Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.26 @ 21:35:56 Player: Plexion Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1203) 1203 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 3808 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Medium Storage Unit Mace Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Shock Rifle Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Heat Sink Medium Storage Unit Medium Storage Unit Propulsion Shielding Medium Armor Plating Heavy EM Pulse Gun Shock Rifle Shock Rifle Particle Gun Particle Gun Heavy Assault Rifle Grenade Launcher Mining Claw [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Propulsion Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 45 | 6 11 6 12 1 . 9 Power 4 | 1 . 1 1 . . 1 Engine 2 | 1 . 1 . . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 16 | 2 4 3 4 . . 3 Treads 1 | . . . . . . 1 Leg 15 | 2 4 3 4 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 4 . . . . 2 Device 1 | . 1 . . . . . Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 18 | 2 3 2 7 1 . 3 Energy Gun 10 | 1 . . 6 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 3 2 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 20 | . . 5 . 1 . 14 Power 3 | . . 1 . . . 2 Propulsion 8 | . . 2 . . . 6 Utility . | . . . . . . . Weapon 9 | . . 2 . 1 . 6 Highest Loss Streak 14 | . . 3 . 1 . 14 Average Slot Usage (%) 95 | . 94 84 98 98 100 76 Engine 3 | . 14 11 8 . . . Core 7 | . . . 2 11 11 7 Leg 31 | . 27 27 32 33 33 23 Storage 21 | . 16 28 22 22 22 18 Energy Gun 25 | . 1 . 23 31 33 23 Ballistic Gun 5 | . 25 16 8 . . . Naked Turns 26 | . . . . . . 26 Heaviest Build 46 | 11 41 41 46 46 46 46 Greatest Support 43 | 20 26 33 43 43 43 43 Greatest Overweight (x) 3 | 3 1 3 1 1 1 3 Average Overweight (x) . | . . 1 . . 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 Average Capacity 14 | 5 7 16 16 16 16 14 Most Carried 16 | 3 9 9 16 13 16 16 Average Carried 12 | 1 6 6 10 12 15 13 Final Capacity 16 | 6 16 16 16 16 16 4 Final Carried 16 | 2 9 7 13 12 16 4 Class Distribution -------------------- 62% | Mutant 19% | Gunner 11% | Messiah-Mutant 5% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 919 | 89 341 242 152 45 . 50 Remotely . | . . . . . . . Salvage Created 1600 | . 426 195 720 101 . 158 Parts 89 | . 31 5 36 10 . 7 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 42 | . 8 10 14 6 . 4 Guns 39 | . 8 10 14 6 . 1 AOE 3 | . . . . . . 3 Classes Destroyed 8 | . 4 1 2 1 . . Worker 2 | . 1 . 1 . . . Hauler 2 | . . . 2 . . . Recycler 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 7 | . . . . 6 . 1 Grunt 26 | . 8 2 13 . . 3 Sentry 1 | . . . 1 . . . Assembled 8 | . . 8 . . . . Best Kill Streak 5 | . 5 3 4 3 . 3 Combat Bots Only 4 | . 3 3 4 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 2 . 2 Gunslinging 1 | . . . 1 1 . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2959 | . 214 762 303 110 . 1570 Core 570 | . 35 124 8 . . 403 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 100 . 36 . . . . Volleys Fired 100 | . 21 34 31 8 . 6 Largest 3 | . 2 2 3 3 . 3 Hottest 162 | . 46 46 162 162 . 156 Shots Fired 212 | . 42 47 87 23 . 13 Gun 211 | . 42 47 87 23 . 12 Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 113 | . 42 47 24 . . . Thermal 73 | . . . 56 13 . 4 Explosive 1 | . . . . . . 1 Electromagnetic 25 | . . . 7 10 . 8 Robot Hit Streak 21 | . 21 14 18 5 . 7 Robot Miss Streak 3 | . 2 2 3 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 3 2 2 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 152 | . 35 39 57 14 . 7 Core Hits 83 | . 18 22 24 6 . 13 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2754 | . 697 582 851 204 . 420 Guns 2228 | . 485 582 851 204 . 106 Cannons . | . . . . . . . Explosions 512 | . 212 . . . . 300 Melee . | . . . . . . . Ramming 14 | . . . . . . 14 Kinetic 1250 | . 485 582 183 . . . Thermal 819 | . . . 575 85 . 159 Explosive 386 | . 212 . . . . 174 Electromagnetic 285 | . . . 93 119 . 73 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . . Average Corruption 1 | . . 1 . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 7 | . 7 . . . . . Projectiles . | . . . . . . . Explosions 7 | . 7 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . 36 . . . . 7 Shots 1 | . 1 . . . . . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 433 | . 4 . 433 381 . 279 Average Temperature 156 | . 3 . 155 187 . 134 Received Heat Transfer 1089 | . 129 48 174 . . 738 Effects 15 | . . . 9 1 . 5 Shutdowns 2 | . . . 2 . . . Energy Bleed 2 | . . . . . . 2 Interference 10 | . . . 7 . . 3 Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1728 | . . . 1369 185 . 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 303 | . 294 50 303 191 . . Average Influence 100 | . 145 10 122 138 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 82 | 100 56 100 85 100 . . Level 1 17 | . 43 . 14 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 7 | . 2 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 15 11 20 6 . 20 Peak Tracking Total 9 | . 4 4 4 3 . 9 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . 3 . . . . 1 Max in Single Turn 2 | . 2 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . . . 1 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 6 . . . 5 . Successful 6 | . 1 . . . 5 . Failed 5 | . 5 . . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 6 . . . 1 . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . . . 5 . Part Schematic 5 | . . . . . 5 . Level Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 151 | . . . . . 151 151 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 164 | . . . . . . 