Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.23 @ 22:24:18 Player: Luigi Panache Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (117) 585 Value Destroyed (2443) 2443 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (1266) 1266 TOTAL SCORE: 11474 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 87/100 System Corruption 27% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Kinetic Spear Kinetic Spear > --- INVENTORY (5) ---- Neutron Cannon Rocket Launcher Rocket Array Plasma Cutter GAL Module Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Power Maul Shock Maul > --- INVENTORY -------- Light Nuclear Core Makeshift Flight Unit High-capacity Matter Pod Z-Drone Bay Neutron Cannon Rocket Launcher Plasma Cutter GAL Module [Rating: 71] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Heavy Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Utility 7 | . . . 1 . . . 1 2 . . . . 2 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 156 | 6 10 6 24 5 . 11 19 23 6 2 6 . 15 1 . . 4 18 Power 17 | 1 1 . 2 . . 1 . 4 . . 2 . 3 . . . . 3 Engine 11 | 1 1 . 2 . . 1 . 3 . . . . 3 . . . . . Core 6 | . . . . . . . . 1 . . 2 . . . . . . 3 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 47 | 2 3 3 6 3 . 4 11 4 . . 2 . 3 . . . 1 5 Treads 2 | . . 1 1 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 29 | 2 3 2 4 3 . 4 11 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 Flight 15 | . . . 1 . . . . 4 . . 2 . 3 . . . 1 4 Utility 43 | 1 3 2 6 . . 1 4 9 3 1 . . 5 1 . . 1 6 Device 15 | . . 2 1 . . . . 3 2 1 . . 1 1 . . 1 3 Storage 4 | 1 1 . 1 . . . . 1 . . . . . . . . . . Processor 7 | . 2 . . . . . . 2 . . . . 2 . . . . 1 Hackware 5 | . . . . . . . . 2 . . . . 1 . . . . 2 Protection 12 | . . . 4 . . 1 4 1 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 3 1 10 2 . 5 4 6 3 1 2 . 4 . . . 2 4 Energy Gun 15 | 2 3 1 5 1 . 1 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 8 | . . . 3 . . 2 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 2 1 . 2 . 1 2 . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Impact Weapon 10 | . . . . . . . . 4 1 1 1 . 2 . . . 1 . Slashing Weapon 2 | . . . . . . . . . . . 1 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 3 . . . 1 1 . . . . 1 . . . . 1 Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . System Corruption 8 | . 8 . . . . . . . . . . . . . . . . . Parts Lost 45 | . 1 2 4 1 . 8 5 1 . . . . 1 . . . 2 20 Power 6 | . . . 1 . . 1 . . . . . . 1 . . . . 3 Propulsion 20 | . 1 1 1 1 . 4 3 . . . . . . . . . 1 8 Utility 12 | . . . . . . 1 1 1 . . . . . . . . 1 8 Weapon 7 | . . 1 2 . . 2 1 . . . . . . . . . . 1 Highest Loss Streak 10 | . 1 1 1 1 . 8 4 1 . . . . 1 . . . 2 10 Average Slot Usage (%) 89 | . 96 95 87 87 88 66 79 82 84 84 98 100 99 100 100 100 99 81 Engine 7 | . 14 14 11 11 11 3 9 3 . . . . 4 6 6 6 6 1 Core 1 | . . . . . . . . 3 7 7 7 7 . . . . . 3 Treads 1 | . . 8 1 . . . . . . . . . . . . . . . Wheel 16 | . 26 19 31 32 33 25 35 3 . . . . . . . . . . Flight 11 | . . . . . . . . 26 30 30 30 30 26 26 26 26 25 23 Device 7 | . . 1 7 11 11 5 . 12 13 15 15 15 12 13 13 13 12 8 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 4 Processor 9 | . 12 8 . . . . . 13 15 15 15 15 20 20 20 20 20 14 Hackware 3 | . . . . . . . . 5 7 7 7 7 13 13 13 13 13 11 Protection 1 | . . . 3 . . . 8 1 . . . . . . . . . . Energy Gun 11 | . 27 28 19 22 22 8 2 1 . . . . . . . . . . Ballistic Gun 2 | . . . 2 . . 13 14 . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 6 7 9 13 13 13 12 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 11 90 90 157 157 157 159 171 170 23 21 23 23 24 23 22 22 22 28 Greatest Support 52 | 26 26 20 42 42 30 36 52 52 20 20 23 23 24 24 24 24 24 32 Greatest Overweight (x) 52 | . 