Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.30 @ 10:48:42 // Winter2019/RPGLIKE Player: Kom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (171) 855 Value Destroyed (4841) 4841 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2857) 2857 TOTAL SCORE: 11353 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2033 Follower Combat Kills 324 Cogmind --------- Core Integrity 0/1250 Matter 187/400 Energy 51/275 System Corruption 3% Temperature Cool (580) Movement Flying (102) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON (5) ------- Lightning Gun Advanced Beam Cannon Autogun High-powered Shotgun Mini Grenade Launcher > --- INVENTORY (3) ---- Experimental Sensor Array Transmission Jammer System Backup Module Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON ----------- Lightning Gun Advanced Beam Cannon Autogun High-powered Shotgun Mini Grenade Launcher > --- INVENTORY -------- Experimental Sensor Array Transmission Jammer System Backup Module [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Hackware Hacking Suite Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Slots Evolved 11 | 4 1 1 3 1 . 1 Power 1 | . . . 1 . . . Propulsion 2 | 1 . . 1 . . . Utility 4 | 2 . . 1 1 . . Weapon 4 | 1 1 1 . . . 1 Parts Attached 38 | 8 6 1 12 7 . 4 Power 5 | 1 . . 3 . . 1 Engine 4 | 1 . . 3 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 8 | 2 . . 5 1 . . Treads 3 | 2 . . 1 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . 4 1 . . Utility 9 | 3 2 . 1 3 . . Device 2 | 1 . . 1 . . . Storage . | . . . . . . . Processor 6 | 2 2 . . 2 . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 4 1 3 3 . 3 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 8 | 2 3 1 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 97 100 100 100 Engine 11 | . 11 10 10 14 14 12 Treads 13 | . 22 20 11 . . . Flight 7 | . . . 9 21 21 20 Device 12 | . 11 10 15 14 14 13 Processor 18 | . 22 20 16 14 14 13 Hackware 1 | . . . . 3 7 6 Energy Gun 2 | . . . 6 . . 1 Energy Cannon 1 | . . . . 6 7 6 Ballistic Gun 21 | . 26 29 18 13 14 13 Launcher 7 | . 4 10 7 7 7 6 Naked Turns . | . . . . . . . Heaviest Build 31 | 8 13 16 28 27 27 31 Greatest Support 70 | 40 40 40 70 28 28 28 Greatest Overweight (x) 1 | 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 3 | 1 2 2 3 3 3 3 Average Capacity 2 | 1 1 2 2 3 3 3 Most Carried 3 | 1 2 2 3 3 3 3 Average Carried 2 | . 1 1 2 2 3 2 Final Capacity 3 | 1 2 2 3 3 3 3 Final Carried 3 | . 2 2 3 3 3 3 Class Distribution -------------------- 21% | Mutant 21% | Gunner 18% | Skirmisher 15% | Scout 14% | Hacker-Scout 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Skirmisher | -9/Materials Hacker-Scout | -9/Storage Hacker-Scout | -9/Recycling Hacker-Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Rec Fac Matter Collected 2892 | 328 402 252 964 653 8 285 Remotely . | . . . . . . . Salvage Created 4413 | 113 644 101 1571 967 . 1017 Parts 369 | 10 56 14 122 99 . 68 Haulers Intercepted 12 | . 1 . 6 4 . 1 Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 122 | . 16 6 45 27 . 28 Guns 74 | . 16 5 33 12 . 8 Cannons 15 | . . . . 10 . 5 AOE 33 | . . 1 12 5 . 15 Classes Destroyed 16 | 2 6 . 4 . . 4 Worker 5 | . 4 . . 1 . . Builder 6 | . . . 1 4 . 1 Tunneler 3 | 3 . . . . . . Hauler 12 | . 1 . 6 4 . 1 Recycler 5 | 1 . . 1 2 . 1 Mechanic 1 | . . . . . . 1 Operator 7 | . 2 . 4 . . 1 Watcher 10 | . 3 . 4 1 . 2 Swarmer 27 | . 6 3 9 6 . 3 Grunt 66 | . 10 3 26 16 . 11 Brawler 3 | . . . 2 . . 1 Duelist 3 | . . . . . . 