Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.11 @ 04:42:26 Player: AshCrow Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1523) 1523 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3708 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 207/300 Energy 217/240 System Corruption 0% Temperature Cool (55) Movement Treading (151) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array System Restoration Module > --- WEAPON (3) ------- Heavy EM Shotgun Heavy Particle Gun > --- INVENTORY (15) --- Light Ion Engine Deuterium Engine Improved Treads Advanced Treads Advanced Treads Medium Battery (150) Core Shielding Tractor Beam Particle Cannon Heavy Particle Cannon Light Assault Rifle Flak Cannon Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Power Shielding System Restoration Module > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun Flak Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Improved Treads Advanced Treads Advanced Treads Medium Battery Improved Sensor Array Core Shielding Heavy Armor Plating Tractor Beam Particle Cannon Light Assault Rifle Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 79 | 6 12 14 12 35 Power 13 | 1 2 4 2 4 Engine 12 | 1 2 4 2 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 29 | 2 1 5 6 15 Treads 10 | 2 1 1 . 6 Leg 15 | . . 4 6 5 Wheel . | . . . . . Hover 4 | . . . . 4 Flight . | . . . . . Utility 15 | 1 4 5 . 5 Device 8 | . 1 4 . 3 Storage 3 | 1 2 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 22 | 2 5 . 4 11 Energy Gun 4 | . . . . 4 Energy Cannon 4 | . . . 1 3 Ballistic Gun 10 | 2 5 . 2 1 Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 20 | . . 4 5 11 Power 4 | . . 1 1 2 Propulsion 8 | . . 1 3 4 Utility 3 | . . 2 . 1 Weapon 5 | . . . 1 4 Highest Loss Streak 7 | . . 2 5 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 97 91 95 91 Engine 10 | . 14 10 9 6 Treads 16 | . 27 13 . 18 Leg 12 | . . 12 31 10 Device 6 | . . 10 11 6 Storage 11 | . 14 11 11 9 Processor 10 | . 11 11 11 6 Protection 1 | . . . . 4 Energy Gun 1 | . . . . 6 Energy Cannon 1 | . . . . 7 Ballistic Gun 19 | . 27 22 19 5 Peak Build Rating 37 | 6 8 12 12 37 Average Rating 12 | 4 7 9 10 25 On Entrance 7 | . 6 8 11 10 Naked Turns . | . . . . . Heaviest Build 45 | 13 28 32 33 45 Greatest Support 88 | 40 40 40 30 88 Greatest Overweight (x) 12 | 4 1 2 7 12 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 3 15 15 15 15 Average Carried 12 | 1 9 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 15 15 15 14 Class Distribution -------------------- 51% | Mutant 32% | Scavenger-Mutant 11% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1704 | 208 366 340 276 514 Remotely . | . . . . . Salvage Created 1858 | . 647 340 283 588 Parts 114 | . 49 25 18 22 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 47 | . 16 7 10 14 Guns 36 | . 16 7 9 4 Cannons 7 | . . . . 7 AOE 3 | . . . 1 2 Classes Destroyed 13 | . 5 2 3 3 Worker 3 | . 1 . . 2 Builder 3 | . . . 1 2 Tunneler 2 | . . . 1 1 Recycler 3 | . 2 . 1 . Watcher 5 | . 3 1 . 1 Swarmer 16 | . 8 . 4 4 Grunt 21 | . 8 5 4 4 Duelist 1 | . . 1 . . Sentry 3 | . . 1 . 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Assembled 2 | . . . 2 . Best Kill Streak 4 | . 4 3 3 4 Combat Bots Only 3 | . 3 3 2 3 Max Kills in Single Turn 2 | . 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 344 | . 89 49 46 160 Missed 75 | . 17 11 6 41 Damage Taken 4421 | . 680 576 801 2364 Core 983 | . 148 81 199 555 Absorbed by Shields . | . . . . . Redirected to Shielding 86 | . . . . 86 Core Remaining (%) 56 | 100 40 . 30 . Volleys Fired 221 | . 66 36 53 66 Largest 3 | . 2 2 2 3 Hottest 170 | . 40 40 50 170 Shots Fired 410 | . 130 72 71 137 Gun 321 | . 130 72 67 52 Cannon 77 | . . . . 77 Launcher 12 | . . . 4 8 Special . | . . . . . Kinetic 305 | . 130 72 67 36 Thermal 74 | . . . . 74 Explosive 12 | . . . 4 8 Electromagnetic 19 | . . . . 19 Robot Hit Streak 16 | . 16 8 8 11 Robot Miss Streak 4 | . 3 2 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 271 | . 90 52 40 89 Core Hits 121 | . 40 19 26 36 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4213 | . 864 656 599 2094 Guns 2558 | . 864 656 412 626 Cannons 983 | . . . . 983 Explosions 668 | . . . 183 485 Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 2265 | . 864 656 412 333 Thermal 1017 | . . . . 1017 Explosive 601 | . . . 183 418 Electromagnetic 326 | . . . . 326 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 3 Average Corruption 5 | . . . 7 2 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 5 | . . . 4 1 Message Errors 2 | . . . 2 . Matter Fused 2 | . . . 2 . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 22 | . . . . 22 Projectiles . | . . . . . Explosions 22 | . . . . 22 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 106 | . . . 64 42 Shots 5 | . . . 3 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 598 | . 18 12 . 598 Average Temperature 182 | . 8 4 . 200 Received Heat Transfer 918 | . 168 216 102 432 Effects 23 | . . . . 