Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 09:52:09

Player: toydarian

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (144)     720
Value Destroyed (4710)     4710
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (280)                280
              TOTAL SCORE: 8310

 Bonus
-------
High Alert Combat Kills    280

 Cogmind 
---------
Core Integrity             290/700
Matter                     69/300
Energy                     178/300
System Corruption          10%
Temperature                Critical (554)
Movement                   Rolling (145) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (5) ------
                Huge Storage Unit
                Transmission Jammer
        Layered Light Armor Plating
        Layered Light Armor Plating
>               --- WEAPON (5) -------
                Gauss Rifle
                Gauss Rifle
                Flak Gun
>               --- INVENTORY (25) ---
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
                Seismic Detector
         Medium Reactive Plating
   High-powered Tractor Beam
                Gatling Laser
                Gatling Laser
   High-powered Field Laser
   High-powered Field Laser
       Enhanced Autogun
          Heavy Rocket Launcher
          Heavy Rocket Launcher
       Improved Datajack
                Power Maul

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
       Improved Sensor Array
                Transmission Jammer
                Powered Armor
>               --- WEAPON -----------
   High-powered Field Laser
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Power Maul
>               --- INVENTORY --------
       Enhanced Nuclear Core
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
        Armored Huge Wheel
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
        Layered Light Armor Plating
        Layered Light Armor Plating
   High-powered Tractor Beam
                Gatling Laser
   High-powered Field Laser
   High-powered Field Laser
   High-powered Field Laser
       Enhanced Autogun
                Gauss Rifle
          Heavy Rocket Launcher
          Heavy Rocket Launcher
       Improved Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               High-powered Field Laser
  Ballistic Gun            Minigun
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   3    | .   .   1   1   1   
Parts Attached             122  | 8   10  18  31  55  
  Power                    15   | 1   1   3   5   5   
    Engine                 11   | 1   1   3   5   1   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   3   3   5   4   
    Treads                 5    | .   .   .   4   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  12   | 2   3   3   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  33   | 3   2   5   3   20  
    Device                 16   | 2   .   4   .   10  
    Storage                4    | 1   2   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             13   | .   .   1   3   9   
    Artifact               .    | .   .   .   .   .   
  Weapon                   57   | 2   4   7   18  26  
    Energy Gun             4    | .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          42   | 2   3   5   14  18  
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          8    | .   .   1   4   3   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   4   
Parts Lost                 30   | .   5   3   4   18  
  Power                    1    | .   .   1   .   .   
  Propulsion               7    | .   2   .   2   3   
  Utility                  11   | .   1   2   1   7   
  Weapon                   11   | .   2   .   1   8   
  Highest Loss Streak      11   | .   2   2   2   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  98  96  
  Engine                   5    | .   14  11  9   .   
  Core                     3    | .   .   .   .   6   
  Treads                   4    | .   .   .   8   4   
  Wheel                    11   | .   27  22  9   6   
  Device                   19   | .   12  16  18  22  
  Storage                  8    | .   14  11  9   7   
  Protection               6    | .   .   4   8   7   
  Energy Gun               2    | .   .   .   .   4   
  Ballistic Gun            29   | .   28  31  31  27  
  Impact Weapon            3    | .   .   .   3   4   
Peak Build Rating          59   | 7   8   19  25  59  
  Average Rating           31   | 6   7   16  22  47  
  On Entrance              10   | .   7   7   19  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             119  | 14  49  60  64  119 
  Greatest Support         32   | 32  32  20  20  28  
  Greatest Overweight (x)  11   | .   2   2   6   11  
  Average Overweight (x)   4    | .   1   2   5   5   
Largest Inventory Capacity 25   | 8   20  20  20  25  
  Average Capacity         19   | 7   14  20  20  21  
  Most Carried             25   | 8   13  20  20  25  
  Average Carried          17   | 3   9   16  19  19  
  Final Capacity           25   | 8   20  20  20  25  
  Final Carried            24   | 8   10  19  20  24  