8 8 52 6 5 7 7 3 1 1 . . . . . . . 1 Average Overweight (x) 1 | . 2 6 3 3 5 4 3 . . . . . . . . . . . Largest Inventory Capacity 30 | 8 25 25 30 30 30 30 30 30 10 10 10 10 10 10 10 10 10 10 Average Capacity 19 | 7 22 25 29 30 30 30 30 12 10 10 10 10 10 10 10 10 10 9 Most Carried 30 | 8 23 25 30 30 30 30 30 30 10 10 10 10 10 10 10 10 10 10 Average Carried 18 | 2 16 24 28 29 30 27 28 12 9 9 9 10 9 10 10 10 8 7 Final Capacity 30 | 8 25 25 30 30 30 30 30 10 10 10 10 10 10 10 10 10 10 5 Final Carried 30 | 8 23 23 30 30 30 24 30 10 10 10 10 10 10 10 10 10 8 5 Class Distribution -------------------- 32% | Hauler-Mutant 16% | Mutant 13% | Scout 12% | Hacker-Scout 11% | Scavenger-Mutant 10% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Derelict-Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 2317 | 117 223 132 308 . . 266 559 143 185 17 53 10 39 . 91 . 75 99 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3338 | 64 546 216 937 107 . 376 687 . 97 . . . 39 . 12 . 50 207 Parts 230 | 2 39 17 59 19 . 13 59 . 4 . . . 3 . . . 3 12 Haulers Intercepted 7 | . 2 . 4 . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . 4 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 7 . . 1 . . . . 5 . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 77 | . 7 6 19 7 . 4 13 . 7 . . . . . 1 . 4 9 Melee 5 | . . . . . . . . . 1 . . . . . 1 . . 3 Guns 44 | . 6 6 13 4 . 2 13 . . . . . . . . . . . AOE 26 | . 1 . 6 3 . 2 . . 6 . . . . . . . 4 4 Classes Destroyed 12 | 1 6 1 2 1 . . . . . . . . . . 1 . . . Worker 7 | . 1 . . . . 2 2 . . . . . . . . . . 2 Builder 8 | . 2 1 . 1 . 1 3 . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 7 | . 2 . 4 . . . 1 . . . . . . . . . . . Recycler 9 | 1 1 . 2 . . 3 2 . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . Watcher 6 | . 1 . 2 . . . 1 . . . . . 1 . . . . 1 Swarmer 43 | . . 3 6 7 . . 7 . 7 . . . . . . . 4 9 Grunt 25 | . 7 3 9 . . 4 2 . . . . . . . . . . . Duelist 2 | . . . 1 . . . 1 . . . . . . . . . . . Sentry 6 | . . . 3 . . . 3 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 1 4 5 9 5 . 7 9 . 4 . . . 1 . 1 . 4 6 Combat Bots Only 9 | . 3 5 9 4 . 4 7 . 4 . . . . . 1 . 4 5 Max Kills in Single Turn 5 | 1 2 1 3 3 . 2 1 . 4 . . . 1 . 1 . 2 5 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 3 3 . 1 . . 4 . . . . . . . 2 4 Melee 1 | . . . . . . . . . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 5612 | . 345 265 619 151 75 645 733 196 115 . . . 20 60 40 . 136 2212 Core 1648 | . 85 34 153 19 27 115 39 72 33 . . . . 42 8 . 12 1009 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 52 . . . 21 92 . . . . 85 . . . . 92 . Volleys Fired 211 | 1 26 17 52 13 1 18 65 . 3 . . . . . . . 5 10 Largest 2 | 2 2 2 2 2 2 2 2 . 1 . . . . . . . 1 1 Hottest 112 | 80 80 80 112 112 112 112 84 . 33 . . . . . . . 33 90 Shots Fired 390 | 2 52 35 101 25 2 31 124 . 3 . . . . . . . 5 10 Gun 363 | 2 52 35 98 24 2 26 124 . . . . . . . . . . . Cannon 9 | . . . . . . . . . . . . . . . . . . 9 Launcher 18 | . . . 3 1 . 5 . . 3 . . . . . . . 5 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 149 | . . . 16 . . 22 111 . . . . . . . . . . . Thermal 196 | 1 28 35 80 24 2 4 13 . . . . . . . . . . 9 Explosive 18 | . . . 3 1 . 5 . . 3 . . . . . . . 5 1 Electromagnetic 27 | 1 24 . 2 . . . . . . . . . . . . . . . Robot Hit Streak 19 | 1 19 5 17 5 . 8 15 . 1 . . . . . . . 2 10 Robot Miss Streak 7 | . 2 3 3 4 . 2 7 . 2 . . . . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 265 | 1 36 21 66 13 . 22 76 . 2 . . . 2 . 4 . 4 18 Core Hits 177 | 1 26 12 40 9 . 22 34 . 10 . . . 1 . 1 . 9 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . . 1 . . . . . . . . . . 