Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.12 @ 20:43:59 Player: Rogirek Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (135) 675 Value Destroyed (4845) 4845 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (911) 911 TOTAL SCORE: 13651 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 305 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Compact Battery Hardened Medium Armor Plating Improved Light Armor Plating Force Field Improved Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Medium Treads Medium Treads Cooling System Improved Cooling System Large Storage Unit Advanced ECM Suite Skeleton Box High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Shock Bomb Launcher [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Reactive Plating Device Improved Cooling System Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Launcher Shock Bomb Launcher Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . . . 2 2 2 Power 2 | . . . . . . . . . . . . . . . 1 . 1 Propulsion 3 | . . . . . . . 1 . . . . . . . . 1 1 Utility 5 | . . . 1 . . . 1 2 . . . . . . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . Parts Attached 142 | 6 7 4 15 . . . 8 6 3 23 5 7 . 8 4 22 24 Power 16 | 1 1 2 2 . . . . 1 . 2 . . . 1 1 3 2 Engine 13 | 1 1 2 2 . . . . 1 . 2 . . . 1 1 2 . Core 1 | . . . . . . . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . 2 Propulsion 33 | 2 2 . 5 . . . 2 2 1 5 . 1 . . . 4 9 Treads 20 | . 2 . 3 . . . 2 2 1 5 . 1 . . . 4 . Leg 7 | 2 . . 2 . . . . . . . . . . . . . 3 Wheel 1 | . . . . . . . . . . . . . . . . . 1 Hover 3 | . . . . . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 50 | 1 3 . 3 . . . 4 2 1 7 1 5 . 3 2 9 9 Device 26 | . . . . . . . 3 2 . 2 . 2 . . 2 7 8 Storage 6 | 1 2 . . . . . . . . 1 . . . . . 2 . Processor 1 | . . . . . . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 17 | . 1 . 3 . . . 1 . 1 4 1 3 . 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 43 | 2 1 2 5 . . . 2 1 1 9 4 1 . 4 1 6 4 Energy Gun 24 | 2 1 2 4 . . . . . 1 3 1 1 . 3 1 3 2 Energy Cannon 12 | . . . 1 . . . 2 1 . 4 2 . . . . 2 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . 2 1 . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . 2 . . . 1 . . . . . . . . . . Parts Lost 55 | . . 1 . . . . . . . 5 . 5 . 7 . 22 15 Power 5 | . . . . . . . . . . . . . . . . 5 . Propulsion 13 | . . . . . . . . . . . . 1 . . . 5 7 Utility 18 | . . . . . . . . . . 2 . 3 . 4 . 5 4 Weapon 19 | . . 1 . . . . . . . 3 . 1 . 3 . 7 4 Highest Loss Streak 16 | . . 1 . . . . . . . 1 . 2 . 5 . 16 7 Average Slot Usage (%) 92 | . 96 99 99 100 100 100 100 98 99 91 92 91 92 84 93 82 26 Engine 9 | . 14 14 11 11 11 11 9 6 7 7 7 7 7 7 13 9 . Treads 18 | . 7 28 20 22 22 22 27 22 22 15 15 15 15 15 13 15 . Device 9 | . . . . . . . 9 22 23 18 20 15 15 7 13 15 5 Storage 8 | . 13 14 11 11 11 11 9 7 7 7 7 7 7 7 6 8 . Protection 18 | . 10 14 21 22 22 22 18 15 15 19 17 22 23 24 20 9 . Energy Gun 19 | . 28 27 23 22 22 22 18 15 15 15 15 14 15 19 26 18 5 Energy Cannon 6 | . . . 8 11 11 11 9 6 7 6 6 7 7 . . . . Naked Turns 135 | . . . . . . . . . . . . . . . . 36 99 Heaviest Build 106 | 14 35 35 58 58 58 58 59 60 60 85 89 89 89 89 103 106 27 Greatest Support 128 | 20 40 40 40 40 40 40 62 65 92 98 90 90 90 90 90 128 45 Greatest Overweight (x) 15 | 1 1 . 2 1 1 1 . . . . . . . . 