Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 17:45:58 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3985) 3985 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1805) 1805 TOTAL SCORE: 10330 Bonus ------- High Alert Combat Kills 1706 Follower Combat Kills 99 Cogmind --------- Core Integrity 392/1000 Matter 233/300 Energy 98/100 System Corruption 9% Temperature Cool (26) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (12) ----- Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer > --- WEAPON (2) ------- Disruptor Cannon Enhanced Autogun > --- INVENTORY (14) --- Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Small Storage Unit Medium Storage Unit Energy Well Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Transmission Jammer Advanced ECM Suite Dynamic Insulation System > --- WEAPON ----------- Heavy Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Fission Core Flexi-carbon Leg Heavy Laser Proton Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 10 | . . 2 2 . . 4 2 Weapon . | . . . . . . . . Parts Attached 83 | 7 4 9 . 14 . 24 25 Power 9 | 2 . 1 . 1 . 1 4 Engine 4 | 2 . 1 . 1 . . . Core 2 | . . . . . . . 2 Reactor 3 | . . . . . . 1 2 Propulsion 12 | 2 . 2 . 2 . 2 4 Treads . | . . . . . . . . Leg 12 | 2 . 2 . 2 . 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 1 1 3 . 4 . 18 7 Device 9 | . . 1 . . . 5 3 Storage 7 | 1 1 . . . . 2 3 Processor 3 | . . . . . . 3 . Hackware . | . . . . . . . . Protection 15 | . . 2 . 4 . 8 1 Artifact . | . . . . . . . . Weapon 28 | 2 3 3 . 7 . 3 10 Energy Gun 8 | 1 2 2 . 2 . . 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 10 | 1 1 . . 4 . . 4 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 6 | . . . . 1 . 2 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 5 . . . Parts Lost 39 | . 2 7 . . . 5 25 Power 5 | . . 1 . . . . 4 Propulsion 8 | . . 3 . . . 1 4 Utility 13 | . . 1 . . . 2 10 Weapon 13 | . 2 2 . . . 2 7 Highest Loss Streak 11 | . 1 3 . . . 2 11 Average Slot Usage (%) 86 | . 97 89 54 77 100 80 81 Engine 6 | . 14 8 9 9 9 4 . Reactor 1 | . . . . . . 1 2 Leg 13 | . 28 21 . 2 18 12 9 Device 8 | . . 8 9 2 . 12 22 Storage 17 | . 26 22 18 18 18 14 18 Processor 3 | . . . . . . 4 11 Protection 17 | . . 8 9 28 36 16 . Energy Gun 2 | . 23 9 . . . . . Ballistic Gun 4 | . 3 6 . 1 9 2 5 Ballistic Cannon 2 | . . 4 9 7 . 3 . Launcher 5 | . . . . 8 9 6 2 Naked Turns . | . . . . . . . . Heaviest Build 104 | 13 16 26 25 50 49 104 66 Greatest Support 36 | 20 20 23 3 20 20 31 36 Greatest Overweight (x) 16 | 1 . 8 8 16 2 7 3 Average Overweight (x) 1 | . . . 8 8 2 2 1 Largest Inventory Capacity 16 | 6 8 8 8 8 8 12 16 Average Capacity 8 | 5 7 8 8 8 8 9 12 Most Carried 11 | 2 6 8 6 8 8 10 11 Average Carried 7 | 1 5 6 6 7 8 8 8 Final Capacity 14 | 6 8 8 8 8 8 10 14 Final Carried 10 | 2 5 6 6 8 8 10 2 Class Distribution -------------------- 71% | Mutant 10% | Commander-Mutant 10% | Infiltrator-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Matter Collected 1815 | 306 43 198 . 189 21 613 445 Remotely . | . . . . . . . . Salvage Created 5133 | 165 218 372 . 313 125 1911 2029 Parts 225 | 12 13 21 . 20 6 87 66 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 4 | 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 76 | . 5 11 . 6 . 30 24 Guns 23 | . 5 9 . . . . 9 Cannons 10 | . . 2 . . . 8 . AOE 31 | . . . . 6 . 16 9 Classes Destroyed 16 | 3 3 2 . 1 . 6 1 Worker 11 | 2 . 1 . 1 . 3 4 Builder 6 | . . . . . . 6 . Tunneler 3 | 3 . . . . . . . Hauler 2 | . 1 . . 1 . . . Recycler 2 | 1 . . . . . . 1 Operator 2 | . . 1 . . . 1 . Watcher 6 | . . . . 1 . 2 3 Swarmer 10 | . 2 3 . 3 . 2 . Saboteur 1 | . . . . . . 1 . Grunt 46 | . 3 7 . 3 . 16 17 Brawler 4 | . . . . . . 3 1 Duelist 2 | . . . . . . 1 1 Protector 4 | . . . . . . 2 2 Sentry 4 | . . 1 . . . 2 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . 3 . Best Kill Streak 6 | 4 3 4 . 4 . 6 6 Combat Bots Only 6 | . 3 3 . 3 . 4 6 Max Kills in Single Turn 4 | 2 2 2 . 2 . 4 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . 2 . 2 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Damage Taken 6243 | 24 308 829 21 118 . 1830 3113 Core 827 | . 28 147 . . . 