Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 15:08:11 Player: Pavlikek Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5180) 5180 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 10591 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 7/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Armored Leg Improved Shield Generator Long-range Proton Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Gravity Neutralizer Triangulator Hardened Medium Armor Plating Advanced Shield Generator Recalibrator Improved Field Recycling Unit > --- WEAPON ----------- Assault Cannon Assault Cannon Antimatter Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Armored Leg Cloaking Device Improved Shield Generator High-powered Shotgun High-powered Shotgun Proton Missile Launcher Proton Missile Launcher Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 71] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Recalibrator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 6 | . . . 1 1 . 1 1 . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 93 | 6 6 4 9 10 14 15 11 2 . 16 Power 13 | 1 1 1 1 3 2 3 . . . 1 Engine 8 | 1 1 . 1 . 2 3 . . . . Core 4 | . . 1 . 3 . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 26 | 2 1 . 4 2 6 1 1 . . 9 Treads 3 | 2 1 . . . . . . . . . Leg 11 | . . . 4 2 2 . . . . 3 Wheel 12 | . . . . . 4 1 1 . . 6 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 2 1 2 3 1 5 6 1 . 5 Device 18 | . . . 2 1 . 4 6 1 . 4 Storage 5 | 1 1 . . 2 . 1 . . . . Processor 2 | . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 27 | 2 2 2 2 2 5 6 4 1 . 1 Energy Gun 7 | 1 2 2 . 1 1 . . . . . Energy Cannon 3 | . . . . . 1 1 . . . 1 Ballistic Gun 9 | 1 . . 2 1 3 2 . . . . Ballistic Cannon 3 | . . . . . . . 3 . . . Launcher 4 | . . . . . . 2 1 1 . . Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 2 2 . . . Parts Lost 29 | . 2 . 3 . 3 1 . . . 20 Power 4 | . 1 . 1 . . . . . . 2 Propulsion 8 | . . . 1 . . . . . . 7 Utility 8 | . . . 1 . . 1 . . . 6 Weapon 9 | . 1 . . . 3 . . . . 5 Highest Loss Streak 8 | . 1 . 3 . 1 1 . . . 8 To Critical Strikes 1 | . . . 1 . . . . . . . Average Backups 8 | 2 5 10 9 9 9 9 8 9 10 9 Power . | . . . . . . . . . . . Propulsion 3 | 1 5 7 4 4 4 3 . 2 3 2 Utility . | . . 1 . . . 1 1 1 1 . Weapon 4 | . . 1 3 5 4 5 5 6 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . 2 . 2 . 2 2 . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . . Utility . | . . . . . . . . . . . Weapon 5 | . . . . 2 . 2 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 89 100 91 97 98 99 92 100 100 87 Engine 9 | . 14 4 9 2 4 14 13 13 13 6 Core 2 | . . 9 1 6 5 . . . . . Treads 6 | . 28 28 2 . . . . . . . Leg 7 | . . . 25 26 16 . . . . 1 Wheel 10 | . . . . . 10 22 20 26 26 16 Device 17 | . . . 7 15 9 21 29 33 33 35 Storage 8 | . 14 14 11 9 9 7 6 6 6 5 Processor 6 | . 4 14 11 9 9 7 3 . . . Protection 1 | . . . . . 8 . . . . 2 Energy Gun 6 | . 13 14 17 9 7 . . . . . Ballistic Gun 10 | . 14 13 4 17 18 14 2 2 . 1 Ballistic Cannon 3 | . . . . . . . 8 6 6 11 Launcher 2 | . . . . . . 7 8 10 13 1 Peak Build Rating 71 | 6 9 19 23 30 32 43 54 54 53 71 Average Rating 33 | 4 6 12 20 27 29 39 50 52 53 62 On Entrance 28 | . 6 9 19 21 30 27 43 49 53 53 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . 17 Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 80 | 11 18 23 24 36 33 51 71 70 69 80 Greatest Support 61 | 40 40 40 40 37 44 36 48 46 46 61 Greatest Overweight (x) 4 | . . . 1 1 1 1 1 1 1 4 Average Overweight (x) . | . . . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 9 Most Carried 11 | 3 10 10 10 11 10 10 10 10 10 10 Average Carried 8 | 2 5 9 9 9 9 9 8 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 10 10 10 10 10 10 9 10 10 5 Class Distribution -------------------- 35% | Mutant 28% | Tank 18% | Skirmisher 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Matter Collected 3183 | 252 184 96 170 364 553 513 103 93 36 819 Remotely . | . . . . . . . . . . . Salvage Created 5764 | . 305 272 375 833 917 1410 185 299 73 1095 Parts 337 | . 24 21 20 39 65 78 18 7 8 57 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 6 | . 1 . . . . . . . . 5 Parts Field Recycled 107 | . . . . . . . 43 21 . 43 Retrieved Matter 814 | . . . . . . . 336 158 . 320 Parts Self-Destructed 12 | . . . . . . . . 4 8 . Prevented 2 | . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 108 | . 9 10 6 16 16 15 3 7 3 23 Guns 61 | . 9 10 5 16 15 3 . 1 . 2 Cannons 23 | . . . . . . . 2 1 1 19 AOE 20 | . . . . . 1 10 1 5 2 1 Classes Destroyed 13 | . 4 . 3 2 1 2 . 1 . . Worker 15 | . . . . . . 10 2 . . 3 Builder 17 | . . . . . 4 5 3 . . 5 Hauler 1 | . . . 1 . . . . . . . Recycler 8 | . . . . 1 1 4 . . . 2 Operator 4 | . 1 . 1 1 . . . . . 1 Watcher 7 | . 3 . 1 1 . 1 1 . . . Swarmer 28 | . 6 6 . 4 . . . 4 3 5 Grunt 46 | . 3 4 1 9 8 11 . 2 . 8 Brawler 2 | . . . 1 . . 1 . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 18 | . . . 4 2 8 1 1 . . 2 Specialist 1 | . . . . 1 . . . . . . Programmer 12 | . . . . . . 2 2 . . 8 Best Kill Streak 15 | . 3 3 3 5 6 15 2 4 3 7 Combat Bots Only 7 | . 3 3 3 5 3 7 1 4 3 4 Max Kills in Single Turn 5 | . 2 2 2 2 2 5 1 3 2 2 Gunslinging 1 | . 1 1 1 1 . . . . . . Exploded 3 | . . . . . 1 3 1 3 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 565 | . 78 29 30 72 72 40 27 10 9 198 Missed 152 | . 22 9 8 18 15 8 13 2 1 56 Hits 413 | . 56 20 22 54 57 32 14 8 8 142 Melee 5 | . . . 2 . . . . 1 . 2 Projectile 408 | . 56 20 20 54 57 32 14 7 8 140 AOE 6 | . . . . . . . . . . 6 Critical Strikes 18 | . 1 . 1 2 4 2 . . . 8 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 6864 | . 639 225 377 687 1070 419 207 124 88 3028 Core 1769 | . 137 63 137 92 223 82 . 10 23 1002 Absorbed by Shields 581 | . . . . . . . 74 47 31 429 Regen/Repaired (Parts) 376 | . 39 . 57 . 97 183 . . . . Core Remaining (%) 68 | 100 . 20 65 . 42 88 . . 96 . Volleys Fired 330 | . 46 18 29 42 43 29 16 5 2 100 Largest 3 | . 2 2 2 3 3 3 3 3 3 3 Hottest 151 | . 60 83 138 109 149 101 119 119 115 151 Shots Fired 768 | . 87 35 50 124 123 73 46 15 6 209 Gun 503 | . 87 35 50 124 120 38 16 2 . 31 Cannon 203 | . . . . . 3 . 24 5 2 169 Launcher 55 | . . . . . . 28 6 8 4 9 Special 7 | . . . . . . 7 . . . . Kinetic 527 | . 46 18 8 84 88 38 40 7 2 196 Thermal 179 | . 41 17 42 40 32 7 . . . . Explosive . | . . . . . . . . . . . Electromagnetic 62 | . . . . . 3 28 6 8 4 13 Robot Hit Streak 21 | . 9 10 11 16 21 10 5 6 2 18 Robot Miss Streak 5 | . 4 1 5 3 4 4 3 1 1 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . 3 1 1 6 1 . . . . . Max Gunslinging Chain 2 | . 1 1 1 2 1 . . . . . Shots Hit Robots 478 | . 