Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 13:18:06 Player: Cinder Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (3900) 3900 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7254) 7254 TOTAL SCORE: 16734 Bonus ------- High Alert Combat Kills 621 Follower Combat Kills 351 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1300 Friendly Fire -18 Cogmind --------- Core Integrity 0/725 Matter 135/300 Energy 13/1300 System Corruption 5% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (7) ---- Light Angular Momentum Engine Wheel Coolant Injector High-capacity Storage Unit Improved Launcher Guidance Computer Variable Charge Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Insulated Plating Advanced Shield Generator High-powered Tractor Beam Stealth Drone Bay X0-1V1's Piety Tracker > --- WEAPON ----------- Proton Burst Cannon Gauss Rifle KE Penetrator Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Heavy Siege Treads Improved Cooling System Coolant Injector High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Launcher Guidance Computer Hardened Heavy Armor Plating Advanced Shield Generator Tractor Beam Improved Field Recycling Unit Plasma Rifle Variable Charge Gun Gauss Rifle Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Heavy Missile Launcher [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Biometal Medium Treads Leg Improved VSS Leg Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Particle Gun Energy Cannon Proton Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 . . Utility 6 | . . . . . 1 2 . 1 2 Weapon 3 | . . . . . 2 . 1 . . Parts Attached 111 | 7 12 4 . 13 22 5 9 16 23 Power 9 | 1 2 . . 2 3 . . 1 . Engine 6 | 1 2 . . 2 1 . . . . Core 3 | . . . . . 2 . . 1 . Reactor . | . . . . . . . . . . Propulsion 36 | 2 4 1 . 5 4 . 5 5 10 Treads 5 | . . . . . . . . . 5 Leg 4 | . . . . . . . 4 . . Wheel 26 | 2 4 1 . 5 4 . 1 4 5 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 40 | 2 5 1 . 3 10 2 2 7 8 Device 21 | 1 1 . . 1 6 1 2 4 5 Storage 4 | 1 2 . . . . . . . 1 Processor 2 | . . . . . . . . 2 . Hackware 1 | . . . . . 1 . . . . Protection 12 | . 2 1 . 2 3 1 . 1 2 Artifact . | . . . . . . . . . . Weapon 26 | 2 1 2 . 3 5 3 2 3 5 Energy Gun 1 | . . . . . 1 . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 5 | 2 . . . . 1 . 1 1 . Ballistic Cannon 10 | . 1 1 . 1 2 2 . . 3 Launcher 9 | . . 1 . 2 1 1 1 2 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . 1 . 1 2 Parts Lost 66 | . 3 1 . 14 12 . 9 3 24 Power 6 | . 1 . . 2 1 . 1 . 1 Propulsion 24 | . 1 . . 6 3 . 4 . 10 Utility 22 | . 1 . . 3 5 . 3 1 9 Weapon 14 | . . 1 . 3 3 . 1 2 4 Highest Loss Streak 16 | . 2 1 . 8 5 . 6 1 16 To Critical Strikes . | . . . . . . . . . . Average Backups 18 | 2 14 19 20 14 17 20 20 20 22 Power 1 | . 1 1 1 . 1 1 2 1 2 Propulsion 3 | . 2 3 4 1 3 4 4 4 4 Utility 7 | . 6 9 10 8 7 6 7 7 8 Weapon 5 | . 3 5 5 3 4 7 5 5 7 Tool/Special . | . . . . . . . . . . Unused Backups 43 | . 6 1 3 . 3 5 4 10 11 Power 3 | . . . . . . 1 . 1 1 Propulsion 12 | . . . . . . . 3 6 3 Utility 15 | . 4 1 3 . 1 . 1 1 4 Weapon 12 | . 1 . . . 2 4 . 2 3 Tool/Special 1 | . 1 . . . . . . . . Average Slot Usage (%) 92 | . 98 99 100 90 90 98 91 82 82 Engine 7 | . 13 14 14 11 4 7 5 . . Core 1 | . . . . . 4 . . 4 4 Leg 2 | . . . . . . . 1 17 . Wheel 21 | . 27 28 28 22 24 23 19 5 18 Device 14 | . 5 14 14 11 12 28 24 18 16 Storage 9 | . 14 14 14 14 9 7 6 5 4 Processor 2 | . . . . . . . . 