3 Protector 2 | . . . 1 . . 1 Sentry 17 | . . . 7 5 . 5 Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 13 | 2 6 3 8 13 . 12 Combat Bots Only 10 | . 6 3 7 8 . 10 Max Kills in Single Turn 8 | 1 2 1 3 2 . 8 Gunslinging 1 | . 1 . 1 . . . Exploded 5 | . . 1 3 2 . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Damage Taken 3268 | . 419 268 606 359 . 1616 Core 2651 | . 324 215 476 283 . 1353 Absorbed by Shields 615 | . . . 141 108 . 366 Redirected to Core 1871 | . 276 171 419 223 . 782 Core Remaining (%) 100 | 100 . 100 . . 100 . Volleys Fired 266 | 8 49 11 85 66 2 45 Largest 5 | 2 3 3 4 4 3 5 Hottest 201 | 40 69 69 141 146 116 201 Shots Fired 722 | 16 107 29 232 178 6 154 Gun 596 | 16 107 28 222 116 4 103 Cannon 97 | . . . . 54 2 41 Launcher 29 | . . 1 10 8 . 10 Special . | . . . . . . . Kinetic 513 | 16 107 28 160 116 4 82 Thermal 159 | . . . 62 54 2 41 Explosive 29 | . . 1 10 8 . 10 Electromagnetic 21 | . . . . . . 21 Robot Hit Streak 28 | 5 14 15 25 21 1 28 Robot Miss Streak 6 | 2 5 1 4 4 6 4 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 . 7 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 456 | 10 67 23 151 91 1 113 Core Hits 260 | 5 34 9 81 51 . 80 Critical Hits 14 | . 2 . 2 4 . 6 Critical Kills 3 | . 1 . 1 . . 1 Critical Parts Destroyed 11 | . 1 . 1 4 . 5 Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11599 | 116 951 413 3384 2152 16 4567 Guns 5981 | 116 951 292 2476 950 16 1180 Cannons 1291 | . . . . 698 . 593 Explosions 4327 | . . 121 908 504 . 2794 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4823 | 116 951 292 1619 950 16 879 Thermal 3655 | . . . 857 698 . 2100 Explosive 2820 | . . 121 908 504 . 1287 Electromagnetic 301 | . . . . . . 301 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 3 3 3 3 Average Corruption 1 | . 1 1 1 3 3 1 Corruption Purged . | . . . . . . . Effects 51 | . 6 6 9 22 3 5 Message Errors 12 | . 2 4 1 2 1 2 Matter Fused 6 | . . . 2 4 . . Heat Flow Errors 5 | . . . . 2 2 1 Energy Discharges 4 | . 2 . 1 1 . . Data Loss (minor) 10 | . 1 2 3 4 . . Targeting Errors 12 | . 1 . 2 7 . 2 Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 251 | . . . 10 8 . 233 Projectiles 1 | . . . . . . 1 Explosions 250 | . . . 10 8 . 232 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 346 | . . 23 95 79 . 149 Shots 11 | . . 1 2 2 . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 704 | . 68 97 33 206 216 704 Average Temperature 95 | . 18 43 8 23 78 206 Received Heat Transfer 856 | . 126 114 202 100 . 314 Effects 10 | . . . . . . 10 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 4940 | . . . 1833 1258 . 1849 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Peak Influence 2472 | 20 409 201 1081 1277 593 2472 Initial 1148 | . 13 51 . 456 498 1148 Average 451 | 13 169 73 457 968 551 1569 Maximum Alert Level 5 | . 2 1 3 4 2 5 Low Security (%) 39 | 100 51 82 23 . . . Level 1 25 | . 48 17 34 . . . Level 2 10 | . . . 19 20 100 . Level 3 10 | . . . 22 34 . . Level 4 10 | . . . . 45 . 65 Level 5 . | . . . . . . . High Security 3 | . . . . . . 34 Max Security . | . . . . . . . Squads Dispatched 36 | . 5 1 8 5 . 17 Investigation 17 | . 3 1 5 5 . 3 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . 2 . . . Assault 10 | . . . 1 . . 9 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Distress Signals 11 | . 3 . 4 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 177 | . 28 6 58 27 7 51 Peak Tracking Total 12 | . 5 2 5 4 5 12 Tactical Retreats 5 | . 