Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 22:28:05 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1417) 1417 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (10500) 10500 TOTAL SCORE: 15127 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 5200 Aligned with FarCom 300 Cogmind --------- Core Integrity 358/430 Matter 540/800 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Reflective Plating X0-1V1's Piety Tracker > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Wheel Armored Wheel Advanced Heat Sink Compact Matter Pod (0) Heavy Armor Plating Army-in-a-Box (30/30) Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Assault Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Wheel Armored Wheel Compact Matter Pod Heavy Armor Plating Reactive Plating Army-in-a-Box Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Assault Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 2 | . . . 2 . . . . Parts Attached 43 | 6 6 2 8 1 4 2 14 Power 5 | 1 1 . 1 . . 1 1 Engine 4 | 1 1 . 1 . . 1 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . . 2 1 2 1 4 Treads 10 | 2 . . 1 . 2 1 4 Leg . | . . . . . . . . Wheel 2 | . . . 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 1 . 1 . 1 . 6 Device 3 | . 1 . . . . . 2 Storage 4 | 1 . . 1 . 1 . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 16 | 2 4 2 4 . 1 . 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 2 1 4 . 1 . 2 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Corrupted Parts 2 | . . 2 . . . . . System Corruption 6 | . . 6 . . . . . Parts Lost 2 | . . . . . . 1 1 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 1 | . . . . . . 1 1 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 6 8 13 14 11 13 13 Power . | . . . . . . . . Propulsion 4 | . 2 2 5 6 4 5 5 Utility 2 | . 1 2 3 3 2 4 4 Weapon 3 | . 1 3 4 5 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 22 | . . 3 8 1 1 . 9 Power . | . . . . . . . . Propulsion 6 | . . 2 1 . . . 3 Utility 10 | . . 1 5 . 1 . 3 Weapon 6 | . . . 2 1 . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 96 100 97 96 100 100 99 Engine 17 | . 15 28 22 20 20 20 8 Core 1 | . . . . . . . 7 Treads 13 | . 20 14 8 . 16 20 16 Wheel 2 | . . . 2 14 3 . . Device 11 | . 11 14 11 10 10 10 14 Storage 11 | . 14 14 11 10 10 10 11 Ballistic Gun 35 | . 30 27 37 40 40 40 32 Peak Build Rating 51 | 6 20 24 31 32 36 40 51 Average Rating 30 | 5 16 19 28 31 34 36 47 On Entrance 23 | . 6 19 24 31 32 36 40 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 13 19 25 46 43 63 67 73 Greatest Support 40 | 40 40 20 20 22 40 40 40 Greatest Overweight (x) 3 | . . 1 3 3 1 1 1 Average Overweight (x) 1 | . . . 2 2 1 1 1 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 Average Capacity 14 | 7 8 8 14 15 17 20 20 Most Carried 20 | 4 8 8 15 15 20 20 20 Average Carried 14 | 2 6 7 14 14 16 19 19 Final Capacity 20 | 8 8 8 15 15 20 20 20 Final Carried 20 | 4 8 8 15 15 20 20 20 Class Distribution -------------------- 32% | Gunner 28% | Scavenger-Skirmisher 22% | Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2031 | 211 138 154 390 29 . 237 872 Remotely . | . . . . . . . . Salvage Created 2200 | . 188 49 618 29 . 436 880 Parts 141 | . 18 6 40 2 . 31 44 Haulers Intercepted 3 | . 1 . 2 . . . . Recyclers Shooed 4 | . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 38 | . 6 3 7 . . 12 10 Guns 35 | . 4 3 6 . . 12 10 Cannons 1 | . . . 1 . . . . AOE 2 | . 2 . . . . . . Classes Destroyed 12 | . 4 . 5 1 . 1 1 Worker 2 | . 1 . 1 . . . . Builder 2 | . . . 1 1 . . . Tunneler 2 | . . . . 1 . 1 . Hauler 3 | . 1 . 2 . . . . Recycler 5 | . . . 1 . . . 4 Operator 2 | . . . 1 . . . 1 Watcher 4 | . 2 . 1 . . . 1 Swarmer 13 | . 6 3 . . . 4 . Grunt 16 | . . . 3 . . 