Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 02:21:25 Player: Tim Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3495) 3495 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1709) 1709 TOTAL SCORE: 9494 Bonus ------- High Alert Combat Kills 514 Follower Combat Kills 195 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 182/240 System Corruption 14% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Hardened Light Armor Plating Graphene Brace Hacking Suite System Shield System Restoration Module > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (20) --- Nuclear Core Nuclear Core Nuclear Core Carbon-fiber Leg Cloak of Protection Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Active Sensor Suite Light Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Nuclear Core Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cloak of Protection Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle Rocket Launcher Datajack [Rating: 53] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 3 . . 2 Weapon . | . . . . . . . . . Parts Attached 148 | 7 4 1 . . 10 29 50 47 Power 12 | 1 . 1 . . 1 1 3 5 Engine 5 | 1 . 1 . . 1 1 . 1 Core 7 | . . . . . . . 3 4 Reactor . | . . . . . . . . . Propulsion 44 | 2 1 . . . 4 6 17 14 Treads 30 | 2 1 . . . 4 6 13 4 Leg 14 | . . . . . . . 4 10 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 1 3 . . . 5 6 15 17 Device 17 | . 1 . . . 1 . 9 6 Storage 5 | 1 2 . . . 2 . . . Processor . | . . . . . . . . . Hackware 4 | . . . . . . . 1 3 Protection 21 | . . . . . 2 6 5 8 Artifact . | . . . . . . . . . Weapon 45 | 3 . . . . . 16 15 11 Energy Gun 10 | 1 . . . . . 1 4 4 Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 22 | 2 . . . . . 10 7 3 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 6 | . . . . . . 3 2 1 Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 59 | . . 1 . . . 5 25 28 Power 4 | . . 1 . . . . 1 2 Propulsion 20 | . . . . . . . 10 10 Utility 19 | . . . . . . 5 7 7 Weapon 16 | . . . . . . . 7 9 Highest Loss Streak 10 | . . 1 . . . 1 10 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 100 100 87 86 89 75 Engine 6 | . 14 14 14 14 9 9 . . Core 3 | . . . . . . . 8 5 Treads 20 | . 28 28 28 28 27 27 18 9 Leg 3 | . . . . . . . 6 8 Device 13 | . 13 14 14 14 18 7 14 18 Storage 9 | . 14 14 14 14 10 9 9 7 Hackware 2 | . . . . . . . 5 4 Protection 6 | . . . . . 4 15 8 3 Energy Gun 1 | . . . . . . . 1 5 Ballistic Gun 15 | . 28 28 28 28 18 14 15 6 Peak Build Rating 53 | 6 8 8 8 8 15 20 48 53 Average Rating 21 | 4 7 7 8 8 12 17 29 33 On Entrance 12 | . 6 8 8 8 8 15 17 46 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 12 18 20 20 20 60 63 64 67 Greatest Support 60 | 40 40 40 40 40 60 60 60 49 Greatest Overweight (x) 14 | 3 . . . . 1 1 4 14 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 Average Capacity 17 | 7 9 10 10 10 12 20 20 20 Most Carried 20 | 4 10 10 10 10 14 20 20 20 Average Carried 14 | 2 7 9 9 9 9 19 15 13 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 Final Carried 20 | 4 10 10 10 10 14 20 13 10 Class Distribution -------------------- 40% | Mutant 33% | Scavenger-Mutant 21% | Scavenger-Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 2799 | 209 244 72 . 40 118 685 930 501 Remotely . | . . . . . . . . . Salvage Created 3944 | . 326 64 . 59 41 989 1487 978 Parts 209 | . 20 5 . 1 7 56 81 39 Haulers Intercepted 5 | . 2 . . . . . 3 . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 89 | . 6 2 . . 3 29 30 19 Melee 1 | . . . . . . . . 1 Guns 71 | . 6 2 . . 3 16 26 18 Cannons 4 | . . . . . . . 4 . AOE 13 | . . . . . . 13 . . Classes Destroyed 15 | . 4 1 . . . 4 6 . Worker 1 | . . . . . . . 1 . Builder 4 | . . . . . . . 3 1 Tunneler 1 | . . 1 . . . . . . Hauler 5 | . 2 . . . . . 3 . Watcher 2 | . 1 . . . . . 1 . Swarmer 21 | . 2 1 . . 3 10 5 . Cutter 1 | . . . . . . . 1 . Grunt 35 | . 4 1 . . . 6 10 14 Brawler 2 | . . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 . Sentry 20 | . . . . . . 9 8 3 Specialist 2 | . . . . . . 2 . . Hunter 4 | . . . . . . . 4 . Programmer 2 | . . . . . . 1 . 1 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | . 2 2 . . 3 7 7 6 Combat Bots Only 7 | . 2 1 . . 3 7 4 6 Max Kills in Single Turn 4 | . 1 1 . . 1 4 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 4 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 815 | . 