2 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Traps Triggered 7 | . 2 . 1 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Rec Fac Machines Disabled 17 | . 1 1 2 5 . 8 Max in Single Turn 6 | . 1 1 1 1 . 6 Garrison Access 2 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Machines Accessed 37 | . 7 1 11 9 5 4 Terminals 31 | . 6 1 8 7 5 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 137 | . 27 7 38 28 23 14 Successful 82 | . 12 4 21 17 18 10 Failed 55 | . 15 3 17 11 5 4 Catastrophic 10 | . 1 1 2 4 1 1 Database Lockouts . | . . . . . . . Manual 43 | . 8 2 8 11 11 3 Terminals 120 | . 24 7 28 24 23 14 Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 6 | . 3 . . 3 . . Scanalyzers 5 | . . . 5 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 71 | . 9 4 15 15 18 10 Record 22 | . . 2 3 6 3 8 Robot Analysis 2 | . 1 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . . . . . 1 . Branch Access Points 5 | . 1 . 2 1 1 . Emergency Access Points 1 | . . . . . 1 . Machine Index 1 | . . . . . 1 . Terminal Index 4 | . . . 1 1 1 1 Scanalyzer Index 1 | . . . . . 1 . Alert Level 5 | . 1 . 1 1 2 . Locate Traps 3 | . . . 1 2 . . Dispatch Records 2 | . . 1 . . 1 . Maintenance Status 2 | . . . 2 . . . Security Status 4 | . 1 . 1 1 1 . Surveillance Status 2 | . 1 . . 1 . . Patrol Status 3 | . . . 1 1 1 . Transport Status 1 | . . . . . 1 . Investigation Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Registered Components 1 | . . . . . 1 . Registered Prototypes 2 | . . . 1 . 1 . Zone Layout 5 | . 2 . 2 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 4 | . 3 . . 1 . . Process 1 | . 1 . . . . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 Used 1 | . . . . . . 1 Hacking Detections 34 | . 6 1 11 7 5 4 Full Trace Events 24 | . 5 1 6 6 3 3 Feedback Events 3 | . 1 . 1 . . 1 Corruption 3 | . 1 . 1 . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 138 | . . . 138 . . . Parts Recycled . | . . . . . . . Recycled Matter 271 | . 271 . . . . . Retrieved Matter 360 | . 360 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Rec Fac Total Allies 9 | . . 5 . 1 . 3 Largest Group 5 | . . 5 5 1 1 3 Highest-Rated Group 99 | . . 81 81 99 99 88 Highest-Rated Ally 99 | . . 31 31 99 99 31 Total Orders 3 | . . . 3 . . . AID 3 | . . . 3 . . . Ally Attacks 140 | . . 8 61 4 . 67 Total Damage 2099 | . . 114 792 213 . 980 Kills 16 | . . 1 7 2 . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Rec Fac Robot Analysis Total 2 | . 1 . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Rec Fac Turns Passed 6405 | 202 1581 1302 1923 667 143 587 Spaces Moved 4909 | 105 806 627 1401 740 383 847 Core 10 | 10 . . . . . . Treads 2026 | 95 806 627 498 . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2873 | . . . 903 740 383 847 Fastest Speed 29 | 50 160 160 30 29 29 29 Average Speed 85 | 150 160 160 81 29 29 33 Slowest Speed 160 | 160 160 160 160 30 29 102 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 16 | . . . 4 5 3 4 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 6 84 96 86 92 70 24 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 240 | . . 11 82 81 . 66 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 240 | . . 11 82 81 . 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Total 6587 | 133 1007 909 2024 1058 407 1049 Wait 1181 | 5 118 251 470 187 26 124 Move 4871 | 104 805 626 1392 729 376 839 Hop 16 | . . . 4 5 3 4 Pick Up 25 | 8 4 2 6 3 . 2 Fast Attach 19 | . 3 . 10 2 . 4 Attach 11 | 8 1 1 . 