7 6 Duelist 1 | . . . . . . . 1 Sentry 7 | . . . 4 . . . 3 Hunter 1 | . . . . . . 1 . Best Kill Streak 5 | . 5 3 3 1 . 5 5 Combat Bots Only 5 | . 2 3 2 . . 5 3 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 1 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 131 | . 24 13 6 . . 53 35 Missed 34 | . 7 2 3 . . 15 7 Hits 97 | . 17 11 3 . . 38 28 Melee 4 | . . . . . . . 4 Projectile 93 | . 17 11 3 . . 38 24 Critical Strikes 3 | . . . 1 . . 1 1 Damage Taken 1293 | . 152 173 37 . . 408 523 Core 194 | . 14 43 26 . . 39 72 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 71 . . . 100 . Volleys Fired 101 | . 25 6 20 4 . 19 27 Largest 4 | . 3 2 4 4 . 4 4 Hottest 108 | . 60 40 108 94 . 92 92 Shots Fired 333 | . 57 12 67 18 . 76 103 Gun 322 | . 54 12 60 18 . 76 102 Cannon 8 | . . . 7 . . . 1 Launcher 3 | . 3 . . . . . . Special . | . . . . . . . . Kinetic 330 | . 54 12 67 18 . 76 103 Thermal . | . . . . . . . . Explosive 3 | . 3 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 38 | . 5 3 12 5 . 14 38 Robot Miss Streak 5 | . 5 3 3 2 . 4 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 2 . . . 4 3 Max Gunslinging Chain 1 | . . 1 . . . 1 1 Shots Hit Robots 219 | . 29 5 35 9 . 56 85 Core Hits 101 | . 14 3 27 2 . 22 33 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . . . 1 . 1 2 Destroy 4 | . . . . 1 . 1 2 Melee Attacks 2 | . 2 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3464 | . 491 61 601 137 . 834 1340 Guns 3119 | . 274 61 473 137 . 834 1340 Cannons 128 | . . . 128 . . . . Explosions 217 | . 217 . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3247 | . 274 61 601 137 . 834 1340 Thermal . | . . . . . . . . Explosive 217 | . 217 . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 2 9 2 2 . . . Average Corruption 2 | . 2 2 2 2 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . 9 6 1 9 . . . Message Errors 7 | . 2 2 . 3 . . . Matter Fused 4 | . 1 2 1 . . . . Heat Flow Errors 5 | . 1 2 . 2 . . . Energy Discharges 1 | . 1 . . . . . . Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 4 | . 3 . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 51 | . 51 . . . . . . Projectiles . | . . . . . . . . Explosions 51 | . 51 . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 278 | . 87 278 168 161 . 171 219 Average Temperature 59 | . 21 99 41 56 . 69 56 Received Heat Transfer 408 | . . . 39 . . 162 207 Effects 4 | . . 1 . . . . 3 Interference 4 | . . 1 . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 175 | . 115 85 61 174 . 175 85 Initial 50 | . . . 9 . . . 50 Average 29 | . 28 20 15 36 . 78 20 Influence Increases 1371 | . 259 85 266 184 . 290 287 Destroy 0b10 Robot/C 760 | . 120 60 140 . . 240 200 Destroy 0b10 Robot/NC 100 | . 20 . 35 10 . 5 30 Destroy Leader 164 | . 16 10 66 . . 30 42 Successful Hack 36 | . 17 . 19 . . . . Disable Machine 30 | . . 15 . . . . 15 Destroy Structure 17 | . 11 . 6 . . . . Lose Combat Pursuer 90 | . 75 . . . . 15 . Miscellaneous 174 | . . . . 174 . . . Influence Decreases 1371 | . 259 60 291 104 80 159 418 Entered New Map 177 | . . . 16 . 80 . 81 Time Decay 1174 | . 259 60 275 104 . 149 327 Lost Part 20 | . . . . . . 10 10 Squads Dispatched 5 | . 1 . 2 . . . 2 Investigation 3 | . . . 1 . . . 2 Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 3 | . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 19 3 12 . . 12 13 Peak Tracking Total 6 | . 4 3 4 . . 6 3 Tactical Retreats 4 | . 3 . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 138 | . 138 . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 6 1 2 . 2 . 1 Terminals 8 | . 6 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 24 1 3 . 8 . 4 Successful 22 | . 9 1 3 . 8 . 1 Failed 18 | . 15 . . . . . 