1 15 1 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Average Capacity 16 | 6 12 15 15 15 15 15 15 15 15 19 20 20 20 20 20 19 5 Most Carried 20 | 6 15 15 15 15 15 15 15 15 15 20 20 18 12 16 17 19 5 Average Carried 14 | 3 9 14 14 15 15 15 14 14 14 16 18 14 12 13 13 15 2 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 5 Final Carried 19 | 6 15 15 15 15 15 15 15 15 14 19 18 12 12 15 17 5 . Class Distribution -------------------- 83% | Tank 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Matter Collected 1678 | 164 156 50 150 . . . 80 . 90 230 109 112 . 174 30 108 225 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5372 | . 262 186 375 77 . 120 898 . . 1239 449 620 . 787 70 137 152 Parts 307 | . 18 15 25 11 . 7 49 . . 77 22 26 . 37 2 10 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . 8 13 . 11 . . . Prevented 48 | . . . . . . . . . . . 9 14 . 25 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 110 | . 6 8 7 4 . 2 14 . . 22 10 16 . 17 1 1 2 Melee 2 | . . . . . . . . . . . . . . . . . 2 Guns 41 | . 4 6 3 4 . 1 2 . . 5 2 7 . 6 . 1 . Cannons 22 | . . . 3 . . . 5 . . 5 1 8 . . . . . AOE 31 | . 1 2 1 . . . 3 . . 11 6 1 . 6 . . . Classes Destroyed 16 | . 3 . 2 . . 1 4 . . 4 2 . . . . . . Worker 3 | . . . . . . . 1 . . . . . . . . 1 1 Builder 4 | . . . . . . . 2 . . 2 . . . . . . . Recycler 2 | . . . 1 . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 4 | . . . . . . . 2 . . 1 . . . . . 1 . Watcher 11 | . 3 . . . . . 4 . . 3 . . . . . 1 . Swarmer 47 | . 3 6 1 4 . . 3 . . 7 3 11 . 9 . . . Grunt 30 | . 3 2 3 . . . 6 . . 5 5 2 . 4 . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . Duelist 3 | . . . . . . . . . . . 1 2 . . . . . Sentry 12 | . . . 3 . . . 3 . . 2 . 1 . 3 . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . Hunter 8 | . . . . . . 2 2 . . . . . . 1 1 . 2 Programmer 5 | . . . . . . . . . . 4 . . . . . 1 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 3 3 2 4 . 1 7 . . 5 5 5 . 7 1 1 2 Combat Bots Only 7 | . 3 3 1 4 . 1 4 . . 5 4 5 . 7 1 1 2 Max Kills in Single Turn 5 | . 2 1 1 2 . 1 3 . . 5 2 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 1 . . . 1 . . 4 2 1 . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Damage Taken 10046 | . 97 181 146 16 . 74 383 54 . 1313 170 609 . 1403 108 3217 2275 Core 2557 | . 46 21 . 3 . 7 41 . . 126 16 77 . 81 . 986 1153 Absorbed by Shields 140 | . . . . . . . . . . . . . . . . 140 . Core Remaining (%) 74 | 100 . 73 . . . 97 92 . . . . . . 57 100 1 . Volleys Fired 277 | . 23 15 22 3 . 5 36 1 . 66 15 28 . 28 2 26 7 Largest 4 | . 2 2 3 3 . 3 3 1 . 3 3 3 . 3 4 4 2 Hottest 254 | . 85 85 146 146 . 146 146 56 . 156 156 169 . 180 240 254 120 Shots Fired 624 | . 37 25 34 9 . 15 78 1 . 171 35 76 . 52 8 71 12 Gun 419 | . 37 25 15 6 . 10 42 . . 107 20 49 . 34 8 54 12 Cannon 178 | . . . 19 3 . 5 36 1 . 61 11 27 . 3 . 12 . Launcher 27 | . . . . . . . . . . 3 4 . . 15 . 5 . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 624 | . 37 25 34 9 . 15 78 1 . 171 35 76 . 52 8 71 12 Robot Hit Streak 48 | . 6 9 15 4 . 11 18 7 . 40 48 20 . 20 6 22 14 Robot Miss Streak 5 | . 2 2 3 2 . 1 3 . . 2 2 5 . 2 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 487 | . 24 18 23 4 . 11 63 1 . 149 26 48 . 39 7 54 20 Core Hits 267 | . 10 9 12 4 . 5 35 . . 79 22 33 . 30 . 20 8 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . . . . . . 3 . 1 . 2 . 2 1 Corrupt 10 | . 1 . . . . . . . . 3 . 1 . 2 . 2 1 Melee Attacks 13 | . . . . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . 13 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11031 | . 524 391 529 68 . 240 1676 40 . 2768 684 918 . 1817 167 438 771 Guns 4529 | . 441 227 195 48 . 195 708 . . 767 240 423 . 569 167 299 250 Cannons 2246 | . . . 251 20 . 45 612 40 . 616 171 371 . 49 . 