Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.19 @ 20:27:40 Player: Gitida Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (840) 840 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2910 Bonus ------- None Cogmind --------- Core Integrity 271/550 Matter 300/300 Energy 76/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Improved Heat Sink Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Matter Pod (150) Transmission Jammer Heavy Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Light Armor Plating > --- WEAPON ----------- Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Matter Pod Small Laser Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 34 | 6 2 13 . 13 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 4 . 5 Treads 12 | 2 1 4 . 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 4 . 1 Device 2 | . . 1 . 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 11 | 2 . 3 . 6 Energy Gun 5 | 1 . 1 . 3 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 2 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 26 | . . 7 . 19 Power 4 | . . 2 . 2 Propulsion 9 | . . 1 . 8 Utility 2 | . . 1 . 1 Weapon 11 | . . 3 . 8 Highest Loss Streak 15 | . . 3 . 15 Average Slot Usage (%) 88 | . 84 90 100 79 Engine 10 | . 14 9 11 6 Treads 29 | . 27 31 33 24 Device 3 | . . 6 . 8 Storage 16 | . 14 15 22 18 Protection 5 | . . 8 11 5 Energy Gun 11 | . 14 11 11 6 Ballistic Gun 10 | . 14 8 11 10 Naked Turns . | . . . . . Heaviest Build 51 | 10 22 47 47 51 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 12 16 16 16 Average Capacity 12 | 5 9 12 16 16 Most Carried 16 | 4 9 15 16 16 Average Carried 9 | 1 5 10 15 12 Final Capacity 16 | 6 10 16 16 16 Final Carried 16 | 2 9 15 16 9 Class Distribution -------------------- 48% | Mutant 45% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 745 | 237 67 250 36 155 Remotely . | . . . . . Salvage Created 1222 | . 260 336 . 626 Parts 90 | . 20 23 . 47 Haulers Intercepted 3 | . 1 1 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 22 | . 6 6 . 10 Melee 3 | . . . . 3 Guns 15 | . 6 5 . 4 AOE 4 | . . 1 . 3 Classes Destroyed 8 | . 3 1 . 4 Worker 2 | . . . . 2 Builder 5 | . . . . 5 Hauler 3 | . 1 1 . 1 Recycler 2 | . . . . 2 Swarmer 6 | . 3 . . 3 Grunt 11 | . 3 2 . 6 Duelist 1 | . . . . 1 Sentry 4 | . . 4 . . Best Kill Streak 11 | . 3 2 . 11 Combat Bots Only 4 | . 3 2 . 4 Max Kills in Single Turn 10 | . 1 1 . 10 Gunslinging . | . . . . . Exploded 3 | . . 1 . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2876 | . 317 633 . 1926 Core 407 | . 86 42 . 279 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 65 . 89 . Volleys Fired 72 | . 24 30 . 18 Largest 3 | . 2 2 . 3 Hottest 113 | . 60 73 . 113 Shots Fired 144 | . 48 54 . 42 Gun 141 | . 48 54 . 39 Cannon . | . . . . . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 75 | . 24 29 . 22 Thermal 37 | . . 20 . 17 Explosive 2 | . . . . 2 Electromagnetic 30 | . 24 5 . 1 Robot Hit Streak 18 | . 6 10 . 18 Robot Miss Streak 2 | . 2 2 . 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 109 | . 35 40 . 34 Core Hits 54 | . 14 15 . 25 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1907 | . 397 571 . 939 Guns 1315 | . 390 485 . 440 Cannons . | . . . . . Explosions 557 | . . 86 . 471 Melee . | . . . . . Ramming 35 | . 7 . . 28 Kinetic 594 | . 144 191 . 259 Thermal 545 | . . 312 . 233 Explosive 119 | . . . . 119 Electromagnetic 614 | . 246 68 . 300 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Message Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 32 | . . 30 . 2 Projectiles . | . . . . . Explosions 32 | . . 30 . 2 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 218 | . . 170 . 48 Shots 5 | . . 3 . 2 Rammed 8 | . 1 . . 7 Targets Rammed 11 | . 1 . . 10 Kicked . | . . . . . Crushed 3 | . . . . 3 Highest Temperature 133 | . 129 60 . 133 Average Temperature 39 | . 41 17 . 54 Received Heat Transfer 1053 | . 96 147 . 810 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 5 | . 1 . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 . 1 Heat Transferred 1410 | . . 766 . 644 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 208 | . 203 208 5 162 Average Influence 78 | . 112 100 5 46 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 84 | 100 60 91 100 100 Level 1 15 | . 39 8 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 10 9 2 19 Peak Tracking Total 9 | . 3 2 2 9 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . 2 2 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 3 2 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 8 4 . . Successful 9 | . 5 4 . . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 6 2 . . Fabricators . | . . . . . Repair Stations 4 | . 2 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 2 . . Prototype ID Bank 2 | . 1 1 . . Surveillance Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 52 | . 26 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1483 | 73 450 550 196 214 Spaces Moved 639 | 46 200 260 61 72 Core 12 | 12 . . . . Treads 627 | 34 200 260 61 72 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 131 160 160 160 161 Slowest Speed 200 | 160 160 160 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 39 19 12 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 59 | . . 40 . 19 Melee . | . . . . . Projectile . | . . . . . AOE 59 | . . 40 . 19 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 978 | 59 287 344 160 128 Wait 179 | . 51 22 97 9 Move 635 | 45 199 259 60 72 Hop . | . . . . . Pick Up 43 | 8 9 18 2 6 Fast Attach 1 | . . 1 . . Attach 31 | 6 2 10 . 13 Detach . | . . . . . Swap 2 | . . 2 . . Drop 4 | . 1 2 1 . Fire 72 | . 24 30 . 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 11 | . 1 . . 10 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 427 | -10/Materials | Repaired Lgt. Treads 452 | -10/Materials | Discovered new exit (range 12) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Discovered new exit (range 16) 655 | -9/Materials | Lost 3 parts (1p2w) 745 | -9/Materials | Repaired Lgt. Treads 916 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Entered Mines 1091 | -9/Mines | Assembled infested the area 1239 | -9/Mines | Discovered new exit (range 6) 1270 | -9/Mines | Entered Materials 1270 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1468 | -8/Materials | Lost 15 parts (2p5n1u7w) 1484 | -8/Materials | Core integrity fell below 50% 1484 | -8/Materials | Self-destructed Last Messages --------------- Crushed L-31 Rogue. L-31 Rogue destroyed. Acquired 20 matter. Lgt. Treads destroyed. Crushed G-47 Trooper. G-47 Trooper destroyed. Slammed into G-50 Soldier. Crushed G-50 Soldier. G-50 Soldier destroyed. Lgt. Treads destroyed. Slammed into G-47 Trooper. Particle Gun destroyed. Slammed into G-47 Trooper. G-47 Trooper knocked back. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slammed into G-47 Trooper. Lgt. Treads destroyed. 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T ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumFocalApparatus Manual? 0 Play Time 00:11:43 Cumulative 114.1 hours Start 2019.11.19 @ 20:15:24 End 2019.11.19 @ 20:27:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 62 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2f862fa-c819-485f-a411-77ec095bfc8e