 Class Distribution 
--------------------
 37% | Tank
 35% | Scavenger-Tank
  9% | Mutant
  7% | Scavenger-Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -8/Materials
             Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           4930 | 368  432  943  1271 1916 
  Remotely                 598  | .    .    .    .    598  
Salvage Created            5631 | 214  519  907  1602 2389 
  Parts                    306  | 13   40   59   85   109  
Haulers Intercepted        6    | .    .    .    3    3    
Recyclers Shooed           2    | .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  106  | .   13  21  24  48  
  Guns                     95   | .   13  19  24  39  
  AOE                      11   | .   .   2   .   9   
Classes Destroyed          17   | 3   5   2   3   4   
  Worker                   11   | 2   .   2   3   4   
  Builder                  5    | .   1   1   1   2   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   6    | .   .   .   3   3   
  Recycler                 6    | 1   1   1   2   1   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   1   .   1   .   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  18   | .   3   7   3   5   
  Grunt                    45   | .   10  7   10  18  
  Brawler                  6    | .   .   1   1   4   
  Duelist                  3    | .   .   .   1   2   
  Protector                2    | .   .   .   .   2   
  Sentry                   18   | .   .   6   8   4   
  Specialist               1    | .   .   .   .   1   
  Hunter                   6    | .   .   .   1   5   
  Programmer               7    | .   .   .   .   7   
Best Kill Streak           15   | 3   6   6   5   15  
  Combat Bots Only         13   | .   5   6   3   13  
Max Kills in Single Turn   5    | 1   1   2   1   5   
  Gunslinging              1    | .   .   1   .   1   
  Exploded                 5    | .   .   1   .   5   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        578   | .    67   69   86   356  
  Missed                   172   | .    20   18   21   113  
Damage Taken               5829  | .    482  666  925  3756 
  Core                     671   | .    72   91   98   410  
  Absorbed by Shields      .     | .    .    .    .    .    
Core Remaining (%)         82    | 100  71   77   82   .    
Volleys Fired              314   | 22   54   51   84   103  
  Largest                  5     | 2    2    3    4    5    
  Hottest                  176   | 40   40   75   93   176  
Shots Fired                1054  | 44   107  147  309  447  
  Gun                      1044  | 44   106  145  309  440  
  Cannon                   .     | .    .    .    .    .    
  Launcher                 10    | .    1    2    .    7    
  Special                  .     | .    .    .    .    .    
  Kinetic                  994   | 44   106  145  309  390  
  Thermal                  50    | .    .    .    .    50   
  Explosive                10    | .    1    2    .    7    
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         19    | 5    10   8    19   11   
  Robot Miss Streak        8     | 3    4    3    7    8    
  Penetration Max          1     | .    .    .    .    1    
  Secondary Targets        15    | .    3    1    .    11   
    Max Gunslinging Chain  1     | .    1    1    .    1    
Shots Hit Robots           626   | 22   67   91   180  266  
  Core Hits                313   | 14   37   34   69   159  
  Critical Kills           4     | .    .    .    1    3    
  Critical Parts Destroyed 3     | .    .    .    2    1    
  Critical Strikes         11    | .    .    .    4    7    
    Burn                   3     | .    .    .    .    3    
    Destroy                8     | .    .    .    4    4    
Melee Attacks              63    | .    .    3    6    54   
  Impact                   63    | .    .    3    6    54   
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           12594 | 254  798  1705 2797 7040 
  Guns                     10200 | 254  743  1521 2797 4885 
  Cannons                  .     | .    .    .    .    .    
  Explosions               2079  | .    55   184  .    1840 
  Melee                    315   | .    .    .    .    315  
  Ramming                  .     | .    .    .    .    .    
  Kinetic                  9427  | 254  743  1521 2797 4112 
  Thermal                  773   | .    .    .    .    773  
  Explosive                2079  | .    55   184  .    1840 
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   315   | .    .    .    .    315  
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    10   
  Average Corruption       7     | .    .    .    .    7    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  101   | .    .    .    .    101  
    Message Errors         28    | .    .    .    .    28   
    Matter Fused           21    | .    .    .    .    21   
    Heat Flow Errors       14    | .    .    .    .    14   
    Energy Discharges      7     | .    .    .    .    7    
    Parts Rejected         2     | .    .    .    .    2    
    Data Loss (minor)      16    | .    .    .    .    16   
    Data Loss (major)      1     | .    .    .    .    1    
    Misfires               6     | .    .    .    .    6    
    Alerts                 3     | .    .    .    .    3    
    Weapon Failures        3     | .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            235   | .    .    .    .    235  
  Projectiles              .     | .    .    .    .    .    
  Explosions               10    | .    .    .    .    10   
  Melee                    225   | .    .    .    .    225  
Knockbacks                 1     | .    .    .    .    1    
  Impact                   1     | .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        569   | .    15   128  24   569  
  Average Temperature      70    | .    7    36   7    118  
  Received Heat Transfer   1593  | .    201  207  342  843  
  Effects                  6     | .    .    .    .    6    
    Shutdowns              2     | .    .    .    .    2    
    Energy Bleed           1     | .    .    .    .    1    
    Interference           1     | .    .    .    .    1    
    Damage (major)         1     | .    .    .    .    1    
    Damage (core)          1     | .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    2    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    5    
  Impact Corruptions       5     | .    .    .    .    5    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    4    
