Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 13:23:07 Player: Demise Result: Destroyed by 8R-AWN with 8R-AWN's Boregun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1386) 1386 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 4031 Bonus ------- High Alert Combat Kills 63 Aligned with FarCom 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/400 Matter 420/500 Energy 245/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink High-capacity Matter Pod Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Plasma Cutter Plasma Cutter > --- INVENTORY (4) ---- High-capacity Battery (400) Heavy Assault Rifle Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Bomb Drone Bay > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Medium Battery Medium Matter Pod Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Seismic Analyzer Improved Targeting Computer Light Armor Plating Reclamation Unit Advanced Beam Cannon Heavy Assault Rifle EMP Blaster Grenade Launcher Plasma Cutter [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Bomb Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Plasma Cutter Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 56 | 3 13 4 23 5 8 Power 6 | . 2 1 3 . . Engine 4 | . . 1 3 . . Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 12 | 2 3 1 6 . . Treads 12 | 2 3 1 6 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 . 6 2 7 Device 4 | . . . 1 1 2 Storage 8 | 1 2 . 2 . 3 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . . 3 1 1 Artifact . | . . . . . . Weapon 20 | . 6 2 8 3 1 Energy Gun 9 | . 5 . 4 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 2 2 1 . Ballistic Cannon 3 | . . . 2 1 . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 15 | . 1 4 10 . . Power 3 | . . 1 2 . . Propulsion 3 | . . 1 2 . . Utility 2 | . . . 2 . . Weapon 7 | . 1 2 4 . . Highest Loss Streak 4 | . 1 2 4 . . Average Slot Usage (%) 92 | . 99 99 92 92 81 Engine 7 | . 1 4 10 11 11 Core 4 | . 12 9 . . . Treads 23 | . 28 27 20 22 22 Device 4 | . . . 2 11 9 Storage 22 | . 28 28 22 22 13 Protection 5 | . . . 16 3 3 Energy Gun 11 | . 27 16 6 6 . Ballistic Gun 5 | . . 11 10 6 . Ballistic Cannon 3 | . . . 2 4 8 Special Weapon 3 | . . . . 4 13 Naked Turns . | . . . . . . Heaviest Build 154 | 13 42 42 77 84 154 Greatest Support 43 | 40 40 40 43 40 40 Greatest Overweight (x) 3 | . 1 1 3 2 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 40 | 8 16 16 20 20 40 Average Capacity 17 | 7 15 16 19 20 18 Most Carried 24 | 8 16 16 20 20 24 Average Carried 15 | 6 12 15 19 20 15 Final Capacity 20 | 8 16 16 20 20 4 Final Carried 20 | 8 16 14 20 20 4 Class Distribution -------------------- 52% | Hauler-Mutant 41% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1171 | 271 235 52 463 80 70 Remotely . | . . . . . . Salvage Created 1932 | 235 447 104 1146 . . Parts 130 | 18 28 9 75 . . Haulers Intercepted 5 | . 2 . 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 39 | . 8 4 27 . . Guns 30 | . 5 4 21 . . Cannons 4 | . . . 4 . . AOE 4 | . 2 . 2 . . Classes Destroyed 10 | 3 4 . 3 . . Worker 3 | 2 . 1 . . . Tunneler 7 | 5 . 1 1 . . Hauler 5 | . 2 . 3 . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 2 | . 2 . . . . Swarmer 9 | . 3 3 3 . . Grunt 23 | . 5 1 17 . . Brawler 1 | . . . 1 . . Sentry 6 | . . . 6 . . Best Kill Streak 7 | 4 2 2 7 . . Combat Bots Only 6 | . 2 2 6 . . Max Kills in Single Turn 2 | 1 2 1 2 . . Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 2605 | . 319 388 1833 . 65 Core 512 | . 56 56 382 . 18 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 55 . . . Volleys Fired 158 | 20 29 18 90 . 1 Largest 2 | 2 2 2 2 . 2 Hottest 91 | 80 85 85 91 . 40 Shots Fired 292 | 40 58 35 157 . 2 Gun 264 | 40 57 35 132 . . Cannon 25 | . . . 25 . . Launcher 1 | . 1 . . . . Special 2 | . . . . . 2 Kinetic 124 | . . 21 103 . . Thermal 121 | 40 25 . 54 . 2 Explosive 1 | . 1 . . . . Electromagnetic 46 | . 32 14 . . . Robot Hit Streak 27 | 17 27 6 22 . 8 Robot Miss Streak 4 | 2 3 4 3 . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 212 | 27 39 20 125 . 