8 9 Protection 7 | . 7 2 14 15 9 7 5 1 6 Ballistic Gun 6 | . 17 3 . . 2 1 6 3 6 Ballistic Cannon 11 | . 10 14 14 12 14 12 13 10 7 Launcher 2 | . . 7 . 1 2 7 6 2 3 Peak Build Rating 90 | 9 21 22 22 23 34 48 54 75 90 Average Rating 36 | 6 9 21 22 17 25 45 50 68 77 On Entrance 29 | . 9 21 22 22 21 33 48 47 68 Avg Prop Armor Cover (%) 11 | . . . . . . . . 11 . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 148 | 13 56 56 56 58 65 79 84 86 148 Greatest Support 65 | 32 32 26 20 20 30 30 65 65 40 Greatest Overweight (x) 5 | . 5 2 2 2 3 2 2 3 3 Average Overweight (x) 1 | . 1 1 2 2 1 2 1 . 2 Largest Inventory Capacity 27 | 8 20 20 20 20 20 22 22 22 27 Average Capacity 20 | 7 17 20 20 20 20 21 22 22 25 Most Carried 27 | 3 20 20 20 20 20 22 22 22 27 Average Carried 18 | 2 14 19 19 14 17 21 21 21 22 Final Capacity 22 | 8 20 20 20 20 20 22 22 22 7 Final Carried 22 | 3 20 20 20 13 20 22 19 21 7 Class Distribution -------------------- 50% | Mutant 23% | Scavenger-Tank 9% | Gunner 9% | Hauler-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Gunner | -5/Factory Hauler-Tank | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 6292 | 322 491 137 700 249 654 685 446 1629 979 Remotely 3034 | . . . . . 487 96 43 1629 779 Salvage Created 3541 | 166 406 121 . 138 733 8 175 836 958 Parts 182 | 4 33 8 . 10 48 2 9 28 40 Haulers Intercepted 5 | . 2 . . . . . . 1 2 Recyclers Shooed 2 | . . 1 . . . . . 1 . Parts Field Recycled 11 | . . . . . . 11 . . . Retrieved Matter 112 | . . . . . . 112 . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 94 | . 7 3 . 15 25 . 6 20 18 Guns 19 | . 5 1 . . 3 . 1 2 7 Cannons 38 | . 2 2 . 2 17 . 2 7 6 AOE 37 | . . . . 13 5 . 3 11 5 Classes Destroyed 17 | 3 6 . . 2 2 . 2 1 1 Worker 28 | 2 6 3 . 3 . 3 1 5 5 Builder 7 | . 1 . . . 3 . . 1 2 Tunneler 4 | 2 . . . . 2 . . . . Hauler 5 | . 2 . . . . . . 1 2 Recycler 4 | 1 1 1 . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . Operator 2 | . 1 . . . 1 . . . . Watcher 4 | . 1 . . . 1 . . 1 1 Swarmer 28 | . 6 3 . . 7 . . 5 7 Grunt 30 | . 1 . . 1 12 . 3 9 4 Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . . . 4 . . . . Specialist 2 | . . . . . . . 2 . . Hunter 13 | . . . . . 2 . . 6 5 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . . Assembled 13 | . . . . 13 . . . . . Best Kill Streak 13 | 4 9 4 . 13 9 2 3 6 5 Combat Bots Only 13 | . 6 2 . 13 9 . 3 5 5 Max Kills in Single Turn 4 | 1 1 2 . 3 3 2 1 4 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 3 2 . 1 4 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 782 | . 54 20 . 64 134 9 34 84 383 Missed 242 | . 19 8 . 19 37 5 11 29 114 Hits 540 | . 35 12 . 45 97 4 23 55 269 Melee 15 | . . . . 15 . . . . . Projectile 525 | . 35 12 . 30 97 4 23 55 269 AOE 5 | . . . . . . . . . 5 Critical Strikes 21 | . . . . 1 2 . 1 4 13 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 9996 | . 411 101 . 1099 1305 47 534 977 5522 Core 1336 | . 52 21 . 106 167 15 63 172 740 Absorbed by Shields 367 | . . . . . . . . . 367 Reduced by Siege Mode 378 | . . . . . . . . . 378 Core Remaining (%) 73 | 100 . . . 29 62 96 85 70 . Volleys Fired 325 | 26 58 18 . 29 56 7 15 59 57 Largest 5 | 2 2 2 . 1 3 2 4 4 5 Hottest 225 | 40 50 50 . 33 134 80 147 141 225 Shots Fired 764 | 52 116 33 . 31 147 14 57 147 167 Gun 282 | 52 76 15 . . 20 . 15 32 72 Cannon 421 | . 40 18 . 22 116 12 28 105 80 Launcher 61 | . . . . 9 11 2 14 10 15 Special . | . . . . . . . . . . Kinetic 682 | 52 116 33 . 