2 Critical Strikes 13 | . 2 . 4 2 . 1 2 . . . . . . . . . . 2 Burn 7 | . . . 3 2 . 1 1 . . . . . . . . . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 2 Melee Attacks 64 | . . . . . . . . 6 1 2 . . 21 . 5 . 1 28 Impact 56 | . . . . . . . . 6 1 2 . . 14 . 5 . 1 27 Slashing 7 | . . . . . . . . . . . . . 7 . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . 1 Sneak Attacks 3 | . . . . . . . . . . . . . 1 . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . 1 . . . . 3 Damage Inflicted 7504 | 15 783 263 1367 402 . 967 1222 . 373 . . . 163 . 152 . 581 1216 Guns 3369 | 15 464 220 923 226 . 299 1222 . . . . . . . . . . . Cannons 231 | . . . . . . . . . . . . . . . . . . 231 Explosions 2822 | . 273 . 444 176 . 668 . . 328 . . . . . . . 482 451 Melee 990 | . . . . . . . . . 45 . . . 163 . 152 . 99 531 Ramming 92 | . 46 43 . . . . . . . . . . . . . . . 3 Kinetic 1482 | . . . 170 . . 248 1064 . . . . . . . . . . . Thermal 2104 | . 449 220 740 226 . 80 158 . . . . . . . . . . 231 Explosive 2520 | . . . 444 176 . 639 . . 328 . . . . . . . 482 451 Electromagnetic 316 | 15 288 . 13 . . . . . . . . . . . . . . . Impact 757 | . . . . . . . . . 45 . . . . . 152 . 99 461 Slashing 163 | . . . . . . . . . . . . . 163 . . . . . Piercing 70 | . . . . . . . . . . . . . . . . . . 70 Highest Corruption 27 | . 8 8 . . . . . . . . . . . . . . . 27 Average Corruption 10 | . 8 8 . . . . . . . . . . . . . . . 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 64 | . 6 41 . . . . . . . . . . . . . . . 17 Message Errors 12 | . . 7 . . . . . . . . . . . . . . . 5 Matter Fused 14 | . 2 11 . . . . . . . . . . . . . . . 1 Heat Flow Errors 7 | . 3 3 . . . . . . . . . . . . . . . 1 Energy Discharges 7 | . 1 6 . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . 11 . . . . . . . . . . . . . . . 2 Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . . . 1 Misfires 2 | . . 2 . . . . . . . . . . . . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 533 | . 27 . . . . 32 . . . . . . 93 . 3 . 117 261 Projectiles 33 | . . . . . . . . . . . . . . . . . . 33 Explosions 112 | . 27 . . . . 32 . . . . . . . . . . 25 28 Melee 388 | . . . . . . . . . . . . . 93 . 3 . 92 200 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . 95 21 49 13 . 130 . . 9 . . . . . . . 15 1 Shots 10 | . 3 . 1 1 . 3 . . 1 . . . . . . . 1 . Rammed 10 | . 4 5 . . . . . . . . . . . . . . . 1 Targets Rammed 10 | . 4 5 . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 264 | 18 232 264 132 144 24 66 256 177 . . . . . . . . . 241 Average Temperature 62 | 12 67 88 39 51 16 27 55 140 . . . . . . . . . 114 Received Heat Transfer 1077 | . 159 153 216 . . 288 135 . . . . . 9 . . . . 117 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . 2 . . 3 Impact Corruptions 15 | . . . . . . . . . . . . . . . 1 . 5 9 Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 1 5 5 2 . . . . . . . . . . . . . . Heat Transferred 4392 | . 650 500 1846 629 . 235 407 . . . . . . . . . . 125 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 506 | 5 234 110 481 377 . 113 396 100 . . . . 84 . . . . 506 Initial 187 | . 3 63 . 187 . . 43 2 . . . . 12 . . . . 109 Average 163 | 1 114 38 320 238 . 71 242 11 . . . . 18 . . . . 276 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . . . . . . . . . . 2 Low Security (%) 60 | 100 90 100 8 58 . 100 18 100 . . . . 100 . . . . 28 Level 1 33 | . 9 . 56 41 . . 81 . . . . . . . . . . 62 Level 2 6 | . . . 34 . . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 3 . 3 . . 1 . 2 . . . . 2 . . . . 3 Investigation 6 | . 2 . 2 . . . . . . . . . 1 . . . . 1 Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . 1 . 1 . . 1 . 2 . . . . 1 . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . 3 . . . 1 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 183 | . 13 7 36 8 6 6 20 8 7 . . 2 6 5 1 . 9 49 Peak Tracking Total 16 | . 3 3 7 4 10 6 8 9 4 . . 4 5 5 1 . 5 16 Tactical Retreats 19 | . . . 4 1 . . . 1 . . . . . 1 . . 2 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered . | . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 6 | . 2 . 1 . 1 2 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . 1 . 1 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 35 | . 7 1 7 . 2 . 6 4 . . . . 2 . . 3 . 3 Terminals 14 | . 4 . 4 . . . 3 3 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . 1 . 1 . . . 1 . . . . . . . . . . 1 Recycling Units 6 | . 2 . 2 . . . . . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . . Total Hacks 111 | . 23 1 18 . 2 . 14 11 . . . . 3 . . 26 . 13 Successful 79 | . 12 1 10 . 2 . 7 11 . . . . 2 . . 26 . 8 Failed 31 | . 10 . 8 . . . 7 . . . . . 1 . . . . 5 Catastrophic 3 | . 1 . . . . . 2 . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 61 | . 13 . 5 . 1 . 4 8 . . . . 15 . . . . 15 Terminals 42 | . 13 . 12 . . . 7 10 . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . 6 Repair Stations 17 | . 7 . 3 . . . 3 . . . . . . . . . . 4 Recycling Units 10 | . 3 . 3 . . . . . . . . . 1 . . . . 3 Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access 5 | . . . . . . . 2 1 . . . . 2 . . . . . Terminal Hacks 48 | . 4 1 6 . 2 . 3 6 . . . . . . . 26 . . Record 8 | . . . . . 1 . 1 . . . . . . . . 6 . . Part Schematic 12 | . 1 . . . . . . . . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 3 Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Build 2 | . . . . . . . . . . . . . . . . . . 2 Repair Station Hacks 14 | . 6 . 2 . . . 2 . . . . . . . . . . 4 Scan Component 7 | . 3 . 1 . . . 1 . . . . . . . . . . 2 Repair 7 | . 3 . 1 . . . 1 . . . . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 9 | . 2 . 2 . . . . 4 . . . . 1 . . . . . Terminals 4 | . . . . . . . . 4 . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . Botnet 2 | . . . . . . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . . . . . . . 1 . . . . . Tunnel 5 | . 2 . 2 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . 4 . . . 5 3 . . . . 1 . . . . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . . . . . 1 . . . . . 9 . . 11 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 Matter 570 | . . . . . . . . . . . . . . . . . . 570 Time 304 | . . . . . . . . . . . . . . . . . . 304 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 Parts Repaired 7 | . 3 . 1 . . . 1 . . . . . . . . . . 2 Time 221 | . 88 . 26 . . . 19 . . . . . . . . . . 88 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 19 | . . . . . . . . 1 . . 14 . . . . . 1 3 Largest Group 14 | . . . . . . . . 1 . . 14 14 3 . . . 1 2 Highest-Rated Group 389 | . . . . . . . . 10 . . 389 389 87 . . . 95 190 Highest-Rated Ally 95 | . . . . . . . . 10 . . 40 40 31 . . . 95 95 Zionite Dispatches 2 | . . . . . . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . . . . 8 18 . . . 10 7 Total Damage 826 | . . . . . . . . . . . . 146 311 . . . 188 181 Kills 5 | . . . . . . . . . . . . 3 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . 1 . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 3 . 1 . . . . 1 . 3 . . . 3 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 2 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 7899 | 56 674 1221 761 364 529 128 834 247 468 372 581 238 278 146 132 31 211 628 Spaces Moved 7125 | 42 363 559 346 227 340 42 405 519 410 263 993 193 563 205 357 91 442 765 Core 18 | 2 . . 1 . . . . . . . . . . . . . . 