1 Core Hits 88 | 9 18 9 52 . . Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3548 | 325 607 317 2298 . 1 Guns 2450 | 325 505 188 1432 . . Cannons 276 | . . . 276 . . Explosions 820 | . 102 128 590 . . Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 1141 | . . 70 1071 . . Thermal 1306 | 325 215 128 637 . 1 Explosive 692 | . 102 . 590 . . Electromagnetic 408 | . 290 118 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 25 | . . 5 20 . . Projectiles 20 | . . . 20 . . Explosions 5 | . . 5 . . . Melee . | . . . . . . Knockbacks 2 | . . . 2 . . Impact . | . . . . . . Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 240 | . . 38 202 . . Shots 3 | . . 1 2 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | 162 231 58 204 . . Average Temperature 62 | 65 73 23 61 . . Received Heat Transfer 930 | . 153 27 750 . . Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 2693 | 725 475 100 1384 . 9 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 563 | 40 168 67 563 167 . Initial 167 | . 26 33 26 167 . Average 133 | 23 84 38 260 112 . Maximum Alert Level 2 | . . . 2 . . Low Security (%) 82 | 100 100 100 43 100 . Level 1 4 | . . . 15 . . Level 2 12 | . . . 40 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . 3 . . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 5 | . 1 . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 16 7 33 . 1 Peak Tracking Total 5 | . 3 3 5 . . Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 4 | . 1 . 3 . . Max in Single Turn 2 | . 1 . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 16 | . 8 1 4 1 2 Terminals 10 | . 6 1 3 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 22 3 15 1 2 Successful 25 | . 13 1 8 1 2 Failed 18 | . 9 2 7 . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 23 | . 13 4 5 . 1 Terminals 28 | . 15 3 10 . . Fabricators . | . . . . . . Repair Stations 8 | . 3 . 5 . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 10 1 6 1 2 Record 1 | . . . . . 1 Part Schematic 3 | . 2 1 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Locate Traps 4 | . 2 . 2 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 3 | . 2 . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 7 1 4 . . Full Trace Events 3 | . 1 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 2 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 5 | . . . . 2 3 STAY 3 | . . . . . 3 RETURN 2 | . . . . 2 . Ally Attacks 2 | . . . . 2 . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches 7 | . . . . 4 3 Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 4582 | 152 1009 697 1141 591 992 Spaces Moved 2181 | 52 519 372 447 299 492 Core . | . . . . . . Treads 2173 | 44 519 372 447 299 492 Legs 8 | 8 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 160 180 160 Average Speed 178 | 153 165 170 182 192 188 Slowest Speed 220 | 160 180 180 220 200 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 79 89 34 46 67 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 74 | . 11 15 48 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 74 | . 11 15 48 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2615 | 90 611 405 624 318 567 Wait 96 | . 25 7 33 6 25 Move 2176 | 51 518 371 446 298 492 Hop . | . . . . . . Pick Up 55 | 8 14 3 18 2 10 Fast Attach 23 | 1 5 . 11 4 2 Attach 21 | 2 3 4 6 . 6 Detach 7 | 2 1 . . . 4 Swap 12 | . 5 . 6 1 . Drop 66 | 6 11 1 14 7 27 Fire 158 | 20 29 18 90 . 1 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 3) 153 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 13) 810 | -10/Materials | Discovered new exit (range 6) 1056 | -10/Materials | Identified exit to Mines 1162 | -10/Materials | Entered Mines 1209 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1451 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1456 | -10/Mines | Found Prototype Device 1478 | -10/Mines | Discovered new exit (range 4) 1720 | -10/Mines | Discovered new exit (range 7) 1859 | -10/Mines | Entered Materials 1859 | -9/Materials | Evolved 2 slots: Utility x2 1897 | -9/Materials | Repaired Lgt. Treads 2031 | -9/Materials | Identified exit to Mines 2156 | -9/Materials | Core integrity fell below 50% 2206 | -9/Materials | Lost 4 parts (1p1u2w) 2213 | -9/Materials | Build established: Hauler-Mutant 2599 | -9/Materials | Lost 3 parts (1p1n1u) 2618 | -9/Materials | Core integrity fell below 20% 3000 | -9/Materials | Entered Mines 3014 | -9/Mines | Assembled infested the area 3084 | -9/Mines | Learned 4 Materials zone layouts 3167 | -9/Mines | Discovered new exit (range 10) 3194 | -9/Mines | Discovered new exit (range 7) 3208 | -9/Mines | Found the Drone Emporium 3219 | -9/Mines | Found Prototype Device 3219 | -9/Mines | Identified Bomb Drone Bay 3582 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3582 | -9/Mines | Discovered new exit (range 5) 3591 | -9/Mines | Entered Exiles 3623 | -9/Exiles | Discovered new exit (range 15) 3696 | -9/Exiles | Met 8R-AWN 3728 | -9/Exiles | Met EX-HEX 3837 | -9/Exiles | Met EX-DEC 3869 | -9/Exiles | Learned location of Zion (-6) 3997 | -9/Exiles | Met EX-BIN 4025 | -9/Exiles | Aligned with FarCom system 4027 | -9/Exiles | Given EX-Vault access code 4075 | -9/Exiles | Opened EX-Vault 4087 | -9/Exiles | Found XL Autogun Array 4090 | -9/Exiles | Found Firepult 4113 | -9/Exiles | Found Potential Leg 4116 | -9/Exiles | Found Potential Leg 4159 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4581 | -9/Exiles | Attacked by the Exiles 4583 | -9/Exiles | Destroyed by 8R-AWN with 8R-AWN's Boregun Last Messages --------------- 04327_ Dropped Bomb Drone Bay. 04328_ Dropped Humpback. 04331_ Acquired Bomb Drone Bay. 04386_ Bomb Drone released from Bomb Drone Bay. 04514_ Dropped Bomb Drone Bay. 04515_ >> Lost connection to Bomb Drone. 04518_ Extracted 4 energy. 04522_ Extracted 70 matter. 04524_ Acquired Hcp. Matter Pod. 04540_ Extracted 4 energy. 04542_ Acquired Hcp. Battery. 04581_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 04581_ Penetrated by HV Slug. 04581_ HV Slug penetrates Wall. 04581_ Penetrated by HV Slug. 04581_ HV Slug penetrates Wall. 04583_ Penetrated by HV Slug. 04583_ HV Slug penetrates Earth. 04583_ Penetrated by HV Slug. Map ----- +----------------------------------------------------+ | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | """##????????????????????????????????????????????? | | """""????????????????????????????????????????????? | | """##????????????????????????????????????????????? | | """""????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | """#?????????????????????????????????????????????? | | ####???????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# < | | #########????????????????????????????????????# | | """""""""##??????????????????????????????????# | | " """ """"##????????????????????????????????## # | | "" " #???????????????????????????????## ! # | | " """#????????????###????????????????# ]!!! | | " "#???????????##;##???????????????#!]!!! | | " "##?????????##"@ #??????????????##]! != | | ""###???????#" g #?????????????## ![!!# | | """#??????##" ##????????????# =[!## | | "#????### ###????????### ##? | | ##???# ########## #?? | | ##?## #""""## ##?? | | ### ##?? | | ## #?? | | #### ##? | | ""#?#"""""#### ## | | #"""##?#######??#### | | ######??????????????##### | | ##???????????????????????### | | " ##??????????????????????????### | | """ * * * ""#?????????????????????????????### | | ""#" "##??????????????????????????????#" | | """##"""""""##???????????????????????????????#### | | """###########???????????????????????????????????# | | ####?????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 650 Matter Stores 420 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Weapon Shielding 33 Reclamation Efficiency 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Hcp. Matter Pod | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveArchitectLauncher Manual? 0 Play Time 00:38:29 Cumulative 16.2 hours Start 2020.10.07 @ 12:17:07 End 2020.10.07 @ 13:23:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b196243-3d9d-434c-880a-43de1a466650