  Heat Transferred         1386  | .    .    .    .    1386 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             842  | 40  299 486 311 842 
  Initial                  93   | .   26  9   93  91  
  Average                  277  | 17  143 230 166 406 
Maximum Alert Level        3    | .   1   2   1   3   
  Low Security (%)         44   | 100 85  51  61  17  
  Level 1                  30   | .   14  24  38  33  
  Level 2                  23   | .   .   24  .   44  
  Level 3                  2    | .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          19   | .   3   2   3   11  
  Investigation            2    | .   1   1   .   .   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            8    | .   2   1   3   2   
  Assault                  2    | .   .   .   .   2   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           11   | .   4   2   4   1   
Communications Jammed      38   | .   .   .   .   38  
  Distress Signals         38   | .   .   .   .   38  
Times Spotted              166  | .   25  29  39  73  
  Peak Tracking Total      13   | .   5   6   5   13  
  Tactical Retreats        10   | .   1   3   2   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            7    | .   1   .   .   6   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          6    | .   .   1   1   4   
  Max in Single Turn       1    | .   .   1   1   1   
  Garrison Access          3    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          30   | .   8   5   9   8   
  Terminals                23   | .   6   5   7   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          3    | .   .   .   1   2   
Total Hacks                95   | .   29  21  26  19  
  Successful               50   | .   15  12  16  7   
  Failed                   44   | .   13  9   10  12  
    Catastrophic           3    | .   2   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   58   | .   15  15  20  8   
  Terminals                76   | .   23  21  20  12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          11   | .   6   .   5   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          6    | .   .   .   1   5   
Terminal Hacks             23   | .   7   8   7   1   
  Robot Analysis           7    | .   4   1   1   1   
  Prototype ID Bank        7    | .   2   3   2   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          3    | .   1   1   1   .   
  Locate Traps             2    | .   .   1   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              2    | .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         22   | .   7   4   8   3   
  Terminals                16   | .   3   4   6   3   
    Botnet                 16   | .   3   4   6   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   4   .   2   .   
    Reject                 3    | .   2   .   1   .   
    Mask                   3    | .   2   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         25   | .   7   4   7   7   
  Full Trace Events        4    | .   2   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       7    | .   4   1   1   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               8146 | 274  1021 831  2195 3825 
Spaces Moved               4270 | 193  807  533  952  1785 
  Core                     1    | 1    .    .    .    .    
  Treads                   83   | .    .    .    83   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   4186 | 192  807  533  869  1785 
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  145  
  Average Speed            151  | 99   101  110  187  173  
  Slowest Speed            400  | 100  110  110  400  245  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       50   | 10   97   38   68   39   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 69   | .    11   2    6    50   
Terrain Destroyed          110  | .    11   7    6    86   
  Melee                    58   | .    .    2    6    50   
  Projectile               3    | .    .    .    .    3    
  AOE                      49   | .    11   5    .    33   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      5228 | 231  919  685  1193 2200 
  Wait                     250  | .    30   57   62   101  
  Move                     4266 | 192  806  532  951  1785 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  98   | 8    11   15   26   38   
  Fast Attach              21   | 7    .    1    3    10   
  Attach                   42   | .    4    5    9    24   
  Detach                   4    | .    .    .    1    3    
  Swap                     59   | 1    6    12   19   21   
  Drop                     87   | 1    8    9    32   37   
  Fire                     314  | 22   54   51   84   103  
  Melee                    63   | .    .    3    6    54   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    24   
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  275 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Central database locked down
  314 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 15)
  633 | -10/Materials | Discovered new exit (range 10)
  771 | -10/Materials | Discovered new exit (range 7)
  903 | -10/Materials | Discovered new exit (range 8)
 1064 | -10/Materials | Build established: Scavenger-Mutant
 1228 | -10/Materials | Discovered new exit (range 12)
 1296 | -10/Materials | Entered another Materials area
 1296 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1564 | -9/Materials  | Discovered new exit (range 12)
 1695 | -9/Materials  | Discovered new exit (range 12)
 1811 | -9/Materials  | Build established: Scavenger-Tank
 2127 | -9/Materials  | Entered another Materials area
 2127 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3374 | -8/Materials  | Discovered new exit (range 16)
 4210 | -8/Materials  | Discovered new exit (range 16)
 4322 | -8/Materials  | Entered Factory
 4322 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4493 | -7/Factory    | Found Powered Armor
 4703 | -7/Factory    | Destroyed 7 combat bots
 4707 | -7/Factory    | Lost 4 parts (1n2u1w)
 4757 | -7/Factory    | Garrison activated, responded to threat
 4874 | -7/Factory    | Cargo convoy interrupted
 4927 | -7/Factory    | Lost 11 parts (2n3u6w)
 4932 | -7/Factory    | Destroyed 13 combat bots
 5157 | -7/Factory    | Build established: Tank
 7475 | -7/Factory    | System corruption reached 10%
 7922 | -7/Factory    | First assault squad dispatched
 8145 | -7/Factory    | Core integrity fell below 50%
 8147 | -7/Factory    | Self-destructed

