Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.12 @ 20:43:59

Player: Rogirek

Result: Destroyed by C-35 Carver with Improved Concussive RPG

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (135)     675
Value Destroyed (4845)     4845
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (911)                911
              TOTAL SCORE: 13651

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      305
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
       Improved Medium Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
  High-capacity Storage Unit
        Compact Battery
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Force Field
       Improved Dynamic Insulation System
>               --- WEAPON -----------
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
                Tesla Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Fission Core
         Medium Treads
         Medium Treads
                Cooling System
       Improved Cooling System
          Large Storage Unit
       Advanced ECM Suite
                Skeleton Box
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
   High-powered Shock Rifle
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Shock Bomb Launcher
[Rating: 85]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Reactive Plating
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Protection               Reactive Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Launcher                 Shock Bomb Launcher
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             142  | 6   7   4   15  .   .   .   8   6   3   23  5   7   .   8   4   22  24  
  Power                    16   | 1   1   2   2   .   .   .   .   1   .   2   .   .   .   1   1   3   2   
    Engine                 13   | 1   1   2   2   .   .   .   .   1   .   2   .   .   .   1   1   2   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               33   | 2   2   .   5   .   .   .   2   2   1   5   .   1   .   .   .   4   9   
    Treads                 20   | .   2   .   3   .   .   .   2   2   1   5   .   1   .   .   .   4   .   
    Leg                    7    | 2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  50   | 1   3   .   3   .   .   .   4   2   1   7   1   5   .   3   2   9   9   
    Device                 26   | .   .   .   .   .   .   .   3   2   .   2   .   2   .   .   2   7   8   
    Storage                6    | 1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             17   | .   1   .   3   .   .   .   1   .   1   4   1   3   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   1   2   5   .   .   .   2   1   1   9   4   1   .   4   1   6   4   
    Energy Gun             24   | 2   1   2   4   .   .   .   .   .   1   3   1   1   .   3   1   3   2   
    Energy Cannon          12   | .   .   .   1   .   .   .   2   1   .   4   2   .   .   .   .   2   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   .   1   .   .   .   .   .   .   .   5   .   5   .   7   .   22  15  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   7   
  Utility                  18   | .   .   .   .   .   .   .   .   .   .   2   .   3   .   4   .   5   4   
  Weapon                   19   | .   .   1   .   .   .   .   .   .   .   3   .   1   .   3   .   7   4   
  Highest Loss Streak      16   | .   .   1   .   .   .   .   .   .   .   1   .   2   .   5   .   16  7   
Average Slot Usage (%)     92   | .   96  99  99  100 100 100 100 98  99  91  92  91  92  84  93  82  26  
  Engine                   9    | .   14  14  11  11  11  11  9   6   7   7   7   7   7   7   13  9   .   
  Treads                   18   | .   7   28  20  22  22  22  27  22  22  15  15  15  15  15  13  15  .   
  Device                   9    | .   .   .   .   .   .   .   9   22  23  18  20  15  15  7   13  15  5   
  Storage                  8    | .   13  14  11  11  11  11  9   7   7   7   7   7   7   7   6   8   .   
  Protection               18   | .   10  14  21  22  22  22  18  15  15  19  17  22  23  24  20  9   .   
  Energy Gun               19   | .   28  27  23  22  22  22  18  15  15  15  15  14  15  19  26  18  5   
  Energy Cannon            6    | .   .   .   8   11  11  11  9   6   7   6   6   7   7   .   .   .   .   
Naked Turns                135  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  99  
Heaviest Build             106  | 14  35  35  58  58  58  58  59  60  60  85  89  89  89  89  103 106 27  
  Greatest Support         128  | 20  40  40  40  40  40  40  62  65  92  98  90  90  90  90  90  128 45  
  Greatest Overweight (x)  15   | 1   1   .   2   1   1   1   .   .   .   .   .   .   .   .   1   15  1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  5   
  Average Capacity         16   | 6   12  15  15  15  15  15  15  15  15  19  20  20  20  20  20  19  5   
  Most Carried             20   | 6   15  15  15  15  15  15  15  15  15  20  20  18  12  16  17  19  5   
  Average Carried          14   | 3   9   14  14  15  15  15  14  14  14  16  18  14  12  13  13  15  2   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  5   5   
  Final Carried            19   | 6   15  15  15  15  15  15  15  15  14  19  18  12  12  15  17  5   .   