71 . Explosions 3732 | . 83 164 83 . . . 356 . . 1385 273 124 . 1199 . 65 . Melee 360 | . . . . . . . . . . . . . . . . . 360 Ramming 164 | . . . . . . . . . . . . . . . . 3 161 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 2595 | . 83 164 83 . . . 356 . . 1167 162 124 . 424 . 32 . Explosive 136 | . . . . . . . . . . 136 . . . . . . . Electromagnetic 7776 | . 441 227 446 68 . 240 1320 40 . 1465 522 794 . 1393 167 403 250 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 360 | . . . . . . . . . . . . . . . . . 360 Highest Corruption 12 | . . . . . . . . . . 3 3 3 3 3 . 12 3 Average Corruption 3 | . . . . . . . . . . 2 3 3 3 3 . 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 92 | . . . . . . . . . . 4 32 30 3 10 . 13 . Message Errors 29 | . . . . . . . . . . 2 12 7 . 2 . 6 . Matter Fused 20 | . . . . . . . . . . 1 5 7 2 4 . 1 . Heat Flow Errors 12 | . . . . . . . . . . 1 5 5 . . . 1 . Energy Discharges 17 | . . . . . . . . . . . 6 7 . 3 . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . . . . . 3 3 1 1 . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 285 | . 15 13 . . . . 17 5 . 153 . 16 . 60 . 2 4 Projectiles 27 | . . . . . . . 17 5 . 2 . 3 . . . . . Explosions 254 | . 15 13 . . . . . . . 151 . 13 . 60 . 2 . Melee 4 | . . . . . . . . . . . . . . . . . 4 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 347 | . . 5 22 . . . 63 . . . . . . 185 . 1 71 Shots 15 | . . 1 1 . . . 2 . . . . . . 11 . . . Rammed 34 | . . . . . . . . . . . . . . . . 2 32 Targets Rammed 38 | . . . . . . . . . . . . . . . . 2 36 Kicked 4 | . . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 447 | . 249 231 342 312 . 216 447 . . 144 253 289 . 174 221 204 34 Average Temperature 94 | . 75 87 99 154 . 98 119 . . 51 104 98 . 78 113 62 18 Received Heat Transfer 1050 | . 84 36 60 . . . 171 18 . 153 81 78 . 312 . . 57 Effects 1 | . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . 1 . . . . 1 5 . . 2 1 . . 5 1 . . Combat Hostiles 14 | . 1 . . . . 1 4 . . 1 1 . . 5 1 . . Parts Fried 61 | . 4 . 7 . . . 14 . . 12 2 4 . 7 5 6 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . Heat Transferred 2090 | . 100 150 100 . . . 250 . . 800 150 50 . 440 . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | . 2 2 1 . . . 4 . . 7 3 1 . 4 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Peak Influence 511 | . 154 135 117 106 . 30 211 48 4 511 . . . . 176 83 238 Initial 146 | . . . . 9 . . 9 44 4 . . . . . 146 . 25 Average 58 | . 69 59 24 26 . 13 62 35 2 152 . . . . 86 10 49 Maximum Alert Level 2 | . . . . . . . 1 . . 2 . . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 . 100 97 100 100 76 . . . . 100 100 93 Level 1 3 | . . . . . . . 2 . . 18 . . . . . . 6 Level 2 . | . . . . . . . . . . 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . 6 . . . 3 2 . 11 . . . 1 . 3 9 Investigation 6 | . . . 2 . . . 2 . . 1 . . . 1 . . . Extermination 11 | . . . . . . . . 1 . 6 . . . . . 3 1 Reinforcement 18 | . . . 4 . . . 1 1 . 4 . . . . . . 8 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Distress Signals 12 | . 3 . 2 . . . 3 1 . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 201 | . 10 8 15 2 . 2 27 6 . 39 10 18 . 29 1 16 18 Peak Tracking Total 12 | . 4 3 2 2 . 1 5 8 . 6 4 5 . 11 1 12 6 Tactical Retreats 16 | . . . . . . . . . . 2 . 2 . 7 . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 8 | . . . . . . . 1 2 . 4 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . 10 . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 3 . . 2 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 40 | . . . 