3 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 20 . 2 . 1 . . Terminals 27 | . 24 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 1 1 . 8 . . Record 7 | . . . . . 7 . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . Zone Layout 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 6 . 2 . . . . Terminals 8 | . 6 . 2 . . . . Botnet 1 | . 1 . . . . . . Skim 7 | . 5 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 6 . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 41 | . 26 . 15 . . . . Good Acts 16 | . 5 . 2 4 . 2 3 Bad Acts 22 | . 3 1 4 3 . 2 9 Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 785 | . . . . . . . 785 Traps 785 | . . . . . . . 785 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 6192 | 119 1252 305 1134 893 756 558 1175 Spaces Moved 2138 | 66 361 169 417 216 374 190 345 Core 2 | 2 . . . . . . . Treads 1643 | 64 361 169 254 . 260 190 345 Legs . | . . . . . . . . Wheels 493 | . . . 163 216 114 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 135 100 100 240 240 Average Speed 199 | 156 160 163 239 128 197 240 240 Slowest Speed 320 | 160 160 240 320 135 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 71 54 42 38 59 50 25 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 2 . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . 10 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 10 | . 10 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3873 | 79 989 190 518 823 394 249 631 Wait 1358 | 4 445 4 41 601 5 36 222 Move 2131 | 65 360 168 416 215 373 189 345 Hop . | . . . . . . . . Pick Up 47 | 4 8 4 17 1 6 2 5 Fast Attach 14 | 6 1 2 2 1 . . 2 Attach 8 | . 2 . 2 . 1 1 2 Detach . | . . . . . . . . Swap 31 | . 6 . 5 . 3 1 16 Drop 43 | . 2 6 15 1 6 1 12 Fire 101 | . 25 6 20 4 . 19 27 Melee 2 | . 2 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 138 | . 138 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Prayed at D.C.S.S. Altar Unit 330 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 11) 394 | -10/Materials | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 688 | -10/Materials | Discovered new exit (range 4) 704 | -10/Materials | X0-1V1 mutated your Propulsion slot to Weapon slot 991 | -10/Materials | Discovered new exit (range 3) 1049 | -10/Materials | Discovered new exit (range 16) 1124 | -10/Materials | Learned location of Storage (-8) 1129 | -10/Materials | Build established: Gunner 1232 | -10/Materials | Learned location of 2 exits from Subcaves 1268 | -10/Materials | X0-1V1 mutated your Weapon slot to Power slot 1295 | -10/Materials | Learned 2 Storage zone layouts 1342 | -10/Materials | Learned location of Mines (-10) 1372 | -10/Materials | Entered Mines 1433 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1555 | -10/Mines | X0-1V1 sent you into danger 1571 | -10/Mines | Build established: Mutant 1620 | -10/Mines | Discovered new exit (range 6) 1637 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1677 | -10/Mines | Entered Materials 1677 | -9/Materials | Evolved 2 slots: Weapon x2 2101 | -9/Materials | Build established: Gunner 2183 | -9/Materials | X0-1V1 announced a LAN party 2340 | -9/Materials | Discovered new exit (range 4) 2440 | -9/Materials | Build established: Scavenger-Gunner 2599 | -9/Materials | X0-1V1 activates XOMVISION 2609 | -9/Materials | X0-1V1 foreshadows a heat wave 2780 | -9/Materials | Discovered new exit (range 15) 2811 | -9/Materials | Entered Mines 2865 | -9/Mines | Build established: Gunner 2882 | -9/Mines | Learned Materials security intel 2948 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2948 | -9/Mines | Discovered new exit (range 5) 3006 | -9/Mines | Propulsion slot count permanently improved by X0-1V1 (+1) 3438 | -9/Mines | X0-1V1 added 