 Class Distribution 
--------------------
 83% | Tank
 16% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -9/Exiles
   Tank | -8/Mines
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Waste
   Tank | -7/Factory
   Tank | -7/Lower Caves
   Tank | -7/Lower Caves
   Tank | -7/Data Miner
   Tank | -6/Proximity Caves
   Tank | -6/Factory
   Tank | -5/Factory
 Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Matter Collected           1678 | 164  156  50   150  .    .    .    80   .    90   230  109  112  .    174  30   108  225  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5372 | .    262  186  375  77   .    120  898  .    .    1239 449  620  .    787  70   137  152  
  Parts                    307  | .    18   15   25   11   .    7    49   .    .    77   22   26   .    37   2    10   8    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    .    .    .    8    13   .    11   .    .    .    
  Prevented                48   | .    .    .    .    .    .    .    .    .    .    .    9    14   .    25   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Combat Hostiles Destroyed  110  | .   6   8   7   4   .   2   14  .   .   22  10  16  .   17  1   1   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     41   | .   4   6   3   4   .   1   2   .   .   5   2   7   .   6   .   1   .   
  Cannons                  22   | .   .   .   3   .   .   .   5   .   .   5   1   8   .   .   .   .   .   
  AOE                      31   | .   1   2   1   .   .   .   3   .   .   11  6   1   .   6   .   .   .   
Classes Destroyed          16   | .   3   .   2   .   .   1   4   .   .   4   2   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Builder                  4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   
  Watcher                  11   | .   3   .   .   .   .   .   4   .   .   3   .   .   .   .   .   1   .   
  Swarmer                  47   | .   3   6   1   4   .   .   3   .   .   7   3   11  .   9   .   .   .   
  Grunt                    30   | .   3   2   3   .   .   .   6   .   .   5   5   2   .   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Sentry                   12   | .   .   .   3   .   .   .   3   .   .   2   .   1   .   3   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   1   .   2   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   3   2   4   .   1   7   .   .   5   5   5   .   7   1   1   2   
  Combat Bots Only         7    | .   3   3   1   4   .   1   4   .   .   5   4   5   .   7   1   1   2   
Max Kills in Single Turn   5    | .   2   1   1   2   .   1   3   .   .   5   2   1   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   1   .   .   .   1   .   .   4   2   1   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Damage Taken               10046 | .    97   181  146  16   .    74   383  54   .    1313 170  609  .    1403 108  3217 2275 
  Core                     2557  | .    46   21   .    3    .    7    41   .    .    126  16   77   .    81   .    986  1153 
  Absorbed by Shields      140   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  .    
Core Remaining (%)         74    | 100  .    73   .    .    .    97   92   .    .    .    .    .    .    57   100  1    .    
Volleys Fired              277   | .    23   15   22   3    .    5    36   1    .    66   15   28   .    28   2    26   7    
  Largest                  4     | .    2    2    3    3    .    3    3    1    .    3    3    3    .    3    4    4    2    
  Hottest                  254   | .    85   85   146  146  .    146  146  56   .    156  156  169  .    180  240  254  120  
Shots Fired                624   | .    37   25   34   9    .    15   78   1    .    171  35   76   .    52   8    71   12   
  Gun                      419   | .    37   25   15   6    .    10   42   .    .    107  20   49   .    34   8    54   12   
  Cannon                   178   | .    .    .    19   3    .    5    36   1    .    61   11   27   .    3    .    12   .    
  Launcher                 27    | .    .    .    .    .    .    .    .    .    .    3    4    .    .    15   .    5    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          624   | .    37   25   34   9    .    15   78   1    .    171  35   76   .    52   8    71   12   
  Robot Hit Streak         48    | .    6    9    15   4    .    11   18   7    .    40   48   20   .    20   6    22   14   
  Robot Miss Streak        5     | .    2    2    3    2    .    1    3    .    .    2    2    5    .    2    1    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           487   | .    24   18   23   4    .    11   63   1    .    149  26   48   .    39   7    54   20   
  Core Hits                267   | .    10   9    12   4    .    5    35   .    .    79   22   33   .    30   .    20   8    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    1    .    .    .    .    .    .    .    .    3    .    1    .    2    .    2    1    
    Corrupt                10    | .    1    .    .    .    .    .    .    .    .    3    .    1    .    2    .    2    1    
Melee Attacks              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11031 | .    524  391  529  68   .    240  1676 40   .    2768 684  918  .    1817 167  438  771  
  Guns                     4529  | .    441  227  195  48   .    195  708  .    .    767  240  423  .    569  167  299  250  
  Cannons                  2246  | .    .    .    251  20   .    45   612  40   .    616  171  371  .    49   .    71   .    