4 . . . 2 . . 28 . . . 6 . . . Max in Single Turn 22 | . . . 3 . . . 1 . . 22 . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 46 | . 6 . 8 2 1 . 6 1 . 10 . . 4 1 3 4 . Terminals 22 | . 4 . 5 1 . . 3 . . 2 . . . 1 3 3 . Fabricators 3 | . . . . . . . . . . 3 . . . . . . . Repair Stations 5 | . 1 . 2 . . . . 1 . 1 . . . . . . . Recycling Units 4 | . 1 . . . . . 1 . . 1 . . . . . 1 . Scanalyzers 5 | . . . 1 . . . 2 . . 2 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Total Hacks 135 | . 15 . 18 5 1 . 17 6 . 19 . . 32 4 7 11 . Successful 107 | . 9 . 16 4 1 . 16 6 . 12 . . 32 4 . 7 . Failed 28 | . 6 . 2 1 . . 1 . . 7 . . . . 7 4 . Catastrophic 7 | . 2 . 1 . . . . . . 1 . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 10 . 8 2 1 . 7 . . 4 . . . . 7 4 . Terminals 59 | . 11 . 12 4 . . 10 . . 3 . . . 4 7 8 . Fabricators 5 | . . . . . . . . . . 5 . . . . . . . Repair Stations 13 | . 2 . 4 . . . . 6 . 1 . . . . . . . Recycling Units 7 | . 2 . . . . . 1 . . 1 . . . . . 3 . Scanalyzers 15 | . . . 2 . . . 6 . . 7 . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . Terminal Hacks 60 | . 1 . 7 4 1 . 6 . . 2 . . 32 4 . 3 . Record 20 | . . . 2 2 . . . . . . . . 11 4 . 1 . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . Prototype ID Bank 5 | . . . . . . . 2 . . . . . 3 . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . . 1 . Branch Access Points 4 | . . . 1 1 . . . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . Reprogram Traps 2 | . . . . . . . 2 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 12 | . 2 . 4 . . . . 6 . . . . . . . . . Scan Component 6 | . 1 . 2 . . . . 3 . . . . . . . . . Repair 6 | . 1 . 2 . . . . 3 . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . . 1 . . 1 . . . . . 2 . Report Inventory 4 | . 1 . . . . . 1 . . 1 . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . . . . . . . . 1 . Scanalyzer 15 | . . . 2 . . . 6 . . 7 . . . . . . . Insert Component 7 | . . . 1 . . . 3 . . 3 . . . . . . . Analyze 8 | . . . 1 . . . 3 . . 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 4 . 3 . . . 3 . . . . . . . . 2 . Terminals 12 | . 4 . 3 . . . 3 . . . . . . . . 2 . Track 1 | . . . . . . . . . . . . . . . . 1 . Botnet 10 | . 4 . 3 . . . 3 . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . 2 . . 1 . . . . . 1 . Used 3 | . . . . . . . 1 . . 1 . . . . . 1 . Hacking Detections 33 | . 5 . 6 1 . . 5 1 . 7 . . . 1 3 4 . Full Trace Events 2 | . . . . . . . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . . 2 . . 3 . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 2 . . . . 3 . . . . . . . . . Time 199 | . 13 . 77 . . . . 109 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 6 . . . . . . . . . . . . . . 3 . Parts Scanalyzed 7 | . . . 1 . . . 3 . . 3 . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 2 . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Total Allies 6 | . . 3 . 1 . . . . . . . . . 1 . . 1 Largest Group 3 | . . 3 3 1 . . . . . . . . . 1 . . 1 Highest-Rated Group 95 | . . 40 40 31 . . . . . . . . . 95 . . 56 Highest-Rated Ally 95 | . . 16 16 31 . . . . . . . . . 95 . . 56 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . 35 . . . . . . . . . . 2 . . 8 Total Damage 819 | . . . 330 . . . . . . . . . . 95 . . 394 Kills 11 | . . . 8 . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Turns Passed 20114 | 72 802 1193 2604 1491 820 773 1593 544 601 2588 1775 1841 131 731 722 1148 685 Spaces Moved 9789 | 52 430 650 990 537 342 171 770 191 378 1355 1023 960 80 387 286 599 588 Core 258 | 11 . . . . . . . . . . . . . . . 