Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 18:37:30 Player: keygenpie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (2602) 2602 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 6429 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 7 Entered Garrisons 200 Cogmind --------- Core Integrity 92/700 Matter 275/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Advanced Weight Redist. System Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Improved Grenade Launcher Greatsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Wheel Wheel Insulated Plating [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Power Shielding Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 1 | . . . . 1 . . Weapon 2 | . . 1 . . 1 . Parts Attached 122 | 6 8 22 8 68 6 4 Power 22 | 1 1 2 2 14 . 2 Engine 19 | 1 1 2 2 11 . 2 Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 36 | 2 2 5 2 20 3 2 Treads 8 | . . . . 8 . . Leg 11 | 2 . 5 . 4 . . Wheel 7 | . . . . 3 3 1 Hover 4 | . 2 . 2 . . . Flight 6 | . . . . 5 . 1 Utility 20 | 1 3 2 1 12 1 . Device 14 | . 3 1 1 9 . . Storage 1 | 1 . . . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . 1 . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 44 | 2 2 13 3 22 2 . Energy Gun 8 | . . 6 . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 1 . . 4 2 . Ballistic Cannon 15 | . . 6 3 6 . . Launcher 4 | . . . . 4 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon 3 | . . . . 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . Unidentified Prototypes 6 | . . 1 . 5 . . Parts Lost 33 | . . 2 5 10 1 15 Power 6 | . . . 1 1 . 4 Propulsion 16 | . . 1 3 5 1 6 Utility 4 | . . . . 2 . 2 Weapon 7 | . . 1 1 2 . 3 Highest Loss Streak 14 | . . 1 5 8 1 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 96 85 77 83 91 68 Engine 10 | . 14 11 8 9 15 11 Core 3 | . . . . 6 . . Treads 6 | . . . . 12 . . Leg 6 | . 21 16 15 . . . Wheel 4 | . . . . 4 29 19 Hover 3 | . 6 8 5 1 . . Flight 3 | . . . . 5 . . Device 14 | . 13 19 11 15 7 5 Storage 1 | . 11 . . . . . Processor 3 | . . . . 6 7 7 Hackware 1 | . . 2 11 . . . Protection 1 | . . . . 1 7 5 Energy Gun 2 | . . 6 11 . . . Ballistic Gun 4 | . 25 . . 1 7 10 Ballistic Cannon 6 | . . 15 15 4 . . Launcher 2 | . . . . 4 6 . Slashing Weapon 3 | . . . . 5 7 5 Special Melee Weapon 1 | . 2 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 14 15 20 19 34 41 38 Greatest Support 71 | 20 20 33 33 71 49 49 Greatest Overweight (x) 4 | 3 1 1 2 4 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 Most Carried 6 | 6 6 5 5 5 5 3 Average Carried 4 | 3 4 4 3 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 4 5 4 5 5 3 . Class Distribution -------------------- 54% | Mutant 28% | Scavenger-Mutant 10% | Sprinter 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2302 | 153 249 594 180 1025 72 29 Remotely . | . . . . . . . Salvage Created 3584 | . 268 758 443 1632 336 147 Parts 227 | . 24 45 17 103 26 12 Haulers Intercepted 9 | . . 3 . 6 . . Recyclers Shooed 6 | . 1 4 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 63 | . 6 14 10 23 6 4 Melee 12 | . . . . 7 5 . Guns 23 | . 6 3 7 3 . 4 Cannons 22 | . . 10 3 9 . . AOE 4 | . . . . 3 1 . Classes Destroyed 14 | . 5 4 1 2 . 2 Worker 11 | . 1 1 . 9 . . Builder 11 | . . 2 . 6 3 . Tunneler 2 | . . . . 2 . . Hauler 9 | . . 3 . 6 . . Recycler 3 | . . 2 1 . . . Operator 2 | . 2 . . . . . Watcher 7 | . 2 2 . 3 . . Swarmer 18 | . 3 4 1 6 3 1 Cutter 1 | . . . . . . 1 Grunt 25 | . 3 6 6 10 . . Duelist 3 | . . . 3 . . . Sentry 13 | . . 4 . 6 3 . Specialist 2 | . . . . . . 2 Hunter 1 | . . . . 1 . . Best Kill Streak 10 | . 3 10 9 8 8 4 Combat Bots Only 9 | . 3 5 9 4 5 4 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 699 | . 29 84 69 206 81 230 Missed 216 | . 9 33 20 60 23 71 Damage Taken 5448 | . 241 611 795 1853 517 1431 Core 1472 | . 77 75 288 424 43 565 Absorbed by Shields 313 | . . . . 229 . 84 Redirected to Shielding 58 | . . . . 58 . . Regen/Repaired (Parts) 55 | . . 55 . . . . Core Remaining (%) 50 | 100 69 . 9 22 . . Volleys Fired 198 | . 23 67 26 69 1 12 Largest 3 | . 2 3 3 3 2 2 Hottest 134 | . 40 117 134 117 61 50 Shots Fired 366 | . 44 135 52 112 2 21 Gun 182 | . 44 46 26 44 1 21 Cannon 170 | . . 89 26 55 . . Launcher 14 | . . . . 13 1 . Special . | . . . . . . . Kinetic 255 | . 