  Explosions               3732  | .    83   164  83   .    .    .    356  .    .    1385 273  124  .    1199 .    65   .    
  Melee                    360   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    360  
  Ramming                  164   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    161  
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2595  | .    83   164  83   .    .    .    356  .    .    1167 162  124  .    424  .    32   .    
  Explosive                136   | .    .    .    .    .    .    .    .    .    .    136  .    .    .    .    .    .    .    
  Electromagnetic          7776  | .    441  227  446  68   .    240  1320 40   .    1465 522  794  .    1393 167  403  250  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 360   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    360  
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    3    3    3    3    3    .    12   3    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    2    3    3    3    3    .    4    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  92    | .    .    .    .    .    .    .    .    .    .    4    32   30   3    10   .    13   .    
    Message Errors         29    | .    .    .    .    .    .    .    .    .    .    2    12   7    .    2    .    6    .    
    Matter Fused           20    | .    .    .    .    .    .    .    .    .    .    1    5    7    2    4    .    1    .    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    .    .    1    5    5    .    .    .    1    .    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    .    .    .    6    7    .    3    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    3    3    1    1    .    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            285   | .    15   13   .    .    .    .    17   5    .    153  .    16   .    60   .    2    4    
  Projectiles              27    | .    .    .    .    .    .    .    17   5    .    2    .    3    .    .    .    .    .    
  Explosions               254   | .    15   13   .    .    .    .    .    .    .    151  .    13   .    60   .    2    .    
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      347   | .    .    5    22   .    .    .    63   .    .    .    .    .    .    185  .    1    71   
  Shots                    15    | .    .    1    1    .    .    .    2    .    .    .    .    .    .    11   .    .    .    
  Rammed                   34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    32   
Targets Rammed             38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    36   
  Kicked                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    249  231  342  312  .    216  447  .    .    144  253  289  .    174  221  204  34   
  Average Temperature      94    | .    75   87   99   154  .    98   119  .    .    51   104  98   .    78   113  62   18   
  Received Heat Transfer   1050  | .    84   36   60   .    .    .    171  18   .    153  81   78   .    312  .    .    57   
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    1    .    .    .    .    1    5    .    .    2    1    .    .    5    1    .    .    
  Combat Hostiles          14    | .    1    .    .    .    .    1    4    .    .    1    1    .    .    5    1    .    .    
  Parts Fried              61    | .    4    .    7    .    .    .    14   .    .    12   2    4    .    7    5    6    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         2090  | .    100  150  100  .    .    .    250  .    .    800  150  50   .    440  .    50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      25    | .    2    2    1    .    .    .    4    .    .    7    3    1    .    4    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Peak Influence             511  | .   154 135 117 106 .   30  211 48  4   511 .   .   .   .   176 83  238 
  Initial                  146  | .   .   .   .   9   .   .   9   44  4   .   .   .   .   .   146 .   25  
  Average                  58   | .   69  59  24  26  .   13  62  35  2   152 .   .   .   .   86  10  49  
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 .   100 97  100 100 76  .   .   .   .   100 100 93  
  Level 1                  3    | .   .   .   .   .   .   .   2   .   .   18  .   .   .   .   .   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   .   .   6   .   .   .   3   2   .   11  .   .   .   1   .   3   9   
  Investigation            6    | .   .   .   2   .   .   .   2   .   .   1   .   .   .   1   .   .   .   
  Extermination            11   | .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   3   1   
  Reinforcement            18   | .   .   .   4   .   .   .   1   1   .   4   .   .   .   .   .   .   8   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Distress Signals           12   | .   3   .   2   .   .   .   3   1   .   2   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              201  | .   10  8   15  2   .   2   27  6   .   39  10  18  .   29  1   16  18  
  Peak Tracking Total      12   | .   4   3   2   2   .   1   5   8   .   6   4   5   .   11  1   12  6   
  Tactical Retreats        16   | .   .   .   .   .   .   .   .   .   .   2   .   2   .   7   .   2   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Traps Triggered            8    | .   .   .   .   .   .   .   1   2   .   4   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   3   .   .   2   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Machines Disabled          40   | .   .   .   4   .   .   .   2   .   .   28  .   .   .   6   .   .   .   
  Max in Single Turn       22   | .   .   .   3   .   .   .   1   .   .   22  .   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Machines Accessed          46   | .   6   .   8   2   1   .   6   1   .   10  .   .   4   1   3   4   .   