36 20 . . 5 126 268 360 Missed 214 | . 5 9 . . 2 41 60 97 Damage Taken 8360 | . 357 92 . . 14 976 3388 3533 Core 1325 | . 76 19 . . . 38 489 703 Absorbed by Shields 705 | . . . . . 7 277 193 228 Redirected to Shielding 34 | . . . . . . . 34 . Core Remaining (%) 55 | 100 . . . 62 . . 4 . Volleys Fired 310 | . 29 11 . 2 3 62 120 83 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 150 | . 40 40 . 40 40 75 150 121 Shots Fired 537 | . 58 22 . 4 6 95 218 134 Gun 499 | . 58 22 . 4 6 83 198 128 Cannon 24 | . . . . . . . 20 4 Launcher 14 | . . . . . . 12 . 2 Special . | . . . . . . . . . Kinetic 387 | . 58 22 . 4 6 81 159 57 Thermal 132 | . . . . . . 2 59 71 Explosive 14 | . . . . . . 12 . 2 Electromagnetic 4 | . . . . . . . . 4 Robot Hit Streak 20 | . 9 4 . 1 3 18 13 20 Robot Miss Streak 5 | . 2 3 . 1 1 4 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . . 3 . 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Shots Hit Robots 388 | . 36 10 . 2 4 77 158 101 Core Hits 220 | . 16 4 . 1 3 61 84 51 Critical Kills 3 | . . . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 9 | . . . . . . 2 5 2 Burn 5 | . . . . . . . 3 2 Destroy 4 | . . . . . . 2 2 . Melee Attacks 20 | . . . . . . 15 5 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7464 | . 493 113 . 24 56 2016 2964 1798 Guns 5605 | . 491 113 . 24 49 892 2472 1564 Cannons 476 | . . . . . . . 458 18 Explosions 1280 | . . . . . . 1124 . 156 Melee . | . . . . . . . . . Ramming 103 | . 2 . . . 7 . 34 60 Kinetic 4269 | . 491 113 . 24 49 892 1948 752 Thermal 1794 | . . . . . . . 982 812 Explosive 1280 | . . . . . . 1124 . 156 Electromagnetic 18 | . . . . . . . . 18 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . . . 13 Average Corruption 5 | . . . . . . . . 5 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . . . . 32 Message Errors 12 | . . . . . . . . 12 Matter Fused 5 | . . . . . . . . 5 Energy Discharges 8 | . . . . . . . . 8 Parts Rejected 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 34 | . . . . . . 34 . . Projectiles . | . . . . . . . . . Explosions 34 | . . . . . . 34 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 251 | . . . . . . 156 . 95 Shots 7 | . . . . . . 5 . 2 Rammed 7 | . 1 . . . 2 . 2 2 Targets Rammed 17 | . 1 . . . 2 . 5 9 Kicked 9 | . . . . . . . 2 7 Crushed 1 | . . . . . . . 1 . Highest Temperature 278 | . 2 . . . . 72 278 276 Average Temperature 75 | . 2 . . . . 16 66 94 Received Heat Transfer 2741 | . 153 12 . . . 274 991 1311 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . . . 4 4 Heat Transferred 4033 | . . . . . . . 1924 2109 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Peak Influence 1086 | . 187 71 . 5 206 1086 763 310 Initial 529 | . . 36 . . 1 133 529 300 Average 326 | . 57 54 . . 118 472 618 159 Maximum Alert Level 3 | . . . . . 1 3 3 1 Low Security (%) 47 | 100 100 100 . 100 63 22 . 73 Level 1 14 | . . . . . 36 26 . 26 Level 2 27 | . . . . . . 25 86 . Level 3 9 | . . . . . . 25 13 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 . . 1 . . 7 9 Investigation 6 | . 1 . . . . . 2 3 Extermination 3 | . . . . . . . . 3 Reinforcement 5 | . 1 . . . . . 4 . Assault 2 | . . . . 1 . . 1 . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 9 | . 1 . . . 1 . 7 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 13 5 . . 7 36 47 32 Peak Tracking Total 7 | . 3 2 . . 4 6 6 7 Tactical Retreats 7 | . 3 . . . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . . 1 . Reprogrammed 4 | . . . . . . . . 4 Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 2 | . . . . . . 1 1 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 15 | . 1 . 1 . 1 2 5 5 Terminals 11 | . 1 . . . . 2 5 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 43 | . 2 . 1 . 1 4 19 16 Successful 23 | . . . 1 . 1 1 11 9 Failed 20 | . 2 . . . . 3 8 7 Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 4 | . . . 1 . . . 3 . Terminals 37 | . 2 . . . . 4 19 12 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 19 | . . . 1 . . 1 11 6 Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 5 | . . . . . . . 4 1 Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . Locate Traps 4 | . . . . . . . 2 2 Disarm Traps 1 | . . . . . . . 