Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 18:33:41 Player: OccultOnion Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (976) 976 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 3931 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 75/300 Energy 88/100 System Corruption 8% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Target Analyzer Hacking Suite System Backup Module > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (4) ---- Hacking Suite Improved Field Recycling Unit (0) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Improved Carbon-fiber Leg Compact Wheel VTOL Module > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Structural Scanner Insulated Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Cannon Mace > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Maneuvering Thrusters Hardened Light Armor Plating Hacking Suite System Backup Module Improved Field Recycling Unit Shock Rifle Minigun Grenade Launcher Improved Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 51 | 7 . . 7 11 14 12 Power 5 | 1 . . 1 1 1 1 Engine 3 | 1 . . 1 . 1 . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 15 | 2 . . 1 5 4 3 Treads 7 | . . . 1 4 . 2 Leg 6 | 2 . . . 1 2 1 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 15 | 2 . . 1 3 4 5 Device 8 | 1 . . 1 1 2 3 Storage 2 | 1 . . . . 1 . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . 1 . Protection 3 | . . . . 2 . 1 Artifact . | . . . . . . . Weapon 16 | 2 . . 4 2 5 3 Energy Gun 6 | 2 . . 2 . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . 2 1 1 . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 40 | . . . 4 7 14 15 Power 5 | . . . 1 1 1 2 Propulsion 14 | . . . . 3 7 4 Utility 8 | . . . . 1 2 5 Weapon 13 | . . . 3 2 4 4 Highest Loss Streak 15 | . . . 3 4 4 15 Average Slot Usage (%) 93 | . 100 100 97 94 93 77 Engine 6 | . 14 14 10 5 3 5 Core 1 | . . . . 2 3 . Treads 16 | . . . 11 27 17 8 Leg 10 | . 28 28 22 5 2 5 Wheel 1 | . . . . . 2 4 Device 18 | . 14 14 22 21 16 19 Storage 8 | . 14 14 11 9 7 6 Hackware 3 | . . . . . 7 7 Protection 3 | . . . . 4 5 . Energy Gun 5 | . 28 28 5 . 3 . Ballistic Gun 6 | . . . 14 11 2 5 Ballistic Cannon 4 | . . . . 5 7 . Impact Weapon 3 | . . . . . 7 5 Naked Turns . | . . . . . . . Heaviest Build 59 | 12 12 12 14 22 59 52 Greatest Support 82 | 20 20 20 20 82 82 28 Greatest Overweight (x) 17 | . . . . 1 3 17 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 Average Capacity 7 | 5 6 6 6 6 8 11 Most Carried 12 | 6 6 6 6 6 12 12 Average Carried 6 | 3 5 5 5 5 7 9 Final Capacity 12 | 6 6 6 6 6 12 4 Final Carried 11 | 5 6 6 6 6 11 3 Class Distribution -------------------- 70% | Mutant 25% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Sto Matter Collected 921 | 255 . 15 85 159 351 56 Remotely . | . . . . . . . Salvage Created 910 | 51 . . 293 278 288 . Parts 77 | 7 . . 26 22 22 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 33 | . . . 11 13 9 . Guns 22 | . . . 11 6 5 . Cannons 11 | . . . . 7 4 . Classes Destroyed 8 | 1 . . 2 2 3 . Builder 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Operator 1 | . . . . . 1 . Swarmer 20 | . . . 7 10 3 . Grunt 8 | . . . 4 . 4 . Sentry 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 2 . Best Kill Streak 7 | 2 . . 7 5 2 . Combat Bots Only 7 | . . . 7 5 2 . Max Kills in Single Turn 1 | 1 . . 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Damage Taken 4744 | . 50 . 548 699 1741 1706 Core 890 | . 25 . 80 83 320 382 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 90 80 84 . . Volleys Fired 134 | 2 4 . 29 37 56 6 Largest 2 | 2 2 . 2 2 2 2 Hottest 128 | 90 90 . 95 64 128 55 Shots Fired 233 | 4 8 . 51 57 105 8 Gun 148 | 4 8 . 51 33 45 7 Cannon 84 | . . . . 24 60 . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 162 | . . . 36 57 62 7 Thermal 48 | 2 4 . 