44 89 26 74 1 21 Thermal 72 | . . 46 26 . . . Explosive 6 | . . . . 5 1 . Electromagnetic 33 | . . . . 33 . . Robot Hit Streak 9 | . 5 9 9 6 1 5 Robot Miss Streak 7 | . 3 5 5 7 1 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 242 | . 22 80 34 82 11 13 Core Hits 131 | . 15 28 15 59 6 8 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . 1 . . 1 . 2 Critical Strikes 16 | . 1 4 2 4 1 4 Burn 4 | . . 2 2 . . . Destroy 5 | . 1 . . . . 4 Blast 3 | . . 2 . 1 . . Corrupt 1 | . . . . 1 . . Smash 1 | . . . . 1 . . Sever 2 | . . . . 1 1 . Melee Attacks 45 | . 1 . . 31 13 . Impact 3 | . . . . 3 . . Slashing 41 | . . . . 28 13 . Piercing . | . . . . . . . Sneak Attacks 13 | . 1 . . 9 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7195 | . 271 1587 711 3653 720 253 Guns 1788 | . 271 492 338 440 . 247 Cannons 2044 | . . 1087 357 600 . . Explosions 893 | . . . . 845 48 . Melee 2440 | . . . . 1768 672 . Ramming 30 | . . 8 16 . . 6 Kinetic 2641 | . 271 1087 357 679 . 247 Thermal 995 | . . 492 338 165 . . Explosive 430 | . . . . 382 48 . Electromagnetic 659 | . . . . 659 . . Impact 156 | . . . . 156 . . Slashing 2284 | . . . . 1612 672 . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 4 . 1 Average Corruption 3 | . . . 1 3 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . 15 . 1 Message Errors 7 | . . . . 7 . . Matter Fused 4 | . . . . 3 . 1 Data Loss (minor) 5 | . . . . 5 . . Overload Shots . | . . . . . . . Overflow Damage 440 | . . 10 . 269 161 . Projectiles 14 | . . 10 . 4 . . Explosions 19 | . . . . 19 . . Melee 407 | . . . . 246 161 . Knockbacks 28 | . . 11 10 7 . . Impact 2 | . . . 1 1 . . Kinetic 23 | . . 9 8 6 . . Secondary 3 | . . 2 1 . . . Self-Inflicted Damage 108 | . . . 2 88 15 3 Shots 7 | . . . . 6 1 . Rammed 2 | . . . 1 . . 1 Targets Rammed 5 | . . 2 2 . . 1 Kicked 3 | . . 2 1 . . . Crushed . | . . . . . . . Highest Temperature 481 | . 2 21 127 481 42 95 Average Temperature 122 | . 2 6 35 164 11 31 Received Heat Transfer 1568 | . 90 252 273 669 126 158 Effects 9 | . . . . 9 . . Shutdowns 6 | . . . . 6 . . Energy Bleed 2 | . . . . 2 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . . . 10 . . Impact Corruptions 4 | . . . . 4 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . . 5 1 . . . Heat Transferred 2159 | . . 1221 888 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 720 | . 210 487 407 720 417 341 Initial 291 | . . 88 189 158 247 291 Average 388 | . 108 323 290 520 287 281 Maximum Alert Level 3 | . 1 2 2 3 2 1 Low Security (%) 20 | 100 78 11 32 9 . . Level 1 34 | . 21 62 47 14 97 100 Level 2 41 | . . 25 19 67 2 . Level 3 4 | . . . . 8 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 1 2 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 . 2 . . Assault 1 | . . . 1 . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 7 | . 2 1 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 11 23 13 32 6 13 Peak Tracking Total 9 | . 4 6 9 6 3 5 Tactical Retreats 7 | . . 4 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 9 | . . 2 . 4 . 3 Indirectly 2 | . . . . 2 . . Trap Hack Attempts 5 | . 5 . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 7 | . . 2 . 5 . . Max in Single Turn 2 | . . 1 . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 12 | . 2 3 . 6 1 . Terminals 9 | . 2 2 . 5 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 4 10 . 16 3 . Successful 24 | . 2 7 . 13 2 . Failed 9 | . 2 3 . 3 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 4 8 . 10 . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . 6 . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 14 | . 2 5 . 7 . . Record 2 | . . 1 . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 2 | . . . . 2 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . 1 . 1 . . Locate Traps 2 | . 1 . . 1 . . Recall Investigation 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 6 . . Insert Component 3 | . . . . 3 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 . 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 51 | . . 51 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . Part Schematics Acquired 3 | . . . . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 3 | . . . 3 . . . Total Damage 42 | . . . 42 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 3166 | 88 322 623 223 1630 169 111 Spaces Moved 2431 | 51 234 316 118 1511 143 58 Core 36 | 14 . . 