71 176 Treads 8721 | . 112 650 951 537 342 171 770 191 378 1355 1023 960 80 387 286 528 . Legs 416 | 41 318 . 39 . . . . . . . . . . . . . 18 Wheels 99 | . . . . . . . . . . . . . . . . . 99 Hover 295 | . . . . . . . . . . . . . . . . . 295 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 240 240 240 240 155 155 152 152 165 165 165 165 245 50 50 Average Speed 172 | 109 147 160 241 240 240 240 157 155 154 157 165 165 165 165 245 152 63 Slowest Speed 800 | 120 190 160 320 240 240 240 160 155 155 165 165 165 165 165 245 800 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 75 100 93 99 76 39 56 6 95 31 96 91 69 53 7 20 15 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . Known Exits Taken 3 | . . . 1 1 . . . . . 1 . . . . . . . Unknown Exits Taken 12 | 1 1 1 . . 1 1 1 . . . 1 1 1 1 1 1 . Scrap Searched 12 | . . 3 . 2 . . . . . . 3 3 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 275 | . 5 10 29 . . . 17 . . 169 13 7 . 25 . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 275 | . 5 10 29 . . . 17 . . 169 13 7 . 25 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Total 12468 | 65 563 780 1187 734 343 523 1085 437 398 1664 1081 1155 79 434 303 778 859 Wait 2002 | . 74 100 124 193 . 348 261 238 . 202 33 161 . 4 7 114 143 Move 9773 | 51 429 649 989 536 341 170 769 191 377 1354 1022 959 79 386 285 598 588 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 105 | 8 23 6 18 1 1 . 6 1 7 11 2 . . 7 5 2 7 Fast Attach 34 | 4 2 . 4 . . . . 3 . 3 . . . 3 . 3 12 Attach 50 | 2 . 1 3 . . . 2 2 1 5 . 5 . 3 3 11 12 Detach 3 | . . . . . . . . . . . . . . . . . 3 Swap 58 | . 5 3 8 . . . 6 1 2 15 5 2 . 2 1 8 . Drop 75 | . 7 6 19 1 1 . 5 . 11 7 4 . . 1 . 7 6 Fire 277 | . 23 15 22 3 . 5 36 1 . 66 15 28 . 28 2 26 7 Melee 13 | . . . . . . . . . . . . . . . . . 13 Ram 34 | . . . . . . . . . . . . . . . . 2 32 Kick 4 | . . . . . . . . . . . . . . . . . 4 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . 7 . Rewire 33 | . . . . . . . . . . 1 . . . . . . 32 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: [*Fac] / Upp x2) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 13) 735 | -10/Materials | Repaired Lrg. Storage Unit 767 | -10/Materials | Discovered new exit (range 11) 789 | -10/Materials | Discovered new exit (range 7) 823 | -10/Materials | Discovered new exit (range 15) 875 | -10/Materials | Entered Mines 1206 | -10/Mines | Found a hidden stash of uninstalled traps 1519 | -10/Mines | Discovered new exit (range 3) 1533 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1900 | -10/Mines | Discovered new exit (range 14) 1901 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2068 | -10/Mines | Entered Materials 2068 | -9/Materials | Accompanied by 3 allies 2068 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2069 | -9/Materials | Identified exit to Storage 2378 | -9/Materials | Build established: Tank 2693 | -9/Materials | Discovered new exit (range 13) 3374 | -9/Materials | Discovered new exit (range 15) 3559 | -9/Materials | Discovered new exit (range 4) 3745 | -9/Materials | Repaired Imp. EM Shotgun 4061 | -9/Materials | Discovered new exit (range 15) 4138 | -9/Materials | Identified exit to Mines 4492 | -9/Materials | Repaired Lgt. Treads 4672 | -9/Materials | Entered Mines 5222 | -9/Mines | Discovered new exit (range 5) 5260 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5452 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5658 | -9/Mines | Identified exit to Exiles 5807 | -9/Mines | Received a Mining Laser from a helpful