Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 15:40:37 Player: CandybagCJ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (828) 828 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (792) 792 TOTAL SCORE: 3420 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 181 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 160/310 System Corruption 0% Temperature Critical (563) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Beamcaster Beamcaster > --- INVENTORY (15) --- Improved Ion Engine Fission Core Medium Matter Pod (100) Sensor Array Signal Interpreter Component Analysis Suite Storm Laser Heavy Beamcaster Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Component Analysis Suite > --- WEAPON ----------- Beamcaster Beamcaster > --- INVENTORY -------- Improved Ion Engine Fission Core Medium Matter Pod Sensor Array Signal Interpreter Improved Targeting Computer Bomb Factory No. 2 Storm Laser Heavy Beamcaster Heavy Battle Rifle [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 51 | 8 9 17 6 11 . Power 8 | 1 2 3 1 1 . Engine 7 | 1 2 3 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 3 5 5 4 . Treads 3 | . . . . 3 . Leg 16 | 2 3 5 5 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 3 1 3 . 2 . Device 3 | 2 . . . 1 . Storage 4 | 1 . 3 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 3 6 . 4 . Energy Gun 5 | 1 . . . 4 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 3 6 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 4 4 4 . . Power 1 | . . . 1 . . Propulsion 8 | . 3 4 1 . . Utility . | . . . . . . Weapon 3 | . 1 . 2 . . Highest Loss Streak 4 | . 3 2 4 . . To Critical Strikes 2 | . . 1 1 . . Average Slot Usage (%) 91 | . 99 85 86 92 88 Engine 9 | . 14 11 11 8 . Core 2 | . . . . 2 11 Treads 7 | . . . . 8 33 Leg 29 | . 27 30 35 33 . Device 1 | . 13 . . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . . 11 11 10 11 Energy Gun 9 | . 2 . . 16 22 Ballistic Gun 9 | . 25 22 18 . . Naked Turns . | . . . . . . Heaviest Build 41 | 14 14 29 29 41 40 Greatest Support 84 | 20 20 40 40 84 84 Greatest Overweight (x) 3 | 3 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 20 15 15 15 Average Capacity 12 | 7 8 8 15 15 15 Most Carried 15 | 3 8 8 11 15 12 Average Carried 8 | 1 5 7 7 9 12 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 12 | 2 8 7 9 12 12 Class Distribution -------------------- 73% | Scavenger-Mutant 13% | Mutant 13% | Derelict-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1006 | 255 185 382 73 111 . Remotely . | . . . . . . Salvage Created 1054 | 45 217 554 121 . 117 Parts 78 | 6 14 46 7 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 4 3 Prevented 9 | . . . . 5 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 7 20 3 . 2 Guns 32 | . 7 20 3 . 2 Classes Destroyed 6 | 1 2 2 . . 1 Tunneler 2 | 2 . . . . . Watcher 2 | . . 2 . . . Swarmer 16 | . 3 13 . . . Grunt 12 | . 4 4 3 . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 5 | 1 5 4 3 . 2 Combat Bots Only 5 | . 5 4 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2775 | . 547 822 605 71 730 Core 501 | . 85 185 111 . 120 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 118 | 5 31 64 9 2 7 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 60 60 40 40 150 150 Shots Fired 236 | 10 62 128 18 4 14 Gun 236 | 10 62 128 18 4 14 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 200 | 5 49 128 18 . . Thermal 36 | 5 13 . . 4 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 2 6 16 8 1 3 Robot Miss Streak 5 | 2 4 5 2 2 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 145 | 5 32 86 14 1 7 Core Hits 70 | 2 12 44 7 . 5 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 2 1 . . Critical Strikes 4 | . . 2 1 . 1 Burn 1 | . . . . . 1 Destroy 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1396 | 59 321 693 117 21 185 Guns 1389 | 59 321 693 110 21 185 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 1062 | 36 223 693 110 . . Thermal 327 | 23 98 . . 21 185 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . 2 . . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 696 | . 120 10 8 90 696 Average Temperature 107 | . 37 5 4 48 351 Received Heat Transfer 975 | . 261 192 222 . 300 Effects 12 | . . . . . 12 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 719 | 50 225 . . 37 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 406 | 10 183 406 159 . . Initial 99 | . 6 15 99 . . Average 143 | 3 97 219 100 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 72 | 100 100 35 100 . . Level 1 26 | . . 63 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 10 31 12 1 8 Peak Tracking Total 7 | . 4 5 7 1 4 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 20 2 . . . Successful 14 | . 12 2 . . . Failed 7 | . 7 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual . | . . . . . . Terminals 22 | . 20 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 12 2 . . . Record 3 | . 2 1 . . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 159 | . . . . 159 120 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 38 | . . . . 20 18 Total Damage 830 | . . . . 269 561 Kills 4 | . . . . 1 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4156 | 139 525 802 432 1888 370 Spaces Moved 2372 | 91 327 452 108 1176 218 Core 18 | 18 . . . . . Treads 495 | . . . . 