  Terminals                22   | .   4   .   5   1   .   .   3   .   .   2   .   .   .   1   3   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                135  | .   15  .   18  5   1   .   17  6   .   19  .   .   32  4   7   11  .   
  Successful               107  | .   9   .   16  4   1   .   16  6   .   12  .   .   32  4   .   7   .   
  Failed                   28   | .   6   .   2   1   .   .   1   .   .   7   .   .   .   .   7   4   .   
    Catastrophic           7    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   10  .   8   2   1   .   7   .   .   4   .   .   .   .   7   4   .   
  Terminals                59   | .   11  .   12  4   .   .   10  .   .   3   .   .   .   4   7   8   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Repair Stations          13   | .   2   .   4   .   .   .   .   6   .   1   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   
  Scanalyzers              15   | .   .   .   2   .   .   .   6   .   .   7   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   1   .   7   4   1   .   6   .   .   2   .   .   32  4   .   3   .   
  Record                   20   | .   .   .   2   2   .   .   .   .   .   .   .   .   11  4   .   1   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   2   .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   
  Report Inventory         4    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 15   | .   .   .   2   .   .   .   6   .   .   7   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   1   .   .   .   3   .   .   3   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   1   .   .   .   3   .   .   4   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   4   .   3   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
  Terminals                12   | .   4   .   3   .   .   .   3   .   .   .   .   .   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 10   | .   4   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   
  Used                     3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
Hacking Detections         33   | .   5   .   6   1   .   .   5   1   .   7   .   .   .   1   3   4   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   1   .   .   .   2   .   .   3   .   .   12  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Time                     199  | .   13  .   77  .   .   .   .   109 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           7    | .   .   .   1   .   .   .   3   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   1   .   .   .   2   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Total Allies               6    | .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Largest Group            3    | .   .   3   3   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest-Rated Group      95   | .   .   40  40  31  .   .   .   .   .   .   .   .   .   95  .   .   56  
  Highest-Rated Ally       95   | .   .   16  16  31  .   .   .   .   .   .   .   .   .   95  .   .   56  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   35  .   .   .   .   .   .   .   .   .   .   2   .   .   8   
  Total Damage             819  | .   .   .   330 .   .   .   .   .   .   .   .   .   .   95  .   .   394 
  Kills                    11   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   .   .   2   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Turns Passed               20114 | 72   802  1193 2604 1491 820  773  1593 544  601  2588 1775 1841 131  731  722  1148 685  
Spaces Moved               9789  | 52   430  650  990  537  342  171  770  191  378  1355 1023 960  80   387  286  599  588  
  Core                     258   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   176  
  Treads                   8721  | .    112  650  951  537  342  171  770  191  378  1355 1023 960  80   387  286  528  .    
  Legs                     416   | 41   318  .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Wheels                   99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
  Hover                    295   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    295  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  240  240  240  240  155  155  152  152  165  165  165  165  245  50   50   
  Average Speed            172   | 109  147  160  241  240  240  240  157  155  154  157  165  165  165  165  245  152  63   
  Slowest Speed            800   | 120  190  160  320  240  240  240  160  155  155  165  165  165  165  165  245  800  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 5    75   100  93   99   76   39   56   6    95   31   96   91   69   53   7    20   15   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    .    1    1    1    .    .    .    1    1    1    1    1    1    .    
Scrap Searched             12    | .    .    3    .    2    .    .    .    .    .    .    3    3    .    1    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          275   | .    5    10   29   .    .    .    17   .    .    169  13   7    .    25   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      275   | .    5    10   29   .    .    .    17   .    .    169  13   7    .    25   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  
Total                      12468 | 65   563  780  1187 734  343  523  1085 437  398  1664 1081 1155 79   434  303  778  859  
  Wait                     2002  | .    74   100  124  193  .    348  261  238  .    202  33   161  .    4    7    114  143  
  Move                     9773  | 51   429  649  989  536  341  170  769  191  377  1354 1022 959  79   386  285  598  588  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105   | 8    23   6    18   1    1    .    6    1    7    11   2    .    .    7    5    2    7    
  Fast Attach              34    | 4    2    .    4    .    .    .    .    3    .    3    .    .    .    3    .    3    12   
  Attach                   50    | 2    .    1    3    .    .    .    2    2    1    5    .    5    .    3    3    11   12   
  Detach                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Swap                     58    | .    5    3    8    .    .    .    6    1    2    15   5    2    .    2    1    8    .    