1 . Reprogram Traps 2 | . . . . . . . . 2 Zone Layout 2 | . . . . . . . 2 . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 2 Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 Coupler Status 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . . . 1 1 5 3 Full Trace Events 6 | . 1 . . . . 1 1 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . . . 1 2 . Non-combat . | . . . . . . . . . Combat 3 | . . . . . . 1 2 . Robot Hacks Applied 4 | . . . . . . 2 2 . parse_system 2 | . . . . . . 2 . . scatter_targeting 1 | . . . . . . . 1 . link_complan 1 | . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 . . Programmers 3 | . . . . . . 3 . . Attached 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies 10 | . . . . 1 . 6 . 3 Largest Group 3 | . . . . 1 1 2 . 3 Highest-Rated Group 93 | . . . . 31 31 70 . 93 Highest-Rated Ally 39 | . . . . 31 31 39 . 31 Total Orders . | . . . . . . . . . Ally Attacks 58 | . . . . . 11 46 . 1 Total Damage 612 | . . . . . 104 508 . . Kills 9 | . . . . . 3 6 . . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . 1 . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 8112 | 88 599 261 340 594 210 2044 1891 2085 Spaces Moved 3657 | 47 280 138 212 366 106 1077 717 714 Core 25 | 20 . . . . . . . 5 Treads 3152 | 27 280 138 212 366 106 1077 470 476 Legs 480 | . . . . . . . 247 233 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 190 Average Speed 181 | 157 160 160 160 160 163 165 191 227 Slowest Speed 750 | 200 160 160 160 160 240 240 400 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 41 39 62 79 11 73 45 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 32 | . . . . . . 27 1 4 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . 1 . AOE 31 | . . . . . . 27 . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 4575 | 57 376 156 213 371 135 1235 1010 1022 Wait 324 | . 50 6 . 1 5 27 86 149 Move 3648 | 46 279 137 211 365 105 1075 716 714 Hop . | . . . . . . . . . Pick Up 57 | 4 8 1 1 1 6 11 13 12 Fast Attach 40 | 6 1 . . . 3 4 12 14 Attach 55 | . . 1 . . 2 2 25 25 Detach 15 | . . . . . . 2 6 7 Swap 53 | 1 3 . . . 5 23 13 8 Drop 35 | . 5 . 1 1 4 14 9 1 Fire 310 | . 29 11 . 2 3 62 120 83 Melee 20 | . . . . . . 15 5 . Ram . | . . . . . . . . . Kick 9 | . . . . . . . 2 7 Crush 8 | . 1 . . . 2 . 3 2 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Exi / Sub) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 6) 688 | -10/Materials | Entered Mines 689 | -10/Mines | Assembled infested the area 694 | -10/Mines | Assisted by a Guerilla fighting off Assembled 845 | -10/Mines | Identified exit to Subcaves 912 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 941 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 941 | -10/Mines | Discovered new exit (range 6) 949 | -10/Mines | Entered Exiles 989 | -10/Exiles | Met 8R-AWN 1015 | -10/Exiles | Met EX-HEX 1065 | -10/Exiles | Met EX-BIN 1084 | -10/Exiles | Aligned with FarCom system 1085 | -10/Exiles | Given EX-Vault access code 1124 | -10/Exiles | Opened EX-Vault 1131 | -10/Exiles | Found Cloak of Protection 1164 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1217 | -10/Exiles | Met EX-DEC 1274 | -10/Exiles | Discovered new exit (range 11) 1289 | -10/Exiles | Left Exiles lab with Cloak of Protection 1289 | -10/Exiles | Entered Mines 1435 | -9/Mines | Learned 2 Materials zone layouts 1675 | -9/Mines | Discovered new exit (range 8) 1861 | -9/Mines | Discovered new exit (range 14) 1862 | -9/Mines | Met a Derelict testing a Signal Generator 1883 | -9/Mines | Entered Materials 1883 | -8/Materials | Accompanied by 1 ally 1883 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1884 | -8/Materials | Identified exit to Factory 1887 | -8/Materials | Discovered new exit (range 14) 2092 | -8/Materials | Identified exit to Garrison 2093 | -8/Materials | Entered Garrison 2093 | -8/Garrison | Accompanied by 1 ally 2289 | -8/Garrison | Lost 4 allies 2471 | -8/Garrison | Triggered checkpoint 2805 | -8/Garrison | Triggered checkpoint 2838 | -8/Garrison | Destroyed 7 combat bots 2906 | -8/Garrison | Discovered new exit (range 15) 3089 | -8/Garrison | Triggered checkpoint 3395 | -8/Garrison | Rescued a captive Derelict 3396 | -8/Garrison | Rescued a captive Derelict 3579 | -8/Garrison | Discovered new exit (range 10) 