22 119 12 43 137 148 Thermal 17 | . . . . . 17 . . . . Explosive 58 | . . . . 9 11 2 14 10 12 Electromagnetic 7 | . . . . . . . . . 7 Robot Hit Streak 13 | 9 10 6 . 9 10 4 7 6 13 Robot Miss Streak 7 | 3 7 3 . 6 6 4 4 4 3 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 412 | 33 63 17 . 15 74 5 34 68 103 Core Hits 284 | 11 28 10 . 31 58 2 15 63 66 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 11 | . 2 . . . 4 . 1 2 2 Destroy 2 | . 1 . . . . . . . 1 Blast 9 | . 1 . . . 4 . 1 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12537 | 250 731 252 . 1028 1940 232 1388 3163 3553 Guns 2449 | 250 374 54 . . 226 . 220 352 973 Cannons 4908 | . 357 198 . 206 1000 115 397 1314 1321 Explosions 5180 | . . . . 822 714 117 771 1497 1259 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 7066 | 250 731 252 . 206 1025 115 617 1666 2204 Thermal 294 | . . . . . 201 . 93 . . Explosive 4793 | . . . . 822 714 117 678 1497 965 Electromagnetic 384 | . . . . . . . . . 384 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . 1 1 1 4 . 16 4 . 5 Average Corruption 3 | . 1 1 1 3 . 16 3 . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . 7 3 2 5 . 12 . . 2 Message Errors 7 | . 1 . 2 1 . 2 . . 1 Matter Fused 4 | . 1 1 . 1 . . . . 1 Heat Flow Errors 4 | . 1 . . 1 . 2 . . . Energy Discharges 5 | . 1 . . . . 4 . . . Parts Rejected 1 | . 1 . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . Data Loss (major) 3 | . 1 2 . . . . . . . Misfires 4 | . . . . 2 . 2 . . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . . . . 46 5 11 49 66 8 Projectiles 39 | . . . . 3 . . 8 28 . Explosions 146 | . . . . 43 5 11 41 38 8 Melee . | . . . . . . . . . . Knockbacks 35 | . 4 2 . 3 9 1 3 6 7 Impact . | . . . . . . . . . . Kinetic 35 | . 4 2 . 3 9 1 3 6 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 243 | . . . . 107 52 15 16 . 53 Shots 9 | . . . . 3 2 1 1 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 307 | . 134 20 . 90 307 182 9 101 105 Average Temperature 52 | . 17 8 . 16 85 60 5 43 36 Received Heat Transfer 1442 | . 6 . . 139 486 12 54 180 565 Siege Activations 1 | . . . . . . . . . 1 Total Turns 22 | . . . . . . . . . 22 Longest Duration 22 | . . . . . . . . . 22 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 531 | . . . . . 481 . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . . . 2 . 2 3 2 Low Security (%) 55 | 100 100 100 . 100 35 100 8 7 . Level 1 12 | . . . . . 52 . 89 . . Level 2 24 | . . . . . 11 . 2 48 100 Level 3 6 | . . . . . . . . 43 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1027 | 15 146 70 . 50 455 196 407 1027 690 Initial 499 | . . . . . 11 196 79 184 499 Average 259 | 1 40 15 . 6 226 144 283 639 595 Influence Increases 3872 | 25 297 105 . 120 777 116 539 1175 718 Destroy 0b10 Robot/C 1800 | . 140 60 . 40 500 40 120 540 360 Destroy 0b10 Robot/NC 290 | 25 60 20 . 15 30 15 5 70 50 Destroy Leader 390 | . 36 10 . 10 122 20 30 106 56 Allied During Kill 78 | . . . . . . 6 . 72 . Successful Hack 39 | . 14 . . . 9 . 2 . 14 Disable Machine 195 | . . . . 15 45 15 90 15 15 Anti-Garrison Action 400 | . . . . . . . 200 200 . Destroy Structure 590 | . 2 . . 40 56 20 92 172 208 Lose Combat Pursuer 90 | . 45 15 . . 15 . . . 15 Influence Decreases 3205 | 25 297 105 . 90 374 387 323 534 1070 Entered New Map 1053 | . . . . . 19 237 83 194 520 Time Decay 1617 | 25 267 105 . 65 235 150 150 310 310 Lost Part 535 | . 30 . . 25 120 . 90 30 240 Squads Dispatched 20 | . 