Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 22:55:38

Player: Ivan

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (1809)     1809
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 5434

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     212/300
Energy                     78/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Structural Scanner
           Targeting Computer
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (25) ---
     Light Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved VTOL Module
           Flying Fortress v7
     Small Storage Unit
  Advanced Targeting Computer
     Light Armor Plating
      Mini Grenade Launcher
           Hammer
           Flail
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Katana
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved VTOL Module
  Improved VTOL Module
           Flying Fortress v7
     Small Storage Unit
     Light Assault Rifle
     Light Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
           Hammer
           Flail
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Targeting Computer
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             64   | 6   11  3   15  .   1   6   22  
  Power                    7    | 1   2   .   2   .   .   1   1   
    Engine                 7    | 1   2   .   2   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   5   2   4   .   1   3   6   
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    16   | .   2   2   4   .   .   3   5   
    Wheel                  4    | .   3   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  11   | 1   2   .   4   .   .   1   3   
    Device                 1    | .   .   .   .   .   .   .   1   
    Storage                4    | 1   1   .   2   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   1   5   .   .   1   12  
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   2   .   4   .   .   1   9   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   .   .   .   1   
Parts Lost                 30   | .   5   .   5   .   .   3   17  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               13   | .   3   .   2   .   .   1   7   
  Utility                  4    | .   .   .   1   .   .   1   2   
  Weapon                   11   | .   2   .   2   .   .   1   6   
  Highest Loss Streak      10   | .   4   .   1   .   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  99  89  88  88  94  93  
  Engine                   11   | .   14  14  10  11  11  11  8   
  Treads                   1    | .   5   .   .   .   .   .   .   
  Leg                      24   | .   10  28  31  22  22  31  31  
  Wheel                    2    | .   11  .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   8   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                10   | .   10  14  11  11  11  11  9   
  Protection               5    | .   .   .   3   11  11  7   7   
  Ballistic Gun            21   | .   27  17  17  22  22  21  17  
  Ballistic Cannon         1    | .   .   10  3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             98   | 12  32  39  95  95  95  94  98  
  Greatest Support         48   | 40  40  20  39  26  26  36  48  
  Greatest Overweight (x)  31   | .   3   1   3   3   9   3   31  
  Average Overweight (x)   1    | .   .   1   1   3   3   2   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  
  Average Capacity         20   | 6   11  15  19  25  25  25  25  
  Most Carried             23   | 4   10  10  19  18  22  21  23  
  Average Carried          15   | 2   7   9   14  18  19  19  20  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  
  Final Carried            21   | 4   8   10  18  18  21  19  19  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat 
Matter Collected           1705 | 188 384 88  448 13  .   147 437 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2516 | .   589 262 741 .   .   166 758 
  Parts                    177  | .   33  23  57  .   .   7   57  
Haulers Intercepted        8    | .   2   .   4   .   .   .   2   
Recyclers Shooed           2    | .   .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  46   | .   10  4   16  .   .   3   13  
  Guns                     43   | .   10  2   15  .   .   3   13  
  Cannons                  3    | .   .   2   1   .   .   .   .   
Classes Destroyed          11   | .   4   2   3   .   .   .   2   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  4    | .   .   1   2   .   .   .   1   
  Hauler                   8    | .   2   .   4   .   .   .   2   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   .   .   1   
  Swarmer                  9    | .   .   .   7   .   .   .   2   
  Grunt                    23   | .   10  4   2   .   .   3   4   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   .   2   .   .   .   2   
  Sentry                   9    | .   .   .   5   .   .   .   4   
Best Kill Streak           5    | .   4   2   4   .   .   3   5   
  Combat Bots Only         4    | .   2   2   4   .   .   3   3   
Max Kills in Single Turn   2    | .   1   1   2   .   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               4455 | .    814  128  1048 .    .    414  2051 
  Core                     1037 | .    162  26   161  .    .    131  557  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         50   | 100  .    24   .    .    .    27   .    