44 608 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 88 63 . . 100 94 . Volleys Fired 239 | 12 24 37 . 10 7 66 83 Largest 2 | 2 2 2 . 1 1 1 2 Hottest 106 | 60 80 79 . 39 25 53 106 Shots Fired 368 | 24 45 74 . 10 7 66 142 Gun 244 | 24 45 57 . . 7 . 111 Cannon 62 | . . 17 . 1 . 36 8 Launcher 62 | . . . . 9 . 30 23 Special . | . . . . . . . . Kinetic 172 | 12 1 37 . 1 7 36 78 Thermal 114 | . 44 37 . . . . 33 Explosive . | . . . . . . . . Electromagnetic 82 | 12 . . . 9 . 30 31 Robot Hit Streak 12 | 5 10 12 . 4 3 8 12 Robot Miss Streak 8 | 2 8 2 . 1 1 6 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 245 | 16 24 58 . 4 6 50 87 Core Hits 223 | 7 11 21 . 9 3 108 64 Critical Hits 2 | . . . . . . . 2 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10082 | 267 324 921 . 593 151 4440 3386 Guns 2511 | 213 324 636 . . 133 . 1205 Cannons 1243 | . . 285 . . . 891 67 Explosions 6290 | 54 . . . 593 . 3549 2094 Melee . | . . . . . . . . Ramming 38 | . . . . . 18 . 20 Kinetic 2478 | 106 13 510 . . 133 891 825 Thermal 1547 | 54 311 411 . . . 217 554 Explosive 486 | . . . . . . 319 167 Electromagnetic 5533 | 107 . . . 593 . 3013 1820 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . . 9 9 Average Corruption 4 | . . . . . . 5 4 Corruption Purged . | . . . . . . . . Effects 41 | . . . . . . 26 15 Message Errors 11 | . . . . . . 7 4 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 6 | . . . . . . 4 2 Energy Discharges 7 | . . . . . . 6 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Targeting Errors 10 | . . . . . . 4 6 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 165 | . . 4 . 13 . 56 92 Projectiles 4 | . . 4 . . . . . Explosions 161 | . . . . 13 . 56 92 Melee . | . . . . . . . . Knockbacks 24 | . . 6 . . . 18 . Impact . | . . . . . . . . Kinetic 23 | . . 5 . . . 18 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 938 | 24 . . . 27 . 537 350 Shots 36 | 1 . . . 1 . 19 15 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . 1 . 1 Kicked 2 | . . . . . 1 . 1 Crushed . | . . . . . . . . Highest Temperature 426 | 12 252 55 . 50 24 426 291 Average Temperature 113 | 12 113 23 . 20 15 136 87 Received Heat Transfer 1275 | . 120 318 . 18 . 312 507 Effects 16 | . 1 . . . . 12 3 Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 7 | . 1 . . . . 3 3 Short Circuit 1 | . . . . . . 1 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 13 | . . . . . . 7 6 Combat Hostiles 12 | . . . . . . 6 6 Parts Fried 42 | . . . . . . 17 25 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 2 . . . 1 3 Heat Transferred 2890 | 100 675 875 . . . 400 840 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | 1 . . . . . 4 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Peak Influence 1453 | 30 175 334 60 237 226 1453 1359 Initial 959 | . 19 69 60 25 92 959 692 Average 539 | 7 79 180 60 55 95 1030 1063 Maximum Alert Level 4 | . . 1 . 1 1 4 4 Low Security (%) 46 | 100 100 67 100 95 89 . . Level 1 6 | . . 32 . 4 10 . . Level 2 2 | . . . . . . . 17 Level 3 26 | . . . . . . 67 31 Level 4 17 | . . . . . . 32 51 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 1 . 1 . 9 7 Investigation 3 | . 2 . . . . . 1 Extermination 4 | . . . . . . 3 1 Reinforcement 6 | . . 1 . 1 . 2 2 Assault 7 | . . . . . . 4 3 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Distress Signals 6 | . . 1 . 2 . 1 2 Communications Jammed 38 | . . . . . . 19 19 Distress Signals 37 | . . . . . . 18 19 Times Spotted 157 | . 9 16 4 12 20 49 47 Peak Tracking Total 9 | . 4 4 5 6 5 5 9 Tactical Retreats 10 | . 1 1 . . . 3 5 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Traps Triggered 12 | . . . . 1 . 2 9 Indirectly 8 | . . . . . . . 8 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Machines Disabled 22 | . . 1 . 2 1 8 10 Max in Single Turn 3 | . . 1 . 1 . 2 3 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Machines Accessed 13 | . 4 . . 3 2 3 1 Terminals 10 | . 4 . . 3 2 1 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 31 | . 14 . . 5 5 5 2 Successful 12 | . 7 . . 4 1 . . Failed 19 | . 7 . . 1 4 5 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 15 . . 4 3 . . Terminals 26 | . 14 . . 5 5 2 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 10 | . 