Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 16:37:40 Player: cabin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (183) 183 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2243 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 79/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Small Storage Unit Weight Redist. System Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Medium Matter Pod Weight Redist. System Sensor Array Terrain Scan Processor Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Flight Unit Flight Unit Small Storage Unit Weight Redist. System [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Makeshift Axe Energy Gun Small Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 29 | 6 3 4 3 6 7 Power 6 | 1 1 1 . 2 1 Engine 6 | 1 1 1 . 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 1 . 2 2 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . 2 1 . 2 2 Utility 10 | 1 . . 3 2 4 Device 4 | . . . 3 . 1 Storage 3 | 1 . . . 1 1 Processor 2 | . . . . 1 1 Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | 2 . 2 . . . Energy Gun 3 | 2 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 2 2 . 3 10 Power 5 | . 1 1 . 1 2 Propulsion 6 | . . . . 2 4 Utility 4 | . . . . . 4 Weapon 2 | . 1 1 . . . Highest Loss Streak 7 | . 1 2 . 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 77 64 66 81 58 Engine 10 | . 10 14 11 10 7 Treads 5 | . 22 . . . . Flight 16 | . 5 28 22 21 8 Device 11 | . . . 20 22 9 Storage 10 | . 14 14 1 8 12 Processor 5 | . . . . 8 14 Energy Gun 6 | . 24 . . . . Slashing Weapon 6 | . . 7 11 11 . Peak Build Rating 19 | 6 6 8 12 17 19 Average Rating 9 | 4 5 6 9 14 13 On Entrance 7 | . 6 4 8 10 17 Naked Turns . | . . . . . . Heaviest Build 17 | 10 10 11 7 15 17 Greatest Support 40 | 40 40 8 14 14 14 Greatest Overweight (x) 5 | 3 1 1 . 1 5 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 Average Capacity 6 | 7 8 8 5 5 6 Most Carried 8 | . 8 7 6 5 5 Average Carried 4 | . 2 6 4 4 3 Final Capacity 8 | 8 8 8 5 5 8 Final Carried 7 | . 7 7 5 5 . Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 495 | 246 39 20 . 190 . Remotely . | . . . . . . Salvage Created 313 | . 247 34 . 32 . Parts 18 | . 14 4 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 12 | . 8 2 . 2 . Melee 3 | . . 1 . 2 . Guns 9 | . 8 1 . . . Classes Destroyed 5 | . 4 . . 1 . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 8 | . 6 2 . . . Grunt 2 | . 2 . . . . Assembled 2 | . . . . 2 . Best Kill Streak 4 | . 4 1 . 1 . Combat Bots Only 3 | . 3 1 . 1 . Max Kills in Single Turn 1 | . 1 1 . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 242 | . 81 21 2 23 115 Missed 78 | . 26 5 1 14 32 Damage Taken 1731 | . 497 137 7 212 878 Core 844 | . 102 58 . 134 550 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . 36 . 66 . Volleys Fired 32 | . 28 4 . . . Largest 2 | . 2 1 . . . Hottest 80 | . 80 40 . . . Shots Fired 59 | . 55 4 . . . Gun 59 | . 55 4 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 59 | . 55 4 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 5 6 . . . Robot Miss Streak 5 | . 5 2 . . . Penetration Max . | . . . . . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 34 | . 29 3 . 2 . Core Hits 19 | . 15 2 . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 7 | . . 1 . 6 . Impact . | . . . . . . Slashing 7 | . . 1 . 6 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 566 | . 380 63 . 113 10 Guns 399 | . 379 20 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 156 | . . 43 . 113 . Ramming 11 | . 1 . . . 10 Kinetic . | . . . . . . Thermal 399 | . 379 20 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 156 | . . 43 . 113 . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 . Average Corruption 4 | . . . . 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 8 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 5 | . 1 . . . 4 Targets Rammed 5 | . 1 . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 196 | . 144 16 . 196 5 Average Temperature 57 | . 56 9 . 102 5 Received Heat Transfer 318 | . 93 . . . 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 900 | . 