Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 21:42:16 Player: Genericgamer16 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1141) 1141 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3916 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 265/265 System Corruption 2% Temperature Cool (24) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Gatling Laser High-powered Shotgun > --- INVENTORY (5) ---- Improved Heat Sink Improved Terrain Scanner Targeting Computer System Shield Gatling Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser High-powered Shotgun > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scanner Targeting Computer System Shield Gatling Laser [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 50 | 6 3 9 6 9 3 14 Power 5 | 1 . 1 1 1 . 1 Engine 4 | 1 . 1 . 1 . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 17 | 3 . 1 2 4 1 6 Treads 4 | . . 1 1 2 . . Leg 9 | 1 . . 1 2 . 5 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 1 1 Utility 16 | 1 1 4 2 2 1 5 Device 2 | . . 1 . 1 . . Storage 1 | 1 . . . . . . Processor 6 | . 1 . 1 . 1 3 Hackware . | . . . . . . . Protection 7 | . . 3 1 1 . 2 Artifact . | . . . . . . . Weapon 12 | 1 2 3 1 2 1 2 Energy Gun 6 | 1 1 1 . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . 1 . . . 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . 1 7 1 11 2 Power 3 | . . . 2 . 1 . Propulsion 10 | . . 1 2 1 5 1 Utility 4 | . . . 1 . 2 1 Weapon 5 | . . . 2 . 3 . Highest Loss Streak 6 | . . 1 4 1 6 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 4 7 7 7 7 7 5 Power . | 1 1 1 . . . . Propulsion 1 | 2 3 2 1 1 . . Utility 2 | . . 1 2 5 5 4 Weapon 1 | 1 2 2 3 1 . . Tool/Special . | . . . . . . . Unused Backups 11 | . 2 3 2 . . 4 Power 1 | . 1 . . . . . Propulsion 1 | . 1 . . . . . Utility 4 | . . 1 . . . 3 Weapon 4 | . . 2 1 . . 1 Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 88 | . 86 96 90 91 89 76 Engine 6 | . 14 11 3 3 6 . Treads 6 | . . 1 14 11 12 . Leg 6 | . . . 1 13 9 17 Wheel 8 | . 28 20 3 . . . Device 5 | . . 7 8 9 3 . Storage 9 | . 14 11 11 9 9 1 Processor 18 | . 2 11 17 18 23 34 Protection 7 | . . 11 5 9 8 6 Energy Gun 10 | . 20 15 8 8 6 5 Ballistic Gun 2 | . . 1 3 . . 7 Ballistic Cannon 1 | . 6 4 . . . . Slashing Weapon 3 | . . . 6 9 7 . Peak Build Rating 36 | 5 8 15 17 21 21 36 Average Rating 15 | 3 6 11 14 18 18 26 On Entrance 9 | . 5 8 15 12 21 8 Avg Prop Armor Cover (%) 8 | 7 5 3 12 10 5 13 Naked Turns . | . . . . . . . Heaviest Build 28 | 12 15 28 24 23 23 17 Greatest Support 60 | 10 20 20 40 40 40 60 Greatest Overweight (x) 4 | 1 1 2 1 4 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 5 Most Carried 8 | 7 8 8 8 8 8 7 Average Carried 7 | 4 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 5 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 926 | 246 46 203 138 105 17 171 Remotely . | . . . . . . . Salvage Created 1097 | . 109 418 158 118 45 249 Parts 76 | . 6 34 12 8 4 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 28 | . 2 9 6 2 3 6 Melee 7 | . . . 2 2 3 . Guns 16 | . 1 5 4 . . 6 Cannons 3 | . 1 2 . . . . AOE 2 | . . 2 . . . . Classes Destroyed 9 | . 2 4 2 . . 1 Recycler 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 5 | . 2 2 . . . 1 Swarmer 7 | . . 4 . . 3 . Grunt 11 | . 2 2 3 1 . 3 Duelist 1 | . . . 1 . . . Sentry 6 | . . 3 . 1 . 2 Demolisher 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 7 | . 3 7 3 1 2 2 Combat Bots Only 5 | . 2 5 3 1 2 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 322 | . 6 58 39 11 142 66 Missed 80 | . 2 18 5 2 40 13 Hits 242 | . 4 40 34 9 102 53 Melee 4 | . . . 4 . . . Projectile 238 | . 4 40 30 9 102 53 AOE 16 | . . . 16 . . . Critical Strikes 9 | . . . 1 . 8 . Actively Blocked 3 | . . . . . 3 . Damage Taken 3362 | . 48 408 930 147 1166 663 Core 789 | . 