54 29 33 80 85 32 21 11 2 131 Core Hits 265 | . 21 15 11 35 40 49 14 12 4 64 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 17 | . . . 2 . 3 . . . . 12 Burn 3 | . . . 2 . 1 . . . . . Destroy 1 | . . . . . 1 . . . . . Blast 12 | . . . . . . . . . . 12 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12667 | 1 678 417 623 1261 1624 2568 610 543 78 4264 Guns 5472 | . 676 409 620 1246 1382 367 129 34 . 609 Cannons 3753 | . . . . . 78 . 292 114 24 3245 Explosions 3379 | . . . . . 145 2190 185 395 54 410 Melee . | . . . . . . . . . . . Ramming 63 | 1 2 8 3 15 19 11 4 . . . Kinetic 7101 | . 381 177 64 705 1009 367 421 148 24 3805 Thermal 2266 | . 295 232 556 541 492 150 . . . . Explosive 591 | . . . . . 26 464 101 . . . Electromagnetic 2646 | . . . . . 78 1576 84 395 54 459 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . 8 . . . 3 3 3 11 Average Corruption 4 | . . . 8 . . . 2 3 3 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . 19 . . . 1 4 2 16 Message Errors 10 | . . . 5 . . . . . . 5 Matter Fused 13 | . . . 6 . . . 1 1 1 4 Heat Flow Errors 5 | . . . 2 . . . . 1 . 2 Energy Discharges 7 | . . . 2 . . . . 1 1 3 Data Loss (minor) 5 | . . . 2 . . . . 1 . 2 Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 269 | . . . . . . 93 8 . . 168 Projectiles 176 | . . . . . . . 8 . . 168 Explosions 93 | . . . . . . 93 . . . . Melee . | . . . . . . . . . . . Knockbacks 33 | . . . . 1 . 1 4 2 . 25 Impact 2 | . . . . 1 . 1 . . . . Kinetic 30 | . . . . . . . 4 2 . 24 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 218 | . . . . . 113 50 2 26 . 27 Shots 11 | . . . . . 2 5 . 2 . 2 Rammed 11 | 2 1 4 . . 1 2 1 . . . Targets Rammed 15 | 2 1 4 1 3 1 2 1 . . . Kicked 4 | . . . 1 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 563 | . 129 279 563 84 517 30 120 68 . 85 Average Temperature 101 | . 62 103 147 25 143 15 38 21 . 19 Received Heat Transfer 1810 | . 282 84 99 270 477 102 . 6 . 490 Effects 16 | . . 3 8 . 5 . . . . . Shutdowns 3 | . . . 1 . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 6 | . . 3 3 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 2 | . . . 1 . 1 . . . . . Damage (core) 2 | . . . 1 . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Robots Corrupted 3 | . . . . . . 2 . . . 1 Combat Hostiles 3 | . . . . . . 2 . . . 1 Parts Fried 11 | . . . . . . 3 1 3 . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 8 | . . 1 3 1 3 . . . . . Heat Transferred 4788 | . 675 520 1221 1184 1038 150 . . . . Parts Sabotaged 5 | . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . . 1 6 . 1 . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . 1 . 2 1 . . 1 Low Security (%) 85 | 100 100 100 100 79 100 93 79 . . 47 Level 1 13 | . . . . 20 . 1 20 . . 52 Level 2 . | . . . . . . 5 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 573 | . 109 100 60 268 199 573 271 . . 331 Initial 271 | . . 15 24 . 110 65 271 . . 90 Average 90 | . 27 27 13 67 96 83 155 . . 201 Influence Increases 3790 | . 284 240 215 483 523 755 242 175 70 803 Destroy 0b10 Robot/C 2160 | . 180 200 120 320 320 300 60 140 60 460 Destroy 0b10 Robot/NC 260 | . 20 . 15 15 25 100 30 . . 55 Destroy Leader 526 | . 36 40 54 72 100 62 32 20 10 100 Successful Hack 52 | . 33 . 10 . 9 . . . . . Disable Machine 345 | . 15 . 15 30 30 105 75 . . 