6 7 . 9 Treads 423 | . . . . 423 . . Legs 447 | 37 147 191 63 9 . . Wheels 480 | . . . . 292 143 45 Hover 351 | . 87 125 49 90 . . Flight 694 | . . . . 690 . 4 Fastest Speed 29 | 50 56 56 56 29 80 35 Average Speed 85 | 143 96 96 106 78 80 95 Slowest Speed 250 | 200 120 120 150 250 95 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 40 21 24 69 4 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . 2 2 75 5 . Melee . | . . . . . . . Projectile 10 | . . 2 2 6 . . AOE 74 | . . . . 69 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3091 | 66 284 503 166 1806 169 97 Wait 57 | . . 55 2 . . . Move 2425 | 50 233 315 117 1510 142 58 Hop . | . . . . . . . Pick Up 127 | 10 8 25 8 71 4 1 Fast Attach . | . . . . . . . Attach 72 | 6 2 12 7 37 4 4 Detach 5 | . . . 1 4 . . Swap 50 | . 6 10 1 31 2 . Drop 81 | . 6 17 2 53 3 . Fire 198 | . 23 67 26 69 1 12 Melee 45 | . 1 . . 31 13 . Ram 2 | . . . 1 . . 1 Kick 3 | . . 2 1 . . . Crush . | . . . . . . . Escape Stasis 21 | . . . . . . 21 Rewire . | . . . . . . . Trap 5 | . 5 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 533 | -9/Materials | Repaired Imp. Medium Laser 638 | -9/Materials | Build established: Scavenger-Mutant 687 | -9/Materials | Discovered new exit (range 14) 1034 | -9/Materials | Entered Mines 1056 | -9/Mines | Met a Derelict testing a Signal Generator 1130 | -9/Mines | Core integrity fell below 50% 1172 | -9/Mines | Core integrity fell below 20% 1200 | -9/Mines | Lost 5 parts (1p3n1w) 1210 | -9/Mines | Destroyed 9 combat bots 1245 | -9/Mines | Discovered new exit (range 11) 1252 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1257 | -9/Mines | Entered Materials 1257 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1433 | -8/Materials | Lost 8 parts (4n2u2w) 1834 | -8/Materials | Discovered new exit (range 13) 1843 | -8/Materials | Build established: Sprinter 1905 | -8/Materials | Core integrity fell below 50% 2174 | -8/Materials | Build established: Mutant 2887 | -8/Materials | Entered Factory 2887 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3033 | -7/Factory | Identified exit to Garrison 3056 | -7/Factory | Entered Garrison 3145 | -7/Garrison | Core integrity fell below 50% 3158 | -7/Garrison | Core integrity fell below 20% 3166 | -7/Garrison | Triggered checkpoint 3167 | -7/Garrison | Self-destructed Last Messages --------------- 03138_ Wheel destroyed. 03139_ Acquired 29 matter. 03141_ Imp. Deuterium Engine destroyed. 03143_ Acquired VTOL Module. 03146_ Triggered Stasis Trap. 03146_ A bubble of rippling energy engulfs the area. 03146_ Field strength at 95. 03146_ Field strength at 84. 03147_ Field strength at 75. 03148_ Field strength at 58. 03149_ Field strength at 48. 03150_ VTOL Module destroyed. 03151_ System corrupted: Matter fused (-7). 03151_ Field strength at 16. 03152_ Field strength at 6. 03152_ Stasis field depleted. 03166_ Beams of light sweep through the air. An alarm sounds. 03166_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????"?????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????+???????????????????????????????????? | | ???????# ????# ??????????????????????????????????? | | ?# ## ### ########??????????????????????????? | | ? = ] !!%! #??????????????????????????? | | ? %=/%= %!!= #####??????????????????????? | | ? * /*%== + #??????????????????????? | | ????""### #### ####[ ### #??????????????????????? | | ?????????????# ???# #??????????????????????????? | | ?????????????#????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ######?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# Y## #######???????????????? | | ??????????????????# Ys @ #???????????? | | ??????????????????# #???????????? | | ??????????????????# ########## ###???????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ###????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 15 Power Shielding 66 Evasion (%) 64 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Greatsword | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Oops Challenges ------------ None Game ------ Seed QuantumSpectralShielding Manual? 0 Play Time 00:45:01 Cumulative 9.2 hours Start 2024.07.02 @ 17:52:14 End 2024.07.02 @ 18:37:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 718e9cd1-4749-4f78-978b-5ec0deeb7933