11 90 116 15 400 157 Absorbed by Shields 46 | . . . . . 46 . Redirected to Shielding 40 | . . . . . 40 . Core Remaining (%) 81 | 100 95 . 48 . . . Volleys Fired 69 | . 12 19 13 . . 25 Largest 2 | . 2 2 2 . . 2 Hottest 105 | . 80 89 86 . . 105 Shots Fired 118 | . 22 38 22 . . 36 Gun 96 | . 12 32 16 . . 36 Cannon 18 | . 10 5 3 . . . Launcher 4 | . . 1 3 . . . Special . | . . . . . . . Kinetic 55 | . 10 12 9 . . 24 Thermal 35 | . . 13 10 . . 12 Explosive 4 | . . 1 3 . . . Electromagnetic 24 | . 12 12 . . . . Robot Hit Streak 11 | . 6 5 9 . . 11 Robot Miss Streak 6 | . 4 3 1 . . 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 87 | . 10 22 18 3 5 29 Core Hits 57 | . 6 17 10 2 3 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 16 | . . . 3 3 10 . Impact . | . . . . . . . Slashing 16 | . . . 3 3 10 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1973 | . 199 449 368 100 191 666 Guns 1237 | . 86 288 197 . . 666 Cannons 166 | . 113 53 . . . . Explosions 176 | . . 108 68 . . . Melee 369 | . . . 103 100 166 . Ramming 25 | . . . . . 25 . Kinetic 742 | . 113 117 81 . . 431 Thermal 493 | . . 142 116 . . 235 Explosive 176 | . . 108 68 . . . Electromagnetic 168 | . 86 82 . . . . Impact . | . . . . . . . Slashing 369 | . . . 103 100 166 . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . 2 2 Average Corruption 1 | . 2 . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . 1 . . . . 8 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . 1 . . . . . Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . . 3 . Shots . | . . . . . . . Rammed 9 | . . . . . 9 . Targets Rammed 16 | . . . . . 16 . Kicked 7 | . . . . . 7 . Crushed . | . . . . . . . Highest Temperature 362 | . 48 225 98 . 27 362 Average Temperature 71 | . 21 72 62 . 11 109 Received Heat Transfer 848 | . 30 123 84 63 395 153 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1191 | . . 370 296 . . 525 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 180 | . 48 118 50 30 180 79 Initial 79 | . . 7 36 . 2 79 Average 23 | . 12 28 14 4 34 41 Influence Increases 1071 | . 86 324 162 54 240 205 Destroy 0b10 Robot/C 560 | . 40 180 120 40 60 120 Destroy 0b10 Robot/NC 35 | . 10 20 . . . 5 Destroy Leader 130 | . 14 54 20 10 . 32 Successful Hack 43 | . 6 18 . 4 . 15 Disable Machine 45 | . 15 15 . . 15 . Destroy Structure 33 | . 1 7 22 . . 3 Lose Combat Pursuer 225 | . . 30 . . 165 30 Influence Decreases 1031 | . 68 248 256 50 79 330 Entered New Map 157 | . . 11 58 . 2 86 Time Decay 576 | . 68 142 156 50 . 160 Lost Part 129 | . . 10 42 . 77 . Purge Threat 169 | . . 85 . . . 84 Squads Dispatched 2 | . . . . . . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 6 | . . 2 1 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 8 16 7 4 30 14 Peak Tracking Total 15 | . 3 6 3 2 15 5 Tactical Retreats 7 | . . 1 . . 4 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 3 | . 1 1 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 14 | . 3 4 . 3 2 2 Terminals 12 | . 3 4 . 1 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 38 | . 6 12 . 7 3 10 Successful 19 | . 4 8 . 1 . 6 Failed 19 | . 2 4 . 6 3 4 Catastrophic 5 | . 2 . . . 1 2 Database Lockouts . | . . . . . . . Manual 11 | . 4 4 . . . 3 Terminals 33 | . 6 12 . 2 3 10 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 18 | . 4 8 . . . 6 Prototype ID Bank 6 | . 1 3 . . . 2 Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 2 | . . 1 . . . 1 Unreport Threat 2 | . . 1 . . . 1 Locate Traps 2 | . . 1 . . . 1 Zone Layout 3 | . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 4 . 3 2 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Active Infowar (turns) 1347 | . . 355 330 225 295 142 Optics 328 | . . . . . 186 142 Sensors 711 | . . 355 330 26 . . Terrain 311 | . . . . 