0b10 threat records associated with you (considerable) 3704 | -9/Mines | Entered Exiles 3727 | -9/Exiles | Met 8R-AWN 3743 | -9/Exiles | Met EX-HEX 3772 | -9/Exiles | Met EX-BIN 3787 | -9/Exiles | Aligned with FarCom system 3788 | -9/Exiles | Given EX-Vault access code 3812 | -9/Exiles | Opened EX-Vault 3830 | -9/Exiles | Found Army-in-a-Box 3877 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3963 | -9/Exiles | Learned location of Zion (-7) 4088 | -9/Exiles | Met EX-DEC 4107 | -9/Exiles | Build established: Scavenger-Gunner 4431 | -9/Exiles | Discovered new exit (range 10) 4460 | -9/Exiles | Left Exiles lab with Army-in-a-Box 4460 | -9/Exiles | Entered Mines 4684 | -8/Mines | X0-1V1 sent hostile G-34 Mercenary (x4) 4744 | -8/Mines | X0-1V1 sent you into danger 4753 | -8/Mines | Build established: Scavenger-Skirmisher 4880 | -8/Mines | Ranged accuracy permanently improved by X0-1V1 (+7%; -70 max core) 4994 | -8/Mines | Discovered new exit (range 10) 5018 | -8/Mines | Entered Materials 5018 | -8/Materials | Evolved 2 slots: Utility x2 5018 | -8/Materials | Discovered new exit (range 7) 5086 | -8/Materials | X0-1V1 sent you into danger 5092 | -8/Materials | X0-1V1 sent hostile Y-45 Defender (x1) 5507 | -8/Materials | X0-1V1 activates XOMVISION 5937 | -8/Materials | X0-1V1 upgraded hostiles (x2) 6188 | -8/Materials | X0-1V1 tapped a No Entrance sign 6191 | -8/Materials | Identified exit to Storage 6193 | -8/Materials | Self-destructed Last Messages --------------- recycling unit. 06027_ Assault Cannon tossed aside. 06027_ X0-1V1 smiles upon you. (Received Reflective Plating) 06031_ Dropped Imp. Light Armor Plating. 06032_ Acquired Assault Cannon. 06071_ Dropped Reactive Plating. 06074_ R-06 Scavenger collects Reactive Plating. 06076_ Acquired Imp. Light Cannon. 06096_ R-06 Scavenger suffers critical hit (Destroy). 06096_ Destroyed Com. Wheel. 06096_ R-06 Scavenger suffers critical hit (Destroy). 06096_ Destroyed Lgt. Ion Engine. 06096_ R-06 Scavenger destroyed. 06099_ Acquired 72 matter. 06170_ X0-1V1 is bored! 06188_ X0-1V1 taps a No Entrance sign. 06191_ EXIT=IDENTIFIED: STORAGE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ???######????????????????????????? | | ??????????# ???# ????????????????????????? | | ??????????# ???# ?????????????????????????? | | ??????????# #??# ?????????????????????????? | | ??????????# #??# #??+###???????????????????? | | ??????????# #??# #? #???????????????????? | | ??????????# #??# #?""" #???????????????????? | | ??????????# %#### # """ #???????????????????? | | ??????????# ^^$ # """ #???????????????????? | | ??????????# *^ ! + #???????????????????? | | ??????????# ^ % # """ #???????????????????? | | ??????????#^ """ * # """ #???????????????????? | | ??????????# """"" ! #?""" #???????????????????? | | ??????????#^ """"" #? #???????????????????? | | ???######## """"" ###############???????????? | | ???# """ # """ #???????????? | | ???# #[ """ #???????????? | | ???# = # """ #???????????? | | ???# #####+########+### + #???????????? | | ???# ## #?? ?# # #???????????? | | #### ## #?? ?# # #???????????? | | ## #? ## ########???????????? | | # + #? # ########??????????? | | # ## ## # @ #??????????? | | # ## ## =# > #??????????? | | ######### ## # #??????????? | | ????????# ## # ########??????????? | | ????????# ## #######?????????????????? | | ????????################???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 1200 Matter Stores 540 Matter Capacity 950 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkAssaultBrace Manual? 0 Play Time 00:37:59 Cumulative 155.6 hours Start 2026.07.27 @ 20:52:00 End 2026.07.27 @ 22:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f973c7c6-ab41-4f96-9f80-0b9c86f90654