Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.08 @ 15:43:01 Player: Laocoon Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1436) 1436 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5981 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 270/1000 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Neutrino Core Matter Filter Particle Charger Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Focal Shield Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Large Matter Pod Improved Targeting Computer > --- WEAPON ----------- Plasma Rifle High-powered Shotgun Hypervelocity Gauss Rifle Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved Heat Shielding Improved Heat Sink Improved Sensor Array Matter Filter Improved Power Shielding Reactive Plating Reactive Plating Light Assault Rifle [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility Large Matter Pod Device High-powered Tractor Beam Storage Large Matter Pod Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . . Utility 5 | . . . 1 1 . . . 1 2 Weapon 2 | . . . 1 1 . . . . . Parts Attached 64 | 6 3 10 9 3 1 1 10 9 12 Power 7 | 1 . 1 . 1 . . . 2 2 Engine 5 | 1 . . . 1 . . . 2 1 Core 2 | . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 17 | 2 1 6 . . 1 . 4 . 3 Treads 2 | . . 2 . . . . . . . Leg 14 | 2 1 4 . . 1 . 4 . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 18 | 1 1 1 2 1 . . 2 3 7 Device 7 | . . . 1 . . . . 2 4 Storage 5 | 1 1 1 1 . . . 1 . . Processor 2 | . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . 1 . . . 1 2 Artifact . | . . . . . . . . . . Weapon 22 | 2 1 2 7 1 . 1 4 4 . Energy Gun 7 | 1 . 1 1 . . . 2 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 1 1 1 6 1 . 1 . 2 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 33 | . . . 2 . . . 2 20 9 Power 5 | . . . . . . . . 3 2 Propulsion 6 | . . . . . . . . 4 2 Utility 13 | . . . . . . . 2 6 5 Weapon 9 | . . . 2 . . . . 7 . Highest Loss Streak 19 | . . . 1 . . . 1 19 5 Average Slot Usage (%) 90 | . 91 100 99 100 100 100 99 91 63 Engine 6 | . 14 2 . 3 7 7 7 12 4 Core 2 | . . 8 9 3 . . . . 4 Leg 26 | . 25 39 36 30 30 30 29 25 9 Device 7 | . . . 7 7 7 7 3 6 15 Storage 14 | . 22 22 19 15 15 15 18 17 5 Processor 2 | . . . . . . . 3 4 4 Protection 5 | . . . . 7 7 7 3 1 9 Energy Gun 3 | . 14 11 5 . . . 6 7 . Ballistic Gun 17 | . 14 11 20 30 30 30 19 8 . Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 11 14 48 55 53 53 54 62 80 74 Greatest Support 80 | 20 20 60 60 60 60 60 80 80 30 Greatest Overweight (x) 17 | 2 . . . . . . . 11 17 Average Overweight (x) . | . . . . . . . . . 5 Largest Inventory Capacity 14 | 6 6 12 14 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 12 12 12 12 12 12 12 Most Carried 12 | 4 6 7 12 12 12 12 12 12 12 Average Carried 9 | 3 5 5 9 10 11 11 10 9 5 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 7 12 12 11 12 12 10 12 Class Distribution -------------------- 36% | Mutant 31% | Tank 20% | Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 1835 | 210 49 135 400 . 86 94 524 217 120 Remotely 740 | . . . 400 . 86 94 160 . . Salvage Created 1518 | . 49 135 356 . 38 . 560 380 . Parts 92 | . 9 9 31 . 1 . 23 19 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 1 . 15 . . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 44 | . 3 3 14 . 1 . 13 10 . Guns 39 | . 3 3 14 . 1 . 11 7 . Cannons 1 | . . . . . . . . 1 . AOE 4 | . . . . . . . 2 2 . Classes Destroyed 8 | . 1 2 1 . . . 1 3 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . 1 . Swarmer 27 | . 3 . 9 . . . 8 7 . Grunt 8 | . . 2 2 . . . 3 1 . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . 1 2 . . . 1 . . Hunter 3 | . . . 1 . 1 . . 1 . Best Kill Streak 5 | . 3 2 4 . 1 . 4 5 . Combat Bots Only 4 | . 3 2 4 . 1 . 4 4 . Max Kills in Single Turn 3 | . 1 1 2 . 1 . 1 3 . Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . 1 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Damage Taken 5686 | . 37 110 466 . 222 . 725 2433 1693 Core 1435 | . . . 54 . 25 . 101 525 730 Absorbed by Shields 8 | . . . . . . . . 8 . Core Remaining (%) 85 | 100 100 100 90 . . . 82 38 . Volleys Fired 135 | . 5 13 28 . 14 . 32 43 . Largest 4 | . 2 2 3 . 4 . 4 4 . Hottest 199 | . 60 68 124 . 85 . 187 199 . Shots Fired 423 | . 10 25 82 . 56 . 122 128 . Gun 384 | . 10 25 82 . 56 . 107 104 . Cannon 37 | . . . . . . . 13 24 . Launcher 2 | . . . . . . . 2 . . Special . | . . . . . . . . . . Kinetic 332 | . 5 13 68 . 56 . 97 93 . Thermal 48 | . 