1 . . . 4 . 3 6 6 Investigation 7 | . . . . . 1 . 1 3 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 11 | . 1 . . . 3 . 2 3 2 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 12 | . 1 . . . 8 . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 17 4 . 24 36 2 6 29 35 Peak Tracking Total 13 | . 5 3 . 12 6 1 3 5 13 Tactical Retreats 6 | . 2 1 . 1 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 9 | . 5 . . . 1 . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 13 | . . . . 1 3 1 6 1 1 Max in Single Turn 4 | . . . . 1 1 . 4 1 1 Garrison Access 2 | . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 23 | . 3 . 4 . 5 1 3 4 3 Terminals 10 | . 2 . . . 4 . 1 2 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers 3 | . . . . . 1 1 1 . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 50 | . 8 . 4 . 15 1 6 9 7 Successful 26 | . 4 . 4 . 8 1 4 1 4 Failed 23 | . 3 . . . 7 . 2 8 3 Catastrophic 6 | . 1 . . . . . 1 3 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 36 | . 10 . 4 . 9 . 2 9 2 Terminals 22 | . 5 . . . 8 . 1 6 2 Fabricators 5 | . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . 2 . Scanalyzers 11 | . . . . . 7 1 3 . . Garrison Access 3 | . . . . . . . 2 1 . Terminal Hacks 6 | . 1 . 4 . 1 . . . . Record 4 | . . . 4 . . . . . . Part Schematic 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . 2 Build 2 | . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . . . . 5 1 3 . . Insert Component 3 | . . . . . 2 . 1 . . Analyze 3 | . . . . . 2 . 1 . . Retrieve Study 3 | . . . . . 1 1 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 3 . . . 2 . 1 1 . Terminals 3 | . 1 . . . 2 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Detonate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Jam 2 | . . . . . . . 1 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 . . . 4 1 2 3 3 Full Trace Events 4 | . . . . . 1 . . 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . 2 . 1 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 67 | . . . . . . . . . 67 Total Part Build Rating 5 | . . . . . . . . . 5 Part Studies Acquired 3 | . . . . . 1 1 1 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . 1 . . Part Schematics Acquired 3 | . . . . . 2 . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 3 | . . . . . 1 1 . 1 . Largest Group 1 | . . . . . 1 1 . 1 . Highest-Rated Group 219 | . . . . . 10 116 . 219 . Highest-Rated Ally 219 | . . . . . 10 116 . 219 . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . 5 . 12 . Total Damage 1158 | . . . . . . 224 . 934 . Kills 13 | . . . . . . 2 . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 198 | . 8 . . 75 15 . 20 . 80 Good Acts 19 | . . 3 . . 1 3 2 5 5 Bad Acts 9 | . . 1 . 4 3 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 2609 | 78 340 . . . 254 317 314 683 623 Optics 1163 | . . . . . . . . 540 623 Terrain 418 | 78 340 . . . . . . . . Seismic 1366 | . . . . . 254 317 314 481 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 4995 | 172 953 532 509 263 553 317 314 683 699 Spaces Moved 3342 | 92 667 406 461 154 301 241 218 429 373 Core 4 | 1 . . . . . . . . 3 Treads . | . . . . . . . . . . Legs 331 | . . . . . . . 12 319 . Wheels 3007 | 91 667 406 461 154 301 241 206 110 370 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 105 110 110 85 100 96 85 50 Average Speed 106 | 99 109 116 110 110 103 100 99 96 110 Slowest Speed 155 | 100 155 120 110 110 125 100 100 115 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . Cave-ins Triggered 2 | . . . . 