  Drop                     75    | .    7    6    19   1    1    .    5    .    11   7    4    .    .    1    .    7    6    
  Fire                     277   | .    23   15   22   3    .    5    36   1    .    66   15   28   .    28   2    26   7    
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Ram                      34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    32   
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Rewire                   33    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    32   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 3 exits: [*Fac] / Upp x2)
-4/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    73 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   590 | -10/Materials      | Discovered new exit (range 13)
   735 | -10/Materials      | Repaired Lrg. Storage Unit
   767 | -10/Materials      | Discovered new exit (range 11)
   789 | -10/Materials      | Discovered new exit (range 7)
   823 | -10/Materials      | Discovered new exit (range 15)
   875 | -10/Materials      | Entered Mines
  1206 | -10/Mines          | Found a hidden stash of uninstalled traps
  1519 | -10/Mines          | Discovered new exit (range 3)
  1533 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1900 | -10/Mines          | Discovered new exit (range 14)
  1901 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2068 | -10/Mines          | Entered Materials
  2068 | -9/Materials       | Accompanied by 3 allies
  2068 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2069 | -9/Materials       | Identified exit to Storage
  2378 | -9/Materials       | Build established: Tank
  2693 | -9/Materials       | Discovered new exit (range 13)
  3374 | -9/Materials       | Discovered new exit (range 15)
  3559 | -9/Materials       | Discovered new exit (range 4)
  3745 | -9/Materials       | Repaired Imp. EM Shotgun
  4061 | -9/Materials       | Discovered new exit (range 15)
  4138 | -9/Materials       | Identified exit to Mines
  4492 | -9/Materials       | Repaired Lgt. Treads
  4672 | -9/Materials       | Entered Mines
  5222 | -9/Mines           | Discovered new exit (range 5)
  5260 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5452 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  5658 | -9/Mines           | Identified exit to Exiles
  5807 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  6096 | -9/Mines           | Discovered new exit (range 9)
  6151 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6163 | -9/Mines           | Entered Exiles
  6202 | -9/Exiles          | Discovered new exit (range 15)
  6235 | -9/Exiles          | Met 8R-AWN
  6276 | -9/Exiles          | Met EX-HEX
  6351 | -9/Exiles          | Met EX-BIN
  6377 | -9/Exiles          | Aligned with FarCom system
  6379 | -9/Exiles          | Given EX-Vault access code
  6442 | -9/Exiles          | Opened EX-Vault
  6459 | -9/Exiles          | Found Skeleton Box
  6508 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6671 | -9/Exiles          | Met EX-DEC
  6723 | -9/Exiles          | Visited The Gauntlet
  6955 | -9/Exiles          | Discovered new exit (range 14)
  6983 | -9/Exiles          | Left Exiles lab with Skeleton Box
  6983 | -9/Exiles          | Entered Mines
  7734 | -8/Mines           | Discovered new exit (range 10)
  7756 | -8/Mines           | Entered Materials
  7756 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8693 | -8/Materials       | Discovered new exit (range 5)
  9128 | -8/Materials       | Discovered new exit (range 16)
  9349 | -8/Materials       | Entered Factory
  9349 | -7/Factory         | Evolved 2 slots: Utility x2
  9424 | -7/Factory         | Repaired Lgt. EM Pulse Cannon
  9451 | -7/Factory         | Repaired Lgt. Treads
  9504 | -7/Factory         | Repaired Hvy. Ion Engine
  9893 | -7/Factory         | Sucked down chute
  9893 | -7/Factory         | Entered Waste
  9893 | -7/Waste           | The area was eerily silent
 10424 | -7/Waste           | Discovered new exit (range 12)
 10494 | -7/Waste           | Entered Factory
 11304 | -7/Factory         | Cargo convoy interrupted
 12482 | -7/Factory         | Identified exit to Lower Caves
 13082 | -7/Factory         | Entered Lower Caves
 13156 | -7/Lower Caves     | Learned Factory trap positions
 13306 | -7/Lower Caves     | Learned Factory emergency access door positions
 13681 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14467 | -7/Lower Caves     | Discovered new exit (range 6)
 14857 | -7/Lower Caves     | Entered another Lower Caves area
 14874 | -7/Lower Caves     | Discovered new exit (range 5)
 15257 | -7/Lower Caves     | Spotted B-75 Beast
 15675 | -7/Lower Caves     | Learned Factory stockpile data
 16425 | -7/Lower Caves     | Discovered new exit (range 10)
 16457 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16698 | -7/Lower Caves     | Entered Data Miner