15 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 2333 | 40 363 559 345 227 340 42 405 12 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 4774 | . . . . . . . . 507 410 263 993 193 563 205 357 91 442 750 Fastest Speed 31 | 50 90 140 138 138 155 140 125 31 31 31 31 34 34 34 34 34 34 31 Average Speed 71 | 87 126 176 147 140 155 154 136 34 35 31 33 34 34 34 34 34 34 35 Slowest Speed 2650 | 90 200 200 2650 180 155 185 185 135 101 101 34 34 39 34 34 34 34 124 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . 9 . . . . 4 1 1 . . 8 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 48 | 4 62 80 46 55 66 13 32 19 61 53 89 41 21 49 57 78 68 26 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 13 | . 2 . 2 1 1 . . . 1 . 2 . 1 . 2 1 . . Known Exits Taken 13 | . . . 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . . . . . . . . . Scrap Searched 16 | . . 1 . . . . . . 1 6 5 . . . . . 3 . Spaces Dug 31 | . . . . . . . . 5 . 2 . . 11 . . . . 13 Terrain Destroyed 201 | . 13 . 8 6 . 59 . 5 25 2 . . 11 . . . 35 37 Melee 28 | . . . . . . . . 5 . 2 . . 11 . . . . 10 Projectile 4 | . . . . . . . . . . . . . . . . . . 4 AOE 169 | . 13 . 8 6 . 59 . . 25 . . . . . . . 35 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 9444 | 56 523 765 506 251 340 72 566 581 728 549 1240 364 619 279 359 90 495 1061 Wait 1715 | . 101 158 27 . . 1 52 6 305 281 232 172 21 75 . . 42 242 Move 7060 | 41 362 558 345 226 339 41 404 501 409 262 992 192 554 202 354 90 441 747 Hop 22 | . . . . . . . . 8 . . . . 4 1 1 . . 8 Pick Up 93 | 8 16 10 29 3 . 1 12 4 1 . 3 . 2 . . . 1 3 Fast Attach 49 | 6 4 1 7 . . 1 7 5 . . 4 . 5 . . . . 9 Attach 50 | . 1 4 5 1 . 7 4 15 2 1 . . 3 . . . 2 5 Detach 16 | . . 1 2 . . . 2 6 2 1 . . 1 . . . . 1 Swap 57 | . 5 1 12 4 . 3 8 3 4 1 2 . 7 1 . . 2 4 Drop 104 | . 4 10 27 4 . . 12 27 1 1 7 . 6 . . . 1 4 Fire 211 | 1 26 17 52 13 1 18 65 . 3 . . . . . . . 5 10 Melee 55 | . . . . . . . . 6 1 2 . . 16 . 4 . 1 25 Ram 10 | . 4 5 . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Central database locked down 231 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 454 | -10/Materials | Repaired EM Pulse Gun 492 | -10/Materials | Repaired Corrupted Com. Wheel 519 | -10/Materials | Repaired Com. Wheel 678 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Entered Mines 766 | -10/Mines | Met a Derelict bent on vengeance 830 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 866 | -10/Mines | Build established: Scavenger-Mutant 875 | -10/Mines | Discovered new exit (range 11) 1015 | -10/Mines | Learned 4 Materials zone layouts 1458 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1463 | -10/Mines | Found Prototype Device 1463 | -10/Mines | Identified Exp. Sensor Array 1492 | -10/Mines | Learned location of 1 exit from Materials 1521 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1772 | -10/Mines | Build established: Mutant 1928 | -10/Mines | Discovered new exit (range 14) 1952 | -10/Mines | Entered Materials 1952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1953 | -9/Materials | Identified exit to Mines 1954 | -9/Materials | Identified exit to Materials 2040 | -9/Materials | Destroyed 9 combat bots 2258 | -9/Materials | Discovered exit to Materials (range 13) 2292 | -9/Materials | Build established: Hauler-Mutant 2471 | -9/Materials | Repaired Lgt. Armor Plating 2713 | -9/Materials | Entered Mines 2843 | -9/Mines | Learned Materials terminal intel 2965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2965 | -9/Mines | Discovered new exit (range 5) 3077 | -9/Mines | Entered Exiles 3078 | -9/Exiles | Identified exit to Mines 3101 | -9/Exiles | Discovered exit to Mines (range 15) 3119 | -9/Exiles | Met 8R-AWN 3143 | -9/Exiles | Met EX-HEX 3239 | -9/Exiles | Met