5 . 10 . . . 10 23 . Explosive 2 | . . . . . . . 2 . . Electromagnetic 41 | . . 12 4 . . . 13 12 . Robot Hit Streak 27 | . 7 6 12 . 9 . 12 27 . Robot Miss Streak 6 | . 1 3 2 . 3 . 5 6 . Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . 1 . 2 . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . Shots Hit Robots 277 | . 8 16 57 . 35 . 77 84 . Core Hits 104 | . 3 4 22 . 5 . 36 34 . Critical Hits 7 | . . 1 1 . 1 . . 4 . Critical Kills 3 | . . 1 1 . 1 . . . . Critical Parts Destroyed 4 | . . . . . . . . 4 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3751 | . 77 90 689 . 205 . 1337 1353 . Guns 2619 | . 77 90 684 . 205 . 819 744 . Cannons 227 | . . . . . . . 68 159 . Explosions 898 | . . . . . . . 450 448 . Melee . | . . . . . . . . . . Ramming 7 | . . . 5 . . . . 2 . Kinetic 1976 | . 22 34 572 . 205 . 571 572 . Thermal 1031 | . 55 . 86 . . . 195 695 . Explosive 372 | . . . . . . . 372 . . Electromagnetic 365 | . . 56 26 . . . 199 84 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 2 14 Average Corruption 5 | . . . . . . . . 2 7 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . . . . . 1 5 Message Errors 1 | . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 193 | . . . . . . . 17 176 . Projectiles 17 | . . . . . . . 17 . . Explosions 176 | . . . . . . . . 176 . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 228 | . . . . . . . 76 152 . Shots 4 | . . . . . . . 2 2 . Rammed 1 | . . . . . . . . 1 . Targets Rammed 2 | . . . 1 . . . . 1 . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 296 | . 40 49 140 . 56 . 296 193 . Average Temperature 62 | . 23 23 37 . 35 . 108 68 . Received Heat Transfer 753 | . . 66 81 . . . 120 486 . Effects 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1463 | . 125 . 222 . . . 309 807 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Peak Influence 466 | . 71 123 466 181 . . . 364 28 Initial 181 | . . 25 43 181 . . . 11 28 Average 76 | . 37 73 236 181 . . . 144 10 Maximum Alert Level 2 | . . . 2 . . . . 1 . Low Security (%) 88 | 100 100 100 45 100 . . . 70 100 Level 1 9 | . . . 36 . . . . 29 . Level 2 2 | . . . 17 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 1 . . . . 5 2 Investigation 1 | . . . . . . . . 1 . Extermination 2 | . . . . . . . . . 2 Reinforcement 4 | . . 1 1 . . . . 2 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 70 | . 4 6 18 . 1 . 16 23 2 Peak Tracking Total 6 | . 5 2 4 . 1 . 4 6 3 Tactical Retreats 6 | . . . 2 . . . 2 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 8 | . . . 2 . . . . 6 . Max in Single Turn 5 | . . . 1 . . . . 5 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 4 | . 2 1 . . . . . 1 . Terminals 3 | . 1 1 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 16 | . 8 6 . . . . . 2 . Successful 14 | . 8 5 . . . . . 1 . Failed 2 | . . 1 . . . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . 3 . . . Terminals 11 | . 3 6 . . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 3 5 . . . . . 1 . Record 8 | . 3 5 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 5 . . . . . . . . Scan Component 3 | . 3 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 52 | . 52 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 4840 | 47 160 350 275 61 465 1131 887 428 1036 Spaces Moved 2813 | 35 96 222 134 41 351 937 607 191 199 Core 25 | 15 . . . . . . . 1 9 Treads 35 | . . 35 . . . . . . . Legs 2637 | 20 96 187 134 41 351 937 607 190 74 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 116 | . . . . . . . . . 116 Fastest Speed 50 | 50 120 120 120 120 120 120 120 130 180 Average Speed 148 | 97 120 126 120 120 120 120 124 132 499 Slowest Speed 900 | 150 120 160 120 120 120 120 130 600 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 27 24 14 2 30 84 74 8 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . 2 2 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 88 | . . . . . . . 29 59 . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 2 2 . AOE 84 | . . . . . . . 27 57 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Total 3187 | 46 131 270 192 55 368 944 664 276 241 Wait 69 | . 25 1 6 . 2 . 11 5 19 Move 2805 | 34 95 221 133 40 350 936 606 191 199 Hop . | . . . . . . . . . . Pick Up 72 | 6 3 13 11 7 . 4 4 15 9 Fast Attach 6 | 4 2 . . . . . . . . Attach 35 | 2 1 2 4 2 . . 3 9 12 Detach 1 | . . . . . . . . . 1 Swap 23 | . . 8 5 1 1 1 7 . . Drop 35 | . . 12 4 5 1 3 1 8 1 Fire 135 | . 5 13 28 . 14 . 