75 Anti-Garrison Action 150 | . . . . . . 150 . . . . Destroy Structure 177 | . . . 1 1 24 38 45 . . 68 Partial Spotted 30 | . . . . . 15 . . . . 15 Lose Combat Pursuer 90 | . . . . 45 . . . 15 . 30 Influence Decreases 3587 | . 245 217 277 221 639 346 664 203 31 744 Entered New Map 704 | . . 24 38 . 152 81 284 50 21 54 Time Decay 2508 | . 225 193 209 221 372 255 380 153 10 490 Lost Part 290 | . 20 . 30 . 30 10 . . . 200 Purge Threat 85 | . . . . . 85 . . . . . Squads Dispatched 25 | . . 1 . 3 2 8 2 . . 9 Investigation 5 | . . 1 . 1 1 1 . . . 1 Extermination 7 | . . . . . . 2 1 . . 4 Reinforcement 8 | . . . . 2 1 3 1 . . 1 Assault 2 | . . . . . . 2 . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Distress Signals 10 | . 2 . 1 2 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 167 | . 20 10 12 24 19 16 3 8 3 52 Peak Tracking Total 13 | . 7 3 4 5 3 4 1 4 3 13 Tactical Retreats 5 | . . . . 2 . . . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 8 | . . . . 1 2 2 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 24 | . 1 . 1 2 2 8 5 . . 5 Max in Single Turn 3 | . 1 . 1 1 1 2 3 . . 2 Garrison Access 2 | . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 24 | . 6 2 2 1 5 5 2 1 . . Terminals 13 | . 5 1 1 . 3 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . 1 1 1 . . . Recycling Units 2 | . . . . . 1 . 1 . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 55 | . 13 2 5 1 12 18 3 1 . . Successful 31 | . 7 1 3 1 6 10 2 1 . . Failed 24 | . 6 1 2 . 6 8 1 . . . Catastrophic 3 | . 2 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 9 1 3 . 3 6 . . . . Terminals 28 | . 10 1 3 . 6 8 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 18 | . 3 . 2 . 5 6 2 . . . Recycling Units 2 | . . . . . 1 . 1 . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 10 | . 4 1 1 . 2 1 . 1 . . Record 1 | . . . . . . 1 . . . . Part Schematic 2 | . 2 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . 2 . 2 . 3 6 1 . . . Scan Component 8 | . 1 . 1 . 2 3 1 . . . Repair 6 | . 1 . 1 . 1 3 . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . Report Inventory 2 | . . . . . 1 . 1 . . . Scanalyzer 3 | . . . . . . 3 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 1 . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 15 | . 4 1 1 . 4 4 1 . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . Parts Repaired 6 | . 1 . 1 . 1 3 . . . . Time 216 | . 26 . 50 . 38 102 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 2 . . . 7 Machine Destruction 2 | . . . . . . 2 . . . . Programmers 7 | . . . . . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Active Infowar (turns) 6941 | . 362 612 700 872 979 1063 882 398 39 1034 Optics 5037 | . 362 612 700 872 979 1063 449 . . . Sensors 3363 | . . . 396 872 979 1059 57 . . . Triangulation 2335 | . . . . . . . 864 398 39 1034 Cloaking 50 | . . . . . . . . . . 50 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Turns Passed 8120 | 104 1079 649 773 872 979 1063 882 398 39 1282 Spaces Moved 4668 | 64 557 354 330 453 507 677 611 359 31 725 Core 13 | 11 . . . . . . . . . 2 Treads 995 | 53 557 354 31 . . . . . . . Legs 1101 | . . . 299 453 334 . . . . 15 Wheels 2559 | . . . . . 