164 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4119 | 57 403 326 606 82 2309 336 Spaces Moved 2512 | 35 246 137 293 37 1534 230 Core 68 | 11 . . . . . 57 Treads 15 | . . . . . . 15 Legs 2429 | 24 246 137 293 37 1534 158 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 150 50 Average Speed 145 | 129 124 150 149 145 150 131 Slowest Speed 210 | 200 150 210 150 150 150 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 46 34 31 16 89 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 1 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . 49 . . . . 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 58 | . 49 . . . . 9 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2795 | 44 300 209 398 47 1542 255 Wait 89 | 1 8 31 42 2 5 . Move 2506 | 34 245 136 292 36 1533 230 Hop . | . . . . . . . Pick Up 24 | 3 7 2 7 . 4 1 Fast Attach 19 | 5 7 . 7 . . . Attach 18 | 1 . 5 3 1 . 8 Detach 8 | . 1 . 7 . . . Swap 8 | . 4 1 2 . . 1 Drop 20 | . 7 . 7 . . 6 Fire 100 | . 21 34 31 8 . 6 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Materials 157 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 461 | -10/Materials | Entered Mines 462 | -10/Mines | Assembled infested the area 467 | -10/Mines | Assisted by a Guerilla fighting off Assembled 534 | -10/Mines | Lost 3 parts (1p1n1w) 581 | -10/Mines | Core integrity fell below 50% 769 | -10/Mines | Discovered exit to Materials (range 6) 777 | -10/Mines | Learned Materials trap positions 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 788 | -9/Materials | Loaded intel: 12 trap records 1027 | -9/Materials | Discovered new exit (range 3) 1224 | -9/Materials | Discovered new exit (range 15) 1393 | -9/Materials | Entered Mines 1406 | -9/Mines | Build established: Gunner 1460 | -9/Mines | Discovered new exit (range 8) 1470 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1475 | -9/Mines | Entered Zion 1565 | -7/Zion | Learned location of Warlord (-5) 1587 | -7/Zion | Discovered new exit (range 12) 1698 | -7/Zion | Given A8's code to call for help 1744 | -7/Zion | Learned Factory terminal intel 1960 | -7/Zion | Build established: Mutant 2079 | -7/Zion | Received a hallucinogenic algorithm 2106 | -7/Zion | Learned Factory emergency access door positions 3360 | -7/Zion | Imprinted 3363 | -7/Zion | Declared Zion's savior 3651 | -7/Zion | Build established: Messiah-Mutant 3784 | -7/Zion | Entered Proximity Caves 3784 | -6/Proximity Caves | Accompanied by 4 allies 3859 | -6/Proximity Caves | Identified exit to Factory 3970 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4060 | -6/Proximity Caves | Core integrity fell below 50% 4115 | -6/Proximity Caves | Core integrity fell below 20% 4119 | -6/Proximity Caves | Lost 14 parts (2p6n6w) 4120 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04044_ Imp. Treads self-destruct mechanism malfunctions. 04049_ Chain reaction triggered in Lgt. Nuclear Core. 04049_ S-27 Virus destroyed. 04049_ G-50 Soldier destroyed. 04051_ Imp. Treads self-destruct mechanism malfunctions. 04056_ Shock Rifle destroyed. 04071_ Med. Treads destroyed. 04073_ Dropped Lrg. Storage Unit. 04076_ Dropped Self-destruct Interrupter. 04076_ Dropped Enh. Optical Array. 04077_ Dropped Imp. Heat Sink. 04080_ Self-destruct Interrupter emitting active interruption sequence. 04087_ Dropped Propulsion Shielding. 04088_ Self-destruct Interrupter emitting active interruption sequence. 04088_ Lgt. Nuclear Core destroyed. 04090_ Self-destruct Interrupter emitting active interruption sequence. 04094_ Dropped Mak. Armor Plating. 04114_ Slammed into B-48 Gladiator. 04116_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #######????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ## ###???????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ##???????#?????????????????????????????????? | | ##??????# #?????????????????????????????????? | | ## ##???????# #?????????? ??????????????????????? | | ## #??????### ######???? ????????????????????? | | ## ###????# #???# #????????????????????? | | ## ##???# #???# #????????????????????? | | ?# ##### #?## #????????????????????? | | ?## #???## #????????????????????? | | ??# #???# #? #????????????????????? | | ??# ##?## #?# ##???????????????????? | | ?## ### ## #???????????????????? | | ?# ### #????????????????????? | | ?# ### #?????????????????????? | | ?## ## g #??????????????????????? | | ??# bg ##?????????????????????? | | #?## g ##????????????????????? | | #??## ### #????????????????????? | | #??### ### ##???????????????????? | | #????# ### @ #???????????????????? | | ##????## ## ## #???????????????? | | #??????## ## #? #??????????????? | | ????????# ### #?? #??????????????? | | ????????## #?## ##?? ????????????? | | ?????????## #??## ##???? ??????????? | | ??????????# #???####????? ??????????? | | ???#####??## ????????????? ##??????????? | | #?## ###?## ?????????????#########???????????? | | ### #??# ?????????????????????????????????? | | % % ####??# ?????????????????????????????????? | | = ##?????## ????????????????????????????????? | | ####???????? ?????????????????????????????????? | | *##??????????? ?????????????????????????????????? | | #???????????? ?????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | # ##????????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed ModifiedCompactTearclaws Manual? 0 Play Time 00:34:33 Cumulative 66.5 hours Start 2020.07.26 @ 20:59:40 End 2020.07.26 @ 21:35:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 1 Adventurer 74 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8895f65b-69d1-47e3-8fc8-326f6385eaa5