Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 00:25:12 Player: wojo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2348) 2348 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5454 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 96/100 System Corruption 0% Temperature Hot (290) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Aluminum Leg Improved Heat Sink Improved Sensor Array Advanced ECM Suite Reaction Control System Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Enhanced Autogun Assault Cannon > --- INVENTORY -------- Aluminum Leg Advanced Targeting Computer Reaction Control System Heavy EM Shotgun Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon EMP Blaster Improved Grenade Launcher Improved Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . . 1 1 Parts Attached 74 | 6 4 4 16 32 12 Power 10 | 1 1 . 2 6 . Engine 5 | 1 . . 2 2 . Core 5 | . 1 . . 4 . Reactor . | . . . . . . Propulsion 18 | 2 . 1 4 11 . Treads 6 | 2 . 1 3 . . Leg 11 | . . . . 11 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 11 | 1 2 . 2 3 3 Device 4 | . . . 1 1 2 Storage 3 | 1 1 . . 1 . Processor 4 | . 1 . 1 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 35 | 2 1 3 8 12 9 Energy Gun 12 | 1 . 1 1 4 5 Energy Cannon 4 | . . 1 1 1 1 Ballistic Gun 10 | 1 . 1 4 4 . Ballistic Cannon 2 | . . . . 2 . Launcher 7 | . 1 . 2 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 43 | . . 2 11 15 15 Power 9 | . . . 2 5 2 Propulsion 14 | . . . 5 6 3 Utility 1 | . . . . . 1 Weapon 19 | . . 2 4 4 9 Highest Loss Streak 13 | . . 2 3 5 13 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 87 | . 88 99 81 88 91 Engine 5 | . 8 . 8 2 6 Core 6 | . 5 14 1 10 5 Treads 11 | . 28 28 14 2 . Leg 8 | . . . . 19 21 Hover 1 | . . . 2 . . Device 5 | . . . 8 3 10 Storage 10 | . 14 14 11 9 7 Processor 11 | . 2 14 11 14 10 Energy Gun 7 | . 14 9 6 7 8 Energy Cannon 2 | . . 4 1 2 6 Ballistic Gun 8 | . 1 4 12 9 4 Ballistic Cannon 1 | . . . . 4 4 Launcher 3 | . 12 9 1 2 1 Naked Turns . | . . . . . . Heaviest Build 110 | 12 30 30 32 105 110 Greatest Support 60 | 40 40 40 60 45 35 Greatest Overweight (x) 30 | . . . 9 7 30 Average Overweight (x) . | . . . 1 . 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 15 | 6 10 15 15 15 25 Most Carried 15 | 2 4 7 12 15 11 Average Carried 7 | 1 3 4 6 10 9 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 12 | 2 4 7 12 12 6 Class Distribution -------------------- 50% | Mutant 26% | Scavenger-Gunner 13% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1510 | 259 96 110 277 768 . Remotely . | . . . . . . Salvage Created 3071 | . 157 134 1025 1323 432 Parts 173 | . 11 8 62 71 21 Haulers Intercepted 4 | . . . 1 3 . Recyclers Shooed 7 | . . . 6 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 61 | . 7 5 16 25 8 Guns 34 | . 1 . 14 15 4 Cannons 10 | . . 2 . 7 1 AOE 13 | . 6 3 . 3 1 Classes Destroyed 9 | . 3 1 3 1 1 Worker 6 | . . . 2 1 3 Builder 3 | . . . . . 3 Hauler 4 | . . . 1 3 . Recycler 7 | . . . 6 1 . Watcher 6 | . 2 . 3 1 . Swarmer 20 | . 3 3 10 4 . Grunt 26 | . 4 . 3 11 8 Sentry 11 | . . 2 3 6 . Hunter 4 | . . . . 4 . Best Kill Streak 8 | . 3 3 3 4 8 Combat Bots Only 4 | . 3 3 3 4 4 Max Kills in Single Turn 5 | . 2 2 2 2 5 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 535 | . 34 23 147 175 156 Missed 131 | . 9 6 49 42 25 Damage Taken 5707 | . 227 279 1003 2056 2142 Core 1439 | . 35 28 143 533 700 Absorbed by Shields 21 | . . . . . 21 Core Remaining (%) 60 | 100 . 74 64 3 . Volleys Fired 220 | . 