32 43 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 13) 176 | -10/Materials | Repaired Lgt. Assault Rifle 202 | -10/Materials | Repaired Aluminum Leg 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 546 | -9/Materials | Discovered new exit (range 11) 558 | -9/Materials | Entered another Materials area 558 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 800 | -8/Materials | Discovered new exit (range 12) 833 | -8/Materials | Entered Factory 833 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 888 | -7/Factory | Discovered new exit (range 5) 894 | -7/Factory | Entered Lower Caves 1017 | -7/Lower Caves | Spotted B-75 Beast 1117 | -7/Lower Caves | Build established: Tank 1336 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1359 | -7/Lower Caves | Entered Zion 1499 | -7/Zion | Learned Factory garrison access intel 1571 | -7/Zion | Found Relay Coupler [Programmer] 1578 | -7/Zion | Build established: Scavenger-Tank 1626 | -7/Zion | Given the Hacking Drone Bay 1970 | -7/Zion | Learned location of 2 exits from Factory 2020 | -7/Zion | Visited the Megawrench Repair Shop 2020 | -7/Zion | Megawrench repaired 10 parts 2147 | -7/Zion | Build established: Tank 2380 | -7/Zion | Discovered new exit (range 15) 2490 | -7/Zion | Entered Proximity Caves 3186 | -6/Proximity Caves | Build established: Gunner 3342 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3362 | -6/Proximity Caves | Discovered new exit (range 9) 3377 | -6/Proximity Caves | Entered Factory 3377 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3378 | -6/Factory | Identified exit to Lower Caves 3378 | -6/Factory | Identified exit to Factory 3379 | -6/Factory | Loaded intel: 4 garrison access locations 3675 | -6/Factory | Garrison activated, responded to threat 3802 | -6/Factory | Core integrity fell below 50% 3805 | -6/Factory | Entered another Factory area 3805 | -5/Factory | Evolved 2 slots: Utility x2 3833 | -5/Factory | Lost 19 parts (3p4n6u6w) 4023 | -5/Factory | Build established: Mutant 4751 | -5/Factory | Lost 4 parts (1n3u) 4788 | -5/Factory | System corruption reached 10% 4815 | -5/Factory | Core integrity fell below 50% 4832 | -5/Factory | Lost 5 parts (2p1n2u) 4841 | -5/Factory | Self-destructed Last Messages --------------- Imp. Power Shielding destroyed. Imp. Sensor Array destroyed. Critical hit. Carbon-fiber Leg destroyed. Lgt. Fission Core destroyed. [Achievement: System Compromised] System corrupted: Component data lost. Rnf. Deuterium Engine destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. ALERT: Rogue bot located, Programmers report to Factory Zone 5P. A derelict emerges from the shadows: "What are you doing here, didn't you get that announcement? It sounds like they're after you!" 6M-QO2(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." System corrupted: Component data lost. 6M-QO2(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" 6M-QO2(g) system terminally corrupted. K-01 Serf cleans the Terminal. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????##/#?????????????????????? | | ????????????????????????# ###########??????????? | | ????????????????????????# # #??????????? | | ????????????????????????+ # #??????##### | | ????????????????????????# # #??????# | | ????????????????????????# # #??????# """ | | ????????????????????????# # #??????# """ | | ????????????????????????# # #??????# """ | | ????????????????????????# # #??????# | | ????????????????????????# # #?????###### | | ????????????????????????# ####+############ | | ???????????????# ######## %! | | ???????????????+ * | | ???????????????? ##### % | | ????????????????????######p################## | | ????????????????????# @ #??????????###### | | ????????????????????# """"" #???????????????? | | ????????????????????# """T"" #???????????????? | | ???????????????????k/ "" #???????????????? | | ??????????????????### #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# """" """" #???????????????? | | ????????????????????# ????????" #???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 490 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Heat Shielding 100 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout System Compromised Tourist Troublemaker Challenges ------------ None Game ------ Seed FusionSpreadJammer Manual? 0 Play Time 01:41:49 Cumulative 3.3 hours Start 2021.02.07 @ 09:28:06 End 2021.02.08 @ 15:43:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b65f1407-8d17-49c0-9bc3-4b87a4aa071d