1 . . . . 1 Exploration Rate (%) 38 | 4 95 85 91 36 36 4 6 14 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 16 | . . . . . . 1 . 6 9 Terrain Destroyed 480 | . . . . 63 50 25 115 120 107 Melee . | . . . . . . . . . . Projectile 43 | . . . . . . 4 5 16 18 AOE 437 | . . . . 63 50 21 110 104 89 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Total 4165 | 127 794 436 466 216 423 310 279 578 536 Wait 153 | . 8 2 . 3 13 31 22 31 43 Move 3333 | 91 666 405 460 153 300 240 217 428 373 Hop . | . . . . . . . . . . Pick Up 124 | 3 30 3 3 6 23 11 8 21 16 Fast Attach 38 | 7 5 2 . 2 4 4 2 6 6 Attach 66 | . 3 2 . 14 12 2 6 6 21 Detach 16 | . . 1 . 2 . 2 1 3 7 Swap 36 | . 9 . . 6 9 1 1 7 3 Drop 74 | . 15 3 3 1 6 12 7 17 10 Fire 325 | 26 58 18 . 29 56 7 15 59 57 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 173 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Met a group of wandering Federalists 293 | -10/Materials | Discovered new exit (range 4) 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 10) 375 | -10/Materials | Central database locked down 429 | -10/Materials | Discovered new exit (range 10) 925 | -10/Materials | Discovered new exit (range 8) 1069 | -10/Materials | Discovered new exit (range 7) 1076 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1126 | -10/Materials | Entered Mines 1222 | -10/Mines | Discovered new exit (range 6) 1222 | -10/Mines | Energy generation permanently improved by X0-1V1 (+10) 1259 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1334 | -10/Mines | Identified exit to Materials 1334 | -10/Mines | X0-1V1 revealed exit location to -9/Materials 1339 | -10/Mines | Learned 4 Materials zone layouts 1547 | -10/Mines | X0-1V1 mutated your Weapon slot to Utility slot 1653 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1654 | -10/Mines | Discovered new exit (range 5) 1658 | -10/Mines | Entered Exiles 1658 | -10/Exiles | Found Exiles lab abandoned 2154 | -10/Exiles | Discovered new exit (range 14) 2167 | -10/Exiles | Entered Mines 2168 | -9/Mines | Assembled infested the area 2195 | -9/Mines | Crushed by falling debris 2206 | -9/Mines | Core integrity fell below 50% 2228 | -9/Mines | Lost 8 parts (1p4n2u1w) 2239 | -9/Mines | Destroyed 13 combat bots 2384 | -9/Mines | X0-1V1 upgraded hostiles (x2) 2408 | -9/Mines | Discovered new exit (range 5) 2425 | -9/Mines | Lost 6 parts (1p2n1u2w) 2430 | -9/Mines | Entered Materials 2430 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2431 | -8/Materials | Identified exit to Factory 2585 | -8/Materials | Destroyed 9 combat bots 2629 | -8/Materials | X0-1V1 announced a LAN party 2711 | -8/Materials | Lost 5 parts (1p2n1u1w) 2823 | -8/Materials | Build established: Scavenger-Tank 2901 | -8/Materials | Lost 4 parts (1n1u2w) 2983 | -8/Materials | Entered Factory 2983 | -7/Factory | Evolved 2 slots: Utility x2 3002 | -7/Factory | System corruption reached 10% 3003 | -7/Factory | Inventory capacity permanently improved by X0-1V1 (+2) 3043 | -7/Factory | Discovered new exit (range 15) 3088 | -7/Factory | Identified exit to Factory 3088 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 3234 | -7/Factory | X0-1V1 sent allied B-86 Titan (x1) 3300 | -7/Factory | Entered another Factory area 3300 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3351 | -6/Factory | Heat dissipation permanently improved