Derelict 6096 | -9/Mines | Discovered new exit (range 9) 6151 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6163 | -9/Mines | Entered Exiles 6202 | -9/Exiles | Discovered new exit (range 15) 6235 | -9/Exiles | Met 8R-AWN 6276 | -9/Exiles | Met EX-HEX 6351 | -9/Exiles | Met EX-BIN 6377 | -9/Exiles | Aligned with FarCom system 6379 | -9/Exiles | Given EX-Vault access code 6442 | -9/Exiles | Opened EX-Vault 6459 | -9/Exiles | Found Skeleton Box 6508 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6671 | -9/Exiles | Met EX-DEC 6723 | -9/Exiles | Visited The Gauntlet 6955 | -9/Exiles | Discovered new exit (range 14) 6983 | -9/Exiles | Left Exiles lab with Skeleton Box 6983 | -9/Exiles | Entered Mines 7734 | -8/Mines | Discovered new exit (range 10) 7756 | -8/Mines | Entered Materials 7756 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8693 | -8/Materials | Discovered new exit (range 5) 9128 | -8/Materials | Discovered new exit (range 16) 9349 | -8/Materials | Entered Factory 9349 | -7/Factory | Evolved 2 slots: Utility x2 9424 | -7/Factory | Repaired Lgt. EM Pulse Cannon 9451 | -7/Factory | Repaired Lgt. Treads 9504 | -7/Factory | Repaired Hvy. Ion Engine 9893 | -7/Factory | Sucked down chute 9893 | -7/Factory | Entered Waste 9893 | -7/Waste | The area was eerily silent 10424 | -7/Waste | Discovered new exit (range 12) 10494 | -7/Waste | Entered Factory 11304 | -7/Factory | Cargo convoy interrupted 12482 | -7/Factory | Identified exit to Lower Caves 13082 | -7/Factory | Entered Lower Caves 13156 | -7/Lower Caves | Learned Factory trap positions 13306 | -7/Lower Caves | Learned Factory emergency access door positions 13681 | -7/Lower Caves | Encountered a Warlord checkpoint 14467 | -7/Lower Caves | Discovered new exit (range 6) 14857 | -7/Lower Caves | Entered another Lower Caves area 14874 | -7/Lower Caves | Discovered new exit (range 5) 15257 | -7/Lower Caves | Spotted B-75 Beast 15675 | -7/Lower Caves | Learned Factory stockpile data 16425 | -7/Lower Caves | Discovered new exit (range 10) 16457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16698 | -7/Lower Caves | Entered Data Miner 16698 | -7/Data Miner | Discovered new exit (range 7) 16730 | -7/Data Miner | Met Data Miner 16761 | -7/Data Miner | Learned location of Section 7 (-2) 16761 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16789 | -7/Data Miner | Received God Mode back door access code from Data Miner 16829 | -7/Data Miner | Entered Proximity Caves 16894 | -6/Proximity Caves | Escorted by Enhanced Grunt 16894 | -6/Proximity Caves | Attracted the attention of an 0b10 base 16943 | -6/Proximity Caves | Lost 5 parts (2u3w) 16958 | -6/Proximity Caves | Destroyed 7 combat bots 16965 | -6/Proximity Caves | Learned Research trap positions 16965 | -6/Proximity Caves | Learned Extension stockpile data 17120 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17503 | -6/Proximity Caves | Discovered new exit (range 15) 17533 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 17560 | -6/Proximity Caves | Entered Factory 17560 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 17561 | -6/Factory | Loaded intel: 93 trap records 18254 | -6/Factory | Discovered new exit (range 12) 18282 | -6/Factory | Entered another Factory area 18282 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19100 | -5/Factory | Identified exit to Upper Caves 19313 | -5/Factory | Lost 16 parts (3p2n4u7w) 19365 | -5/Factory | System corruption reached 10% 19403 | -5/Factory | Core integrity fell below 50% 19418 | -5/Factory | Discovered