EX-BIN 3260 | -9/Exiles | Met EX-DEC 3268 | -9/Exiles | Learned location of Zion (-7) 3417 | -9/Exiles | Aligned with FarCom system 3418 | -9/Exiles | Given EX-Vault access code 3454 | -9/Exiles | Opened EX-Vault 3490 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3562 | -9/Exiles | Attacked by the Exiles 3606 | -9/Exiles | Entered Mines 3631 | -8/Mines | Core integrity fell below 50% 3639 | -8/Mines | Discovered exit to Materials (range 15) 3693 | -8/Mines | Lost 8 parts (1p4n1u2w) 3734 | -8/Mines | Entered Materials 3734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3735 | -8/Materials | Loaded intel: 12 terminal locations 3872 | -8/Materials | Destroyed 7 combat bots 3881 | -8/Materials | Lost 4 parts (2n1u1w) 4122 | -8/Materials | Repaired Hvy. Armor Plating 4503 | -8/Materials | Discovered new exit (range 13) 4568 | -8/Materials | Entered Factory 4568 | -7/Factory | Evolved 2 slots: Utility x2 4747 | -7/Factory | Identified exit to Storage 4747 | -7/Factory | Identified exit to Lower Caves 4815 | -7/Factory | Entered Lower Caves 5110 | -7/Lower Caves | Build established: Scout 5281 | -7/Lower Caves | Discovered new exit (range 8) 5283 | -7/Lower Caves | Identified exit to Lower Caves 5283 | -7/Lower Caves | Entered another Lower Caves area 5639 | -7/Lower Caves | Encountered a Warlord checkpoint 5647 | -7/Lower Caves | Spotted B-75 Beast 5652 | -7/Lower Caves | Discovered new exit (range 11) 5655 | -7/Lower Caves | Identified exit to Zion 5655 | -7/Lower Caves | Entered Zion 5667 | -7/Zion | Gained Derelict followers 5694 | -7/Zion | Learned Factory terminal intel 5737 | -7/Zion | Gained Derelict followers 5743 | -7/Zion | Learned location of Warlord (-4) 5754 | -7/Zion | Learned Factory stockpile data 5763 | -7/Zion | Learned location of Armory (-4) 5820 | -7/Zion | Given A8's code to call for help 5842 | -7/Zion | Found GAL Module 5853 | -7/Zion | Gained Derelict followers 5871 | -7/Zion | Identified exit to Proximity Caves 5927 | -7/Zion | Imprinted 5929 | -7/Zion | Declared Zion's savior 5995 | -7/Zion | Build established: Derelict-Scout 6236 | -7/Zion | Entered Proximity Caves 6236 | -6/Proximity Caves | Accompanied by 14 allies 6324 | -6/Proximity Caves | Discovered new exit (range 13) 6328 | -6/Proximity Caves | Identified exit to Factory 6474 | -6/Proximity Caves | Entered Factory 6474 | -6/Factory | Accompanied by 3 allies 6474 | -6/Factory | Evolved 2 slots: Utility x2 6476 | -6/Factory | Loaded intel: 20 terminal locations 6567 | -6/Factory | Retrieved Zion intel report: Branch Access 6567 | -6/Factory | Identified exit to Lower Caves 6576 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6577 | -6/Factory | Zion Recon squad teleported in 6605 | -6/Factory | Discovered new exit (range 19) 6752 | -6/Factory | Entered Lower Caves 6772 | -6/Lower Caves | Encountered a Warlord checkpoint 6789 | -6/Lower Caves | Build established: Hacker-Scout 6897 | -6/Lower Caves | Discovered new exit (range 6) 6898 | -6/Lower Caves | Identified exit to Lower Caves 6898 | -6/Lower Caves | Entered another Lower Caves area 6900 | -6/Lower Caves | Discovered new exit (range 5) 6903 | -6/Lower Caves | Learned location of Extension (-4) 6904 | -6/Lower Caves | Identified exit to Factory 7010 | -6/Lower Caves | Encountered a Warlord checkpoint 7012 | -6/Lower Caves | Learned location of 1 exit from Factory 7024 | -6/Lower Caves | Discovered new exit (range 13) 7029 | -6/Lower Caves | Identified exit to Data Miner 7030 | -6/Lower Caves | Entered Data Miner 7030 | -6/Data Miner | Discovered new exit (range 6) 7036 | -6/Data Miner | Met Data Miner 7048 | -6/Data Miner | Learned location of Section 7 (-2) 7048 