5 . . 4 1 . . Robot Analysis 3 | . 2 . . . 1 . . Open Door 2 | . . . . 2 . . . Terminal Index 2 | . 1 . . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 . . 3 1 3 1 Full Trace Events 3 | . 2 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired 6 | . . . . . 6 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Total Allies 9 | . . . . 3 6 . . Largest Group 8 | . . . . 3 8 . . Highest-Rated Group 141 | . . . . 93 141 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 196 | . . . . 11 185 . . Total Damage 1744 | . . . . 168 1576 . . Kills 41 | . . . . 3 38 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Robot Analysis Total 3 | . 2 . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Turns Passed 5240 | 126 304 525 32 701 1091 1702 759 Spaces Moved 2247 | 68 186 274 8 137 492 749 333 Core 88 | 7 . 2 8 71 . . . Treads . | . . . . . . . . Legs 2159 | 61 186 272 . 66 492 749 333 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 450 180 180 150 150 Average Speed 185 | 115 120 132 450 470 180 190 152 Slowest Speed 850 | 120 120 450 450 850 180 330 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 35 22 2 28 96 20 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | 2 . . . . . 77 34 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 113 | 2 . . . . . 77 34 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Fac Total 2985 | 88 223 364 7 185 693 958 467 Wait 155 | . 4 38 . . . 94 19 Move 2240 | 67 185 273 7 136 491 748 333 Hop . | . . . . . . . . Pick Up 26 | 2 3 5 . 8 . 4 4 Fast Attach 56 | 6 3 4 . 13 . 22 8 Attach 21 | . 1 4 . . . 2 14 Detach 10 | . 2 . . 3 . 3 2 Swap 6 | 1 . 1 . 1 . . 3 Drop 31 | . 1 2 . 14 . 14 . Fire 239 | 12 24 37 . 10 7 66 83 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . 1 . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 194 | . . . . . 194 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 811 | -9/Materials | Lost 3 parts (1n1u1w) 910 | -9/Materials | Discovered new exit (range 5) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Utility x2 956 | -8/Materials | Discovered new exit (range 7) 982 | -8/Materials | Lost 3 parts (2n1w) 988 | -8/Materials | Entered Storage 1542 | -8/Storage | Allied Derelicts emerged from ambush trap array 1684 | -8/Storage | Used back door to open Recycling access 1684 | -8/Storage | Discovered new exit (range 4) 1689 | -8/Storage | Entered Recycling 1689 | -8/Recycling | Accompanied by 2 allies 1715 | -8/Recycling | Spotter reported a threat 1718 | -8/Recycling | Spotter reported a threat 1718 | -8/Recycling | Spotter reported a threat 1722 | -8/Recycling | Spotter reported a threat 1738 | -8/Recycling | Spotter reported a threat 1749 | -8/Recycling | Spotter reported a threat 1768 | -8/Recycling | Spotter reported a threat 1791 | -8/Recycling | Spotter reported a threat 1803 | -8/Recycling | Spotter reported a threat 1819 | -8/Recycling | Discovered new exit (range 8) 1844 | -8/Recycling | Spotter reported a threat 1847 | -8/Recycling | Spotter reported a threat 1849 | -8/Recycling | Spotter reported a threat 1899 | -8/Recycling | Spotter reported a threat 1900 | -8/Recycling | Spotter reported a threat 1949 | -8/Recycling | Spotter reported a threat 1952 | -8/Recycling | Spotter reported a threat 1958 | -8/Recycling | Spotter reported a threat 1964 | -8/Recycling | Spotter reported a threat 2005 | -8/Recycling | Spotter reported a threat 2011 | -8/Recycling | Spotter reported a threat 2017 | -8/Recycling | Spotter reported a threat 2021 | -8/Recycling | Spotter reported a threat 2070 | -8/Recycling | Spotter reported a threat 2077 | -8/Recycling | Spotter reported a threat 2265 | -8/Recycling | Spotter reported a threat 2267 | -8/Recycling | Spotter reported a threat 2322 | -8/Recycling | Spotter reported a threat 2332 | -8/Recycling | Spotter reported a threat 2332 | -8/Recycling | Spotter reported a threat 2343 | -8/Recycling | Spotter reported a threat 2374 | -8/Recycling | Spotter reported a threat 2374 | -8/Recycling | Spotter reported a threat 2396 | -8/Recycling | Spotter reported a threat 2405 | -8/Recycling | Spotter reported a threat 2481 | -8/Recycling | Spotter reported a threat 2481 | -8/Recycling | Spotter reported a threat 2504 | -8/Recycling | Build established: Commander-Mutant 2509 | -8/Recycling | Spotter reported a threat 2534 | -8/Recycling | Spotter reported a threat 2541 | -8/Recycling | Spotter reported a threat 2570 | -8/Recycling | Spotter reported a threat 2577 | -8/Recycling | Spotter reported a threat 2587 | -8/Recycling | Spotter reported a threat 2616 | -8/Recycling | Spotter reported a threat 2623 | -8/Recycling | Spotter reported a threat 2676 | -8/Recycling | Spotter reported a threat 2679 | -8/Recycling | Spotter reported a threat 2679 | -8/Recycling | Spotter reported a threat 2680 | -8/Recycling | Spotter reported a threat 2716 | -8/Recycling | Spotter reported a threat 2729 | -8/Recycling | Spotter reported a threat 2733 | -8/Recycling | Spotter reported a threat 2759 | -8/Recycling | Spotter reported a threat 2759 | -8/Recycling | Spotter reported a threat 2759 | -8/Recycling | Spotter reported a threat 2780 | -8/Recycling | Entered Factory 2780 | -6/Factory | Evolved 4 slots: Utility x4 3071 | -6/Factory | Build established: Mutant 3480 | -6/Factory | First assault squad dispatched 4164 | -6/Factory | Build established: Scavenger-Mutant 4385 | -6/Factory | Discovered new exit (range 8) 4408 | -6/Factory | Identified exit to Factory 4482 | -6/Factory | Entered another Factory area 4482 | -5/Factory | Evolved 2 slots: Utility x2 4521 | -5/Factory | Build established: Infiltrator-Mutant 4645 | -5/Factory | Lost 5 parts (1p1n1u2w) 4782 | -5/Factory | First assault squad dispatched 5068 | -5/Factory | Lost 4 parts (1p1n2u) 5098 | -5/Factory | Build established: Mutant 5179 | -5/Factory | Core integrity fell below 50% 5241 | -5/Factory | Self-destructed Last Messages --------------- 05200_ Slug penetrates Wall. 05203_ K-01 Serf collects debris. 05203_ G-50 Soldier destroyed. 05203_ Slug penetrates Wall. 05203_ Antimatter Reactor destroyed. 05203_ Slug penetrates Wall. 05207_ K-01 Serf collects debris. 05215_ Enh. Autogun destroyed. 05221_ Carbon-fiber Leg destroyed. 05223_ Penetrated by Slug. 05227_ R-10 Processor destroyed. 05228_ Dynamic Insulation System destroyed. 05230_ System corrupted: Enh. Autogun targeting data glitched. 05232_ System corrupted: Matter fused (-10). 05233_ Penetrated by Slug. 05236_ Proton Cannon destroyed. 05238_ K-01 Serf collects debris. 05240_ Penetrated by Slug. 05240_ Energy Well destroyed. 05241_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ### ###??????????????????????????????????? | | "" #?# #????????????????????????????????????? | | "" !#?# #????????????????????????????????????? | | "" #?# #????????????????????????????????????? | | "" #?# #????????????????????????????????????? | | #?# #????????????????????????????????????? | | "" ### ##???????????????????????????????????? | | "" ## #???????????????????????????????????? | | "" ## #???????????????????????????????????? | | "" ## #???????????????????????????????????? | | ? ## #???????????????????????????????????? | | ?##### ! #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????### ###???????????????????????????????????? | | ??#????#^ ^#??#####??????????????????????????????? | | ?? ???# #?? """"??????????????????????????????? | | ??"""??# #? """"??????????????????????????????? | | " """ ?# #? """"""????????R???????????????????? | | " """ # # """""" """???g????????????????????? | | # # ??????????????????????? | | ! + + hh ??????????????????????? | | ######## # ! ??????????????????????? | | ####### # ??????????????????????? | | *########################! #??????????? | | %%g%h*%[*%** !!!@ ==%kp p #??????????? | | % !######################## #??????????? | | "###########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 24 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Power Amplification 20 EM Shielding 2 Armor Coverage 2400 Resistance: TH 10 Evasion (%) 40 Target Analysis 5 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalTransportKit Manual? 0 Play Time 00:29:21 Cumulative 47.1 hours Start 2021.05.01 @ 02:30:27 End 2021.05.01 @ 17:45:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 89 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fbb4e1f6-d4ed-4d06-961e-67ae86437b77