199 109 3 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 2133 | 46 246 502 435 248 295 361 Spaces Moved 1239 | 34 205 297 217 126 165 195 Core 61 | 6 . . . 3 2 50 Treads 401 | . . 26 165 91 119 . Legs 230 | . . . 52 32 32 114 Wheels 504 | 28 205 271 . . . . Hover . | . . . . . . . Flight 43 | . . . . . 12 31 Fastest Speed 35 | 50 80 80 120 120 100 35 Average Speed 122 | 83 89 96 168 155 148 110 Slowest Speed 250 | 95 95 240 240 250 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 39 34 35 10 36 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . 8 31 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 39 | . . 8 31 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 1698 | 50 245 477 258 172 196 300 Wait 237 | . 20 135 4 23 . 55 Move 1234 | 33 204 296 216 126 164 195 Hop . | . . . . . . . Pick Up 43 | 11 4 8 7 5 1 7 Fast Attach 15 | 1 1 2 3 3 . 5 Attach 24 | 4 1 3 4 4 4 4 Detach . | . . . . . . . Swap 23 | 1 1 6 4 4 1 6 Drop 21 | . 2 8 4 4 . 3 Fire 69 | . 12 19 13 . . 25 Melee 16 | . . . 3 3 10 . Ram 9 | . . . . . 9 . Kick 7 | . . . . . 7 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 10) 263 | -10/Materials | Identified exit to Materials 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 359 | -9/Materials | Identified exit to Mines 448 | -9/Materials | Discovered new exit (range 16) 795 | -9/Materials | Entered Mines 828 | -9/Mines | Discovered new exit (range 6) 838 | -9/Mines | Identified exit to Materials 963 | -9/Mines | Lost 3 parts (1p1n1w) 1098 | -9/Mines | Assembled infested the area 1133 | -9/Mines | Core integrity fell below 50% 1168 | -9/Mines | Lost 4 parts (1p1n1u1w) 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1447 | -8/Materials | Build established: Scavenger-Mutant 1478 | -8/Materials | Identified exit to Garrison 1478 | -8/Materials | Entered Garrison 1528 | -8/Garrison | Triggered checkpoint 1658 | -8/Garrison | Triggered checkpoint 1666 | -8/Garrison | Triggered checkpoint 1668 | -8/Garrison | Triggered checkpoint 1676 | -8/Garrison | Triggered checkpoint 1699 | -8/Garrison | Discovered new exit (range 8) 1716 | -8/Garrison | Lost 5 parts (1p2n1u1w) 1720 | -8/Garrison | Triggered checkpoint 1757 | -8/Garrison | Core integrity fell below 50% 1773 | -8/Garrison | Entered Materials 1803 | -8/Materials | Lost 6 parts (3n1u2w) 1922 | -8/Materials | Core integrity fell below 20% 2038 | -8/Materials | Build established: Mutant 2134 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02065_ Dropped Hrd. Light Armor Plating. 02068_ R-06 Scavenger collects Beam Rifle. 02069_ U-05 Engineer builds a Door. 02069_ R-06 Scavenger collects Lgt. Armor Plating. 02070_ R-06 Scavenger collects Hrd. Light Armor Plating. 02083_ Y-45 Defender destroyed. 02083_ R-06 Scavenger collects Hvy. Assault Rifle. 02087_ U-05 Engineer builds a Door. 02099_ Penetrated by Slug. 02101_ Acquired Imp. Ion Engine. 02102_ Penetrated by Slug. 02106_ R-06 Scavenger collects Heat Sink. 02108_ System corrupted: Energy discharge (-29). 02110_ K-01 Serf collects debris. 02110_ Acquired 48 matter. 02132_ Destroyed Targeting Computer. 02134_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# #??# | | ?????# #??########### ^ ## | | ?????# #???????????????? #? | | ?????# #??????????????? ! #? | | ?????# #?????????????? #? | | ?????# #?????????????? 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""#??#??????????? | | ?# ## T"#?????????????? | | ?# ## ""#?????????????? | | ?# ## ""#?????????????? | | ?# ## #?????????????? | | ?# #########?????????????? | | ?# #?????????????????????? | | ?########?????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed CoreGravitonGreatsword Manual? 0 Play Time 00:36:22 Cumulative 33.5 hours Start 2026.02.04 @ 21:04:25 End 2026.02.04 @ 21:42:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0230abac-c4cc-4732-8de4-03e224ffc510