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7052 | -6/Data Miner | Received God Mode back door access code from Data Miner 7060 | -6/Data Miner | Identified exit to Proximity Caves 7061 | -6/Data Miner | Entered Proximity Caves 7096 | -5/Proximity Caves | Escorted by Enhanced Grunt 7269 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7272 | -5/Proximity Caves | Entered Factory 7272 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7273 | -5/Factory | Identified exit to Factory 7417 | -5/Factory | Retrieved Zion intel report: Emergency Access 7418 | -5/Factory | Zion Explosive Resupply teleported in 7452 | -5/Factory | Found Prototype Launcher 7537 | -5/Factory | Repaired Adv. Weight Redist. System 7589 | -5/Factory | Repaired Nuclear Pulse Thruster? 7612 | -5/Factory | Identified Rocket Array 7636 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7638 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7691 | -5/Factory | Crushed by falling debris 7692 | -5/Factory | System corruption reached 10% 7694 | -5/Factory | Crushed by falling debris 7725 | -5/Factory | Lost 6 parts (1n5u) 7801 | -5/Factory | Fabricated Biomechanical Wings? 7854 | -5/Factory | Core integrity fell below 50% 7867 | -5/Factory | Incoming investigation squad redirected 7877 | -5/Factory | Core integrity fell below 20% 7891 | -5/Factory | Lost 10 parts (1p6n2u1w) 7900 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07860_ Adv. Weight Redist. System destroyed. 07860_ Knocked back. 07867_ SUDPAOENQAVQPWXRN3J=VU&MM>6QW=TRPIH7ZR 07867_ ALERT: Higher priority target reported, redirecting investigation. 07868_ Drone sends a signal. 07871_ Slug penetrates Wall. 07872_ U-05 Engineer destroyed. 07874_ Detecting system override signal. 07882_ DW6>QGNY>EJ>10VPGHSCXZKHTM 07882_ ALERT: Suspicious intruders detected, dispatching reinforcements to area. 07887_ H-66 Slayer retrieves Drone. 07887_ Slug penetrates Wall. 07888_ Penetrated by Slug. 07893_ Acquired Kinetic Spear. 07894_ Slug penetrates Wall. 07895_ Acquired Kinetic Spear. 07895_ Slug penetrates Wall. 07900_ Penetrated by Slug. 07900_ Biomechanical Wings destroyed. 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""" # ##############?????????????????????? | | ????"""" + + #??????????? ?????????? | | ????"""" # ##### #????????? #????????? | | ????######??# #???# ########? #????????+ | | ???????????? #???# # #????????? | | ??????????? #???# # #????????? | | ?????????? #??## # """ ** #????????? | | ?????????? ???+ # """ ** / ???????? | | ????????? ####???# # """ #????????? | | ???????? ???????# h # #????????? | | ??????? ????????######h### #????????? | | ???????###??????????# @ """#????????? | | ????????????????????# Y"#????????? | | ????????????????????# // """#????????? | | ????????????????????# k// #????????? | | ????????????????????# /// #????????? | | ????????????????????# ######### #????????? | | ????????????????????# #????????? #????????? | | ????????????????????# #??????????? #????????? | | ????????????????????+ #???????????? #????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????#? ???????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????+?????+??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Mni. Assault Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Aerolev Unit | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Biomechanical Wings | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoPulseRipper Manual? 0 Play Time 01:42:36 Cumulative 398.9 hours Start 2021.07.23 @ 20:31:08 End 2021.07.23 @ 22:24:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 378 Rogue 163 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a70a5451-5d18-401e-907c-feef49e0eebb