Volleys Fired              271  | .    79   10   78   .    .    13   91   
  Largest                  2    | .    2    2    2    .    .    2    2    
  Hottest                  77   | .    40   77   77   .    .    43   48   
Shots Fired                506  | .    156  21   128  .    .    26   175  
  Gun                      488  | .    156  16   115  .    .    26   175  
  Cannon                   18   | .    .    5    13   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  506  | .    156  21   128  .    .    26   175  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    9    12   17   .    .    7    13   
  Robot Miss Streak        5    | .    5    2    4    .    .    2    4    
  Penetration Max          1    | .    .    .    1    .    .    .    .    
  Secondary Targets        6    | .    1    1    1    .    .    .    3    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    1    
Shots Hit Robots           358  | .    95   17   93   .    .    20   133  
  Core Hits                145  | .    42   9    35   .    .    12   47   
  Critical Kills           6    | .    1    3    2    .    .    .    .    
  Critical Parts Destroyed 5    | .    2    .    3    .    .    .    .    
  Critical Strikes         11   | .    3    3    5    .    .    .    .    
    Destroy                11   | .    3    3    5    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4521 | .    971  223  1342 15   .    190  1780 
  Guns                     4101 | .    929  151  1074 .    .    190  1757 
  Cannons                  329  | .    .    70   259  .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  91   | .    42   2    9    15   .    .    23   
  Kinetic                  4430 | .    929  221  1333 .    .    190  1757 
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    .    .    4    
  Average Corruption       3    | .    3    4    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  32   | .    20   9    .    .    .    .    3    
    Message Errors         8    | .    6    2    .    .    .    .    .    
    Matter Fused           5    | .    3    1    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    3    .    .    .    .    1    
    Energy Discharges      6    | .    3    2    .    .    .    .    1    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    
    Parts Fused            1    | .    1    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    
    Alerts                 2    | .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    16   .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   6    | .    6    .    .    .    .    .    .    
Targets Rammed             17   | .    7    2    2    2    .    .    4    
  Kicked                   11   | .    1    2    2    2    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        255  | .    37   255  54   .    .    43   148  
  Average Temperature      25   | .    9    90   12   .    .    20   17   
  Received Heat Transfer   1416 | .    447  72   240  .    .    243  414  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Peak Influence             216  | .   177 131 141 27  .   60  216 
  Initial                  27   | .   .   2   .   27  .   .   23  
  Average                  51   | .   59  96  57  8   .   54  79  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 .   100 96  
  Level 1                  .    | .   .   .   .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   1   .   .   .   5   
  Investigation            2    | .   1   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Distress Signals           5    | .   1   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   19  4   24  .   .   3   24  
  Peak Tracking Total      5    | .   3   2   5   .   .   3   5   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Traps Triggered            8    | .   4   .   1   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat 
Machines Disabled          4    | .   2   .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Machines Accessed          18   | .   8   .   7   .   2   .   1   
  Terminals                14   | .   7   .   6   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                50   | .   20  .   18  .   10  .   2   
  Successful               27   | .   9   .   7   .   10  .   1   
  Failed                   22   | .   10  .   11  .   .   .   1   
    Catastrophic           6    | .   1   .   4   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   20   | .   9   .   9   .   1   .   1   
  Terminals                36   | .   19  .   15  .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   8   .   6   .   10  .   1   
  Record                   15   | .   5   .   .   .   9   .   1   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   6   .   6   .   .   .   1   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6094 | 61   1136 409  1393 1271 712  240  872  
Spaces Moved               2401 | 35   692  194  576  384  216  76   228  
  Core                     7    | 6    .    .    .    .    .    .    1    
  Treads                   116  | 29   87   .    .    .    .    .    .    
  Legs                     1866 | .    194  194  576  384  215  76   227  
  Wheels                   412  | .    411  .    .    .    1    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  190  330  215  260  190  
  Average Speed            215  | 141  125  190  198  330  329  260  245  
  Slowest Speed            1600 | 160  330  190  330  330  330  330  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    93   33   68   88   61   31   21   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    6    5    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    6    5    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat 
Total                      2856 | 44  831 214 699 385 217 97  369 
  Wait                     33   | .   16  .   9   .   .   .   8   
  Move                     2394 | 34  691 193 575 383 215 75  228 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  47   | 4   17  2   13  .   1   .   10  
  Fast Attach              32   | 6   4   3   7   .   .   4   8   
  Attach                   21   | .   6   .   5   .   1   2   7   
  Detach                   3    | .   .   1   1   .   .   .   1   
  Swap                     11   | .   1   .   3   .   .   .   7   
  Drop                     27   | .   10  3   6   .   .   3   5   
  Fire                     271  | .   79  10  78  .   .   13  91  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      5    | .   5   .   .   .   .   .   .   