8 . 34 . Explosive 1 | . . . . . . 1 Electromagnetic 22 | 2 4 . 7 . 9 . Robot Hit Streak 13 | 1 2 . 6 8 11 13 Robot Miss Streak 6 | 1 4 . 3 5 6 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 175 | 1 2 . 33 46 77 16 Core Hits 77 | 2 1 . 17 26 28 3 Critical Hits 1 | . . . . . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 29 | . . . . . 16 13 Impact 19 | . . . . . 16 3 Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2493 | 25 75 . 322 388 1305 378 Guns 1220 | 25 28 . 322 189 555 101 Cannons 785 | . . . . 199 586 . Explosions 141 | . 47 . . . 48 46 Melee 342 | . . . . . 116 226 Ramming 5 | . . . . . . 5 Kinetic 1272 | . . . 161 388 622 101 Thermal 627 | . 60 . 88 . 479 . Explosive 46 | . . . . . . 46 Electromagnetic 201 | 25 15 . 73 . 88 . Impact 137 | . . . . . 116 21 Slashing 205 | . . . . . . 205 Piercing . | . . . . . . . Highest Corruption 9 | . . . 1 . 4 9 Average Corruption 3 | . . . 1 . 3 5 Corruption Purged 1 | . . . . . . 1 Effects 15 | . . . 1 . 8 6 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . 1 . 1 . Data Loss (minor) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Targeting Errors 4 | . . . . . 3 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 95 | . 16 . . . 21 58 Projectiles 18 | . . . . . 18 . Explosions 54 | . 16 . . . 3 35 Melee 23 | . . . . . . 23 Knockbacks 12 | . . . . 9 3 . Impact . | . . . . . . . Kinetic 11 | . . . . 8 3 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 39 | . . . . . . 39 Shots 1 | . . . . . . 1 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 379 | 42 90 . 74 24 379 135 Average Temperature 104 | 22 40 . 27 10 145 38 Received Heat Transfer 1653 | . 30 . 120 54 630 819 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1296 | . 87 . 259 . 950 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Peak Influence 660 | 10 81 31 231 268 660 254 Average Influence 171 | 2 49 31 131 106 279 213 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 68 | 100 100 100 70 87 53 27 Level 1 14 | . . . 29 12 . 72 Level 2 16 | . . . . . 46 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 2 . 4 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 6 . 15 15 22 4 Peak Tracking Total 7 | . 4 . 7 5 4 4 Tactical Retreats 10 | . . . 2 1 7 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Sto Machines Disabled 8 | . 1 . . . 6 1 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Machines Accessed 13 | . 1 . 3 3 3 3 Terminals 10 | . 1 . 3 3 1 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 2 . 7 7 5 4 Successful 13 | . 1 . 4 2 3 3 Failed 12 | . 1 . 3 5 2 1 Catastrophic 3 | . . . 1 1 . 1 Database Lockouts . | . . . . . . . Manual 11 | . . . 5 6 . . Terminals 21 | . 2 . 7 7 2 3 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 10 | . 1 . 4 2 1 2 Open Door 1 | . . . . . . 1 Level Access Points 2 | . . . 1 . 1 . Alert Level 5 | . 1 . 2 2 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 3 3 1 2 Full Trace Events 1 | . . . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 190 | . . . . . 190 . Time 47 | . . . . . 47 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Sto Turns Passed 2608 | 87 93 199 452 606 934 237 Spaces Moved 1454 | 62 67 165 287 302 455 116 Core 26 | 17 . . . . . 9 Treads 539 | . . . . 241 296 2 Legs 625 | 45 67 165 287 61 . . Wheels 264 | . . . . . 159 105 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 100 Average Speed 135 | 100 120 120 120 149 147 135 Slowest Speed 900 | 120 120 120 120 160 185 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 20 48 24 19 15 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . . . 5 . Terrain Destroyed 41 | . 3 . . . 32 6 Melee 5 | . . . . . 5 . Projectile 22 | . . . . . 22 . AOE 14 | . 3 . . . 5 6 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Sto Total 1830 | 82 71 166 352 412 583 164 Wait 73 | . . . 