treads Improved Heat Sink High-capacity Matter Pod Improved Targeting Computer Heavy Particle Cannon [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Signal Interpreter Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon 2 | . . 1 1 Parts Attached 31 | 5 2 16 8 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 6 4 Treads 12 | 2 . 6 4 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 3 . Device 2 | . 1 1 . Storage 1 | . 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 . 6 1 Energy Gun 4 | 2 . 1 1 Energy Cannon 3 | . . 3 . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 83 94 98 Engine 12 | . 14 11 17 Treads 29 | . 28 30 26 Device 9 | . 7 11 9 Storage 1 | . 5 1 . Processor 7 | . . 9 9 Energy Gun 10 | . 28 7 9 Energy Cannon 12 | . . 14 18 Ballistic Gun 7 | . . 8 9 Naked Turns . | . . . . Heaviest Build 33 | 6 11 22 33 Greatest Support 62 | 40 40 60 62 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 3 5 5 Average Carried 3 | 1 2 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 2 5 5 Class Distribution -------------------- 63% | Scavenger-Gunner 32% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 762 | 208 52 454 48 Remotely . | . . . . Salvage Created 1171 | 13 102 948 108 Parts 89 | 3 8 74 4 Haulers Intercepted 4 | . 1 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 20 | . 1 18 1 Guns 11 | . 1 9 1 Cannons 9 | . . 9 . Classes Destroyed 10 | 1 3 6 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 4 | . 1 2 1 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 5 | . . 4 1 Swarmer 4 | . . 4 . Grunt 13 | . 1 11 1 Brawler 1 | . . 1 . Sentry 2 | . . 2 . Best Kill Streak 6 | 1 3 6 2 Combat Bots Only 6 | . 1 6 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 413 | . 9 298 106 Core 43 | . . 32 11 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . . . 36 Core Remaining (%) 97 | 100 100 92 . Volleys Fired 58 | 1 4 45 8 Largest 4 | 2 2 3 4 Hottest 215 | 90 90 159 215 Shots Fired 167 | 2 8 126 31 Gun 106 | 2 8 80 16 Cannon 61 | . . 46 15 Launcher . | . . . . Special . | . . . . Kinetic 46 | . . 38 8 Thermal 121 | 2 8 88 23 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | 1 8 23 7 Robot Miss Streak 4 | . . 2 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 109 | 1 7 85 16 Core Hits 51 | 1 5 38 7 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . 1 2 1 Burn 3 | . 1 2 . Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1507 | 12 84 1121 290 Guns 773 | 12 84 531 146 Cannons 734 | . . 590 144 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 192 | . . 128 64 Thermal 1315 | 12 84 993 226 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles 13 | . . 13 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 558 | 30 60 303 558 Average Temperature 104 | 18 25 78 251 Received Heat Transfer 261 | . 6 183 72 Effects 11 | . . . 11 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 3 . Heat Transferred 3077 | 37 297 2299 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 372 | 5 38 372 216 Initial 133 | . 2 13 133 Average 161 | . 8 216 150 Maximum Alert Level 1 | . . 1 1 Low Security (%) 59 | 100 100 35 96 Level 1 40 | . . 64 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 1 23 6 Peak Tracking Total 5 | . 1 5 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 1 6 1 Terminals 5 | . 1 4 . Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 3 10 2 Successful 10 | . 1 7 2 Failed 5 | . 2 3 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 5 | . . 5 . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Prototype ID Bank 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 1 2 Scan Component 2 | . . 1 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 3 . Terminals 3 | . . 3 . Botnet 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 13 | . . . 13 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . 9 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1204 | 69 180 736 219 Spaces Moved 600 | 44 103 351 102 Core 14 | 14 . . . Treads 586 | 30 103 351 102 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 157 Average Speed 157 | 125 160 160 160 Slowest Speed 163 | 160 160 160 163 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 4 26 39 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 739 | 56 110 436 137 Wait 16 | . . 3 13 Move 597 | 43 102 350 102 Hop . | . . . . Pick Up 20 | 7 2 9 2 Fast Attach 6 | . . 2 4 Attach 13 | 5 2 4 2 Detach 1 | . . 1 . Swap 12 | . . 10 2 Drop 16 | . . 12 4 Fire 58 | 1 4 45 8 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 4) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 316 | -9/Materials | Build established: Mutant 689 | -9/Materials | Discovered new exit (range 13) 777 | -9/Materials | Build established: Scavenger-Gunner 794 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Discovered new exit (range 13) 975 | -9/Materials | Identified exit to Materials 986 | -9/Materials | Entered another Materials area 986 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1081 | -8/Materials | Repaired Lgt. Treads 1205 | -8/Materials | Self-destructed Last Messages --------------- 01193_ Power failure, Rnf. Ion Engine shutdown. 01194_ G-47 Trooper suffers critical hit (Destroy). 01194_ Destroyed Aluminum Leg. 01197_ Adv. Beam Cannon broken. 01197_ Overheating: Short circuit. 01197_ G-47 Trooper destroyed. 01198_ Overheating: Energy bleed (-43). 01199_ Power failure, Cld. Ion Engine shutdown. 01199_ Hvy. Assault Rifle broken. 01199_ Overheating: Short circuit. 01200_ Overheating: Matter decay (-41). 01201_ Overheating: System interference. 01201_ Imp. Heat Sink temporarily disabled. 01201_ K-01 Serf collects debris. 01203_ Power failure, Rnf. Ion Engine shutdown. 01204_ Overheating: System interference. 01204_ Imp. Signal Interpreter temporarily disabled. 01204_ Imp. Medium Laser temporarily disabled. 01205_ Power failure, Cld. Ion Engine shutdown. 01205_ K-01 Serf cleans the Atomic Centrifuge. 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