3621 | -8/Garrison | Triggered checkpoint 3693 | -8/Garrison | Build established: Scavenger-Mutant 3928 | -8/Garrison | Triggered checkpoint 3989 | -8/Garrison | Triggered checkpoint 4080 | -8/Garrison | Discovered new exit (range 10) 4104 | -8/Garrison | Installed Relay Interface Framework 4137 | -8/Garrison | Entered Materials 4137 | -8/Materials | Discovered new exit (range 14) 4258 | -8/Materials | Discovered new exit (range 16) 4933 | -8/Materials | Lost 3 parts (1n2u) 4937 | -8/Materials | First assault squad dispatched 5128 | -8/Materials | Lost 9 parts (1p4n2u2w) 5294 | -8/Materials | Core integrity fell below 50% 5313 | -8/Materials | Core integrity fell below 20% 5377 | -8/Materials | Found Prototype Device 5394 | -8/Materials | Lost 10 parts (4n2u4w) 5599 | -8/Materials | Discovered exit to Factory (range 9) 5680 | -8/Materials | Build established: Scavenger-Skirmisher 5730 | -8/Materials | Identified Active Sensor Suite 6028 | -8/Materials | Entered Factory 6028 | -7/Factory | Evolved 2 slots: Utility x2 6644 | -7/Factory | Lost 3 parts (2u1w) 6863 | -7/Factory | Garrison activated, responded to threat 6882 | -7/Factory | Build established: Scavenger-Mutant 6948 | -7/Factory | Lost 8 parts (1p5n2w) 7479 | -7/Factory | Core integrity fell below 50% 7526 | -7/Factory | Lost 8 parts (1p2n3u2w) 7536 | -7/Factory | Core integrity fell below 20% 7807 | -7/Factory | Allied Derelicts emerged from ambush trap array 7943 | -7/Factory | Lost 3 allies 8056 | -7/Factory | System corruption reached 10% 8071 | -7/Factory | Lost 3 parts (1n1u1w) 8072 | -7/Factory | Build established: Hacker-Mutant 8113 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07984_ System Restoration Module purges 1% system corruption (4%). 08007_ ,XO3NYDZYLC,Z 3XK&OG5HOBZY8L# 08016_ Beam Rifle destroyed. 08019_ System Restoration Module destroyed. 08024_ System corrupted: Matter fused (-5). 08026_ System Restoration Module purges 1% system corruption (4%). 08032_ Acquired Imp. EM Pulse Cannon. 08040_ Lgt. Treads destroyed. 08045_ Slammed into P-60 Hacker. 08048_ System corrupted: Imp. Deuterium Engine rejected. 08071_ Lgt. Treads destroyed. 08074_ System corrupted: Matter fused (-8). 08083_ Datajack destroyed. 08090_ JRBY5B >=DGFTCHYCO X UDDX2S IKF HU2 08092_ Shield Generator destroyed. 08102_ System Restoration Module purges 1% system corruption (11%). 08104_ Kicked P-60 Hacker out of the way. 08106_ Kicked P-60 Hacker. 08108_ Kicked P-60 Hacker out of the way. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????# ! #????????# | | ????????????????????????????# """""" #????????# % | | ????????????????????????????# """""" #????????# | | ????????????????????????????# """""" #????????# | | ????????????????????????????# """""" #????????# | | ????????????????????????????# #????????# | | ????????????????????????????# #????????# | | ????????????????????????????# #????????# | | ????????????????????????????# #????????# | | ??????????????????????##############+########## | | ??????????????????????? #??# | | ??????????????????????? #??# | | ???????????????????????"""" #??# | | ??????????????????????""""" #### | | ???????????????????# """""" + | | ???????????????????# """""" ##+############## | | ???????????????????# #??????? | | ???????????????????# * #??????? | | ???????????????????######### #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# # #??????? | | ????????????????????????###### #??????? | | ????????????????????????# ! # #??????? | | ????????????????????????# # #??????? | | ????????????????????????# p + #??????? | | ???????????+#############@ # #??????? | | ???? k/ # #??????? | | ???????????############## # #??????? | | ????????????????????????# !! ############+#??????? | | ????????????????????????# !! #????????????#??????? | | ????????????????????????# !! #???????????w???????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????w???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 450 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Fist Fight I Spy Challenges ------------ None Game ------ Seed SchematicVortexWheel Manual? 0 Play Time 01:28:01 Cumulative 26.0 hours Start 2024.08.21 @ 00:50:32 End 2024.08.21 @ 02:21:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d7dbba-3d8f-4fd8-9f3a-ebf95c01f291