 16698 | -7/Data Miner      | Discovered new exit (range 7)
 16730 | -7/Data Miner      | Met Data Miner
 16761 | -7/Data Miner      | Learned location of Section 7 (-2)
 16761 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16789 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16829 | -7/Data Miner      | Entered Proximity Caves
 16894 | -6/Proximity Caves | Escorted by Enhanced Grunt
 16894 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 16943 | -6/Proximity Caves | Lost 5 parts (2u3w)
 16958 | -6/Proximity Caves | Destroyed 7 combat bots
 16965 | -6/Proximity Caves | Learned Research trap positions
 16965 | -6/Proximity Caves | Learned Extension stockpile data
 17120 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17503 | -6/Proximity Caves | Discovered new exit (range 15)
 17533 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 17560 | -6/Proximity Caves | Entered Factory
 17560 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 17561 | -6/Factory         | Loaded intel: 93 trap records
 18254 | -6/Factory         | Discovered new exit (range 12)
 18282 | -6/Factory         | Entered another Factory area
 18282 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19100 | -5/Factory         | Identified exit to Upper Caves
 19313 | -5/Factory         | Lost 16 parts (3p2n4u7w)
 19365 | -5/Factory         | System corruption reached 10%
 19403 | -5/Factory         | Core integrity fell below 50%
 19418 | -5/Factory         | Discovered new exit (range 13)
 19419 | -5/Factory         | Lost 5 parts (1p3n1u)
 19421 | -5/Factory         | Core integrity fell below 20%
 19430 | -5/Factory         | Entered another Factory area
 19430 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 19472 | -4/Factory         | Build established: Mutant
 19998 | -4/Factory         | Lost 7 parts (4n1u2w)
 20057 | -4/Factory         | Core integrity fell below 50%
 20071 | -4/Factory         | Lost 7 parts (3n2u2w)
 20101 | -4/Factory         | Core integrity fell below 20%
 20115 | -4/Factory         | Destroyed by C-35 Carver with Improved Concussive RPG

 Last Messages 
---------------
20095_ Slammed into H-71 Marshal. <x2>
20100_ U-05 Engineer builds a Door.
20100_ Slammed into H-71 Marshal.
20103_ Penetrated by Slug.
20103_ Knocked back.
20105_ Slammed into H-71 Marshal.
20106_ H-71 Marshal calls for reinforcements.
20106_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
20108_ Slug penetrates Wall.
20108_ U-05 Engineer builds a Wall.
20111_ Slammed into H-71 Marshal.
20112_ U-05 Engineer builds a Wall.
20112_ Penetrated by Slug.
20114_ Knocked back.
20114_ U-05 Engineer destroyed.
20115_ U-05 Engineer knocked back.
20115_ Knocked back.
20115_ U-05 Engineer lays Concrete.
20115_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#     #!    =   ##             |
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| ?????????????????????????????????????############# |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Energy Generation          29
Energy Capacity            680
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Power Amplification        30
Base Temperature (-)       100
EM Shielding               3
Armor Coverage             750
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                59
Recoil Reduction           4
Energy Filtering           30
Force Boost                4
Offensive Hacking          10

 Item Schematics 
-----------------
      Lgt. EM Pulse Cannon | -9/Materials  | Scanalyzed
           Hvy. Ion Engine | -8/Materials  | Scanalyzed
             Cryofiber Web | -8/Materials  | Scanalyzed
               Tesla Rifle | -7/Factory    | Scanalyzed
               Hvy. Treads | -7/Factory    | Scanalyzed
       Shock Bomb Launcher | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
     Thermal Defense Suite | -7/Data Miner | Free
      Prc. Rocket Launcher | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
  Lyr. Heavy Armor Plating | -7/Data Miner | Free
         Enh. Gauss Cannon | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
          Impulse Thruster | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free

 Robot Schematics 
------------------
    G-47 Trooper | -7/Data Miner | Free
    L-41 Fighter | -7/Data Miner | Free
      S-27 Virus | -7/Data Miner | Free
 X-57 Shotgunner | -7/Data Miner | Free
  B-48 Gladiator | -7/Data Miner | Free
    B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              LightningTrackerDiverter
  Manual?         0
Play Time         02:36:10
  Cumulative      52.1 hours
  Start           2021.11.12 @ 18:06:17
  End             2021.11.12 @ 20:43:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           7
  Adventurer      22
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          42
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2e834c8-b43b-4738-beec-6f83d2f7032e