173 677 611 359 31 708 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 110 86 90 102 102 102 50 Average Speed 119 | 141 160 160 141 119 103 104 104 102 102 104 Slowest Speed 240 | 160 160 160 240 190 185 105 105 102 102 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 79 71 26 34 63 24 12 54 9 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . . . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 144 | . . . . . 21 35 55 3 . 30 Melee . | . . . . . . . . . . . Projectile 32 | . . . . . . . 2 . . 30 AOE 112 | . . . . . 21 35 53 3 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Total 6503 | 74 656 401 585 690 858 956 814 374 33 1062 Wait 1220 | . 36 12 206 162 274 194 146 1 1 188 Move 4659 | 64 556 353 329 452 506 676 610 358 30 725 Hop . | . . . . . . . . . . . Pick Up 57 | 3 9 3 8 7 4 12 7 1 . 3 Fast Attach 48 | 6 3 1 . 4 5 12 5 1 . 11 Attach 30 | . 1 . 7 2 5 3 4 . . 8 Detach 4 | . . . . . . . . . . 4 Swap 67 | . 2 4 3 6 14 12 13 7 . 6 Drop 66 | . 2 6 2 12 6 16 12 1 . 9 Fire 330 | . 46 18 29 42 43 29 16 5 2 100 Melee . | . . . . . . . . . . . Ram 4 | . . . . . 1 2 1 . . . Kick 4 | . . . 1 3 . . . . . . Crush 6 | 1 1 4 . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 105 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 12) 922 | -10/Materials | Repaired Aluminum Leg 942 | -10/Materials | Discovered new exit (range 13) 957 | -10/Materials | Identified exit to Mines 1047 | -10/Materials | Core integrity fell below 50% 1184 | -10/Materials | Entered Mines 1442 | -10/Mines | Learned location of 1 exit from Materials 1477 | -10/Mines | Met a Derelict shopkeep closing up shop 1815 | -10/Mines | Discovered new exit (range 7) 1833 | -10/Mines | Entered Materials 1833 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1834 | -9/Materials | Identified exit to Materials 1960 | -9/Materials | Lost 3 parts (1p1n1u) 2036 | -9/Materials | Discovered exit to Materials (range 19) 2343 | -9/Materials | Repaired Beamcaster 2606 | -9/Materials | Entered another Materials area 2606 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2907 | -8/Materials | Build established: Skirmisher 3472 | -8/Materials | Discovered new exit (range 5) 3478 | -8/Materials | Entered Storage 3537 | -8/Storage | Repaired Carbon-fiber Leg 3600 | -8/Storage | Build established: Scavenger-Skirmisher 4138 | -8/Storage | Core integrity fell below 50% 4429 | -8/Storage | Discovered new exit (range 20) 4457 | -8/Storage | Entered Factory 4457 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4701 | -7/Factory | Repaired Hpw. Shotgun 4734 | -7/Factory | Repaired Arm. Wheel 4769 | -7/Factory | Repaired Arm. Wheel 5214 | -7/Factory | Build established: Skirmisher 5479 | -7/Factory | Discovered new exit (range 14) 5486 | -7/Factory | Destroyed 7 combat bots 5520 | -7/Factory | Entered another Factory area 5520 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5792 | -6/Factory | Build established: Tank 6145 | -6/Factory | Discovered new exit (range 14) 6402 | -6/Factory | Entered Lower Caves 6453 | -6/Lower Caves | Encountered a Warlord checkpoint 6462 | -6/Lower Caves | Learned location of 1 exit from Factory 6670 | -6/Lower Caves | Discovered new exit (range 13) 6800 | -6/Lower Caves | Entered another Lower Caves area 6810 | -6/Lower Caves | Discovered new exit (range 9) 6839 | -6/Lower Caves | Entered Factory 6839 | -5/Factory | Evolved 2 slots: Utility x2 6840 | -5/Factory | Identified exit to Extension 6997 | -5/Factory | Garrison activated, responded to threat 7845 | -5/Factory | Lost 3 parts (1u2w) 8008 | -5/Factory | Lost 3 parts (1p1u1w) 8105 | -5/Factory | Core integrity fell below 50% 8115 | -5/Factory | Cargo convoy interrupted 8115 | -5/Factory | System corruption reached 10% 8119 | -5/Factory | Core integrity fell below 20% 8121 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08115_ ALERT: Cargo convoy interrupted, initiating access lockdown. 08116_ Hpw. Shotgun blown off. 08116_ Imp. Proton Missile Launcher blown off. 08116_ Adv. Shield Generator blown off. 08116_ Gravity Neutralizer blown off. 08116_ E-15 Imp destroyed. 08117_ Penetrated by Slug. 08117_ Slug penetrates Wall. 08118_ Penetrated by Slug. 08118_ Slug penetrates H-66 Slayer. 08118_ Carbon-fiber Leg blown off. 08118_ E-15 Imp destroyed. 08119_ Penetrated by Slug. 08119_ Slug penetrates H-66 Slayer. 08120_ Dropped Med. Storage Unit. 08120_ Penetrated by Slug. 08121_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08121_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????# " # %%##??????????? | | ???????????????# " # #???????????? | | ???????????????# = # %% ##??????????? | | ???????????????# ###### % ##??????????? | | ???????????????# %[!!% %/%% %#???????????? | | ???????????????# # " %| # % #???????????? | | ??????????????????#### % ! # % %#???????????? | | ????????????????????#" #% ####+#######+ | | ????????????????????#" # | | ????????????????????## """ """ # | | ?????????????????????# """ """ # | | ?????????????????????# """ """ # | | ?????????????????????########### | | ???????????????????????????????######## % #####/ | | ??????????????????????????????????????# % #????? | | ????????????????????##############????# #????? | | ????????????????????# ###??# #????? | | ????????????????????# ; #??# #????? | | ????????????????????# ; #??# #????? | | ????????????????????# ! ##?# #????? | | ????????????????????# #?# #????? | | ????????????????????# #?# #????? | | ????????????????????# #?# #????? | | ????????????????????# ;### #????? | | ????????????????????# = #????? | | ????????????????????# @% #### #????? | | ????????????????????# =!=!= #??# #????? | | ????????????????????# !![]!! #??# #????? | | ??????????????????########%= #??# #????? | | ??????????? [ = hhh x #????? | | ??????????? p p +????? | | ??????????? x % #????? | | ???????????? h #????? | | ???????????? % #????? | | ????????????? ##########/####### ########????? | | ????????????? ??????????? ?????? #???????????? | | ????????????? ????????????? ???????#???????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Wheel | -10/Materials | Hacked Sml. Laser | -10/Materials | Hacked VSS Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 56% | -10/Materials Beamcaster | 36% | -9/Materials Carbon-fiber Leg | 11% | -8/Storage Hpw. Shotgun | 28% | -7/Factory Arm. Wheel | 34% | -7/Factory Arm. Wheel | 72% | -7/Factory Studied --------- Proton Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumAbsorptionDetonator Manual? 0 Play Time 01:30:29 Cumulative 20.2 hours Start 2026.05.01 @ 13:37:44 End 2026.05.01 @ 15:08:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 13 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6967d454-8d26-422a-aff3-4e5d0047c67f