13 10 73 105 19 Largest 4 | . 2 2 2 3 4 Hottest 190 | . 70 80 110 159 190 Shots Fired 450 | . 25 18 127 228 52 Gun 330 | . 15 10 106 172 27 Cannon 94 | . . 5 21 48 20 Launcher 26 | . 10 3 . 8 5 Special . | . . . . . . Kinetic 231 | . 2 5 50 161 13 Thermal 136 | . . 5 77 22 32 Explosive 14 | . 10 3 . . 1 Electromagnetic 69 | . 13 5 . 45 6 Robot Hit Streak 26 | . 4 11 13 26 9 Robot Miss Streak 6 | . 3 1 6 5 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 308 | . 11 11 92 161 33 Core Hits 135 | . 14 7 34 62 18 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . . . 6 3 3 Burn 7 | . . . 5 1 1 Meltdown 3 | . . . 1 . 2 Blast 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6506 | . 628 283 1283 2548 1764 Guns 3086 | . 90 63 1014 1554 365 Cannons 1354 | . . 88 265 691 310 Explosions 2055 | . 538 132 . 296 1089 Melee . | . . . . . . Ramming 11 | . . . 4 7 . Kinetic 2142 | . . 41 509 1439 153 Thermal 2410 | . 40 88 770 301 1211 Explosive 853 | . 498 132 . . 223 Electromagnetic 1090 | . 90 22 . 801 177 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 324 | . 5 . 17 13 289 Projectiles 17 | . . . 17 . . Explosions 307 | . 5 . . 13 289 Melee . | . . . . . . Knockbacks 6 | . . . . 4 2 Impact . | . . . . . . Kinetic 5 | . . . . 3 2 Secondary 1 | . . . . 1 . Self-Inflicted Damage 80 | . . 33 . 47 . Shots 5 | . . 2 . 3 . Rammed 3 | . . . 3 . . Targets Rammed 5 | . . . 3 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 737 | . 69 162 113 600 737 Average Temperature 161 | . 26 58 44 166 315 Received Heat Transfer 2286 | . 60 108 252 558 1308 Effects 41 | . . . . 19 22 Shutdowns 10 | . . . . 7 3 Energy Bleed 6 | . . . . 1 5 Interference 11 | . . . . 5 6 Matter Decay 2 | . . . . 1 1 Short Circuit 4 | . . . . 1 3 Damage (minor) 3 | . . . . 2 1 Damage (major) 3 | . . . . 1 2 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 1 3 Impact Corruptions . | . . . . . . Robots Melted 5 | . . . 3 . 2 Combat Hostiles 4 | . . . 2 . 2 Parts Melted 10 | . . . 4 . 6 Heat Transferred 4557 | . . 185 2368 629 1375 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 2 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 408 | . 248 243 240 408 384 Initial 141 | . . 96 94 37 141 Average 154 | . 175 152 114 199 174 Maximum Alert Level 2 | . 1 1 1 2 1 Low Security (%) 73 | 100 53 59 90 57 86 Level 1 25 | . 46 40 9 42 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 1 6 4 Investigation 3 | . . . . 3 . Extermination . | . . . . . . Reinforcement 9 | . 1 . 1 3 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 9 3 21 35 13 Peak Tracking Total 7 | . 3 2 4 6 7 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 13 | . 4 . . 2 7 Max in Single Turn 7 | . 3 . . 1 7 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 1 . 4 3 . Terminals 5 | . . . 3 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 26 | . 3 . 11 12 . Successful 19 | . 2 . 7 10 . Failed 7 | . 1 . 4 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . . 7 7 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 3 | . 3 . . . . Scanalyzers 5 | . . . . 5 . Garrison Access . | . . . . . . Terminal Hacks 11 | . . . 6 5 . Record 5 | . . . 2 3 . Prototype ID Bank 3 | . . . 1 2 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . . . 5 . Insert Component 3 | . . . . 3 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 3 3 . Full Trace Events 3 | . . . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4260 | 87 391 340 1629 1345 468 Spaces Moved 1753 | 51 216 190 604 574 118 Core 12 | 4 . . 