850 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 217 | . 217 104 40 15 31 Initial 84 | . . 84 40 15 . Average 44 | . 101 95 40 6 5 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 87 100 100 100 100 Level 1 2 | . 12 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 10 3 4 12 23 Peak Tracking Total 14 | . 5 3 2 8 14 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 6 | . 3 . . 1 2 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 7 | . 3 . . 1 3 Successful 5 | . 1 . . 1 3 Failed 2 | . 2 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . . 1 1 Open Door 1 | . . . . 1 . Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1069 | 62 248 166 79 380 134 Spaces Moved 998 | 34 150 258 80 328 148 Core 45 | 17 . . . . 28 Treads 93 | 17 76 . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 860 | . 74 258 80 328 120 Fastest Speed 37 | 50 37 37 37 37 37 Average Speed 72 | 157 101 58 37 70 75 Slowest Speed 360 | 200 160 117 37 117 360 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . 2 2 . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 39 54 14 71 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1256 | 39 189 265 130 469 164 Wait 178 | . . 1 43 127 7 Move 979 | 33 145 253 79 327 142 Hop 7 | . 2 2 . . 3 Pick Up 9 | . 7 . . 2 . Fast Attach 15 | 6 . 2 2 3 2 Attach 12 | . 3 1 1 2 5 Detach 5 | . 3 . 2 . . Swap 2 | . . 1 . 1 . Drop 5 | . . . 3 1 1 Fire 32 | . 28 4 . . . Melee 7 | . . 1 . 6 . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered Mines 347 | -10/Mines | Found a hidden stash of uninstalled traps 376 | -10/Mines | Core integrity fell below 50% 391 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 460 | -10/Mines | Learned Materials emergency access door positions 461 | -10/Mines | Discovered new exit (range 12) 477 | -10/Mines | Entered Materials 477 | -9/Materials | Evolved 2 slots: Utility x2 554 | -9/Materials | Discovered new exit (range 6) 556 | -9/Materials | Entered Mines 557 | -9/Mines | Assembled infested the area 664 | -9/Mines | Learned Materials stockpile data 748 | -9/Mines | Lost 3 parts (1p2n) 852 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 924 | -9/Mines | Discovered new exit (range 10) 936 | -9/Mines | Entered Materials 936 | -8/Materials | Evolved 2 slots: Utility x2 959 | -8/Materials | Build established: Scavenger-Mutant 1047 | -8/Materials | Lost 7 parts (1p4n2u) 1062 | -8/Materials | Core integrity fell below 50% 1063 | -8/Materials | Discovered new exit (range 13) 1067 | -8/Materials | Core integrity fell below 20% 1070 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01036_ S-10 Pest suffers critical hit (Burn). 01036_ S-10 Pest destroyed. 01048_ Triggered Alarm Trap. 01048_ An alarm sounds. 01048_ ALERT: Alarm triggered, dispatching investigation squad. 01053_ Lgt. Ion Engine destroyed. 01056_ S-10 Pest destroyed. 01063_ Critical hit (Burn: +37). 01063_ Slammed into G-47 Trooper. 01063_ Destabilizing: System interference. 01063_ Terrain Scan Processor temporarily disabled. 01063_ EXIT=FOUND 01063_ C-30 ARC bursts open, deploying its payload. 01063_ S-10 Pest unfolds itself. 01065_ Slammed into G-47 Trooper. 01067_ Med. Matter Pod destroyed. 01068_ Hacking Suite destroyed. 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""????# #???????????????????# | | # "" ??# #???????????????????# | | # ?# % ####################### | | ??= ] #ssg | | ????? /gaggs | | ????????#s s %[ %[% | | ????????# #################+##### | | ????????# g #????????????# #?? | | ????????# @ #????????????# #?? | | ????????# #????????????# #?? | | ????????# #????????????# #?? | | ????????# #????????????# ! #?? | | ????????# #????????????# #?? | | ????????# /????????????########?? | | ????????# #?????????????????????? | | ????????# < #?????????????????????? | | ????????# #?????????????????????? | | ????????#####?????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 150 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackStealthWand Manual? 0 Play Time 00:15:18 Cumulative 19.5 hours Start 2025.01.22 @ 16:17:39 End 2025.01.22 @ 16:37:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4e91b39-fb1e-4e60-9771-9cfb2f54c8b3