277 218 Legs 1859 | 73 327 452 108 899 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 Average Speed 129 | 117 120 127 120 129 160 Slowest Speed 200 | 200 190 190 120 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 59 45 35 92 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3247 | 112 402 574 394 1540 225 Wait 631 | . 17 22 265 327 . Move 2367 | 90 326 451 107 1175 218 Hop . | . . . . . . Pick Up 49 | 9 15 7 5 13 . Fast Attach 4 | . . 3 . 1 . Attach 20 | 7 5 2 3 3 . Detach . | . . . . . . Swap 27 | 1 4 12 3 7 . Drop 29 | . 4 13 . 12 . Fire 118 | 5 31 64 9 2 7 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 17) 390 | -10/Materials | Central database locked down 525 | -10/Materials | Build established: Scavenger-Mutant 571 | -10/Materials | Lost 3 parts (2n1w) 573 | -10/Materials | Discovered new exit (range 13) 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Propulsion x2 1290 | -9/Materials | Discovered new exit (range 4) 1336 | -9/Materials | Identified exit to Mines 1467 | -9/Materials | Entered Mines 1487 | -9/Mines | Excavation squad dispatched 1487 | -9/Mines | A large section of the Mines collapsed 1737 | -9/Mines | Excavation squad dispatched 1785 | -9/Mines | Core integrity fell below 50% 1823 | -9/Mines | Learned Materials interactive machine intel 1843 | -9/Mines | Learned Materials interactive machine intel 1895 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1896 | -9/Mines | Lost 4 parts (1p1n2w) 1899 | -9/Mines | Entered Zion 2320 | -7/Zion | Received a hallucinogenic algorithm 2425 | -7/Zion | Given A8's code to call for help 2661 | -7/Zion | Imprinted 2663 | -7/Zion | Declared Zion's savior 2983 | -7/Zion | Learned Factory emergency access door positions 3072 | -7/Zion | Found Prototype Energy Gun 3565 | -7/Zion | Discovered new exit (range 16) 3593 | -7/Zion | Found Prototype Device 3655 | -7/Zion | Identified Storm Laser 3678 | -7/Zion | Identified Bomb Factory No. 2 3787 | -7/Zion | Entered Proximity Caves 3787 | -6/Proximity Caves | Accompanied by 3 allies 3979 | -6/Proximity Caves | Build established: Derelict-Mutant 4132 | -6/Proximity Caves | Core integrity fell below 20% 4157 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- FD-VX0(M) destroyed. L-41 Fighter suffers critical hit (Burn). L-41 Fighter destroyed. Overheating: Beamcaster damaged (-15). Microactuators fries itself beyond repair. G-50 Soldier destroyed. Overheating: Beamcaster damaged (-17). Power failure, Fission Core shutdown. Overheating: Energy bleed (-74). Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Overheating: Matter decay (-42). Overheating: Lrg. Storage Unit damaged (-202). Overheating: Energy bleed (-35). Beamcaster broken. Overheating: Short circuit. Hvy. Laser self-destruct mechanism malfunctions. Power failure, Fission Core shutdown. Overheating: Core damaged (-40). Overheating: Energy bleed (-37). Overheating: Fission Core damaged (-20). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " " | | ????????????????????????????????????????????# " | | ??#######???????????????????????????????????# "" | | ### ##??????????????????????????????????# | | #################################### | | | | ################################### ### | | ##?????????????????????????????????# ### | | ## ####??????????????????????????????????# | | ?####?????????????????????????????????????# ### # | | ??????????????????????????????????????????# #?# # | | ?????????????????????????????????????????? #?# # | | ?????????????????????????????????????????? #?# # | | ??????????????????????????????????????????####?# # | | ???????????????????????????????????????????????# # | | ????????????????????????####???????????????????# # | | ????????????????????????# ???????????????????# # | | ????????????????????????# #???????????????????# # | | ????????????????????????# #??????????????###### # | | ????????????????????????# #??????????????# # | | ????????????????????????# #??????????????# ###### | | ????????????????????????#@ #??????????????# #????? | | ????????????????????????# #?##???????????# #????? | | ????????????????????????# ## #???????????# #????? | | ???????????????????????## #????????##?# #????? | | ???????????????????????# #???????## ## #????? | | ???????????????????????# #???????# ##???? | | ????????????????????#### #####???# #???? | | ???????????????????## ## #???## #???? | | ???????????????????# ###??## ##???? | | ???????????????????# ##??# ##????? | | ???????????????????## #??# #?????? | | ????????????????????# #??# #?????? | | ????????????????????# [% ##?# #?????? | | ????????????????????# g ### #?????? | | ????????????????????## g % #?????? | | ?????????????????????####=%[[ #?????? | | ????????????????????????##%=%= #####?????? | | ?????????????????????????# = ## #####?????????? | | ????????????????????????## #### #?????????????? | | ??????????????????????### #??# #?????????????? | | ??????????????????????# ##??# ##????????????? | | ??????????????????????# ####### ##???????????? | | ??????????????????????# #### ##??????????? | | ??????????????????????# #?# ##?????????? | | ??????????????????##### #?# ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mass Driver | -7/Zion | Archive Power Sword | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Greatsword | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed DeliverySurgeNukerbomber Manual? 0 Play Time 00:46:57 Cumulative 3.6 hours Start 2022.06.04 @ 14:53:26 End 2022.06.04 @ 15:40:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8fc10b97-4ea9-4ca6-bf58-6d702b90a44c