by X0-1V1 (+25) 3513 | -6/Factory | Discovered new exit (range 11) 3614 | -6/Factory | Entered another Factory area 3614 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3625 | -5/Factory | Lost 6 parts (1p3n2u) 3890 | -5/Factory | Build established: Gunner 3928 | -5/Factory | X0-1V1 foreshadows a heat wave 3975 | -5/Factory | X0-1V1 sent allied B-99 Colossus (x1) 4066 | -5/Factory | Ambient heat levels rising (+10) 4072 | -5/Factory | Identified exit to Factory 4072 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 4210 | -5/Factory | Ambient heat levels rising (+10) 4282 | -5/Factory | Discovered exit to Factory (range 10) 4297 | -5/Factory | Entered another Factory area 4297 | -4/Factory | Evolved 2 slots: Utility x2 4303 | -4/Factory | Identified exit to Research 4303 | -4/Factory | X0-1V1 revealed exit location to -3/Research 4480 | -4/Factory | Fabricated Huge Storage Unit (x1) 4505 | -4/Factory | Lost 4 parts (4n) 4547 | -4/Factory | First assault squad dispatched 4599 | -4/Factory | X0-1V1 activates XOMVISION 4661 | -4/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 4804 | -4/Factory | Build established: Hauler-Tank 4928 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 4949 | -4/Factory | Crushed by falling debris 4966 | -4/Factory | Core integrity fell below 50% 4989 | -4/Factory | Core integrity fell below 20% 4995 | -4/Factory | Released all parts (10) 4996 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04989_ Penetrated by Slug. 04990_ LAR0IURFADNOQ|=Q&HBA 04991_ U-05 Engineer lays Concrete. 04991_ Penetrated by Slug. 04991_ U-05 Engineer builds a Wall. 04992_ H-77 Assassin destroyed. 04992_ U-05 Engineer lays Concrete. 04992_ Penetrated by Slug. 04993_ U-05 Engineer lays Concrete. 04994_ K-01 Serf collects debris. 04995_ U-05 Engineer lays Concrete. 04995_ Released Mni. Assault Cannon. 04995_ Released Adv. Targeting Computer. 04995_ Released Huge Storage Unit. 04995_ Released Biometal Medium Treads. 04995_ Released Adv. Shield Generator. 04995_ Released Mni. Assault Cannon. 04995_ U-05 Engineer builds a Wall. 04996_ Slug penetrates Wall. 04996_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????#########"####??????????????? | | ?????????????????????# T #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????? "?# #????##########? | | ??????????????? ]? "?# #????# #? | | ????????????????? " # ##???# #? | | ?????????????????? 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T #?????# """ "" | | ???????????????????? ??????# """ "" | | ???????????????????? ??????# ??? | | ????????????????????? #?????#####???### | | ???????????????????????# #???????????????? | | ?????????????????????????? ? ##????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 65 Energy Generation 25 Energy Capacity 1350 Matter Stores 900 Matter Capacity 900 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: EM 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Wheel | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -4/Factory Hrd. Heavy Armor Plating | x1 | -4/Factory Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Like A Rock Challenges ------------ None Game ------ Seed ProjectileWeldingAutobeam Manual? 0 Play Time 01:21:10 Cumulative 163.5 hours Start 2026.06.23 @ 11:51:21 End 2026.06.23 @ 13:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 225 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b91b510e-e9db-42bf-93cd-0e55cfc4cb1b