1 . . Detach . | . . . . . . . Swap 8 | . 2 . 2 4 . . Drop 27 | . 6 1 12 3 . 5 Fire 266 | 8 49 11 85 66 2 45 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 54 | . . . . 36 . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 108 | . 19 17 43 21 . 8 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 16) 203 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 6) 457 | -10/Materials | Identified exit to Materials 596 | -10/Materials | Reached level 2 633 | -10/Materials | Discovered exit to Materials (range 15) 696 | -10/Materials | Upgraded with Weapon slot (x1) 1008 | -10/Materials | Build established: Skirmisher 1125 | -10/Materials | Discovered exit to Materials (range 6) 1477 | -10/Materials | Build established: Mutant 1784 | -10/Materials | Entered Mines 1786 | -10/Mines | Reached level 3 1800 | -10/Mines | Met a Derelict bent on vengeance 1874 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1878 | -10/Mines | Found Prototype Device 1879 | -10/Mines | Upgraded with Weapon slot (x1) 2055 | -10/Mines | Discovered exit to Materials (range 15) 2185 | -10/Mines | Build established: Gunner 2447 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3086 | -10/Mines | Entered Materials 3086 | -9/Materials | Accompanied by 5 allies 3088 | -9/Materials | Reached level 4 3094 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3247 | -9/Materials | Reached level 5 3327 | -9/Materials | Upgraded with Utility slot (x1) 3394 | -9/Materials | Build established: Skirmisher 3455 | -9/Materials | Discovered new exit (range 11) 3504 | -9/Materials | Identified Exp. Sensor Array 3569 | -9/Materials | Identified exit to Mines 3569 | -9/Materials | Identified exit to Storage 3569 | -9/Materials | Reached level 6 3765 | -9/Materials | Upgraded with Propulsion slot (x1) 4019 | -9/Materials | Reached level 7 4048 | -9/Materials | Upgraded with Power slot (x1) 4122 | -9/Materials | Build established: Scavenger-Skirmisher 4329 | -9/Materials | Discovered new exit (range 9) 4339 | -9/Materials | Identified exit to Materials 4368 | -9/Materials | Reached level 8 4531 | -9/Materials | Discovered exit to Materials (range 15) 4603 | -9/Materials | Build established: Scout 4686 | -9/Materials | First assault squad dispatched 4764 | -9/Materials | Destroyed 7 combat bots 4803 | -9/Materials | Reached level 9 4950 | -9/Materials | Repaired Broken Exp. Sensor Array 4997 | -9/Materials | Repaired Hacking Suite 5009 | -9/Materials | Entered Storage 5064 | -9/Storage | Identified exit to Recycling 5200 | -9/Storage | Destroyed 8 combat bots 5217 | -9/Storage | Reached level 10 5308 | -9/Storage | Upgraded with Utility slot (x1) 5333 | -9/Storage | Destroyed 7 combat bots 5416 | -9/Storage | Discovered exit to Materials (range 16) 5464 | -9/Storage | Met 01-MTF 5608 | -9/Storage | Build established: Hacker-Scout 5665 | -9/Storage | Used back door to open Recycling access 5676 | -9/Storage | Entered Recycling 5676 | -9/Recycling | Accompanied by 1 ally (01-MTF) 5681 | -9/Recycling | 01-MTF left 5699 | -9/Recycling | Spotter reported a threat 5721 | -9/Recycling | Spotter reported a threat 5722 | -9/Recycling | Spotter reported a threat 5722 | -9/Recycling | Spotter reported a threat 5722 | -9/Recycling | Spotter reported a threat 5752 | -9/Recycling | Spotter reported a threat 5775 | -9/Recycling | Spotter reported a threat 5775 | -9/Recycling | Spotter reported a threat 5778 | -9/Recycling | Discovered new exit (range 9) 5780 | -9/Recycling | Identified exit to