Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 19:04:14 Player: CJ tha Blamma Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (461) 461 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2156 Bonus ------- None Cogmind --------- Core Integrity 358/550 Matter 198/300 Energy 380/380 System Corruption 0% Temperature Warm (196) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Nuclear Core VTOL Module Small Storage Unit Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Assault Rifle Mining Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 32 | 6 3 13 10 Power 7 | 1 . 2 4 Engine 5 | 1 . 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 12 | 2 1 7 2 Treads 2 | . . . 2 Leg 5 | 2 1 2 . Wheel . | . . . . Hover . | . . . . Flight 5 | . . 5 . Utility 5 | 1 1 1 2 Device . | . . . . Storage 3 | 1 1 . 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 2 1 3 2 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 1 2 2 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . . 5 11 Power 1 | . . 1 . Propulsion 11 | . . 4 7 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 3 5 To Critical Strikes . | . . . . Average Backups 4 | . 5 5 4 Power . | . 1 . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 2 | . 1 3 2 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 84 87 85 Engine 10 | . 14 9 5 Core 2 | . . . 9 Treads 2 | . . . 10 Leg 19 | . 27 18 7 Flight 9 | . . 18 10 Storage 11 | . 14 11 9 Processor 5 | . . 8 9 Protection 1 | . . . 5 Ballistic Gun 21 | . 28 18 16 Launcher 1 | . . 3 1 Peak Build Rating 15 | 6 7 9 15 Average Rating 7 | 4 5 7 11 On Entrance 5 | . 6 6 8 Avg Prop Armor Cover (%) 5 | . . 6 2 Naked Turns . | . . . . Heaviest Build 29 | 10 15 15 29 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 3 | 1 1 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 8 | 6 9 8 8 Most Carried 10 | 1 8 10 6 Average Carried 4 | . 5 5 4 Final Capacity 10 | 8 10 8 10 Final Carried 8 | 1 8 6 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 634 | 165 90 215 164 Remotely . | . . . . Salvage Created 478 | . 90 224 164 Parts 33 | . 5 17 11 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 4 12 3 Guns 12 | . 4 5 3 AOE 7 | . . 7 . Classes Destroyed 3 | . 2 1 . Swarmer 10 | . 3 7 . Grunt 4 | . 1 3 . Sentry 5 | . . 2 3 Best Kill Streak 6 | . 4 6 2 Combat Bots Only 6 | . 4 6 2 Max Kills in Single Turn 3 | . 2 3 1 Gunslinging 1 | . 1 . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 208 | . 67 66 75 Missed 51 | . 19 20 12 Hits 157 | . 48 46 63 Projectile 157 | . 48 46 63 Critical Strikes 3 | . . 1 2 Part Disruptions 1 | . . 1 . Damage Taken 2004 | . 424 585 995 Core 408 | . 113 103 192 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 54 74 . Volleys Fired 70 | . 19 25 26 Largest 2 | . 2 2 2 Hottest 50 | . 40 50 40 Shots Fired 137 | . 38 50 49 Gun 126 | . 38 39 49 Cannon . | . . . . Launcher 11 | . . 11 . Special . | . . . . Kinetic 126 | . 38 39 49 Thermal . | . . . . Explosive 11 | . . 11 . Electromagnetic . | . . . . Robot Hit Streak 15 | . 4 5 15 Robot Miss Streak 5 | . 5 2 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 96 | . 22 31 43 Core Hits 43 | . 8 22 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1171 | . 215 624 332 Guns 731 | . 215 184 332 Cannons . | . . . . Explosions 440 | . . 440 . Melee . | . . . . Ramming . | . . . . Kinetic 731 | . 215 184 332 Thermal . | . . . . Explosive 440 | . . 440 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Message Errors 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 56 | . . 56 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 196 | . 12 16 196 Average Temperature 45 | . 7 5 72 Received Heat Transfer 651 | . 66 153 432 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 173 | . 95 173 59 Initial 59 | . . . 59 Average 40 | . 19 82 13 Influence Increases 605 | . 119 396 90 Destroy 0b10 Robot/C 380 | . 80 240 60 Destroy Leader 100 | . 20 50 30 Successful Hack 4 | . 4 . . Destroy Structure 46 | . . 46 . Lose Combat Pursuer 75 | . 15 60 . Influence Decreases 605 | . 119 255 231 Entered New Map 82 | . . . 82 Time Decay 407 | . 119 208 80 Lost Part 116 | . . 47 69 Squads Dispatched 3 | . 2 1 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 5 16 12 Peak Tracking Total 9 | . 4 6 9 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 8 | . 3 2 3 Successful 7 | . 3 1 3 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 6 | . 3 . 3 Record 6 | . 3 . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . 1 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1409 | 45 540 515 309 Spaces Moved 965 | 35 392 399 139 Core 13 | 11 . 2 . Treads 95 | . . . 95 Legs 748 | 24 392 295 37 Wheels . | . . . . Hover . | . . . . Flight 109 | . . 102 7 Fastest Speed 34 | 50 120 34 37 Average Speed 116 | 100 120 104 146 Slowest Speed 200 | 120 190 200 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 41 23 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 58 | . . 58 . Melee . | . . . . Projectile . | . . . . AOE 58 | . . 58 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1132 | 41 430 458 203 Wait 21 | . 3 2 16 Move 962 | 34 391 398 139 Hop . | . . . . Pick Up 19 | 1 7 6 5 Fast Attach 13 | 6 1 4 2 Attach 16 | . 1 9 6 Detach 8 | . 2 6 . Swap 10 | . 2 3 5 Drop 11 | . 2 5 4 Fire 70 | . 19 25 26 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Met a group of wandering Federalists 321 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 3) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x2 692 | -9/Materials | Lost 3 parts (3n) 1042 | -9/Materials | Discovered new exit (range 12) 1100 | -9/Materials | Identified exit to Materials 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1223 | -8/Materials | Lost 5 parts (3n2w) 1410 | -8/Materials | Self-destructed Last Messages --------------- >>Query(Storage) Holding area for both raw materials and components based on old technology. >>Query(TF Node) These relay nodes for monitoring and facilitating traffic have resulted in much greater efficiency throughout [Complex 0b10]. Although primarily responsible for pattern analysis aimed at long-term improvements, eventually TF Nodes could be expanded to include more immediate detection and response efforts in support of nearby garrisons. Flight Unit+ destroyed. Critical hit (Burn: +37). Flight Unit+ destroyed. Lgt. Armor Plating destroyed. Y-45 Defender destroyed. Acquired 50 matter. Lgt. Treads destroyed. Lgt. Assault Rifle destroyed. 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"""" ?? | | ??????????????????????????????????????###?#######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 245 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed DeliveryCoreScreen Manual? 0 Play Time 00:23:28 Cumulative 3.1 hours Start 2026.10.03 @ 16:09:42 End 2026.10.03 @ 19:04:14 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de03e7a1-b804-41fd-a650-8d1c5772345a