new exit (range 13) 19419 | -5/Factory | Lost 5 parts (1p3n1u) 19421 | -5/Factory | Core integrity fell below 20% 19430 | -5/Factory | Entered another Factory area 19430 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 19472 | -4/Factory | Build established: Mutant 19998 | -4/Factory | Lost 7 parts (4n1u2w) 20057 | -4/Factory | Core integrity fell below 50% 20071 | -4/Factory | Lost 7 parts (3n2u2w) 20101 | -4/Factory | Core integrity fell below 20% 20115 | -4/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 20095_ Slammed into H-71 Marshal. 20100_ U-05 Engineer builds a Door. 20100_ Slammed into H-71 Marshal. 20103_ Penetrated by Slug. 20103_ Knocked back. 20105_ Slammed into H-71 Marshal. 20106_ H-71 Marshal calls for reinforcements. 20106_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20108_ Slug penetrates Wall. 20108_ U-05 Engineer builds a Wall. 20111_ Slammed into H-71 Marshal. 20112_ U-05 Engineer builds a Wall. 20112_ Penetrated by Slug. 20114_ Knocked back. 20114_ U-05 Engineer destroyed. 20115_ U-05 Engineer knocked back. 20115_ Knocked back. 20115_ U-05 Engineer lays Concrete. 20115_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????# #! = ## | | ?????????????####+### ###+##############+##### | | ?????????????# #?? | | ?????????????# #?? | | ?????????????# """"" """"" """"" #?? | | ?????????????# """"" """"" """"" #?? | | ?????????????# """ """ """ #?? | | ?????????????# ###### #### | | ?????????????# ?????# c""""" """"" """"" # | | ?????????????# ?????# """"" """"" """"" + | | ?????????????# ??????# """ """ """ # | | ?????????????# ??###?# # | | ?????????????# ??? ?# ? "" "" """""% # "" | | ?????????????? ?????" # "Y?? "" "" """ " # "" | | ???????????????????#T ] # ""?? "" "" %# "" | | ???????????????????#" # ? + | | ???????????????????# + ?? "### | | ???????????????w???# ! ?###???####"#+#####% ##?? | | ???????????????????# ????####### % ### #??? | | ???????????????????# ##??# #%%%+*% ### ##?? | | ???????????????????# ! #### %##;! !#?# % "#?? | | ????????????######## # %#! #?# ##?? | | ????????????# H|%% # [ #?# #??? | | ????????????# c !* u #! #?# #??? | | ????????? k/ cc c ## [ #?# *##?? | | ????????????# @ ########?#% "#?? | | ????????????# #??????### ###? | | ????????????# # #"#####" #? | | ????????????# /# # % #? | | ????????????#! # # #? | | ????????????# # + #? | | ????????????#] # # ## | | ????????????# / # # "# | | ????????????# # /#"###### | | ????????????############## ###?##" % | | ?????????????????????????# #???# | | ?????????????????????????# #???#" | | ?????????????????????????" #???# | | ????????????????????????## #???# | | ?????????????????????????#########???# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????#! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# ] | | ?????????????????????????????????????############# | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 29 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 59 Recoil Reduction 4 Energy Filtering 30 Force Boost 4 Offensive Hacking 10 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Tesla Rifle | -7/Factory | Scanalyzed Hvy. Treads | -7/Factory | Scanalyzed Shock Bomb Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear Challenges ------------ None Game ------ Seed LightningTrackerDiverter Manual? 0 Play Time 02:36:10 Cumulative 52.1 hours Start 2021.11.12 @ 18:06:17 End 2021.11.12 @ 20:43:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 7 Adventurer 22 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2e834c8-b43b-4738-beec-6f83d2f7032e