  Kick                     11   | .   1   2   2   2   .   .   4   
  Crush                    1    | .   1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   62 | -11/Junkyard  | Entered Materials
  215 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 11)
  488 | -10/Materials | Discovered new exit (range 3)
  489 | -10/Materials | Discovered new exit (range 14)
  501 | -10/Materials | Identified exit to Mines
  626 | -10/Materials | Discovered new exit (range 15)
  696 | -10/Materials | Central database locked down
  741 | -10/Materials | Core integrity fell below 50%
  801 | -10/Materials | Lost 4 parts (2n2w)
 1198 | -10/Materials | Entered Mines
 1255 | -10/Mines     | Met a Derelict bent on vengeance
 1271 | -10/Mines     | Found a hidden stash of uninstalled traps
 1295 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1511 | -10/Mines     | Discovered new exit (range 9)
 1531 | -10/Mines     | Learned Materials stockpile data
 1560 | -10/Mines     | Learned Materials stockpile data
 1607 | -10/Mines     | Entered Materials
 1607 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1696 | -9/Materials  | Identified exit to Mines
 1869 | -9/Materials  | Discovered new exit (range 16)
 3000 | -9/Materials  | Entered Mines
 3357 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3502 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3627 | -9/Mines      | Discovered new exit (range 8)
 4254 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4258 | -9/Mines      | Discovered new exit (range 5)
 4271 | -9/Mines      | Entered Exiles
 4351 | -9/Exiles     | Met 8R-AWN
 4407 | -9/Exiles     | Met EX-HEX
 4506 | -9/Exiles     | Met EX-BIN
 4565 | -9/Exiles     | Aligned with FarCom system
 4568 | -9/Exiles     | Given EX-Vault access code
 4648 | -9/Exiles     | Opened EX-Vault
 4671 | -9/Exiles     | Found Flying Fortress v7
 4738 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4830 | -9/Exiles     | Met EX-DEC
 4952 | -9/Exiles     | Discovered new exit (range 10)
 4983 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
 4983 | -9/Exiles     | Entered Mines
 4994 | -8/Mines      | Core integrity fell below 50%
 5028 | -8/Mines      | Lost 3 parts (1n1u1w)
 5184 | -8/Mines      | Discovered new exit (range 16)
 5223 | -8/Mines      | Entered Materials
 5223 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5313 | -8/Materials  | Build established: Scavenger-Mutant
 5858 | -8/Materials  | Garrison activated, responded to threat
 5888 | -8/Materials  | Lost 3 parts (2n1u)
 6048 | -8/Materials  | Core integrity fell below 50%
 6086 | -8/Materials  | Core integrity fell below 20%
 6095 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06055_ K-01 Serf collects debris. <x2>
06059_ U-05 Engineer builds a Wall.
06060_ K-01 Serf cleans the Electrolysis Chamber.
06061_ Lgt. Armor Plating destroyed.
06062_ K-01 Serf collects debris.
06064_ U-05 Engineer builds a Wall.
06065_ Acquired 5 matter.
06065_ Hvy. Assault Rifle destroyed.
06065_ Imp. Aluminum Leg destroyed.
06066_ Acquired 6 matter.
06067_ K-01 Serf collects debris.
06070_ Aluminum Leg destroyed.
06070_ Hvy. Assault Rifle destroyed.
06070_ K-01 Serf sends out distress signal.
06075_ System corrupted: Energy discharge (-61).
06075_ Hvy. Ion Engine destroyed.
06083_ Aluminum Leg destroyed.
06085_ Hpw. Shotgun destroyed.
06089_ Lgt. Assault Rifle destroyed.
06090_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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|     """ ##???????????????????????????????????????? |
|  *      ##???????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideAluminumChronowheel
  Manual?         0
Play Time         00:53:06
  Cumulative      13.3 hours
  Start           2023.09.11 @ 23:03:19
  End             2023.09.12 @ 22:55:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5801851a-748e-4b74-a3b9-4bbe95247eba