 Last Messages 
---------------
08141_ I-36 Angel distress signal jammed.
08142_ Overheating: System interference.
08142_ Flak Gun temporarily disabled.
08142_ I-36 Angel distress signal jammed.
08143_ Power failure, Enh. Nuclear Core shutdown.
08143_ I-36 Angel distress signal jammed.
08143_ Critical hit (Burn: +37).
08144_ Slug penetrates L-41 Fighter.
08144_ B-48 Gladiator destroyed.
08144_ Switching to secondary target: L-41 Fighter.
08144_ Slug penetrates L-41 Fighter.
08144_ L-41 Fighter suffers critical hit (Destroy).
08144_ Destroyed Carbon-fiber Leg.
08144_ I-36 Angel distress signal jammed.
08145_ Overheating: Core damaged (-98).
08145_ M-13 Machinist distress signal jammed.
08145_ I-36 Angel distress signal jammed.
08146_ Overheating: Huge Storage Unit damaged (-208).
08146_ Enh. Autogun destroyed.
08146_ I-36 Angel distress signal jammed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             400
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexDecoyCoupler
  Manual?         0
Play Time         01:24:45
  Cumulative      147.1 hours
  Start           2025.03.29 @ 18:17:09
  End             2025.03.30 @ 09:52:09
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           139
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcd3b0f5-d32c-4509-b719-a95dae8ceac0