Factory 5790 | -9/Recycling | Spotter reported a threat 5803 | -9/Recycling | Spotter reported a threat 5819 | -9/Recycling | Entered Factory 5821 | -7/Factory | Reached level 11 5854 | -7/Factory | Found Prototype Launcher 5854 | -7/Factory | Identified Rocket Array 5866 | -7/Factory | Allied Derelicts emerged from ambush trap array 5869 | -7/Factory | Discovered new exit (range 7) 5876 | -7/Factory | Reached level 12 5880 | -7/Factory | Identified exit to Factory 6000 | -7/Factory | Garrison activated, responded to threat 6205 | -7/Factory | Reached level 13 6205 | -7/Factory | High security lockdown imminent 6254 | -7/Factory | Upgraded with Weapon slot (x1) 6285 | -7/Factory | High security lockdown engaged 6301 | -7/Factory | Garrison activated, responded to threat 6313 | -7/Factory | Reached level 14 6338 | -7/Factory | Destroyed 9 combat bots 6360 | -7/Factory | Core integrity fell below 50% 6363 | -7/Factory | Reached level 15 6400 | -7/Factory | Core integrity fell below 20% 6406 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06391_ System corrupted: Lightning Gun targeting data glitched. 06394_ System corrupted: Heat flow error (+238). 06394_ L-41 Fighter heat spikes uncontrollably. 06394_ L-41 Fighter overheating. 06394_ L-41 Fighter destroyed. 06395_ Power failure, Lgt. Ion Engine shutdown. 06396_ Power failure, Mic. Nuclear Core shutdown. 06398_ Overheating: Matter decay (-22). 06400_ Overheating: Core damaged (-187). 06401_ Imp. Flight Unit permanently disabled. 06401_ Overheating: Short circuit. 06401_ C-30 ARC bursts open, deploying its payload. 06401_ G-50 Soldier unfolds itself. 06401_ G-47 Trooper unfolds itself. 06401_ L-41 Fighter unfolds itself. 06401_ G-47 Trooper unfolds itself. 06401_ M-28 Smith unfolds itself. 06402_ Power failure, Lgt. Ion Engine shutdown. 06402_ Overheating: Core damaged (-200). 06405_ ALERT: Assault forces dispatched. 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""???""??#?#? ? # # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 30 Energy Capacity 515 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 10 Resistance: TH 10 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Omniscient Cartographer Quick And Dirty Safety First \\IAMDERELICT Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Rec Fac Levels Raised 14 | . 1 1 6 1 . 5 XP Earned 24598 | 3000 2361 1512 8294 2191 403 6837 XP Spent 20845 | 2550 1900 1525 8820 1700 . 4350 Upgrades 62 | 5 4 3 38 3 . 9 Power Slot 1 | . . . 1 . . . Propulsion Slot 2 | 1 . . 1 . . . Utility Slot 4 | 2 . . 1 1 . . Weapon Slot 4 | 1 1 1 . . . 1 Core Integrity 13 | . . . 13 . . . Heat Dissipation 5 | . . . 5 . . . Energy Generation 2 | . . . 2 . . . Energy Storage 2 | . . . 2 . . . Matter Storage 2 | . . 2 . . . . Mass Support 2 | . . . 2 . . . Inventory Capacity 3 | 1 1 . 1 . . . Sensor Range 9 | . . . 5 . . 4 Terrain Scan Density 2 | . . . 2 . . . Ranged Accuracy 3 | . 1 . 1 . . 1 Hack Attack % 4 | . 1 . 2 . . 1 KI Resistance % 2 | . . . . 1 . 1 TH Resistance % 2 | . . . . 1 . 1 Protomatter Created 1637 | . 162 91 609 435 . 340 Integrity Restored 1827 | . 365 313 679 350 . 120 Core 1392 | . 285 254 476 283 . 94 Parts 435 | . 80 59 203 67 . 26 Protomatter Decayed 1159 | . 38 99 574 314 . 134 Game ------ Seed SuspensionDispersionEngine Manual? 0 Play Time 01:40:11 Cumulative 17.7 hours Start 2021.10.29 @ 18:59:07 End 2021.10.30 @ 10:48:42 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79d3e70c-d899-4c54-87d4-03e00545d5bb