23 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 6 | . . . . 6 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . . 5 Heat Transferred 1839 | . . . . 1839 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 250 | . 161 117 115 250 Initial 55 | . . 55 45 7 Average 60 | . 64 49 36 94 Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 85 Level 1 3 | . . . . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 4 . . 3 Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 33 12 12 27 Peak Tracking Total 5 | . 3 3 4 5 Tactical Retreats 5 | . 2 . 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 5 1 . 1 Terminals 6 | . 4 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 8 2 . 3 Successful 7 | . 5 1 . 1 Failed 6 | . 3 1 . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 11 | . 6 2 . 3 Terminals 12 | . 7 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 1 . 1 Terminals 5 | . 3 1 . 1 Assimilate 5 | . 3 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 5760 | 79 1921 1152 1320 1288 Spaces Moved 2653 | 41 978 372 646 616 Core 42 | 19 . . 1 22 Treads 1572 | 22 978 196 . 376 Legs 959 | . . 176 645 138 Wheels . | . . . . . Hover 80 | . . . . 80 Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 108 Average Speed 164 | 166 160 158 180 157 Slowest Speed 650 | 250 240 260 400 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . 1 2 Exploration Rate (%) 53 | 4 91 29 98 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 124 | . . . 12 112 Melee . | . . . . . Projectile 7 | . . . . 7 AOE 117 | . . . 12 105 Terrain Rammed 1 | . . . 1 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3685 | 49 1225 858 739 814 Wait 645 | . 133 435 18 59 Move 2648 | 40 977 371 645 615 Hop . | . . . . . Pick Up 50 | 3 28 . 2 17 Fast Attach 24 | 6 . 4 5 9 Attach 17 | . 3 2 . 12 Detach 2 | . . . . 2 Swap 38 | . 9 8 7 14 Drop 38 | . 9 2 8 19 Fire 221 | . 66 36 53 66 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 13) 980 | -10/Materials | Discovered new exit (range 5) 1693 | -10/Materials | Discovered new exit (range 16) 1818 | -10/Materials | Core integrity fell below 50% 2001 | -10/Materials | Entered another Materials area 2001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2925 | -9/Materials | Discovered new exit (range 6) 2929 | -9/Materials | Identified exit to Mines 2998 | -9/Materials | Build established: Scavenger-Mutant 3153 | -9/Materials | Entered Mines 3203 | -9/Mines | Learned location of Zion (-6) 3357 | -9/Mines | Discovered new exit (range 7) 3366 | -9/Mines | Identified exit to Materials 3418 | -9/Mines | Discovered exit to Materials (range 12) 3503 | -9/Mines | Found DCF Scrap (12 items) 3678 | -9/Mines | Learned Materials emergency access door positions 3724 | -9/Mines | Learned location of 1 exit from Proximity Caves 4102 | -9/Mines | Excavation squad dispatched 4102 | -9/Mines | A large section of the Mines collapsed 4243 | -9/Mines | Crushed by falling debris 4243 | -9/Mines | Core integrity fell below 50% 4280 | -9/Mines | Lost 5 parts (1p3n1w) 4473 | -9/Mines | Entered Materials 4473 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4816 | -8/Materials | Lost 7 parts (1p3n3w) 5235 | -8/Materials | Build established: Tank 5382 | -8/Materials | Crushed by falling debris 5383 | -8/Materials | Core integrity fell below 50% 5501 | -8/Materials | Crushed by falling debris 5501 | -8/Materials | Core integrity fell below 20% 5761 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05630_ Acquired 1 matter. 05631_ Acquired 2 matter. 05634_ Acquired 12 matter. 05637_ Acquired 15 matter. 05646_ Dropped Imp. Sensor Array. 05648_ Acquired Imp. Sensor Array. 05651_ Dropped Imp. Power Shielding. 05717_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05717_ O-16 Technician uses terminal to summon reinforcements. 05717_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 05717_ O-16 Technician locks terminal. 05730_ Dropped Hvy. Armor Plating. 05731_ Acquired Hvy. Particle Cannon. 05756_ K-01 Serf destroyed. 05759_ Destroyed Flight Unit. 05759_ S-10 Pest destroyed. 05759_ Switching to secondary target: S-10 Pest. 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T !]! k #???????? ???????????? | | ???? !]! #??????????????????????? | | ???? ]!! #??????????????????????? | | ???? """"""" #??????????????????????? | | ????? """""""=@#??????????????????????? | | ????? ]! """""""s%#??????????????????????? | | ????? ]! """"""" * ?????????????????????? | | ????? ! """"""" s ???????????????????? | | ?????? ?? ?????????????????? | | ?????? ! ? w ???????????????? | | ??????? ######""T""####+###### ?????????????? | | ??????????????#""?"????????????? ???????????? | | ????????????????????????????????? #??????????? | | ?????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed ArchitectWarpCompressor Manual? 0 Play Time 00:42:12 Cumulative 19.3 hours Start 2024.12.11 @ 04:01:52 End 2024.12.11 @ 04:42:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb49a510-6d8e-4d59-9478-84e6f9aac484