16 32 18 7 Move 1448 | 61 66 164 286 301 454 116 Hop . | . . . . . . . Pick Up 70 | 12 1 1 10 20 21 5 Fast Attach . | . . . . . . . Attach 46 | 7 . . 6 9 12 12 Detach . | . . . . . . . Swap 5 | . . . 1 2 2 . Drop 22 | . . 1 4 11 4 2 Fire 134 | 2 4 . 29 37 56 6 Melee 29 | . . . . . 16 13 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 12) 181 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 314 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 375 | -10/Mines | Discovered new exit (range 5) 380 | -10/Mines | Entered Materials 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Destroyed 7 combat bots 503 | -9/Materials | Lost 3 parts (1p2w) 795 | -9/Materials | Identified exit to Materials 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -8/Materials | Lost 4 parts (1p1n1u1w) 1435 | -8/Materials | Discovered new exit (range 3) 1438 | -8/Materials | Entered Factory 1438 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1594 | -7/Factory | Build established: Scavenger-Mutant 1676 | -7/Factory | Fabricated Thermal Shield? 1715 | -7/Factory | Identified exit to Factory 1883 | -7/Factory | Lost 4 parts (1p1n1u1w) 1935 | -7/Factory | Local fabrication network quarantined 2082 | -7/Factory | Build established: Mutant 2253 | -7/Factory | Discovered new exit (range 4) 2372 | -7/Factory | Entered Storage 2395 | -7/Storage | Lost 4 parts (2n2w) 2523 | -7/Storage | Core integrity fell below 50% 2589 | -7/Storage | Core integrity fell below 20% 2609 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02584_ Destroyed Aluminum Leg. 02585_ GZ19EU2JPR :&IFKOZ/FO647>U0E5DF#AN 02585_ Drone Bay destroyed. 02586_ Lgt. Nuclear Core destroyed. 02587_ R-06 Scavenger collects Lgt. Treads. 02587_ Axe destroyed. 02590_ Slammed into G-47 Trooper. 02590_ U-05 Engineer lays Concrete. 02591_ R-06 Scavenger collects Lgt. Treads. 02593_ G-47 Trooper destroyed. 02594_ R-06 Scavenger collects Particle Gun. 02594_ R-06 Scavenger collects Aluminum Leg. 02598_ R-06 Scavenger collects Lgt. Nuclear Core. 02598_ Dropped Hcp. Storage Unit. 02599_ Slammed into G-47 Trooper. 02602_ System corrupted: Heat flow error (+151). 02602_ Slammed into K-01 Serf. 02604_ System Backup Module purges 1% of system corruption (8%). 02605_ R-06 Scavenger collects Imp. Heat Sink. 02608_ R-06 Scavenger collects Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????##+##?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????u #?????????????????????? | | ?????????????#u #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# ###????###????????????? | | ?????????????# # ???? #????????????? | | ?????????????# # "????" #????????????? | | ????????###### @ # "????" #????????????? | | ???#######+###n # "????" #????????????? | | ???# # # """""" #????????????? | | ???# % # # #????????????? | | ???# #gn # #????????????? | | ???# % + + #????????????? | | ???# "" # # #????????????? | | ???# "" " # ########+#????????????? | | ???# """" # # ????# #????????????? | | ???# """" # # ???# #????????????? | | ???########### # ??## ######+#####?? | | ?????????????#r # ?# ^#?? | | ?????????????# # # +?? | | ?????????????# # + #?? | | ?????????????# # # #####+###+#?? | | ?????????????+ # + #???????????? | | ?????????????# # # #???????????? | | ?????????????# # # #???????????? | | ?????????????# # ?# #???????????? | | ?????????????# # ?# #???????????? | | ??????######## ####### #???????????? | | ??????# #???????????? | | ??????# #???????????? | | ??????# #???????????? | | ??????########+##" ###+##+#######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeWeaponCutter Manual? 0 Play Time 00:23:37 Cumulative 24.5 hours Start 2020.01.12 @ 18:10:02 End 2020.01.12 @ 18:33:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba718ba5-29c5-4295-ad36-33c712b8a66c