4 2 2 Treads 1073 | 47 216 190 526 94 . Legs 594 | . . . . 478 116 Wheels . | . . . . . . Hover 51 | . . . 51 . . Flight 23 | . . . 23 . . Fastest Speed 50 | 50 160 160 160 120 260 Average Speed 199 | 151 160 160 230 171 336 Slowest Speed 1550 | 160 160 160 600 400 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 41 46 40 41 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . 49 30 . 21 28 Melee . | . . . . . . Projectile 10 | . . . . 10 . AOE 118 | . 49 30 . 11 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2112 | 58 235 207 704 753 155 Wait 1 | . . . . . 1 Move 1748 | 50 215 189 603 573 118 Hop . | . . . . . . Pick Up 41 | 2 2 4 9 21 3 Fast Attach 27 | 6 2 . 6 13 . Attach 22 | . . 2 5 7 8 Detach . | . . . . . . Swap 25 | . 2 2 5 12 4 Drop 23 | . 1 . . 20 2 Fire 220 | . 13 10 73 105 19 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick 2 | . . . . 2 . Crush 2 | . . . 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 16) 228 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 12) 479 | -10/Materials | Entered Mines 545 | -10/Mines | Learned location of Zion (-6) 686 | -10/Mines | Discovered new exit (range 14) 702 | -10/Mines | Learned Materials terminal intel 819 | -10/Mines | Entered Materials 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 820 | -9/Materials | Loaded intel: 12 terminal locations 1144 | -9/Materials | Lost 3 parts (1p1n1w) 2419 | -9/Materials | Discovered new exit (range 12) 2448 | -9/Materials | Entered another Materials area 2448 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2655 | -8/Materials | Lost 3 parts (1p1n1w) 2738 | -8/Materials | Lost 4 parts (1p2n1w) 3031 | -8/Materials | Build established: Scavenger-Gunner 3133 | -8/Materials | Core integrity fell below 50% 3434 | -8/Materials | Core integrity fell below 20% 3487 | -8/Materials | Lost 5 parts (2p2n1w) 3754 | -8/Materials | Discovered new exit (range 4) 3793 | -8/Materials | Entered Factory 3793 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4240 | -7/Factory | Core integrity fell below 50% 4253 | -7/Factory | Core integrity fell below 20% 4261 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Energy bleed (-7). Adv. Beam Rifle destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Overheating: System interference. Beam Rifle temporarily disabled. Adv. Targeting Computer temporarily disabled. Overheating: Hvy. EM Shotgun damaged (-13). Overheating: Adv. Targeting Computer damaged (-2). [Achievement: Power Corrupts] Hvy. EM Shotgun broken. Overheating: Short circuit. Overheating: Core damaged (-140). Broken Hvy. EM Shotgun destroyed. EMP Blaster destroyed. Overheating: Matter decay (-15). Beam Rifle destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-23). 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""" """ #???????????????????????????????? | | ????# """ """ #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# """ """ #???????????????????????????????? | | ????+ """ """ #???????????????????????????????? | | ????# """ """ #???????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Targeting Computer | -8/Materials | Scanalyzed Med. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Power Corrupts Challenges ------------ None Game ------ Seed SubatomicHugeDesublimator Manual? 0 Play Time 00:51:23 Cumulative 6.6 hours Start 2024.05.31 @ 23:24:24 End 2024.06.01 @ 00:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 7bdf4d73-7f78-4b8c-8855-f1d4b88d1622